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			690 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			690 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * Mouse test suite
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 */
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#include <limits.h>
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#include <float.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_test.h>
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#include "testautomation_suites.h"
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#include "testautomation_images.h"
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/* ================= Test Case Implementation ================== */
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/* Test case functions */
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/* Helper to evaluate state returned from SDL_GetMouseState */
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static int mouseStateCheck(Uint32 state)
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{
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    return (state == 0) ||
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           (state == SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) ||
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           (state == SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE)) ||
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           (state == SDL_BUTTON_MASK(SDL_BUTTON_RIGHT)) ||
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           (state == SDL_BUTTON_MASK(SDL_BUTTON_X1)) ||
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           (state == SDL_BUTTON_MASK(SDL_BUTTON_X2));
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}
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/**
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 * Check call to SDL_GetMouseState
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 *
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 */
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static int SDLCALL mouse_getMouseState(void *arg)
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{
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    float x;
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    float y;
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    SDL_MouseButtonFlags state;
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    /* Pump some events to update mouse state */
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    SDL_PumpEvents();
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    SDLTest_AssertPass("Call to SDL_PumpEvents()");
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    /* Case where x, y pointer is NULL */
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    state = SDL_GetMouseState(NULL, NULL);
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    SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)");
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    SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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    /* Case where x pointer is not NULL */
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    x = -FLT_MAX;
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    state = SDL_GetMouseState(&x, NULL);
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    SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)");
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    SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
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    SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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    /* Case where y pointer is not NULL */
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    y = -FLT_MAX;
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    state = SDL_GetMouseState(NULL, &y);
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    SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)");
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    SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
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    SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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    /* Case where x and y pointer is not NULL */
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    x = -FLT_MAX;
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    y = -FLT_MAX;
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    state = SDL_GetMouseState(&x, &y);
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    SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)");
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    SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
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    SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
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    SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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    return TEST_COMPLETED;
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}
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/**
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 * Check call to SDL_GetRelativeMouseState
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 *
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 */
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static int SDLCALL mouse_getRelativeMouseState(void *arg)
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{
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    float x;
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    float y;
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    SDL_MouseButtonFlags state;
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    /* Pump some events to update mouse state */
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    SDL_PumpEvents();
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    SDLTest_AssertPass("Call to SDL_PumpEvents()");
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    /* Case where x, y pointer is NULL */
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    state = SDL_GetRelativeMouseState(NULL, NULL);
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    SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)");
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    SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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    /* Case where x pointer is not NULL */
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    x = -FLT_MAX;
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    state = SDL_GetRelativeMouseState(&x, NULL);
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    SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)");
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    SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
