mirror of
https://github.com/thunderbrewhq/thunderbrew
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141 lines
4.1 KiB
C++
141 lines
4.1 KiB
C++
#ifndef GX_FONT_HPP
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#define GX_FONT_HPP
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#include "gx/font/FreeType.hpp"
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#include "gx/font/Types.hpp"
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#include "gx/Types.hpp"
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#include <cstdint>
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#include <common/Handle.hpp>
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#include <storm/Hash.hpp>
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#define FONT_OUTLINE 0x1
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#define FONT_MONOCHROME 0x2
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#define FONT_THICKOUTLINE 0x4
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class C2Vector;
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class C3Vector;
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class CGxFont;
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class CGxShader;
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class CGxString;
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class CGxStringBatch;
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class CImVector;
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struct GLYPHBITMAPDATA;
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class FONTHASHOBJ : public CHandleObject, public TSHashObject<FONTHASHOBJ, HASHKEY_STR> {
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public:
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CGxFont* font = nullptr;
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virtual ~FONTHASHOBJ();
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};
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class TEXTBLOCK : public CHandleObject {
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public:
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CGxString* string = nullptr;
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virtual ~TEXTBLOCK();
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};
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extern CGxShader* g_fontPixelShader[1];
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extern CGxShader* g_fontVertexShader[2];
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extern STORM_LIST(CGxString) g_freeStrings;
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extern STORM_LIST(CGxString) g_strings;
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void CalculateYOffset(uint32_t, uint32_t, FT_Face, uint32_t, int32_t*, int32_t*);
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float GetCharacterWidth(const char*, uint32_t, uint32_t, CGxFont*, float);
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float GetIndentNormWidth();
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float GetIndentPixelWidth(void);
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uint32_t GetScreenPixelHeight(void);
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uint32_t GetScreenPixelWidth(void);
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QUOTEDCODE GxuDetermineQuotedCode(const char*, int32_t&, CImVector*, uint32_t, uint32_t&);
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int32_t GxuFontAddToBatch(CGxStringBatch*, CGxString*);
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void GxuFontAddShadow(CGxString* string, const CImVector& color, const C2Vector& offset);
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CGxStringBatch* GxuFontCreateBatch(bool, bool);
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int32_t GxuFontCreateFont(const char*, float, CGxFont*&, uint32_t);
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int32_t GxuFontCreateString(CGxFont*, const char*, float, const C3Vector&, float, float, float, CGxString*&, EGxFontVJusts, EGxFontHJusts, uint32_t, const CImVector&, float, float);
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int32_t GxuFontDestroyBatch(CGxStringBatch*);
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void GxuFontDestroyFont(CGxFont*& font);
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void GxuFontDestroyString(CGxString*&);
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uint32_t GxuFontGetFontFlags(CGxFont*);
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const char* GxuFontGetFontName(CGxFont*);
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uint32_t GxuFontGetMaxCharsWithinWidth(CGxFont*, const char*, float, float, uint32_t, float*, float, float, float, uint32_t);
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uint32_t GxuFontGetMaxCharsWithinWidthAndHeight(CGxFont*, const char*, float, float, float, uint32_t, float, float, float, uint32_t);
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float GxuFontGetOneToOneHeight(CGxFont*);
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void GxuFontGetTextExtent(CGxFont*, const char*, uint32_t, float, float*, float, float, float, uint32_t);
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float GxuFontGetWrappedTextHeight(CGxFont*, const char*, float, float, const C2Vector&, float, float, uint32_t);
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void GxuFontInitialize(void);
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void GxuFontRenderBatch(CGxStringBatch*);
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int32_t GxuFontSetStringColor(CGxString*, const CImVector&);
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void GxuFontSetStringPosition(CGxString* string, const C3Vector& position);
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void GxuFontUpdate();
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void GxuFontWindowSizeChanged(void);
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int32_t IGxuFontGlyphRenderGlyph(FT_Face, uint32_t, uint32_t, uint32_t, GLYPHBITMAPDATA*, int32_t, uint32_t);
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void TextBlockAddShadow(HTEXTBLOCK, CImVector, const C2Vector&);
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HTEXTBLOCK TextBlockCreate(HTEXTFONT, const char*, const CImVector&, const C3Vector&, float, float, float, uint32_t, float, float, float);
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HTEXTFONT TextBlockGenerateFont(const char*, uint32_t, float);
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uint32_t TextBlockGetFontFlags(HTEXTFONT);
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const char* TextBlockGetFontName(HTEXTFONT);
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CGxFont* TextBlockGetFontPtr(HTEXTFONT);
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uint32_t TextBlockGetMaxCharsWithinWidth(HTEXTFONT, const char*, float, float, uint32_t, float*, float, float, float, uint32_t);
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uint32_t TextBlockGetMaxCharsWithinWidthAndHeight(HTEXTFONT, const char*, float, float, float, uint32_t, float, float, float, uint32_t);
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CGxString* TextBlockGetStringPtr(HTEXTBLOCK);
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void TextBlockGetTextExtent(HTEXTFONT, const char*, uint32_t, float, float*, float, float, float, uint32_t);
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float TextBlockGetWrappedTextHeight(HTEXTFONT, const char*, float, float, const C2Vector&, float, float, uint32_t);
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void TextBlockSetStringPos(HTEXTBLOCK stringHandle, const C3Vector& pos);
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void TextBlockUpdateColor(HTEXTBLOCK, const CImVector&);
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float PixelToScreenHeight(int32_t);
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float PixelToScreenWidth(int32_t);
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float PixelToScreenWidth(float);
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float ScreenToPixelHeight(int32_t, float);
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float ScreenToPixelWidth(int32_t, float);
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float Sub6C2280(FT_Face, float);
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#endif
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