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			451 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			451 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef SDL_timer_h_
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| #define SDL_timer_h_
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| 
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| /**
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|  * # CategoryTimer
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|  *
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|  * SDL provides time management functionality. It is useful for dealing with
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|  * (usually) small durations of time.
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|  *
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|  * This is not to be confused with _calendar time_ management, which is
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|  * provided by [CategoryTime](CategoryTime).
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|  *
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|  * This category covers measuring time elapsed (SDL_GetTicks(),
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|  * SDL_GetPerformanceCounter()), putting a thread to sleep for a certain
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|  * amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing
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|  * a callback function after a certain amount of time has elasped
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|  * (SDL_AddTimer(), etc).
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|  *
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|  * There are also useful macros to convert between time units, like
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|  * SDL_SECONDS_TO_NS() and such.
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|  */
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| 
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| #include <SDL3/SDL_stdinc.h>
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| #include <SDL3/SDL_error.h>
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /* SDL time constants */
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| 
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| /**
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|  * Number of milliseconds in a second.
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|  *
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|  * This is always 1000.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_MS_PER_SECOND   1000
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| 
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| /**
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|  * Number of microseconds in a second.
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|  *
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|  * This is always 1000000.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_US_PER_SECOND   1000000
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| 
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| /**
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|  * Number of nanoseconds in a second.
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|  *
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|  * This is always 1000000000.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_NS_PER_SECOND   1000000000LL
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| 
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| /**
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|  * Number of nanoseconds in a millisecond.
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|  *
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|  * This is always 1000000.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_NS_PER_MS       1000000
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| 
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| /**
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|  * Number of nanoseconds in a microsecond.
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|  *
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|  * This is always 1000.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_NS_PER_US       1000
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| 
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| /**
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|  * Convert seconds to nanoseconds.
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|  *
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|  * This only converts whole numbers, not fractional seconds.
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|  *
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|  * \param S the number of seconds to convert.
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|  * \returns S, expressed in nanoseconds.
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|  *
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|  * \threadsafety It is safe to call this macro from any thread.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_SECONDS_TO_NS(S)    (((Uint64)(S)) * SDL_NS_PER_SECOND)
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| 
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| /**
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|  * Convert nanoseconds to seconds.
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|  *
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|  * This performs a division, so the results can be dramatically different if
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|  * `NS` is an integer or floating point value.
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|  *
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|  * \param NS the number of nanoseconds to convert.
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|  * \returns NS, expressed in seconds.
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|  *
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|  * \threadsafety It is safe to call this macro from any thread.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_NS_TO_SECONDS(NS)   ((NS) / SDL_NS_PER_SECOND)
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| 
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| /**
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|  * Convert milliseconds to nanoseconds.
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|  *
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|  * This only converts whole numbers, not fractional milliseconds.
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|  *
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|  * \param MS the number of milliseconds to convert.
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|  * \returns MS, expressed in nanoseconds.
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|  *
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|  * \threadsafety It is safe to call this macro from any thread.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_MS_TO_NS(MS)        (((Uint64)(MS)) * SDL_NS_PER_MS)
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| 
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| /**
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|  * Convert nanoseconds to milliseconds.
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|  *
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|  * This performs a division, so the results can be dramatically different if
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|  * `NS` is an integer or floating point value.
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|  *
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|  * \param NS the number of nanoseconds to convert.
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|  * \returns NS, expressed in milliseconds.
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|  *
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|  * \threadsafety It is safe to call this macro from any thread.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_NS_TO_MS(NS)        ((NS) / SDL_NS_PER_MS)
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| 
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| /**
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|  * Convert microseconds to nanoseconds.
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|  *
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|  * This only converts whole numbers, not fractional microseconds.
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|  *
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|  * \param US the number of microseconds to convert.
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|  * \returns US, expressed in nanoseconds.
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|  *
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|  * \threadsafety It is safe to call this macro from any thread.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_US_TO_NS(US)        (((Uint64)(US)) * SDL_NS_PER_US)
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| 
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| /**
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|  * Convert nanoseconds to microseconds.
