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				https://github.com/thunderbrewhq/thunderbrew
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			297 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			297 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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  Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely.
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*/
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_test_font.h>
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#include <SDL3/SDL_main.h>
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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static SDLTest_CommonState *state;
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static int done;
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static const char *cursorNames[] = {
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    "arrow",
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    "ibeam",
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    "wait",
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    "crosshair",
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    "waitarrow",
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    "sizeNWSE",
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    "sizeNESW",
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    "sizeWE",
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    "sizeNS",
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    "sizeALL",
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    "NO",
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    "hand",
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    "window top left",
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    "window top",
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    "window top right",
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    "window right",
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    "window bottom right",
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    "window bottom",
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    "window bottom left",
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    "window left"
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};
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SDL_COMPILE_TIME_ASSERT(cursorNames, SDL_arraysize(cursorNames) == SDL_SYSTEM_CURSOR_COUNT);
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static int system_cursor = -1;
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static SDL_Cursor *cursor = NULL;
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static SDL_DisplayMode highlighted_mode;
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/* Draws the modes menu, and stores the mode index under the mouse in highlighted_mode */
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static void
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draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
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{
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    SDL_DisplayMode **modes;
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    char text[1024];
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    const int lineHeight = 10;
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    int i, j;
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    int column_chars = 0;
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    int text_length;
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    float x, y;
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    float table_top;
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    SDL_FPoint mouse_pos = { -1.0f, -1.0f };
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    SDL_DisplayID *displays;
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    /* Get mouse position */
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    if (SDL_GetMouseFocus() == window) {
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        float window_x, window_y;
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        float logical_x, logical_y;
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        SDL_GetMouseState(&window_x, &window_y);
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        SDL_RenderCoordinatesFromWindow(renderer, window_x, window_y, &logical_x, &logical_y);
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        mouse_pos.x = logical_x;
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        mouse_pos.y = logical_y;
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    }
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    x = 0.0f;
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    y = viewport.y;
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    y += lineHeight;
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    SDL_strlcpy(text, "Click on a mode to set it with SDL_SetWindowFullscreenMode", sizeof(text));
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    SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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    SDLTest_DrawString(renderer, x, y, text);
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    y += lineHeight;
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    SDL_strlcpy(text, "Press Ctrl+Enter to toggle SDL_WINDOW_FULLSCREEN", sizeof(text));
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    SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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    SDLTest_DrawString(renderer, x, y, text);
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    y += lineHeight;
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    table_top = y;
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    /* Clear the cached mode under the mouse */
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    if (window == SDL_GetMouseFocus()) {
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        SDL_zero(highlighted_mode);
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    }
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    displays = SDL_GetDisplays(NULL);
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    if (displays) {
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        for (i = 0; displays[i]; ++i) {
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            SDL_DisplayID display = displays[i];
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            modes = SDL_GetFullscreenDisplayModes(display, NULL);
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            for (j = 0; modes[j]; ++j) {
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                SDL_FRect cell_rect;
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                const SDL_DisplayMode *mode = modes[j];
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                (void)SDL_snprintf(text, sizeof(text), "%s mode %d: %dx%d@%gx %gHz",
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                                   SDL_GetDisplayName(display),
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                                   j, mode->w, mode->h, mode->pixel_density, mode->refresh_rate);
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                /* Update column width */
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                text_length = (int)SDL_strlen(text);
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                column_chars = SDL_max(column_chars, text_length);
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                /* Check if under mouse */
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                cell_rect.x = x;
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                cell_rect.y = y;
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                cell_rect.w = (float)(text_length * FONT_CHARACTER_SIZE);
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                cell_rect.h = (float)lineHeight;
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                if (SDL_PointInRectFloat(&mouse_pos, &cell_rect)) {
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                    SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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                    /* Update cached mode under the mouse */
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                    if (window == SDL_GetMouseFocus()) {
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                        SDL_copyp(&highlighted_mode, mode);
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                    }
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                } else {
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                    SDL_SetRenderDrawColor(renderer, 170, 170, 170, 255);
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                }
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                SDLTest_DrawString(renderer, x, y, text);
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                y += lineHeight;
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                if ((y + lineHeight) > (viewport.y + viewport.h)) {
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                    /* Advance to next column */
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                    x += (column_chars + 1) * FONT_CHARACTER_SIZE;
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                    y = table_top;
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                    column_chars = 0;
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                }
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            }
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            SDL_free(modes);
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        }
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        SDL_free(displays);
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    }
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}
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static void loop(void)
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{
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    int i;
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    SDL_Event event;
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#ifdef TEST_WAITEVENTTIMEOUT
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    /* Wait up to 20 ms for input, as a test */
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    Uint64 then = SDL_GetTicks();
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    if (SDL_WaitEventTimeout(NULL, 20)) {
