mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-10-28 14:56:06 +03:00 
			
		
		
		
	
		
			
				
	
	
		
			346 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			346 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
 | |
| 
 | |
|   This software is provided 'as-is', without any express or implied
 | |
|   warranty.  In no event will the authors be held liable for any damages
 | |
|   arising from the use of this software.
 | |
| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
 | |
|   including commercial applications, and to alter it and redistribute it
 | |
|   freely.
 | |
| */
 | |
| 
 | |
| #include <SDL3/SDL.h>
 | |
| #include <SDL3/SDL_main.h>
 | |
| #include <SDL3/SDL_test.h>
 | |
| 
 | |
| #ifdef SDL_PLATFORM_EMSCRIPTEN
 | |
| #include <emscripten/emscripten.h>
 | |
| #endif
 | |
| 
 | |
| #include <stdlib.h> /* exit() */
 | |
| 
 | |
| #ifdef SDL_PLATFORM_3DS
 | |
| /* For mouse-based tests, we want to have the window on the touch screen */
 | |
| #define SCREEN_X 40
 | |
| #define SCREEN_Y 240
 | |
| #define SCREEN_WIDTH    320
 | |
| #define SCREEN_HEIGHT   240
 | |
| #elif defined(SDL_PLATFORM_IOS)
 | |
| #define SCREEN_WIDTH    320
 | |
| #define SCREEN_HEIGHT   480
 | |
| #else
 | |
| #define SCREEN_WIDTH  640
 | |
| #define SCREEN_HEIGHT 480
 | |
| #endif
 | |
| 
 | |
| static SDL_Window *window;
 | |
| 
 | |
| typedef struct _Object
 | |
| {
 | |
|     struct _Object *next;
 | |
| 
 | |
|     float x1, y1, x2, y2;
 | |
|     Uint8 r, g, b;
 | |
| 
 | |
|     bool isRect;
 | |
| } Object;
 | |
| 
 | |
| static Object *active = NULL;
 | |
| static Object *objects = NULL;
 | |
| static int buttons = 0;
 | |
| static bool isRect = false;
 | |
| 
 | |
| static bool wheel_x_active = false;
 | |
| static bool wheel_y_active = false;
 | |
| static float wheel_x = SCREEN_WIDTH * 0.5f;
 | |
| static float wheel_y = SCREEN_HEIGHT * 0.5f;
 | |
| 
 | |
| struct mouse_loop_data {
 | |
|     bool done;
 | |
|     SDL_Renderer *renderer;
 | |
| };
 | |
| 
 | |
| static void DrawObject(SDL_Renderer *renderer, Object *object)
 | |
| {
 | |
|     SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255);
 | |
| 
 | |
|     if (object->isRect) {
 | |
|         SDL_FRect rect;
 | |
| 
 | |
|         if (object->x1 > object->x2) {
 | |
|             rect.x = object->x2;
 | |
|             rect.w = object->x1 - object->x2;
 | |
|         } else {
 | |
|             rect.x = object->x1;
 | |
|             rect.w = object->x2 - object->x1;
 | |
|         }
 | |
| 
 | |
|         if (object->y1 > object->y2) {
 | |
|             rect.y = object->y2;
 | |
|             rect.h = object->y1 - object->y2;
 | |
|         } else {
 | |
|             rect.y = object->y1;
 | |
|             rect.h = object->y2 - object->y1;
 | |
|         }
 | |
| 
 | |
|         SDL_RenderFillRect(renderer, &rect);
 | |
|     } else {
 | |
|         SDL_RenderLine(renderer, object->x1, object->y1, object->x2, object->y2);
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void DrawObjects(SDL_Renderer *renderer)
 | |
| {
 | |
|     Object *next = objects;
 | |
|     while (next) {
 | |
|         DrawObject(renderer, next);
 | |
|         next = next->next;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void AppendObject(Object *object)
 | |
| {
 | |
|     if (objects) {
 | |
|         Object *next = objects;
 | |
|         while (next->next) {
 | |
|             next = next->next;
 | |
|         }
 | |
|         next->next = object;
 | |
|     } else {
 | |
|         objects = object;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void loop(void *arg)
 | |
| {
 | |
|     struct mouse_loop_data *loop_data = (struct mouse_loop_data *)arg;
 | |
|     SDL_Event event;
 | |
|     SDL_Renderer *renderer = loop_data->renderer;
 | |
| 
 | |
|     /* Check for events */
 | |
|     while (SDL_PollEvent(&event)) {
 | |
|         switch (event.type) {
 | |
