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				https://github.com/thunderbrewhq/thunderbrew
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			69 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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#define SDL_MAIN_USE_CALLBACKS 1  /* use the callbacks instead of main() */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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/* This function runs once at startup. */
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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    /* Create the window */
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    if (!SDL_CreateWindowAndRenderer("Hello World", 800, 600, SDL_WINDOW_FULLSCREEN, &window, &renderer)) {
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        SDL_Log("Couldn't create window and renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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    }
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    return SDL_APP_CONTINUE;
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}
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/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
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SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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{
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    if (event->type == SDL_EVENT_KEY_DOWN ||
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        event->type == SDL_EVENT_QUIT) {
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        return SDL_APP_SUCCESS;  /* end the program, reporting success to the OS. */
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    }
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    return SDL_APP_CONTINUE;
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}
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/* This function runs once per frame, and is the heart of the program. */
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SDL_AppResult SDL_AppIterate(void *appstate)
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{
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    const char *message = "Hello World!";
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    int w = 0, h = 0;
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    float x, y;
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    const float scale = 4.0f;
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    /* Center the message and scale it up */
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    SDL_GetRenderOutputSize(renderer, &w, &h);
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    SDL_SetRenderScale(renderer, scale, scale);
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    x = ((w / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(message)) / 2;
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    y = ((h / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) / 2;
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    /* Draw the message */
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    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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    SDL_RenderClear(renderer);
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    SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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    SDL_RenderDebugText(renderer, x, y, message);
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    SDL_RenderPresent(renderer);
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    return SDL_APP_CONTINUE;
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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}
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