thunderbrew/src/gx/Font.hpp
2023-01-02 13:17:18 -06:00

141 lines
4.1 KiB
C++

#ifndef GX_FONT_HPP
#define GX_FONT_HPP
#include "gx/font/FreeType.hpp"
#include "gx/font/Types.hpp"
#include "gx/Types.hpp"
#include <cstdint>
#include <common/Handle.hpp>
#include <storm/Hash.hpp>
#define FONT_OUTLINE 0x1
#define FONT_MONOCHROME 0x2
#define FONT_THICKOUTLINE 0x4
class C2Vector;
class C3Vector;
class CGxFont;
class CGxShader;
class CGxString;
class CGxStringBatch;
class CImVector;
struct GLYPHBITMAPDATA;
class FONTHASHOBJ : public CHandleObject, public TSHashObject<FONTHASHOBJ, HASHKEY_STR> {
public:
CGxFont* font = nullptr;
virtual ~FONTHASHOBJ();
};
class TEXTBLOCK : public CHandleObject {
public:
CGxString* string = nullptr;
virtual ~TEXTBLOCK();
};
extern CGxShader* g_fontPixelShader[1];
extern CGxShader* g_fontVertexShader[2];
extern STORM_LIST(CGxString) g_freeStrings;
extern STORM_LIST(CGxString) g_strings;
void CalculateYOffset(uint32_t, uint32_t, FT_Face, uint32_t, int32_t*, int32_t*);
float GetCharacterWidth(const char*, uint32_t, uint32_t, CGxFont*, float);
float GetIndentNormWidth();
float GetIndentPixelWidth(void);
uint32_t GetScreenPixelHeight(void);
uint32_t GetScreenPixelWidth(void);
QUOTEDCODE GxuDetermineQuotedCode(const char*, int32_t&, CImVector*, uint32_t, uint32_t&);
int32_t GxuFontAddToBatch(CGxStringBatch*, CGxString*);
void GxuFontAddShadow(CGxString* string, const CImVector& color, const C2Vector& offset);
CGxStringBatch* GxuFontCreateBatch(bool, bool);
int32_t GxuFontCreateFont(const char*, float, CGxFont*&, uint32_t);
int32_t GxuFontCreateString(CGxFont*, const char*, float, const C3Vector&, float, float, float, CGxString*&, EGxFontVJusts, EGxFontHJusts, uint32_t, const CImVector&, float, float);
int32_t GxuFontDestroyBatch(CGxStringBatch*);
void GxuFontDestroyFont(CGxFont*& font);
void GxuFontDestroyString(CGxString*&);
uint32_t GxuFontGetFontFlags(CGxFont*);
const char* GxuFontGetFontName(CGxFont*);
uint32_t GxuFontGetMaxCharsWithinWidth(CGxFont*, const char*, float, float, uint32_t, float*, float, float, float, uint32_t);
uint32_t GxuFontGetMaxCharsWithinWidthAndHeight(CGxFont*, const char*, float, float, float, uint32_t, float, float, float, uint32_t);
float GxuFontGetOneToOneHeight(CGxFont*);
void GxuFontGetTextExtent(CGxFont*, const char*, uint32_t, float, float*, float, float, float, uint32_t);
float GxuFontGetWrappedTextHeight(CGxFont*, const char*, float, float, const C2Vector&, float, float, uint32_t);
void GxuFontInitialize(void);
void GxuFontRenderBatch(CGxStringBatch*);
int32_t GxuFontSetStringColor(CGxString*, const CImVector&);
void GxuFontSetStringPosition(CGxString* string, const C3Vector& position);
void GxuFontUpdate();
void GxuFontWindowSizeChanged(void);
int32_t IGxuFontGlyphRenderGlyph(FT_Face, uint32_t, uint32_t, uint32_t, GLYPHBITMAPDATA*, int32_t, uint32_t);
void TextBlockAddShadow(HTEXTBLOCK, CImVector, const C2Vector&);
HTEXTBLOCK TextBlockCreate(HTEXTFONT, const char*, const CImVector&, const C3Vector&, float, float, float, uint32_t, float, float, float);
HTEXTFONT TextBlockGenerateFont(const char*, uint32_t, float);
uint32_t TextBlockGetFontFlags(HTEXTFONT);
const char* TextBlockGetFontName(HTEXTFONT);
CGxFont* TextBlockGetFontPtr(HTEXTFONT);
uint32_t TextBlockGetMaxCharsWithinWidth(HTEXTFONT, const char*, float, float, uint32_t, float*, float, float, float, uint32_t);
uint32_t TextBlockGetMaxCharsWithinWidthAndHeight(HTEXTFONT, const char*, float, float, float, uint32_t, float, float, float, uint32_t);
CGxString* TextBlockGetStringPtr(HTEXTBLOCK);
void TextBlockGetTextExtent(HTEXTFONT, const char*, uint32_t, float, float*, float, float, float, uint32_t);
float TextBlockGetWrappedTextHeight(HTEXTFONT, const char*, float, float, const C2Vector&, float, float, uint32_t);
void TextBlockSetStringPos(HTEXTBLOCK stringHandle, const C3Vector& pos);
void TextBlockUpdateColor(HTEXTBLOCK, const CImVector&);
float PixelToScreenHeight(int32_t);
float PixelToScreenWidth(int32_t);
float PixelToScreenWidth(float);
float ScreenToPixelHeight(int32_t, float);
float ScreenToPixelWidth(int32_t, float);
float Sub6C2280(FT_Face, float);
#endif