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			351 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			351 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| #include <stdlib.h>
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| #include <stdio.h>
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| #include <string.h>
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| #include <math.h>
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| 
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| #include "SDL_test_common.h"
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| 
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| #if defined(__IPHONEOS__) || defined(__ANDROID__)
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| #define HAVE_OPENGLES
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| #endif
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| 
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| #ifdef HAVE_OPENGLES
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| 
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| #include "SDL_opengles.h"
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| 
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| static SDLTest_CommonState *state;
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| static SDL_GLContext *context = NULL;
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| static int depth = 16;
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| 
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| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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| static void
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| quit(int rc)
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| {
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|     int i;
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| 
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|     if (context) {
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|         for (i = 0; i < state->num_windows; i++) {
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|             if (context[i]) {
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|                 SDL_GL_DeleteContext(context[i]);
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|             }
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|         }
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| 
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|         SDL_free(context);
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|     }
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| 
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|     SDLTest_CommonQuit(state);
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|     exit(rc);
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| }
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| 
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| static void
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| Render()
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| {
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|     static GLubyte color[8][4] = { { 255, 0, 0, 0 },
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|                                    { 255, 0, 0, 255 },
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|                                    { 0, 255, 0, 255 },
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|                                    { 0, 255, 0, 255 },
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|                                    { 0, 255, 0, 255 },
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|                                    { 255, 255, 255, 255 },
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|                                    { 255, 0, 255, 255 },
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|                                    { 0, 0, 255, 255 } };
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|     static GLfloat cube[8][3] = { { 0.5, 0.5, -0.5 },
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|                                   { 0.5f, -0.5f, -0.5f },
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|                                   { -0.5f, -0.5f, -0.5f },
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|                                   { -0.5f, 0.5f, -0.5f },
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|                                   { -0.5f, 0.5f, 0.5f },
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|                                   { 0.5f, 0.5f, 0.5f },
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|                                   { 0.5f, -0.5f, 0.5f },
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|                                   { -0.5f, -0.5f, 0.5f } };
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|     static GLubyte indices[36] = { 0, 3, 4,
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|                                    4, 5, 0,
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|                                    0, 5, 6,
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|                                    6, 1, 0,
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|                                    6, 7, 2,
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|                                    2, 1, 6,
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|                                    7, 4, 3,
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|                                    3, 2, 7,
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|                                    5, 4, 7,
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|                                    7, 6, 5,
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|                                    2, 3, 1,
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|                                    3, 0, 1 };
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| 
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|     /* Do our drawing, too. */
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|     glClearColor(0.0, 0.0, 0.0, 1.0);
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|     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 
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|     /* Draw the cube */
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|     glColorPointer(4, GL_UNSIGNED_BYTE, 0, color);
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|     glEnableClientState(GL_COLOR_ARRAY);
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|     glVertexPointer(3, GL_FLOAT, 0, cube);
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|     glEnableClientState(GL_VERTEX_ARRAY);
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|     glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices);
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| 
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|     glMatrixMode(GL_MODELVIEW);
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|     glRotatef(5.0, 1.0, 1.0, 1.0);
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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|     int fsaa, accel;
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|     int value;
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|     int i, done;
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|     SDL_DisplayMode mode;
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|     SDL_Event event;
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|     Uint32 then, now, frames;
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|     int status;
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Initialize parameters */
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|     fsaa = 0;
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|     accel = 0;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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|     if (!state) {
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|         return 1;
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|     }
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|     for (i = 1; i < argc;) {
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|         int consumed;
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| 
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|         consumed = SDLTest_CommonArg(state, i);
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|         if (consumed == 0) {
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|             if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
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|                 ++fsaa;
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|                 consumed = 1;
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|             } else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
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|                 ++accel;
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|                 consumed = 1;
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|             } else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) {
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|                 i++;
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|                 if (!argv[i]) {
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|                     consumed = -1;
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|                 } else {
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|                     depth = SDL_atoi(argv[i]);
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|                     consumed = 1;
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|                 }
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|             } else {
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|                 consumed = -1;
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|             }
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|         }
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|         if (consumed < 0) {
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|             static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", NULL };
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|             SDLTest_CommonLogUsage(state, argv[0], options);
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|             quit(1);
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|         }
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|         i += consumed;
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|     }
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| 
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|     /* Set OpenGL parameters */
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|     state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
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|     state->gl_red_size = 5;
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|     state->gl_green_size = 5;
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|     state->gl_blue_size = 5;
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|     state->gl_depth_size = depth;
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|     state->gl_major_version = 1;
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|     state->gl_minor_version = 1;
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|     state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
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|     if (fsaa) {
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|         state->gl_multisamplebuffers = 1;
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|         state->gl_multisamplesamples = fsaa;
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|     }
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|     if (accel) {
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|         state->gl_accelerated = 1;
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|     }
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|     if (!SDLTest_CommonInit(state)) {
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|         quit(2);
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|     }
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| 
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|     context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(*context));
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|     if (!context) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
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|         quit(2);
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|     }
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| 
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|     /* Create OpenGL ES contexts */
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|     for (i = 0; i < state->num_windows; i++) {
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|         context[i] = SDL_GL_CreateContext(state->windows[i]);
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|         if (!context[i]) {
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|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
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|             quit(2);
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|         }
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|     }
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| 
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|     if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
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|         SDL_GL_SetSwapInterval(1);