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    SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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    /* Case where y pointer is not NULL */
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    y = -FLT_MAX;
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    state = SDL_GetRelativeMouseState(NULL, &y);
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    SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)");
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    SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
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    SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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    /* Case where x and y pointer is not NULL */
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    x = -FLT_MAX;
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    y = -FLT_MAX;
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    state = SDL_GetRelativeMouseState(&x, &y);
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    SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)");
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    SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %g", x);
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    SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %g", y);
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    SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
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    return TEST_COMPLETED;
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}
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/* XPM definition of mouse Cursor */
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static const char *g_mouseArrowData[] = {
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    /* pixels */
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    "X                               ",
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    "XX                              ",
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    "X.X                             ",
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    "X..X                            ",
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    "X...X                           ",
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    "X....X                          ",
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    "X.....X                         ",
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    "X......X                        ",
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    "X.......X                       ",
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    "X........X                      ",
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    "X.....XXXXX                     ",
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    "X..X..X                         ",
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    "X.X X..X                        ",
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    "XX  X..X                        ",
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    "X    X..X                       ",
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    "     X..X                       ",
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    "      X..X                      ",
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    "      X..X                      ",
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    "       XX                       ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                ",
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    "                                "
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};
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/* Helper that creates a new mouse cursor from an XPM */
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static SDL_Cursor *initArrowCursor(const char *image[])
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{
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    SDL_Cursor *cursor;
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    int i, row, col;
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    Uint8 data[4 * 32];
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    Uint8 mask[4 * 32];
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    i = -1;
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    for (row = 0; row < 32; ++row) {
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        for (col = 0; col < 32; ++col) {
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            if (col % 8) {
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                data[i] <<= 1;
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                mask[i] <<= 1;
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            } else {
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                ++i;
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                data[i] = mask[i] = 0;
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            }
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            switch (image[row][col]) {
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            case 'X':
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                data[i] |= 0x01;
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                mask[i] |= 0x01;
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                break;
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            case '.':
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                mask[i] |= 0x01;
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                break;
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            case ' ':
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                break;
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            }
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        }
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    }
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    cursor = SDL_CreateCursor(data, mask, 32, 32, 0, 0);
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    return cursor;
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}
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/**
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 * Check call to SDL_CreateCursor and SDL_DestroyCursor
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 *
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 * \sa SDL_CreateCursor
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 * \sa SDL_DestroyCursor
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 */
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static int SDLCALL mouse_createFreeCursor(void *arg)
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{
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    SDL_Cursor *cursor;
