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			183 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Program to load a wave file and loop playing it using SDL audio */
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| 
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| /* loopwaves.c is much more robust in handling WAVE files --
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|     This is only for simple WAVEs
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| */
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| #include "SDL_config.h"
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| 
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| #include <stdio.h>
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| #include <stdlib.h>
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include "SDL.h"
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| #include "testutils.h"
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| 
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| static struct
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| {
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|     SDL_AudioSpec spec;
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|     Uint8 *sound;    /* Pointer to wave data */
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|     Uint32 soundlen; /* Length of wave data */
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|     int soundpos;    /* Current play position */
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| } wave;
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| 
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| static SDL_AudioDeviceID device;
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| 
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| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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| static void
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| quit(int rc)
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| {
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|     SDL_Quit();
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|     exit(rc);
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| }
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| 
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| static void
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| close_audio()
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| {
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|     if (device != 0) {
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|         SDL_CloseAudioDevice(device);
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|         device = 0;
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|     }
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| }
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| 
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| static void
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| open_audio()
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| {
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|     /* Initialize fillerup() variables */
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|     device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
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|     if (!device) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
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|         SDL_FreeWAV(wave.sound);
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|         quit(2);
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|     }
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| 
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|     /* Let the audio run */
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|     SDL_PauseAudioDevice(device, SDL_FALSE);
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| }
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| 
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| #ifndef __EMSCRIPTEN__
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| static void reopen_audio()
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| {
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|     close_audio();
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|     open_audio();
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| }
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| #endif
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| 
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| void SDLCALL
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| fillerup(void *unused, Uint8 *stream, int len)
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| {
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|     Uint8 *waveptr;
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|     int waveleft;
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| 
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|     /* Set up the pointers */
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|     waveptr = wave.sound + wave.soundpos;
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|     waveleft = wave.soundlen - wave.soundpos;
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| 
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|     /* Go! */
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|     while (waveleft <= len) {
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|         SDL_memcpy(stream, waveptr, waveleft);
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|         stream += waveleft;
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|         len -= waveleft;
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|         waveptr = wave.sound;
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|         waveleft = wave.soundlen;
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|         wave.soundpos = 0;
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|     }
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|     SDL_memcpy(stream, waveptr, len);
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|     wave.soundpos += len;
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| }
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| 
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| static int done = 0;
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| 
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| #ifdef __EMSCRIPTEN__
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| void loop()
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| {
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|     if (done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING)) {
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|         emscripten_cancel_main_loop();
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|     }
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| }
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| #endif
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| 
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| int main(int argc, char *argv[])
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| {
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|     int i;
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|     char *filename = NULL;
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Load the SDL library */
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|     if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_EVENTS) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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|         return 1;
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|     }
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| 
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|     filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
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| 
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|     if (!filename) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
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|         quit(1);
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|     }
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| 
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|     /* Load the wave file into memory */
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|     if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
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|         quit(1);
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|     }
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| 
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|     wave.spec.callback = fillerup;
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| 
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|     /* Show the list of available drivers */
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|     SDL_Log("Available audio drivers:");
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|     for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
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|         SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
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|     }
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| 
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|     SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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| 
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|     open_audio();
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| 
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|     SDL_FlushEvents(SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED);
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| 
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done) {
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|         SDL_Event event;
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| 
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|         while (SDL_PollEvent(&event) > 0) {
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|             if (event.type == SDL_QUIT) {
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|                 done = 1;
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|             }
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|             if ((event.type == SDL_AUDIODEVICEADDED && !event.adevice.iscapture) ||
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|                 (event.type == SDL_AUDIODEVICEREMOVED && !event.adevice.iscapture && event.adevice.which == device)) {
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|                 reopen_audio();
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|             }
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|         }
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|         SDL_Delay(100);
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|     }
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| #endif
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| 
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|     /* Clean up on signal */
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|     close_audio();
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|     SDL_FreeWAV(wave.sound);
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|     SDL_free(filename);
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|     SDL_Quit();
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|     return 0;
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| }
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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