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			128 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 * # CategoryPen
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 *
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 * SDL pen event handling.
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 *
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 * SDL provides an API for pressure-sensitive pen (stylus and/or eraser)
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 * handling, e.g., for input and drawing tablets or suitably equipped mobile /
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 * tablet devices.
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 *
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 * To get started with pens, simply handle SDL_EVENT_PEN_* events. When a pen
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 * starts providing input, SDL will assign it a unique SDL_PenID, which will
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 * remain for the life of the process, as long as the pen stays connected.
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 *
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 * Pens may provide more than simple touch input; they might have other axes,
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 * such as pressure, tilt, rotation, etc.
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 */
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#ifndef SDL_pen_h_
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#define SDL_pen_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_touch.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 * SDL pen instance IDs.
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 *
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 * Zero is used to signify an invalid/null device.
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 *
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 * These show up in pen events when SDL sees input from them. They remain
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 * consistent as long as SDL can recognize a tool to be the same pen; but if a
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 * pen physically leaves the area and returns, it might get a new ID.
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 *
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 * \since This datatype is available since SDL 3.2.0.
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 */
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typedef Uint32 SDL_PenID;
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/**
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 * The SDL_MouseID for mouse events simulated with pen input.
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 *
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 * \since This macro is available since SDL 3.2.0.
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 */
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#define SDL_PEN_MOUSEID ((SDL_MouseID)-2)
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/**
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 * The SDL_TouchID for touch events simulated with pen input.
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 *
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 * \since This macro is available since SDL 3.2.0.
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 */
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#define SDL_PEN_TOUCHID ((SDL_TouchID)-2)
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/**
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 * Pen input flags, as reported by various pen events' `pen_state` field.
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 *
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 * \since This datatype is available since SDL 3.2.0.
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 */
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typedef Uint32 SDL_PenInputFlags;
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#define SDL_PEN_INPUT_DOWN       (1u << 0)  /**< pen is pressed down */
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#define SDL_PEN_INPUT_BUTTON_1   (1u << 1)  /**< button 1 is pressed */
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#define SDL_PEN_INPUT_BUTTON_2   (1u << 2)  /**< button 2 is pressed */
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#define SDL_PEN_INPUT_BUTTON_3   (1u << 3)  /**< button 3 is pressed */
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#define SDL_PEN_INPUT_BUTTON_4   (1u << 4)  /**< button 4 is pressed */
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#define SDL_PEN_INPUT_BUTTON_5   (1u << 5)  /**< button 5 is pressed */
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#define SDL_PEN_INPUT_ERASER_TIP (1u << 30) /**< eraser tip is used */
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/**
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 * Pen axis indices.
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 *
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 * These are the valid values for the `axis` field in SDL_PenAxisEvent. All
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 * axes are either normalised to 0..1 or report a (positive or negative) angle
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 * in degrees, with 0.0 representing the centre. Not all pens/backends support
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 * all axes: unsupported axes are always zero.
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 *
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 * To convert angles for tilt and rotation into vector representation, use
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 * SDL_sinf on the XTILT, YTILT, or ROTATION component, for example:
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 *
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 * `SDL_sinf(xtilt * SDL_PI_F / 180.0)`.
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 *
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 * \since This enum is available since SDL 3.2.0.
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 */
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typedef enum SDL_PenAxis
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{
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    SDL_PEN_AXIS_PRESSURE,  /**< Pen pressure.  Unidirectional: 0 to 1.0 */
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    SDL_PEN_AXIS_XTILT,     /**< Pen horizontal tilt angle.  Bidirectional: -90.0 to 90.0 (left-to-right). */
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    SDL_PEN_AXIS_YTILT,     /**< Pen vertical tilt angle.  Bidirectional: -90.0 to 90.0 (top-to-down). */
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    SDL_PEN_AXIS_DISTANCE,  /**< Pen distance to drawing surface.  Unidirectional: 0.0 to 1.0 */
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    SDL_PEN_AXIS_ROTATION,  /**< Pen barrel rotation.  Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */
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    SDL_PEN_AXIS_SLIDER,    /**< Pen finger wheel or slider (e.g., Airbrush Pen).  Unidirectional: 0 to 1.0 */
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    SDL_PEN_AXIS_TANGENTIAL_PRESSURE,    /**< Pressure from squeezing the pen ("barrel pressure"). */
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    SDL_PEN_AXIS_COUNT       /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */
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} SDL_PenAxis;
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#endif /* SDL_pen_h_ */
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