|         case SDL_EVENT_MOUSE_WHEEL:
 | |
|             if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
 | |
|                 event.wheel.x *= -1;
 | |
|                 event.wheel.y *= -1;
 | |
|             }
 | |
|             if (event.wheel.x != 0.0f) {
 | |
|                 wheel_x_active = true;
 | |
|                 /* "positive to the right and negative to the left"  */
 | |
|                 wheel_x += event.wheel.x * 10.0f;
 | |
|             }
 | |
|             if (event.wheel.y != 0.0f) {
 | |
|                 wheel_y_active = true;
 | |
|                 /* "positive away from the user and negative towards the user" */
 | |
|                 wheel_y -= event.wheel.y * 10.0f;
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case SDL_EVENT_MOUSE_MOTION:
 | |
|             if (!active) {
 | |
|                 break;
 | |
|             }
 | |
| 
 | |
|             active->x2 = event.motion.x;
 | |
|             active->y2 = event.motion.y;
 | |
|             break;
 | |
| 
 | |
|         case SDL_EVENT_MOUSE_BUTTON_DOWN:
 | |
|             if (!active) {
 | |
|                 active = SDL_calloc(1, sizeof(*active));
 | |
|                 active->x1 = active->x2 = event.button.x;
 | |
|                 active->y1 = active->y2 = event.button.y;
 | |
|                 active->isRect = isRect;
 | |
|             }
 | |
| 
 | |
|             switch (event.button.button) {
 | |
|             case SDL_BUTTON_LEFT:
 | |
|                 active->r = 255;
 | |
|                 buttons |= SDL_BUTTON_LMASK;
 | |
|                 break;
 | |
|             case SDL_BUTTON_MIDDLE:
 | |
|                 active->g = 255;
 | |
|                 buttons |= SDL_BUTTON_MMASK;
 | |
|                 break;
 | |
|             case SDL_BUTTON_RIGHT:
 | |
|                 active->b = 255;
 | |
|                 buttons |= SDL_BUTTON_RMASK;
 | |
|                 break;
 | |
|             case SDL_BUTTON_X1:
 | |
|                 active->r = 255;
 | |
|                 active->b = 255;
 | |
|                 buttons |= SDL_BUTTON_X1MASK;
 | |
|                 break;
 | |
|             case SDL_BUTTON_X2:
 | |
|                 active->g = 255;
 | |
|                 active->b = 255;
 | |
|                 buttons |= SDL_BUTTON_X2MASK;
 | |
|                 break;
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case SDL_EVENT_MOUSE_BUTTON_UP:
 | |
|             if (!active) {
 | |
|                 break;
 | |
|             }
 | |
| 
 | |
|             switch (event.button.button) {
 | |
|             case SDL_BUTTON_LEFT:
 | |
|                 buttons &= ~SDL_BUTTON_LMASK;
 | |
|                 break;
 | |
|             case SDL_BUTTON_MIDDLE:
 | |
|                 buttons &= ~SDL_BUTTON_MMASK;
 | |
|                 break;
 | |
|             case SDL_BUTTON_RIGHT:
 | |
|                 buttons &= ~SDL_BUTTON_RMASK;
 | |
|                 break;
 | |
|             case SDL_BUTTON_X1:
 | |
|                 buttons &= ~SDL_BUTTON_X1MASK;
 | |
|                 break;
 | |
|             case SDL_BUTTON_X2:
 | |
|                 buttons &= ~SDL_BUTTON_X2MASK;
 | |
|                 break;
 | |
|             }
 | |
| 
 | |
|             if (buttons == 0) {
 | |
|                 AppendObject(active);
 | |
|                 active = NULL;
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case SDL_EVENT_KEY_DOWN:
 | |
|             if (event.key.key == SDLK_C) {
 | |
|                 int x, y, w, h;
 | |
|                 SDL_GetWindowPosition(window, &x, &y);
 | |
|                 SDL_GetWindowSize(window, &w, &h);
 | |
|                 w /= 2;
 | |
|                 h /= 2;
 | |
| 
 | |
|                 if (event.key.mod & SDL_KMOD_ALT) {
 | |
|                     SDL_WarpMouseGlobal((float)(x + w), (float)(y + h));
 | |
|                 } else {
 | |
|                     SDL_WarpMouseInWindow(window, (float)w, (float)h);
 | |
|                 }
