mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-10-28 14:56:06 +03:00 
			
		
		
		
	
		
			
				
	
	
		
			212 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
 | |
| 
 | |
|   This software is provided 'as-is', without any express or implied
 | |
|   warranty.  In no event will the authors be held liable for any damages
 | |
|   arising from the use of this software.
 | |
| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
 | |
|   including commercial applications, and to alter it and redistribute it
 | |
|   freely.
 | |
| */
 | |
| #include <stdlib.h>
 | |
| #include <math.h>
 | |
| #include <stdio.h>
 | |
| #include "SDL.h"
 | |
| #include "SDL_shape.h"
 | |
| 
 | |
| #define SHAPED_WINDOW_X         150
 | |
| #define SHAPED_WINDOW_Y         150
 | |
| #define SHAPED_WINDOW_DIMENSION 640
 | |
| 
 | |
| typedef struct LoadedPicture
 | |
| {
 | |
|     SDL_Surface *surface;
 | |
|     SDL_Texture *texture;
 | |
|     SDL_WindowShapeMode mode;
 | |
|     const char *name;
 | |
| } LoadedPicture;
 | |
| 
 | |
| void render(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Rect texture_dimensions)
 | |
| {
 | |
|     /* Clear render-target to blue. */
 | |
|     SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xff, 0xff);
 | |
|     SDL_RenderClear(renderer);
 | |
| 
 | |
|     /* Render the texture. */
 | |
|     SDL_RenderCopy(renderer, texture, &texture_dimensions, &texture_dimensions);
 | |
| 
 | |
|     SDL_RenderPresent(renderer);
 | |
| }
 | |
| 
 | |
| int main(int argc, char **argv)
 | |
| {
 | |
|     Uint8 num_pictures;
 | |
|     LoadedPicture *pictures;
 | |
|     int i, j;
 | |
|     SDL_PixelFormat *format = NULL;
 | |
|     SDL_Window *window;
 | |
|     SDL_Renderer *renderer;
 | |
|     SDL_Color black = { 0, 0, 0, 0xff };
 | |
|     SDL_Event event;
 | |
|     int should_exit = 0;
 | |
|     unsigned int current_picture;
 | |
|     int button_down;
 | |
|     Uint32 pixelFormat = 0;
 | |
|     int access = 0;
 | |
|     SDL_Rect texture_dimensions;
 | |
| 
 | |
|     /* Enable standard application logging */
 | |
|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
 | |
| 
 | |
|     if (argc < 2) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
 | |
|         exit(-1);
 | |
|     }
 | |
| 
 | |
|     if (SDL_VideoInit(NULL) == -1) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
 | |
|         exit(-2);
 | |
|     }
 | |
| 
 | |
|     num_pictures = argc - 1;
 | |
|     pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture) * num_pictures);
 | |
|     if (!pictures) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
 | |
|         exit(1);
 | |
|     }
 | |
|     for (i = 0; i < num_pictures; i++) {
 | |
|         pictures[i].surface = NULL;
 | |
|     }
 | |
|     for (i = 0; i < num_pictures; i++) {
 | |
|         pictures[i].surface = SDL_LoadBMP(argv[i + 1]);
 | |
|         pictures[i].name = argv[i + 1];
 | |
|         if (pictures[i].surface == NULL) {
 | |
|             for (j = 0; j < num_pictures; j++) {
 | |
|                 SDL_FreeSurface(pictures[j].surface);
 | |
|             }
 | |
|             SDL_free(pictures);
 | |
|             SDL_VideoQuit();
 | |
|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i + 1]);
 | |
|             exit(-3);
 | |
|         }
 | |
| 
 | |
|         format = pictures[i].surface->format;
 | |
|         if (SDL_ISPIXELFORMAT_ALPHA(format->format)) {
 | |
|             pictures[i].mode.mode = ShapeModeBinarizeAlpha;
 | |
|             pictures[i].mode.parameters.binarizationCutoff = 255;
 | |
|         } else {
 | |
|             pictures[i].mode.mode = ShapeModeColorKey;
 | |
|             pictures[i].mode.parameters.colorKey = black;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     window = SDL_CreateShapedWindow("SDL_Shape test",
 | |
|                                     SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
 | |
|                                     SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION,
 | |
|                                     0);
 | |
|     SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
 | |
|     if (!window) {
 | |
|         for (i = 0; i < num_pictures; i++) {
 | |
