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			149 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Program to load a wave file and loop playing it using SDL sound queueing */
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| 
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| #include <stdio.h>
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| #include <stdlib.h>
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include "SDL.h"
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| 
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| #ifdef HAVE_SIGNAL_H
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| #include <signal.h>
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| #endif
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| 
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| #include "testutils.h"
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| 
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| static struct
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| {
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|     SDL_AudioSpec spec;
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|     Uint8 *sound;    /* Pointer to wave data */
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|     Uint32 soundlen; /* Length of wave data */
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| } wave;
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| 
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| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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| static void
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| quit(int rc)
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| {
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|     SDL_Quit();
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|     exit(rc);
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| }
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| 
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| static int done = 0;
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| void poked(int sig)
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| {
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|     done = 1;
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| }
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| 
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| void loop()
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| {
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| #ifdef __EMSCRIPTEN__
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|     if (done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) {
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|         emscripten_cancel_main_loop();
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|     } else
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| #endif
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|     {
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|         /* The device from SDL_OpenAudio() is always device #1. */
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|         const Uint32 queued = SDL_GetQueuedAudioSize(1);
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|         SDL_Log("Device has %u bytes queued.\n", (unsigned int)queued);
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|         if (queued <= 8192) { /* time to requeue the whole thing? */
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|             if (SDL_QueueAudio(1, wave.sound, wave.soundlen) == 0) {
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|                 SDL_Log("Device queued %u more bytes.\n", (unsigned int)wave.soundlen);
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|             } else {
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|                 SDL_Log("Device FAILED to queue %u more bytes: %s\n", (unsigned int)wave.soundlen, SDL_GetError());
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|             }
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|         }
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|     }
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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|     char *filename = NULL;
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Load the SDL library */
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|     if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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|         return 1;
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|     }
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| 
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|     filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
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| 
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|     if (!filename) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
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|         quit(1);
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|     }
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| 
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|     /* Load the wave file into memory */
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|     if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
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|         quit(1);
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|     }
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| 
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|     wave.spec.callback = NULL; /* we'll push audio. */
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| 
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| #ifdef HAVE_SIGNAL_H
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|     /* Set the signals */
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| #ifdef SIGHUP
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|     (void)signal(SIGHUP, poked);
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| #endif
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|     (void)signal(SIGINT, poked);
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| #ifdef SIGQUIT
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|     (void)signal(SIGQUIT, poked);
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| #endif
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|     (void)signal(SIGTERM, poked);
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| #endif /* HAVE_SIGNAL_H */
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| 
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|     /* Initialize fillerup() variables */
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|     if (SDL_OpenAudio(&wave.spec, NULL) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
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|         SDL_FreeWAV(wave.sound);
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|         quit(2);
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|     }
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| 
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|     /*static x[99999]; SDL_QueueAudio(1, x, sizeof (x));*/
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| 
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|     /* Let the audio run */
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|     SDL_PauseAudio(0);
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| 
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|     done = 0;
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| 
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|     /* Note that we stuff the entire audio buffer into the queue in one
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|        shot. Most apps would want to feed it a little at a time, as it
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|        plays, but we're going for simplicity here. */
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| 
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING)) {
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|         loop();
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| 
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|         SDL_Delay(100); /* let it play for awhile. */
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|     }
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| #endif
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| 
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|     /* Clean up on signal */
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|     SDL_CloseAudio();
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|     SDL_FreeWAV(wave.sound);
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|     SDL_free(filename);
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|     SDL_Quit();
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|     return 0;
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| }
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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