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			118 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 * # CategoryLocale
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 *
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 * SDL locale services.
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 *
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 * This provides a way to get a list of preferred locales (language plus
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 * country) for the user. There is exactly one function:
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 * SDL_GetPreferredLocales(), which handles all the heavy lifting, and offers
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 * documentation on all the strange ways humans might have configured their
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 * language settings.
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 */
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#ifndef SDL_locale_h
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#define SDL_locale_h
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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 * A struct to provide locale data.
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 *
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 * Locale data is split into a spoken language, like English, and an optional
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 * country, like Canada. The language will be in ISO-639 format (so English
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 * would be "en"), and the country, if not NULL, will be an ISO-3166 country
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 * code (so Canada would be "CA").
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 *
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 * \since This function is available since SDL 3.2.0.
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 *
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 * \sa SDL_GetPreferredLocales
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 */
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typedef struct SDL_Locale
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{
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    const char *language;  /**< A language name, like "en" for English. */
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    const char *country;  /**< A country, like "US" for America. Can be NULL. */
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} SDL_Locale;
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/**
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 * Report the user's preferred locale.
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 *
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 * Returned language strings are in the format xx, where 'xx' is an ISO-639
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 * language specifier (such as "en" for English, "de" for German, etc).
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 * Country strings are in the format YY, where "YY" is an ISO-3166 country
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 * code (such as "US" for the United States, "CA" for Canada, etc). Country
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 * might be NULL if there's no specific guidance on them (so you might get {
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 * "en", "US" } for American English, but { "en", NULL } means "English
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 * language, generically"). Language strings are never NULL, except to
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 * terminate the array.
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 *
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 * Please note that not all of these strings are 2 characters; some are three
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 * or more.
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 *
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 * The returned list of locales are in the order of the user's preference. For
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 * example, a German citizen that is fluent in US English and knows enough
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 * Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
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 * "jp", NULL }. Someone from England might prefer British English (where
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 * "color" is spelled "colour", etc), but will settle for anything like it: {
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 * "en_GB", "en", NULL }.
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 *
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 * This function returns NULL on error, including when the platform does not
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 * supply this information at all.
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 *
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 * This might be a "slow" call that has to query the operating system. It's
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 * best to ask for this once and save the results. However, this list can
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 * change, usually because the user has changed a system preference outside of
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 * your program; SDL will send an SDL_EVENT_LOCALE_CHANGED event in this case,
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 * if possible, and you can call this function again to get an updated copy of
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 * preferred locales.
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 *
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 * \param count a pointer filled in with the number of locales returned, may
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 *              be NULL.
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 * \returns a NULL terminated array of locale pointers, or NULL on failure;
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 *          call SDL_GetError() for more information. This is a single
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 *          allocation that should be freed with SDL_free() when it is no
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 *          longer needed.
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 *
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 * \since This function is available since SDL 3.2.0.
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 */
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extern SDL_DECLSPEC SDL_Locale ** SDLCALL SDL_GetPreferredLocales(int *count);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_locale_h */
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