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|     } else {
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|         SDL_GL_SetSwapInterval(0);
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|     }
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| 
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|     SDL_GetCurrentDisplayMode(0, &mode);
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|     SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
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|     SDL_Log("\n");
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|     SDL_Log("Vendor     : %s\n", glGetString(GL_VENDOR));
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|     SDL_Log("Renderer   : %s\n", glGetString(GL_RENDERER));
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|     SDL_Log("Version    : %s\n", glGetString(GL_VERSION));
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|     SDL_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS));
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|     SDL_Log("\n");
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| 
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|     status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
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|     if (!status) {
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|         SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
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|     } else {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n",
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|                      SDL_GetError());
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|     }
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|     status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
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|     if (!status) {
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|         SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
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|     } else {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n",
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|                      SDL_GetError());
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|     }
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|     status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
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|     if (!status) {
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|         SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
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|     } else {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n",
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|                      SDL_GetError());
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|     }
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|     status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
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|     if (!status) {
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|         SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
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|     } else {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
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|                      SDL_GetError());
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|     }
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|     if (fsaa) {
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|         status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
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|         if (!status) {
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|             SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
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|         } else {
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|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
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|                          SDL_GetError());
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|         }
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|         status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
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|         if (!status) {
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|             SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
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|                     value);
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|         } else {
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|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
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|                          SDL_GetError());
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|         }
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|     }
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|     if (accel) {
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|         status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
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|         if (!status) {
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|             SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
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|         } else {
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|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
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|                          SDL_GetError());
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|         }
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|     }
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| 
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|     /* Set rendering settings for each context */
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|     for (i = 0; i < state->num_windows; ++i) {
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|         float aspectAdjust;
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| 
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|         status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
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|         if (status) {
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|             SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
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| 
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|             /* Continue for next window */
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|             continue;
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|         }
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| 
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|         aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h);
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|         glViewport(0, 0, state->window_w, state->window_h);
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|         glMatrixMode(GL_PROJECTION);
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|         glLoadIdentity();
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|         glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0);
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|         glMatrixMode(GL_MODELVIEW);
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|         glLoadIdentity();
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|         glEnable(GL_DEPTH_TEST);
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|         glDepthFunc(GL_LESS);
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|         glShadeModel(GL_SMOOTH);
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|     }
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| 
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|     /* Main render loop */
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|     frames = 0;
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|     then = SDL_GetTicks();
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|     done = 0;
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|     while (!done) {
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|         /* Check for events */
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|         ++frames;
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|         while (SDL_PollEvent(&event)) {
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|             switch (event.type) {
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|             case SDL_WINDOWEVENT:
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|                 switch (event.window.event) {
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|                 case SDL_WINDOWEVENT_RESIZED:
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|                     for (i = 0; i < state->num_windows; ++i) {
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|                         if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
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|                             status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
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|                             if (status) {
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|                                 SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
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|                                 break;
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|                             }
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|                             /* Change view port to the new window dimensions */
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|                             glViewport(0, 0, event.window.data1, event.window.data2);
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|                             /* Update window content */
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|                             Render();
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|                             SDL_GL_SwapWindow(state->windows[i]);
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|                             break;
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|                         }
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|                     }
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|                     break;
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|                 }
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|             }
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|             SDLTest_CommonEvent(state, &event, &done);
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|         }
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|         for (i = 0; i < state->num_windows; ++i) {
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|             if (state->windows[i] == NULL) {
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|                 continue;
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|             }
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|             status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
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|             if (status) {
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|                 SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
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| 
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|                 /* Continue for next window */
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|                 continue;
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|             }
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|             Render();
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|             SDL_GL_SwapWindow(state->windows[i]);
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|         }
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|     }
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| 
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|     /* Print out some timing information */
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|     now = SDL_GetTicks();
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|     if (now > then) {
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|         SDL_Log("%2.2f frames per second\n",
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|                 ((double)frames * 1000) / (now - then));
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|     }
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| #if !defined(__ANDROID__)
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|     quit(0);
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| #endif
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|     return 0;
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| }
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| 
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| #else /* HAVE_OPENGLES */
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| 
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| int main(int argc, char *argv[])
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| {
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|     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system\n");
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|     return 1;
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| }
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| 
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| #endif /* HAVE_OPENGLES */
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
 | 