|             SDL_FreeSurface(pictures[i].surface);
 | |
|         }
 | |
|         SDL_free(pictures);
 | |
|         SDL_VideoQuit();
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
 | |
|         exit(-4);
 | |
|     }
 | |
|     renderer = SDL_CreateRenderer(window, -1, 0);
 | |
|     if (!renderer) {
 | |
|         SDL_DestroyWindow(window);
 | |
|         for (i = 0; i < num_pictures; i++) {
 | |
|             SDL_FreeSurface(pictures[i].surface);
 | |
|         }
 | |
|         SDL_free(pictures);
 | |
|         SDL_VideoQuit();
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
 | |
|         exit(-5);
 | |
|     }
 | |
| 
 | |
|     for (i = 0; i < num_pictures; i++) {
 | |
|         pictures[i].texture = NULL;
 | |
|     }
 | |
|     for (i = 0; i < num_pictures; i++) {
 | |
|         pictures[i].texture = SDL_CreateTextureFromSurface(renderer, pictures[i].surface);
 | |
|         if (pictures[i].texture == NULL) {
 | |
|             for (i = 0; i < num_pictures; i++) {
 | |
|                 if (pictures[i].texture != NULL) {
 | |
|                     SDL_DestroyTexture(pictures[i].texture);
 | |
|                 }
 | |
|             }
 | |
|             for (i = 0; i < num_pictures; i++) {
 | |
|                 SDL_FreeSurface(pictures[i].surface);
 | |
|             }
 | |
|             SDL_free(pictures);
 | |
|             SDL_DestroyRenderer(renderer);
 | |
|             SDL_DestroyWindow(window);
 | |
|             SDL_VideoQuit();
 | |
|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
 | |
|             exit(-6);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     should_exit = 0;
 | |
|     current_picture = 0;
 | |
|     button_down = 0;
 | |
|     texture_dimensions.h = 0;
 | |
|     texture_dimensions.w = 0;
 | |
|     texture_dimensions.x = 0;
 | |
|     texture_dimensions.y = 0;
 | |
|     SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
 | |
|     SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &texture_dimensions.w, &texture_dimensions.h);
 | |
|     SDL_SetWindowSize(window, texture_dimensions.w, texture_dimensions.h);
 | |
|     SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
 | |
|     while (should_exit == 0) {
 | |
|         while (SDL_PollEvent(&event)) {
 | |
|             if (event.type == SDL_KEYDOWN) {
 | |
|                 button_down = 1;
 | |
|                 if (event.key.keysym.sym == SDLK_ESCAPE) {
 | |
|                     should_exit = 1;
 | |
|                     break;
 | |
|                 }
 | |
|             }
 | |
|             if (button_down && event.type == SDL_KEYUP) {
 | |
|                 button_down = 0;
 | |
|                 current_picture += 1;
 | |
|                 if (current_picture >= num_pictures) {
 | |
|                     current_picture = 0;
 | |
|                 }
 | |
|                 SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
 | |
|                 SDL_QueryTexture(pictures[current_picture].texture, &pixelFormat, &access, &texture_dimensions.w, &texture_dimensions.h);
 | |
|                 SDL_SetWindowSize(window, texture_dimensions.w, texture_dimensions.h);
 | |
|                 SDL_SetWindowShape(window, pictures[current_picture].surface, &pictures[current_picture].mode);
 | |
|             }
 | |
|             if (event.type == SDL_QUIT) {
 | |
|                 should_exit = 1;
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
|         render(renderer, pictures[current_picture].texture, texture_dimensions);
 | |
|         SDL_Delay(10);
 | |
|     }
 | |
| 
 | |
|     /* Free the textures. */
 | |
|     for (i = 0; i < num_pictures; i++) {
 | |
|         SDL_DestroyTexture(pictures[i].texture);
 | |
|     }
 | |
|     SDL_DestroyRenderer(renderer);
 | |
|     /* Destroy the window. */
 | |
|     SDL_DestroyWindow(window);
 | |
|     /* Free the original surfaces backing the textures. */
 | |
|     for (i = 0; i < num_pictures; i++) {
 | |
|         SDL_FreeSurface(pictures[i].surface);
 | |
|     }
 | |
|     SDL_free(pictures);
 | |
|     /* Call SDL_VideoQuit() before quitting. */
 | |
|     SDL_VideoQuit();
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| /* vi: set ts=4 sw=4 expandtab: */
 | 