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    /* Create a cursor */
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    cursor = initArrowCursor(g_mouseArrowData);
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    SDLTest_AssertPass("Call to SDL_CreateCursor()");
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    SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
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    if (cursor == NULL) {
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        return TEST_ABORTED;
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    }
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    /* Free cursor again */
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    SDLTest_AssertPass("About to call SDL_DestroyCursor()");
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    SDL_DestroyCursor(cursor);
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    SDLTest_AssertPass("Call to SDL_DestroyCursor()");
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    return TEST_COMPLETED;
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}
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/**
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 * Check call to SDL_CreateColorCursor and SDL_DestroyCursor
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 *
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 * \sa SDL_CreateColorCursor
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 * \sa SDL_DestroyCursor
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 */
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static int SDLCALL mouse_createFreeColorCursor(void *arg)
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{
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    SDL_Surface *face;
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    SDL_Cursor *cursor;
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    /* Get sample surface */
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    face = SDLTest_ImageFace();
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    SDLTest_AssertCheck(face != NULL, "Validate sample input image is not NULL");
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    if (face == NULL) {
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        return TEST_ABORTED;
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    }
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    /* Create a color cursor from surface */
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    cursor = SDL_CreateColorCursor(face, 0, 0);
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    SDLTest_AssertPass("Call to SDL_CreateColorCursor()");
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    SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateColorCursor() is not NULL");
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    if (cursor == NULL) {
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        SDL_DestroySurface(face);
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        return TEST_ABORTED;
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    }
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    /* Free cursor again */
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    SDLTest_AssertPass("About to call SDL_DestroyCursor()");
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    SDL_DestroyCursor(cursor);
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    SDLTest_AssertPass("Call to SDL_DestroyCursor()");
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    /* Clean up */
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    SDL_DestroySurface(face);
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    return TEST_COMPLETED;
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}
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/* Helper that changes cursor visibility */
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static void changeCursorVisibility(bool state)
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{
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    bool newState;
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    if (state) {
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        SDL_ShowCursor();
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    } else {
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        SDL_HideCursor();
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    }
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    SDLTest_AssertPass("Call to %s", state ? "SDL_ShowCursor()" : "SDL_HideCursor()");
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    newState = SDL_CursorVisible();
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    SDLTest_AssertPass("Call to SDL_CursorVisible()");
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    SDLTest_AssertCheck(state == newState, "Validate new state, expected: %s, got: %s",
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                        state ? "true" : "false",
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                        newState ? "true" : "false");
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}
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/**
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 * Check call to SDL_ShowCursor
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 *
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 * \sa SDL_ShowCursor
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 */
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static int SDLCALL mouse_showCursor(void *arg)
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{
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    bool currentState;
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    /* Get current state */
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    currentState = SDL_CursorVisible();
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    SDLTest_AssertPass("Call to SDL_CursorVisible()");
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    if (currentState) {
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        /* Hide the cursor, then show it again */
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        changeCursorVisibility(false);
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        changeCursorVisibility(true);
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    } else {
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        /* Show the cursor, then hide it again */
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        changeCursorVisibility(true);
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        changeCursorVisibility(false);
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    }
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    return TEST_COMPLETED;
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}
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/**
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 * Check call to SDL_SetCursor
