mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-11-04 10:16:02 +03:00 
			
		
		
		
	
		
			
				
	
	
		
			175 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
 | 
						|
  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
 | 
						|
 | 
						|
  This software is provided 'as-is', without any express or implied
 | 
						|
  warranty.  In no event will the authors be held liable for any damages
 | 
						|
  arising from the use of this software.
 | 
						|
 | 
						|
  Permission is granted to anyone to use this software for any purpose,
 | 
						|
  including commercial applications, and to alter it and redistribute it
 | 
						|
  freely.
 | 
						|
*/
 | 
						|
/* Simple program: Test surface blitting. */
 | 
						|
 | 
						|
#include <SDL3/SDL.h>
 | 
						|
#include <SDL3/SDL_main.h>
 | 
						|
 | 
						|
#ifdef SDL_PLATFORM_EMSCRIPTEN
 | 
						|
#include <emscripten/emscripten.h>
 | 
						|
#endif
 | 
						|
 | 
						|
#include "icon.h"
 | 
						|
 | 
						|
#define WINDOW_WIDTH  640
 | 
						|
#define WINDOW_HEIGHT 480
 | 
						|
#define NUM_SPRITES   100
 | 
						|
#define MAX_SPEED     1
 | 
						|
 | 
						|
static SDL_Surface *sprite;
 | 
						|
static SDL_Rect positions[NUM_SPRITES];
 | 
						|
static SDL_Rect velocities[NUM_SPRITES];
 | 
						|
static int sprite_w, sprite_h;
 | 
						|
 | 
						|
SDL_Window *window;
 | 
						|
SDL_Surface *window_surf;
 | 
						|
static int done;
 | 
						|
 | 
						|
static SDL_Surface *CreateSurface(unsigned char *data, unsigned int len, int *w, int *h) {
 | 
						|
    SDL_Surface *surface = NULL;
 | 
						|
    SDL_IOStream *src = SDL_IOFromConstMem(data, len);
 | 
						|
    if (src) {
 | 
						|
        surface = SDL_LoadBMP_IO(src, true);
 | 
						|
        if (surface) {
 | 
						|
            /* Treat white as transparent */
 | 
						|
            SDL_SetSurfaceColorKey(surface, true, SDL_MapSurfaceRGB(surface, 255, 255, 255));
 | 
						|
 | 
						|
            *w = surface->w;
 | 
						|
            *h = surface->h;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return surface;
 | 
						|
}
 | 
						|
 | 
						|
static void MoveSprites(void)
 | 
						|
{
 | 
						|
    int i;
 | 
						|
    int window_w = WINDOW_WIDTH;
 | 
						|
    int window_h = WINDOW_HEIGHT;
 | 
						|
    SDL_Rect *position, *velocity;
 | 
						|
    Uint32 background = SDL_MapSurfaceRGB(window_surf, 0xA0, 0xA0, 0xA0);
 | 
						|
    SDL_FillSurfaceRect(window_surf, NULL, background);
 | 
						|
 | 
						|
    /* Move the sprite, bounce at the wall, and draw */
 | 
						|
    for (i = 0; i < NUM_SPRITES; ++i) {
 | 
						|
        position = &positions[i];
 | 
						|
        velocity = &velocities[i];
 | 
						|
        position->x += velocity->x;
 | 
						|
        if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
 | 
						|
            velocity->x = -velocity->x;
 | 
						|
            position->x += velocity->x;
 | 
						|
        }
 | 
						|
        position->y += velocity->y;
 | 
						|
        if ((position->y < 0) || (position->y >= (window_h - sprite_h))) {
 | 
						|
            velocity->y = -velocity->y;
 | 
						|
            position->y += velocity->y;
 | 
						|
        }
 | 
						|
 | 
						|
        /* Blit the sprite onto the screen */
 | 
						|
        SDL_BlitSurface(sprite, NULL, window_surf, position);
 | 
						|
    }
 | 
						|
 | 
