mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-12-08 18:36:00 +03:00
145 lines
3.7 KiB
C++
145 lines
3.7 KiB
C++
#include "glue/CCharacterComponent.hpp"
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#include <algorithm>
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#include <common/ObjectAlloc.hpp>
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#include <common/Processor.hpp>
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#include "console/Types.hpp"
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#include "console/CVar.hpp"
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CVar* CCharacterComponent::g_componentTextureLevelVar = nullptr;
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CVar* CCharacterComponent::g_componentThreadVar = nullptr;
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CVar* CCharacterComponent::g_componentCompressVar = nullptr;
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uint32_t* CCharacterComponent::s_heap = nullptr;
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static bool ComponentVarHandler(CVar*, const char*, const char*, void*) {
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return true;
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}
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ComponentData::ComponentData() {
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this->m_unkFlag &= 0xFFFFFFFC;
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memset(&this->m_info, 0, sizeof(this->m_info));
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this->m_model = nullptr;
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}
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void CCharacterComponent::Initialize() {
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CCharacterComponent::g_componentTextureLevelVar = CVar::Register(
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"componentTextureLevel",
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"Number of mip levels used for character component textures",
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0x1,
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"8",
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&ComponentVarHandler,
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CATEGORY::DEBUG,
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0,
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nullptr,
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false);
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CCharacterComponent::g_componentThreadVar = CVar::Register(
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"componentThread",
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"Multi thread character component processing",
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0x1,
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"1",
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&ComponentVarHandler,
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CATEGORY::DEBUG,
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0,
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nullptr,
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false);
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CCharacterComponent::g_componentCompressVar = CVar::Register(
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"componentCompress",
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"Character component texture compression",
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0x1,
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"1",
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&ComponentVarHandler,
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CATEGORY::DEBUG,
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0,
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nullptr,
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false);
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uint32_t mipLevels = CCharacterComponent::g_componentTextureLevelVar->GetInt();
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int32_t useThreads = CCharacterComponent::g_componentThreadVar->GetInt();
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int32_t useCompression = CCharacterComponent::g_componentCompressVar->GetInt();
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if (!useThreads || OsGetProcessorCount() < 2) {
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useThreads = 0;
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if (mipLevels > 8) {
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mipLevels = 8;
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}
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useCompression = 0;
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}
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if (mipLevels > 9) {
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mipLevels = 9;
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}
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if (mipLevels < 7) {
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mipLevels = 7;
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}
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CCharacterComponent::Initialize(GxTex_Rgb565, mipLevels, useThreads, useCompression);
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}
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void CCharacterComponent::Initialize(EGxTexFormat format, uint32_t mipLevels, int32_t useThreads, int32_t useCompression) {
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CCharacterComponent::s_heap = static_cast<uint32_t*>(ALLOC(sizeof(uint32_t)));
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if (CCharacterComponent::s_heap) {
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*CCharacterComponent::s_heap = ObjectAllocAddHeap(sizeof(CCharacterComponent), 32, "CCharacterComponent", true);
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}
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// TODO
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}
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CCharacterComponent* CCharacterComponent::AllocComponent() {
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uint32_t handle;
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void* memory;
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if (ObjectAlloc(*CCharacterComponent::s_heap, &handle, &memory, false) && memory) {
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auto component = new (memory) CCharacterComponent();
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component->m_handle = handle;
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return component;
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}
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return nullptr;
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}
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void CCharacterComponent::FreeComponent(CCharacterComponent* component) {
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component->~CCharacterComponent();
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// TODO: ObjectFree()
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}
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void CCharacterComponent::ValidateComponentData(ComponentData* data, COMPONENT_CONTEXT context) {
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}
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CCharacterComponent::CCharacterComponent() {
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}
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CCharacterComponent::~CCharacterComponent() {
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}
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void CCharacterComponent::SetRandomSkin(COMPONENT_CONTEXT context) {
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}
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void CCharacterComponent::SetRandomHairColor(COMPONENT_CONTEXT context) {
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}
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void CCharacterComponent::SetRandomHairStyle(COMPONENT_CONTEXT context) {
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}
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void CCharacterComponent::SetRandomFace(COMPONENT_CONTEXT context) {
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}
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void CCharacterComponent::SetRandomFacialFeature(COMPONENT_CONTEXT context) {
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}
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bool CCharacterComponent::Init(ComponentData* data, const char* a3) {
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this->m_data = *data;
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return false;
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}
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void CCharacterComponent::RenderPrep(int32_t a2) {
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// TODO
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}
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