 | |
|             }
 | |
|             SDL_FALLTHROUGH;
 | |
|         case SDL_EVENT_KEY_UP:
 | |
|             switch (event.key.key) {
 | |
|             case SDLK_LSHIFT:
 | |
|                 isRect = event.key.down;
 | |
|                 if (active) {
 | |
|                     active->isRect = isRect;
 | |
|                 }
 | |
|                 break;
 | |
|             default:
 | |
|                 break;
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case SDL_EVENT_QUIT:
 | |
|             loop_data->done = true;
 | |
|             break;
 | |
| 
 | |
|         default:
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
 | |
|     SDL_RenderClear(renderer);
 | |
| 
 | |
|     /* Mouse wheel */
 | |
|     SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
 | |
|     if (wheel_x_active) {
 | |
|         SDL_RenderLine(renderer, wheel_x, 0.0f, wheel_x, (float)SCREEN_HEIGHT);
 | |
|     }
 | |
|     if (wheel_y_active) {
 | |
|         SDL_RenderLine(renderer, 0.0f, wheel_y, (float)SCREEN_WIDTH, wheel_y);
 | |
|     }
 | |
| 
 | |
|     /* Objects from mouse clicks */
 | |
|     DrawObjects(renderer);
 | |
|     if (active) {
 | |
|         DrawObject(renderer, active);
 | |
|     }
 | |
| 
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
| #ifdef SDL_PLATFORM_EMSCRIPTEN
 | |
|     if (loop_data->done) {
 | |
|         emscripten_cancel_main_loop();
 | |
|     }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| int main(int argc, char *argv[])
 | |
| {
 | |
|     struct mouse_loop_data loop_data;
 | |
|     SDLTest_CommonState *state;
 | |
| #ifdef SDL_PLATFORM_3DS
 | |
|     SDL_PropertiesID props;
 | |
| #endif
 | |
| 
 | |
|     /* Initialize test framework */
 | |
|     state = SDLTest_CommonCreateState(argv, 0);
 | |
|     if (!state) {
 | |
|         return 1;
 | |
|     }
 | |
| 
 | |
|     /* Parse commandline */
 | |
|     if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
 | |
|         return 1;
 | |
|     }
 | |
| 
 | |
|     /* Initialize SDL (Note: video is required to start event loop) */
 | |
|     if (!SDL_Init(SDL_INIT_VIDEO)) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
 | |
|         exit(1);
 | |
|     }
 | |
| 
 | |
|     /* Create a window to display joystick axis position */
 | |
| #ifdef SDL_PLATFORM_3DS
 | |
|     props = SDL_CreateProperties();
 | |
|     SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Mouse Test");
 | |
|     SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SCREEN_X);
 | |
|     SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SCREEN_Y);
 | |
|     SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, SCREEN_WIDTH);
 | |
|     SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, SCREEN_HEIGHT);
 | |
|     SDL_SetNumberProperty(props, "flags", 0);
 | |
|     window = SDL_CreateWindowWithProperties(props);
 | |
| #else
 | |
|     window = SDL_CreateWindow("Mouse Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
 | |
| #endif
 | |
|     if (!window) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s", SDL_GetError());
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     loop_data.done = false;
 | |
| 
 | |
|     loop_data.renderer = SDL_CreateRenderer(window, NULL);
 | |
|     if (!loop_data.renderer) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s", SDL_GetError());
 | |
|         SDL_DestroyWindow(window);
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     /* Main render loop */
 | |
| #ifdef SDL_PLATFORM_EMSCRIPTEN
 | |
|     emscripten_set_main_loop_arg(loop, &loop_data, 0, 1);
 | |
| #else
 | |
|     while (loop_data.done == false) {
 | |
|         loop(&loop_data);
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     SDL_DestroyRenderer(loop_data.renderer);
 | |
|     SDL_DestroyWindow(window);
 | |
| 
 | |
|     SDL_Quit();
 | |
|     SDLTest_CommonDestroyState(state);
 | |
| 
 | |
|     return 0;
 | |
| }
 | 