						|
    /* Update the screen! */
 | 
						|
    SDL_UpdateWindowSurface(window);
 | 
						|
}
 | 
						|
 | 
						|
static void loop(void)
 | 
						|
{
 | 
						|
    SDL_Event event;
 | 
						|
 | 
						|
    /* Check for events */
 | 
						|
    while (SDL_PollEvent(&event)) {
 | 
						|
        if (event.type == SDL_EVENT_QUIT || event.type == SDL_EVENT_KEY_DOWN) {
 | 
						|
            done = 1;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    MoveSprites();
 | 
						|
#ifdef SDL_PLATFORM_EMSCRIPTEN
 | 
						|
    if (done) {
 | 
						|
        emscripten_cancel_main_loop();
 | 
						|
    }
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
int main(int argc, char *argv[])
 | 
						|
{
 | 
						|
    int return_code = -1;
 | 
						|
    int i;
 | 
						|
 | 
						|
    if (argc > 1) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "USAGE: %s", argv[0]);
 | 
						|
        return_code = 1;
 | 
						|
        goto quit;
 | 
						|
    }
 | 
						|
 | 
						|
    if ((window = SDL_CreateWindow("testspritesurface", WINDOW_WIDTH, WINDOW_HEIGHT, 0)) == NULL) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window (%s)", SDL_GetError());
 | 
						|
        return_code = 2;
 | 
						|
        goto quit;
 | 
						|
    }
 | 
						|
 | 
						|
    if ((window_surf = SDL_GetWindowSurface(window)) == NULL) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't acquire window surface (%s)", SDL_GetError());
 | 
						|
        return_code = 3;
 | 
						|
        goto quit;
 | 
						|
    }
 | 
						|
 | 
						|
    sprite = CreateSurface(icon_bmp, icon_bmp_len, &sprite_w, &sprite_h);
 | 
						|
 | 
						|
    if (!sprite) {
 | 
						|
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create surface (%s)", SDL_GetError());
 | 
						|
        return_code = 4;
 | 
						|
        goto quit;
 | 
						|
    }
 | 
						|
 | 
						|
    /* Initialize the sprite positions */
 | 
						|
    for (i = 0; i < NUM_SPRITES; ++i) {
 | 
						|
        positions[i].x = SDL_rand(WINDOW_WIDTH - sprite_w);
 | 
						|
        positions[i].y = SDL_rand(WINDOW_HEIGHT - sprite_h);
 | 
						|
        positions[i].w = sprite_w;
 | 
						|
        positions[i].h = sprite_h;
 | 
						|
        velocities[i].x = 0;
 | 
						|
        velocities[i].y = 0;
 | 
						|
        while (velocities[i].x == 0.f && velocities[i].y == 0.f) {
 | 
						|
            velocities[i].x = (SDL_rand(MAX_SPEED * 2 + 1)) - MAX_SPEED;
 | 
						|
            velocities[i].y = (SDL_rand(MAX_SPEED * 2 + 1)) - MAX_SPEED;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    /* Main render loop */
 | 
						|
    done = 0;
 | 
						|
 | 
						|
#ifdef SDL_PLATFORM_EMSCRIPTEN
 | 
						|
    emscripten_set_main_loop(loop, 0, 1);
 | 
						|
#else
 | 
						|
    while (!done) {
 | 
						|
        loop();
 | 
						|
    }
 | 
						|
#endif
 | 
						|
    return_code = 0;
 | 
						|
quit:
 | 
						|
    if (sprite) {
 | 
						|
        SDL_DestroySurface(sprite);
 | 
						|
        sprite = NULL;
 | 
						|
    }
 | 
						|
    if (window_surf) {
 | 
						|
        SDL_DestroyWindowSurface(window);
 | 
						|
        window_surf = NULL;
 | 
						|
    }
 | 
						|
    if (window) {
 | 
						|
        SDL_DestroyWindow(window);
 | 
						|
        window = NULL;
 | 
						|
    }
 | 
						|
    SDL_Quit();
 | 
						|
    return return_code;
 | 
						|
}
 |