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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
8 lines
190 B
C
8 lines
190 B
C
/* ------------------------------------------------------------------------ */
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static void glewInfo (void)
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{
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#ifdef GL_VERSION_1_1
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_glewInfo_GL_VERSION_1_1();
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#endif /* GL_VERSION_1_1 */
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