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 *
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 * \sa SDL_SetCursor
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 */
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static int SDLCALL mouse_setCursor(void *arg)
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{
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    SDL_Cursor *cursor;
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    /* Create a cursor */
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    cursor = initArrowCursor(g_mouseArrowData);
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    SDLTest_AssertPass("Call to SDL_CreateCursor()");
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    SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
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    if (cursor == NULL) {
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        return TEST_ABORTED;
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    }
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    /* Set the arrow cursor */
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    SDL_SetCursor(cursor);
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    SDLTest_AssertPass("Call to SDL_SetCursor(cursor)");
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    /* Force redraw */
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    SDL_SetCursor(NULL);
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    SDLTest_AssertPass("Call to SDL_SetCursor(NULL)");
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    /* Free cursor again */
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    SDLTest_AssertPass("About to call SDL_DestroyCursor()");
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    SDL_DestroyCursor(cursor);
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    SDLTest_AssertPass("Call to SDL_DestroyCursor()");
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    return TEST_COMPLETED;
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}
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/**
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 * Check call to SDL_GetCursor
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 *
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 * \sa SDL_GetCursor
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 */
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static int SDLCALL mouse_getCursor(void *arg)
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{
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    SDL_Cursor *cursor;
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    /* Get current cursor */
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    cursor = SDL_GetCursor();
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    SDLTest_AssertPass("Call to SDL_GetCursor()");
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    SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetCursor() is not NULL");
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    return TEST_COMPLETED;
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}
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#define MOUSE_TESTWINDOW_WIDTH  320
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#define MOUSE_TESTWINDOW_HEIGHT 200
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/**
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 * Creates a test window
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 */
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static SDL_Window *createMouseSuiteTestWindow(void)
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{
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    int width = MOUSE_TESTWINDOW_WIDTH, height = MOUSE_TESTWINDOW_HEIGHT;
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    SDL_Window *window;
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    window = SDL_CreateWindow("mousecreateMouseSuiteTestWindow", width, height, 0);
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    SDLTest_AssertPass("SDL_CreateWindow()");
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    SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
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    return window;
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}
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/**
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 * Destroy test window
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 */
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static void destroyMouseSuiteTestWindow(SDL_Window *window)
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{
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    if (window) {
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        SDL_DestroyWindow(window);
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        window = NULL;
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        SDLTest_AssertPass("SDL_DestroyWindow()");
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    }
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}
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/**
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 * Check call to SDL_GetWindowRelativeMouseMode and SDL_SetWindowRelativeMouseMode
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 *
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 * \sa SDL_GetWindowRelativeMouseMode
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 * \sa SDL_SetWindowRelativeMouseMode
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 */
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static int SDLCALL mouse_getSetRelativeMouseMode(void *arg)
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{
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    SDL_Window *window;
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    int result;
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    int i;
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    bool initialState;
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    bool currentState;
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    /* Create test window */
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    window = createMouseSuiteTestWindow();
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    if (!window) {
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        return TEST_ABORTED;
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    }
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    /* Capture original state so we can revert back to it later */
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    initialState = SDL_GetWindowRelativeMouseMode(window);
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    SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
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    /* Repeat twice to check D->D transition */
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    for (i = 0; i < 2; i++) {