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|  *
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|  * This performs a division, so the results can be dramatically different if
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|  * `NS` is an integer or floating point value.
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|  *
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|  * \param NS the number of nanoseconds to convert.
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|  * \returns NS, expressed in microseconds.
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|  *
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|  * \threadsafety It is safe to call this macro from any thread.
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|  *
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|  * \since This macro is available since SDL 3.2.0.
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|  */
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| #define SDL_NS_TO_US(NS)        ((NS) / SDL_NS_PER_US)
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| 
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| /**
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|  * Get the number of milliseconds since SDL library initialization.
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|  *
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|  * \returns an unsigned 64-bit value representing the number of milliseconds
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|  *          since the SDL library initialized.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  */
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| extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicks(void);
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| 
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| /**
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|  * Get the number of nanoseconds since SDL library initialization.
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|  *
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|  * \returns an unsigned 64-bit value representing the number of nanoseconds
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|  *          since the SDL library initialized.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  */
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| extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void);
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| 
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| /**
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|  * Get the current value of the high resolution counter.
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|  *
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|  * This function is typically used for profiling.
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|  *
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|  * The counter values are only meaningful relative to each other. Differences
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|  * between values can be converted to times by using
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|  * SDL_GetPerformanceFrequency().
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|  *
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|  * \returns the current counter value.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_GetPerformanceFrequency
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|  */
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| extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
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| 
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| /**
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|  * Get the count per second of the high resolution counter.
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|  *
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|  * \returns a platform-specific count per second.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_GetPerformanceCounter
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|  */
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| extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
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| 
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| /**
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|  * Wait a specified number of milliseconds before returning.
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|  *
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|  * This function waits a specified number of milliseconds before returning. It
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|  * waits at least the specified time, but possibly longer due to OS
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|  * scheduling.
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|  *
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|  * \param ms the number of milliseconds to delay.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_DelayNS
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|  * \sa SDL_DelayPrecise
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|  */
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| extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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| 
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| /**
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|  * Wait a specified number of nanoseconds before returning.
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|  *
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|  * This function waits a specified number of nanoseconds before returning. It
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|  * waits at least the specified time, but possibly longer due to OS
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|  * scheduling.
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|  *
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|  * \param ns the number of nanoseconds to delay.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_Delay
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|  * \sa SDL_DelayPrecise
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|  */
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| extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns);
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| 
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| /**
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|  * Wait a specified number of nanoseconds before returning.
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|  *
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|  * This function waits a specified number of nanoseconds before returning. It
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|  * will attempt to wait as close to the requested time as possible, busy
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|  * waiting if necessary, but could return later due to OS scheduling.
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|  *
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|  * \param ns the number of nanoseconds to delay.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_Delay
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|  * \sa SDL_DelayNS
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|  */
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| extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns);
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| 
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| /**
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|  * Definition of the timer ID type.
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|  *
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|  * \since This datatype is available since SDL 3.2.0.
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|  */
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| typedef Uint32 SDL_TimerID;
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| 
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| /**
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|  * Function prototype for the millisecond timer callback function.
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|  *
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|  * The callback function is passed the current timer interval and returns the
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|  * next timer interval, in milliseconds. If the returned value is the same as
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|  * the one passed in, the periodic alarm continues, otherwise a new alarm is
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|  * scheduled. If the callback returns 0, the periodic alarm is canceled and
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|  * will be removed.
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|  *
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|  * \param userdata an arbitrary pointer provided by the app through
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|  *                 SDL_AddTimer, for its own use.
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|  * \param timerID the current timer being processed.
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|  * \param interval the current callback time interval.
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|  * \returns the new callback time interval, or 0 to disable further runs of
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|  *          the callback.
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|  *
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|  * \threadsafety SDL may call this callback at any time from a background
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|  *               thread; the application is responsible for locking resources
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|  *               the callback touches that need to be protected.
