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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			96 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /**
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|  * Joystick test suite
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|  */
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_test.h>
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| #include "../src/joystick/usb_ids.h"
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| #include "testautomation_suites.h"
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| 
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| /* ================= Test Case Implementation ================== */
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| 
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| /* Test case functions */
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| 
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| /**
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|  * \brief Check virtual joystick creation
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|  *
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|  * \sa SDL_AttachVirtualJoystickEx
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|  */
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| static int TestVirtualJoystick(void *arg)
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| {
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|     SDL_VirtualJoystickDesc desc;
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|     SDL_Joystick *joystick = NULL;
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|     SDL_JoystickID device_id;
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| 
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|     SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD) == 0, "SDL_InitSubSystem(SDL_INIT_GAMEPAD)");
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| 
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|     SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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| 
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|     SDL_zero(desc);
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|     desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
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|     desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
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|     desc.naxes = SDL_GAMEPAD_AXIS_MAX;
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|     desc.nbuttons = SDL_GAMEPAD_BUTTON_MAX;
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|     desc.vendor_id = USB_VENDOR_NVIDIA;
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|     desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
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|     desc.name = "Virtual NVIDIA SHIELD Controller";
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|     device_id = SDL_AttachVirtualJoystickEx(&desc);
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|     SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystickEx()");
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|     SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()");
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|     if (device_id > 0) {
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|         joystick = SDL_OpenJoystick(device_id);
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|         SDLTest_AssertCheck(joystick != NULL, "SDL_OpenJoystick()");
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|         if (joystick) {
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|             SDLTest_AssertCheck(SDL_strcmp(SDL_GetJoystickName(joystick), desc.name) == 0, "SDL_GetJoystickName()");
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|             SDLTest_AssertCheck(SDL_GetJoystickVendor(joystick) == desc.vendor_id, "SDL_GetJoystickVendor()");
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|             SDLTest_AssertCheck(SDL_GetJoystickProduct(joystick) == desc.product_id, "SDL_GetJoystickProduct()");
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|             SDLTest_AssertCheck(SDL_GetJoystickProductVersion(joystick) == 0, "SDL_GetJoystickProductVersion()");
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|             SDLTest_AssertCheck(SDL_GetJoystickFirmwareVersion(joystick) == 0, "SDL_GetJoystickFirmwareVersion()");
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|             SDLTest_AssertCheck(SDL_GetJoystickSerial(joystick) == NULL, "SDL_GetJoystickSerial()");
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|             SDLTest_AssertCheck(SDL_GetJoystickType(joystick) == desc.type, "SDL_GetJoystickType()");
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|             SDLTest_AssertCheck(SDL_GetNumJoystickAxes(joystick) == desc.naxes, "SDL_GetNumJoystickAxes()");
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|             SDLTest_AssertCheck(SDL_GetNumJoystickHats(joystick) == desc.nhats, "SDL_GetNumJoystickHats()");
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|             SDLTest_AssertCheck(SDL_GetNumJoystickButtons(joystick) == desc.nbuttons, "SDL_GetNumJoystickButtons()");
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| 
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|             SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_A, SDL_PRESSED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_A, SDL_PRESSED)");
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|             SDL_UpdateJoysticks();
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|             SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_A) == SDL_PRESSED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_A) == SDL_PRESSED");
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|             SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_A, SDL_RELEASED) == 0, "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_A, SDL_RELEASED)");
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| 
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|             SDL_UpdateJoysticks();
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|             SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_A) == SDL_RELEASED, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_A) == SDL_RELEASED");
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| 
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|             SDL_CloseJoystick(joystick);
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|         }
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|         SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id) == 0, "SDL_DetachVirtualJoystick()");
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|     }
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|     SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()");
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| 
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|     SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS);
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| 
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|     SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
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| 
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|     return TEST_COMPLETED;
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| }
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| 
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| /* ================= Test References ================== */
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| 
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| /* Joystick routine test cases */
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| static const SDLTest_TestCaseReference joystickTest1 = {
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|     (SDLTest_TestCaseFp)TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED
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| };
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| 
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| /* Sequence of Joystick routine test cases */
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| static const SDLTest_TestCaseReference *joystickTests[] = {
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|     &joystickTest1,
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|     NULL
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| };
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| 
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| /* Joystick routine test suite (global) */
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| SDLTest_TestSuiteReference joystickTestSuite = {
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|     "Joystick",
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|     NULL,
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|     joystickTests,
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|     NULL
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| };
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