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        /* Disable - should always be supported */
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        result = SDL_SetWindowRelativeMouseMode(window, false);
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        SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, FALSE)");
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        SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
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        currentState = SDL_GetWindowRelativeMouseMode(window);
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        SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
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        SDLTest_AssertCheck(currentState == false, "Validate current state is FALSE, got: %i", currentState);
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    }
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    /* Repeat twice to check D->E->E transition */
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    for (i = 0; i < 2; i++) {
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        /* Enable - may not be supported */
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        result = SDL_SetWindowRelativeMouseMode(window, true);
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        SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, TRUE)");
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        if (result != -1) {
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            SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
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            currentState = SDL_GetWindowRelativeMouseMode(window);
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            SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
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            SDLTest_AssertCheck(currentState == true, "Validate current state is TRUE, got: %i", currentState);
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        }
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    }
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    /* Disable to check E->D transition */
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    result = SDL_SetWindowRelativeMouseMode(window, false);
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    SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, FALSE)");
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    SDLTest_AssertCheck(result == true, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: true, got: %i", result);
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    currentState = SDL_GetWindowRelativeMouseMode(window);
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    SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
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    SDLTest_AssertCheck(currentState == false, "Validate current state is FALSE, got: %i", currentState);
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    /* Revert to original state - ignore result */
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    result = SDL_SetWindowRelativeMouseMode(window, initialState);
 | 
						|
 | 
						|
    /* Clean up test window */
 | 
						|
    destroyMouseSuiteTestWindow(window);
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check call to SDL_WarpMouseInWindow
 | 
						|
 *
 | 
						|
 * \sa SDL_WarpMouseInWindow
 | 
						|
 */
 | 
						|
static int SDLCALL mouse_warpMouseInWindow(void *arg)
 | 
						|
{
 | 
						|
    const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
 | 
						|
    int numPositions = 6;
 | 
						|
    float xPositions[6];
 | 
						|
    float yPositions[6];
 | 
						|
    float x, y;
 | 
						|
    int i, j;
 | 
						|
    SDL_Window *window;
 | 
						|
 | 
						|
    xPositions[0] = -1;
 | 
						|
    xPositions[1] = 0;
 | 
						|
    xPositions[2] = 1;
 | 
						|
    xPositions[3] = (float)w - 1;
 | 
						|
    xPositions[4] = (float)w;
 | 
						|
    xPositions[5] = (float)w + 1;
 | 
						|
    yPositions[0] = -1;
 | 
						|
    yPositions[1] = 0;
 | 
						|
    yPositions[2] = 1;
 | 
						|
    yPositions[3] = (float)h - 1;
 | 
						|
    yPositions[4] = (float)h;
 | 
						|
    yPositions[5] = (float)h + 1;
 | 
						|
    /* Create test window */
 | 
						|
    window = createMouseSuiteTestWindow();
 | 
						|
    if (!window) {
 | 
						|
        return TEST_ABORTED;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Mouse to random position inside window */
 | 
						|
    x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
 | 
						|
    y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
 | 
						|
    SDL_WarpMouseInWindow(window, x, y);
 | 
						|
    SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
 | 
						|
 | 
						|
    /* Same position again */
 | 
						|
    SDL_WarpMouseInWindow(window, x, y);
 | 
						|
    SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
 | 
						|
 | 
						|
    /* Mouse to various boundary positions */
 | 
						|
    for (i = 0; i < numPositions; i++) {
 | 
						|
        for (j = 0; j < numPositions; j++) {
 | 
						|
            x = xPositions[i];
 | 
						|
            y = yPositions[j];
 | 
						|
            SDL_WarpMouseInWindow(window, x, y);
 | 
						|
            SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
 | 
						|
 | 
						|
            /* TODO: add tracking of events and check that each call generates a mouse motion event */
 | 
						|
            SDL_PumpEvents();
 | 
						|
            SDLTest_AssertPass("SDL_PumpEvents()");
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* Clean up test window */
 | 
						|
    destroyMouseSuiteTestWindow(window);
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check call to SDL_GetMouseFocus
 | 
						|
 *
 | 
						|
 * \sa SDL_GetMouseFocus
 | 
						|
 */
 | 
						|
static int SDLCALL mouse_getMouseFocus(void *arg)
 | 
						|
{
 | 
						|
    const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
 | 
						|
    float x, y;
 | 
						|
    SDL_Window *window;
 | 
						|
    SDL_Window *focusWindow;
 | 
						|
    const char *xdg_session = SDL_getenv("XDG_SESSION_TYPE");
 | 
						|
    const bool env_is_wayland = !SDL_strcmp(xdg_session ? xdg_session : "", "wayland");
 | 
						|
 | 
						|
    /* Get focus - focus non-deterministic */
 | 
						|
    focusWindow = SDL_GetMouseFocus();
 | 
						|
    SDLTest_AssertPass("SDL_GetMouseFocus()");
 | 
						|
 | 
						|
    /* Create test window */
 | 
						|
    window = createMouseSuiteTestWindow();
 | 
						|
    if (!window) {
 | 
						|
        return TEST_ABORTED;
 | 
						|
    }
 | 
						|
    
 | 
						|
    /* Delay a brief period to allow the window to actually appear on the desktop. */
 | 
						|
    SDL_Delay(100);
 | 
						|
 | 
						|
    /* Warping the pointer when it is outside the window on a Wayland desktop usually doesn't work, so this test will be skipped. */