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|  *
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|  * \since This datatype is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_AddTimer
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|  */
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| typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID, Uint32 interval);
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| 
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| /**
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|  * Call a callback function at a future time.
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|  *
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|  * The callback function is passed the current timer interval and the user
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|  * supplied parameter from the SDL_AddTimer() call and should return the next
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|  * timer interval. If the value returned from the callback is 0, the timer is
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|  * canceled and will be removed.
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|  *
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|  * The callback is run on a separate thread, and for short timeouts can
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|  * potentially be called before this function returns.
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|  *
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|  * Timers take into account the amount of time it took to execute the
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|  * callback. For example, if the callback took 250 ms to execute and returned
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|  * 1000 (ms), the timer would only wait another 750 ms before its next
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|  * iteration.
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|  *
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|  * Timing may be inexact due to OS scheduling. Be sure to note the current
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|  * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your
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|  * callback needs to adjust for variances.
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|  *
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|  * \param interval the timer delay, in milliseconds, passed to `callback`.
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|  * \param callback the SDL_TimerCallback function to call when the specified
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|  *                 `interval` elapses.
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|  * \param userdata a pointer that is passed to `callback`.
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|  * \returns a timer ID or 0 on failure; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_AddTimerNS
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|  * \sa SDL_RemoveTimer
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|  */
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| extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata);
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| 
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| /**
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|  * Function prototype for the nanosecond timer callback function.
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|  *
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|  * The callback function is passed the current timer interval and returns the
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|  * next timer interval, in nanoseconds. If the returned value is the same as
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|  * the one passed in, the periodic alarm continues, otherwise a new alarm is
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|  * scheduled. If the callback returns 0, the periodic alarm is canceled and
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|  * will be removed.
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|  *
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|  * \param userdata an arbitrary pointer provided by the app through
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|  *                 SDL_AddTimer, for its own use.
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|  * \param timerID the current timer being processed.
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|  * \param interval the current callback time interval.
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|  * \returns the new callback time interval, or 0 to disable further runs of
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|  *          the callback.
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|  *
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|  * \threadsafety SDL may call this callback at any time from a background
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|  *               thread; the application is responsible for locking resources
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|  *               the callback touches that need to be protected.
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|  *
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|  * \since This datatype is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_AddTimerNS
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|  */
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| typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerID, Uint64 interval);
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| 
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| /**
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|  * Call a callback function at a future time.
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|  *
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|  * The callback function is passed the current timer interval and the user
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|  * supplied parameter from the SDL_AddTimerNS() call and should return the
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|  * next timer interval. If the value returned from the callback is 0, the
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|  * timer is canceled and will be removed.
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|  *
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|  * The callback is run on a separate thread, and for short timeouts can
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|  * potentially be called before this function returns.
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|  *
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|  * Timers take into account the amount of time it took to execute the
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|  * callback. For example, if the callback took 250 ns to execute and returned
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|  * 1000 (ns), the timer would only wait another 750 ns before its next
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|  * iteration.
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|  *
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|  * Timing may be inexact due to OS scheduling. Be sure to note the current
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|  * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your
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|  * callback needs to adjust for variances.
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|  *
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|  * \param interval the timer delay, in nanoseconds, passed to `callback`.
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|  * \param callback the SDL_TimerCallback function to call when the specified
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|  *                 `interval` elapses.
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|  * \param userdata a pointer that is passed to `callback`.
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|  * \returns a timer ID or 0 on failure; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_AddTimer
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|  * \sa SDL_RemoveTimer
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|  */
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| extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata);
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| 
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| /**
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|  * Remove a timer created with SDL_AddTimer().
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|  *
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|  * \param id the ID of the timer to remove.
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|  * \returns true on success or false on failure; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_AddTimer
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|  */
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| extern SDL_DECLSPEC bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
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| 
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include <SDL3/SDL_close_code.h>
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| 
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| #endif /* SDL_timer_h_ */
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