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        SDL_Log("Got an event!");
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    }
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    Uint64 now = SDL_GetTicks();
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    SDL_Log("Waited %d ms for events", (int)(now - then));
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#endif
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    while (SDL_PollEvent(&event)) {
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        SDLTest_CommonEvent(state, &event, &done);
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        SDL_ConvertEventToRenderCoordinates(SDL_GetRenderer(SDL_GetWindowFromEvent(&event)), &event);
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        if (event.type == SDL_EVENT_WINDOW_RESIZED) {
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            SDL_Window *window = SDL_GetWindowFromEvent(&event);
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            if (window) {
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                SDL_Log("Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32,
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                        event.window.windowID,
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                        event.window.data1,
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                        event.window.data2);
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            }
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        }
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        if (event.type == SDL_EVENT_WINDOW_MOVED) {
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            SDL_Window *window = SDL_GetWindowFromEvent(&event);
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            if (window) {
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                SDL_Log("Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32 " (display %s)",
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                        event.window.windowID,
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                        event.window.data1,
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                        event.window.data2,
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                        SDL_GetDisplayName(SDL_GetDisplayForWindow(window)));
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            }
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        }
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        if (event.type == SDL_EVENT_KEY_UP) {
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            bool updateCursor = false;
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            if (event.key.key == SDLK_A) {
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                SDL_assert(!"Keyboard generated assert");
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            } else if (event.key.key == SDLK_LEFT) {
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                --system_cursor;
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                if (system_cursor < 0) {
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                    system_cursor = SDL_SYSTEM_CURSOR_COUNT - 1;
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                }
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                updateCursor = true;
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            } else if (event.key.key == SDLK_RIGHT) {
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                ++system_cursor;
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                if (system_cursor >= SDL_SYSTEM_CURSOR_COUNT) {
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                    system_cursor = 0;
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                }
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                updateCursor = true;
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            }
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            if (updateCursor) {
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                SDL_Log("Changing cursor to \"%s\"", cursorNames[system_cursor]);
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                SDL_DestroyCursor(cursor);
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                cursor = SDL_CreateSystemCursor((SDL_SystemCursor)system_cursor);
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                SDL_SetCursor(cursor);
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            }
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        }
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        if (event.type == SDL_EVENT_MOUSE_BUTTON_UP) {
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            SDL_Window *window = SDL_GetMouseFocus();
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            if (highlighted_mode.w && window) {
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                SDL_copyp(&state->fullscreen_mode, &highlighted_mode);
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                SDL_SetWindowFullscreenMode(window, &highlighted_mode);
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            }
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        }
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    }
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    for (i = 0; i < state->num_windows; ++i) {
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        SDL_Window *window = state->windows[i];
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        SDL_Renderer *renderer = state->renderers[i];
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        if (window && renderer) {
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            float y = 0.0f;
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            SDL_Rect viewport;
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            SDL_FRect menurect;
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            SDL_SetRenderViewport(renderer, NULL);
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            SDL_GetRenderSafeArea(renderer, &viewport);
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            SDL_SetRenderViewport(renderer, &viewport);
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            SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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            SDL_RenderClear(renderer);
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            SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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            SDLTest_CommonDrawWindowInfo(renderer, state->windows[i], &y);
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            menurect.x = 0.0f;
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            menurect.y = y;
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            menurect.w = (float)viewport.w;
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            menurect.h = (float)viewport.h - y;
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            draw_modes_menu(window, renderer, menurect);
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            SDL_Delay(16);
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            SDL_RenderPresent(renderer);
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        }
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    }
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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    if (done) {
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        emscripten_cancel_main_loop();
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    }
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#endif
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}
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int main(int argc, char *argv[])
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{
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    int i;
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    /* Initialize test framework */
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    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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    if (!state) {
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        return 1;
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    }
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    /* Parse commandline */
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    if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
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        SDLTest_CommonQuit(state);
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        return 1;
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    }
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    for (i = 0; i < state->num_windows; ++i) {
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        SDL_Renderer *renderer = state->renderers[i];
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        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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        SDL_RenderClear(renderer);
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    }
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SDL_StopTextInput(state->windows[0]);
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SDL_StopTextInput(state->windows[0]);
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    /* Main render loop */
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    done = 0;
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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    emscripten_set_main_loop(loop, 0, 1);
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#else
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    while (!done) {
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        loop();
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    }
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#endif
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    SDL_DestroyCursor(cursor);
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    SDLTest_CleanupTextDrawing();
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    SDLTest_CommonQuit(state);
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    return 0;
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}
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