 | 
						|
    if (!env_is_wayland) {
 | 
						|
        /* Mouse to random position inside window */
 | 
						|
        x = (float)SDLTest_RandomIntegerInRange(1, w - 1);
 | 
						|
        y = (float)SDLTest_RandomIntegerInRange(1, h - 1);
 | 
						|
        SDL_WarpMouseInWindow(window, x, y);
 | 
						|
        SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
 | 
						|
 | 
						|
        /* Pump events to update focus state */
 | 
						|
        SDL_Delay(100);
 | 
						|
        SDL_PumpEvents();
 | 
						|
        SDLTest_AssertPass("SDL_PumpEvents()");
 | 
						|
 | 
						|
        /* Get focus with explicit window setup - focus deterministic */
 | 
						|
        focusWindow = SDL_GetMouseFocus();
 | 
						|
        SDLTest_AssertPass("SDL_GetMouseFocus()");
 | 
						|
        SDLTest_AssertCheck(focusWindow != NULL, "Check returned window value is not NULL");
 | 
						|
        SDLTest_AssertCheck(focusWindow == window, "Check returned window value is test window");
 | 
						|
 | 
						|
        /* Mouse to random position outside window */
 | 
						|
        x = (float)SDLTest_RandomIntegerInRange(-9, -1);
 | 
						|
        y = (float)SDLTest_RandomIntegerInRange(-9, -1);
 | 
						|
        SDL_WarpMouseInWindow(window, x, y);
 | 
						|
        SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%.f,%.f)", x, y);
 | 
						|
    } else {
 | 
						|
        SDLTest_Log("Skipping mouse warp focus tests: warping the mouse pointer when outside the window is unreliable on Wayland/XWayland");
 | 
						|
    }
 | 
						|
 | 
						|
    /* Clean up test window */
 | 
						|
    destroyMouseSuiteTestWindow(window);
 | 
						|
 | 
						|
    /* Pump events to update focus state */
 | 
						|
    SDL_PumpEvents();
 | 
						|
    SDLTest_AssertPass("SDL_PumpEvents()");
 | 
						|
 | 
						|
    /* Get focus for non-existing window */
 | 
						|
    focusWindow = SDL_GetMouseFocus();
 | 
						|
    SDLTest_AssertPass("SDL_GetMouseFocus()");
 | 
						|
    SDLTest_AssertCheck(focusWindow == NULL, "Check returned window value is NULL");
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check call to SDL_GetDefaultCursor
 | 
						|
 *
 | 
						|
 * \sa SDL_GetDefaultCursor
 | 
						|
 */
 | 
						|
static int SDLCALL mouse_getDefaultCursor(void *arg)
 | 
						|
{
 | 
						|
    SDL_Cursor *cursor;
 | 
						|
 | 
						|
    /* Get current cursor */
 | 
						|
    cursor = SDL_GetDefaultCursor();
 | 
						|
    SDLTest_AssertPass("Call to SDL_GetDefaultCursor()");
 | 
						|
    SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetDefaultCursor() is not NULL");
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check call to SDL_GetGlobalMouseState
 | 
						|
 *
 | 
						|
 * \sa SDL_GetGlobalMouseState
 | 
						|
 */
 | 
						|
static int SDLCALL mouse_getGlobalMouseState(void *arg)
 | 
						|
{
 | 
						|
    float x;
 | 
						|
    float y;
 | 
						|
    SDL_MouseButtonFlags state;
 | 
						|
 | 
						|
    x = -FLT_MAX;
 | 
						|
    y = -FLT_MAX;
 | 
						|
 | 
						|
    /* Get current cursor */
 | 
						|
    state = SDL_GetGlobalMouseState(&x, &y);
 | 
						|
    SDLTest_AssertPass("Call to SDL_GetGlobalMouseState()");
 | 
						|
    SDLTest_AssertCheck(x > -FLT_MAX, "Validate that value of x is > -FLT_MAX, got: %.f", x);
 | 
						|
    SDLTest_AssertCheck(y > -FLT_MAX, "Validate that value of y is > -FLT_MAX, got: %.f", y);
 | 
						|
    SDLTest_AssertCheck(mouseStateCheck(state), "Validate state returned from function, got: %" SDL_PRIu32, state);
 | 
						|
 | 
						|
    return TEST_COMPLETED;
 | 
						|
}
 | 
						|
 | 
						|
/* ================= Test References ================== */
 | 
						|
 | 
						|
/* Mouse test cases */
 | 
						|
static const SDLTest_TestCaseReference mouseTestGetMouseState = {
 | 
						|
    mouse_getMouseState, "mouse_getMouseState", "Check call to SDL_GetMouseState", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference mouseTestGetRelativeMouseState = {
 | 
						|
    mouse_getRelativeMouseState, "mouse_getRelativeMouseState", "Check call to SDL_GetRelativeMouseState", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference mouseTestCreateFreeCursor = {
 | 
						|
    mouse_createFreeCursor, "mouse_createFreeCursor", "Check call to SDL_CreateCursor and SDL_DestroyCursor", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference mouseTestShowCursor = {
 | 
						|
    mouse_showCursor, "mouse_showCursor", "Check call to SDL_ShowCursor", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference mouseTestSetCursor = {
 | 
						|
    mouse_setCursor, "mouse_setCursor", "Check call to SDL_SetCursor", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference mouseTestGetCursor = {
 | 
						|
    mouse_getCursor, "mouse_getCursor", "Check call to SDL_GetCursor", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference mouseTestWarpMouseInWindow = {
 | 
						|
    mouse_warpMouseInWindow, "mouse_warpMouseInWindow", "Check call to SDL_WarpMouseInWindow", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference mouseTestGetMouseFocus = {
 | 
						|
    mouse_getMouseFocus, "mouse_getMouseFocus", "Check call to SDL_GetMouseFocus", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference mouseTestCreateFreeColorCursor = {
 | 
						|
    mouse_createFreeColorCursor, "mouse_createFreeColorCursor", "Check call to SDL_CreateColorCursor and SDL_DestroyCursor", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference mouseTestGetSetRelativeMouseMode = {
 | 
						|
    mouse_getSetRelativeMouseMode, "mouse_getSetRelativeMouseMode", "Check call to SDL_GetWindowRelativeMouseMode and SDL_SetWindowRelativeMouseMode", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference mouseTestGetDefaultCursor = {
 | 
						|
    mouse_getDefaultCursor, "mouse_getDefaultCursor", "Check call to SDL_GetDefaultCursor", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
static const SDLTest_TestCaseReference mouseTestGetGlobalMouseState = {
 | 
						|
    mouse_getGlobalMouseState, "mouse_getGlobalMouseState", "Check call to SDL_GetGlobalMouseState", TEST_ENABLED
 | 
						|
};
 | 
						|
 | 
						|
/* Sequence of Mouse test cases */
 | 
						|
static const SDLTest_TestCaseReference *mouseTests[] = {
 | 
						|
    &mouseTestGetMouseState,
 | 
						|
    &mouseTestGetRelativeMouseState,
 | 
						|
    &mouseTestCreateFreeCursor,
 | 
						|
    &mouseTestShowCursor,
 | 
						|
    &mouseTestSetCursor,
 | 
						|
    &mouseTestGetCursor,
 | 
						|
    &mouseTestWarpMouseInWindow,
 | 
						|
    &mouseTestGetMouseFocus,
 | 
						|
    &mouseTestCreateFreeColorCursor,
 | 
						|
    &mouseTestGetSetRelativeMouseMode,
 | 
						|
    &mouseTestGetDefaultCursor,
 | 
						|
    &mouseTestGetGlobalMouseState,
 | 
						|
    NULL
 | 
						|
};
 | 
						|
 | 
						|
/* Mouse test suite (global) */
 | 
						|
SDLTest_TestSuiteReference mouseTestSuite = {
 | 
						|
    "Mouse",
 | 
						|
    NULL,
 | 
						|
    mouseTests,
 | 
						|
    NULL
 | 
						|
};
 |