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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			220 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			220 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL_platform_defines.h
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|  *
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|  *  \brief Try to get a standard set of platform defines.
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|  */
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| 
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| #ifndef SDL_platform_defines_h_
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| #define SDL_platform_defines_h_
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| 
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| #ifdef _AIX
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| #undef __AIX__
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| #define __AIX__     1
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| #endif
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| #ifdef __HAIKU__
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| #undef __HAIKU__
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| #define __HAIKU__   1
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| #endif
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| #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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| #undef __BSDI__
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| #define __BSDI__    1
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| #endif
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| #ifdef _arch_dreamcast
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| #undef __DREAMCAST__
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| #define __DREAMCAST__   1
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| #endif
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| #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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| #undef __FREEBSD__
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| #define __FREEBSD__ 1
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| #endif
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| #if defined(hpux) || defined(__hpux) || defined(__hpux__)
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| #undef __HPUX__
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| #define __HPUX__    1
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| #endif
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| #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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| #undef __IRIX__
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| #define __IRIX__    1
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| #endif
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| #if (defined(linux) || defined(__linux) || defined(__linux__))
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| #undef __LINUX__
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| #define __LINUX__   1
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| #endif
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| #if defined(ANDROID) || defined(__ANDROID__)
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| #undef __ANDROID__
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| #undef __LINUX__ /* do we need to do this? */
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| #define __ANDROID__ 1
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| #endif
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| #ifdef __NGAGE__
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| #undef __NGAGE__
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| #define __NGAGE__ 1
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| #endif
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| 
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| #ifdef __APPLE__
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| /* lets us know what version of macOS we're compiling on */
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| #include <AvailabilityMacros.h>
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| #include <TargetConditionals.h>
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| 
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| /* Fix building with older SDKs that don't define these
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|    See this for more information:
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|    https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
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| */
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| #ifndef TARGET_OS_MACCATALYST
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| #define TARGET_OS_MACCATALYST 0
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| #endif
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| #ifndef TARGET_OS_IOS
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| #define TARGET_OS_IOS 0
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| #endif
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| #ifndef TARGET_OS_IPHONE
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| #define TARGET_OS_IPHONE 0
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| #endif
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| #ifndef TARGET_OS_TV
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| #define TARGET_OS_TV 0
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| #endif
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| #ifndef TARGET_OS_SIMULATOR
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| #define TARGET_OS_SIMULATOR 0
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| #endif
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| #ifndef TARGET_OS_XR
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| #define TARGET_OS_XR 0
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| #endif
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| 
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| #if TARGET_OS_TV
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| #undef __TVOS__
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| #define __TVOS__ 1
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| #endif
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| #if TARGET_OS_IPHONE
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| #undef __IOS__
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| #define __IOS__ 1
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| #else
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| #undef __MACOS__
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| #define __MACOS__  1
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| #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
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| # error SDL for macOS only supports deploying on 10.7 and above.
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| #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
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| #endif /* TARGET_OS_IPHONE */
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| #endif /* defined(__APPLE__) */
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| 
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| #ifdef __NetBSD__
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| #undef __NETBSD__
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| #define __NETBSD__  1
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| #endif
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| #ifdef __OpenBSD__
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| #undef __OPENBSD__
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| #define __OPENBSD__ 1
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| #endif
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| #if defined(__OS2__) || defined(__EMX__)
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| #undef __OS2__
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| #define __OS2__     1
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| #endif
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| #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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| #undef __OSF__
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| #define __OSF__     1
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| #endif
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| #ifdef __QNXNTO__
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| #undef __QNXNTO__
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| #define __QNXNTO__  1
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| #endif
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| #if defined(riscos) || defined(__riscos) || defined(__riscos__)
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| #undef __RISCOS__
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| #define __RISCOS__  1
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| #endif
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| #if defined(__sun) && defined(__SVR4)
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| #undef __SOLARIS__
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| #define __SOLARIS__ 1
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| #endif
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| 
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| #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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| /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
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| #if defined(_MSC_VER) && defined(__has_include)
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| #if __has_include(<winapifamily.h>)
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| #define HAVE_WINAPIFAMILY_H 1
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| #else
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| #define HAVE_WINAPIFAMILY_H 0
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| #endif
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| 
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| /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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| #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_)    /* _MSC_VER == 1700 for Visual Studio 2012 */
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| #define HAVE_WINAPIFAMILY_H 1
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| #else
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| #define HAVE_WINAPIFAMILY_H 0
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| #endif
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| 
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| #if HAVE_WINAPIFAMILY_H
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| #include <winapifamily.h>
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| #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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| #else
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| #define WINAPI_FAMILY_WINRT 0
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| #endif /* HAVE_WINAPIFAMILY_H */
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| 
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| #if HAVE_WINAPIFAMILY_H && HAVE_WINAPIFAMILY_H
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| #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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| #else
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| #define SDL_WINAPI_FAMILY_PHONE 0
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| #endif
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| 
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| #if WINAPI_FAMILY_WINRT
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| #undef __WINRT__
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| #define __WINRT__ 1
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| #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
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| #undef __WINGDK__
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| #define __WINGDK__ 1
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| #elif defined(_GAMING_XBOX_XBOXONE)
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| #undef __XBOXONE__
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| #define __XBOXONE__ 1
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| #elif defined(_GAMING_XBOX_SCARLETT)
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| #undef __XBOXSERIES__
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| #define __XBOXSERIES__ 1
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| #else
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| #undef __WINDOWS__
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| #define __WINDOWS__ 1
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| #endif
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| #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
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| 
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| #ifdef __WINDOWS__
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| #undef __WIN32__
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| #define __WIN32__ 1
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| #endif
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| /* This is to support generic "any GDK" separate from a platform-specific GDK */
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| #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
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| #undef __GDK__
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| #define __GDK__ 1
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| #endif
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| #ifdef __PSP__
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| #undef __PSP__
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| #define __PSP__ 1
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| #endif
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| #ifdef PS2
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| #define __PS2__ 1
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| #endif
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| 
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| #ifdef __vita__
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| #define __VITA__ 1
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| #endif
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| 
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| #ifdef __3DS__
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| #undef __3DS__
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| #define __3DS__ 1
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| #endif
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| 
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| #endif /* SDL_platform_defines_h_ */
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