mirror of
https://github.com/thunderbrewhq/thunderbrew
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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
35 lines
723 B
C
35 lines
723 B
C
#include <SDL3/SDL.h>
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#define SDL_MAIN_HANDLED /* don't drag in header-only SDL_main implementation */
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#include <SDL3/SDL_main.h>
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#include EXPORT_HEADER
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#ifdef _WIN32
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#include <windows.h>
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
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return TRUE;
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}
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#endif
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int MYLIBRARY_EXPORT mylibrary_init(void);
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void MYLIBRARY_EXPORT mylibrary_quit(void);
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int MYLIBRARY_EXPORT mylibrary_work(void);
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int mylibrary_init(void) {
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SDL_SetMainReady();
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if (SDL_Init(0) < 0) {
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SDL_Log("Could not initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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return 0;
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}
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void mylibrary_quit(void) {
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SDL_Quit();
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}
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int mylibrary_work(void) {
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SDL_Delay(100);
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return 0;
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}
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