thunderbrew/src/ui/CSimpleStatusBar.cpp

235 lines
7.6 KiB
C++

#include "ui/CSimpleStatusBar.hpp"
#include "ui/CSimpleStatusBarScript.hpp"
#include "ui/CSimpleTexture.hpp"
#include "ui/LoadXML.hpp"
#include "util/Lua.hpp"
#include "util/StringTo.hpp"
#include <common/XML.hpp>
int32_t CSimpleStatusBar::s_metatable = 0;
int32_t CSimpleStatusBar::s_objectType = 0;
void CSimpleStatusBar::CreateScriptMetaTable() {
lua_State* L = FrameScript_GetContext();
int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CSimpleStatusBar::RegisterScriptMethods);
CSimpleStatusBar::s_metatable = ref;
}
int32_t CSimpleStatusBar::GetObjectType() {
if (!CSimpleStatusBar::s_objectType) {
CSimpleStatusBar::s_objectType = ++FrameScript_Object::s_objectTypes;
}
return CSimpleStatusBar::s_objectType;
}
void CSimpleStatusBar::RegisterScriptMethods(lua_State* L) {
CSimpleFrame::RegisterScriptMethods(L);
FrameScript_Object::FillScriptMethodTable(L, SimpleStatusBarMethods, NUM_SIMPLE_STATUS_BAR_SCRIPT_METHODS);
}
CSimpleStatusBar::CSimpleStatusBar(CSimpleFrame* parent)
: CSimpleFrame(parent) {
}
void CSimpleStatusBar::SetOrientation(uint32_t orientation) {
this->m_flags |= 1;
this->m_orientation = orientation;
}
void CSimpleStatusBar::SetMinMaxValues(float minValue, float maxValue) {
if ((this->m_flags & 2) != 0 && this->m_minValue == minValue && this->m_maxValue == maxValue) {
return;
}
this->m_flags |= 3;
this->m_minValue = minValue;
this->m_maxValue = maxValue;
this->RunOnMinMaxChanged();
if (this->m_flags & 4) {
this->SetValue(this->m_value);
}
}
void CSimpleStatusBar::SetBarTexture(const char* texFile, int32_t layer) {
if (this->m_barTexture) {
this->m_barTexture->SetTexture(texFile, false, false, GxTex_Linear, ImageMode_UI);
return;
}
// TODO: CDataAllocator__GetData(CSimpleTexture::s_allocator, 0, ".?AVCSimpleTexture@@", -2);
auto texture = NEW(CSimpleTexture, nullptr, DRAWLAYER_ARTWORK, 0);
if (texture->SetTexture(texFile, false, false, GxTex_Linear, ImageMode_UI)) {
texture->SetAllPoints(this, 1);
texture->SetBlendMode(GxBlend_Add);
this->SetBarTexture(texture, layer);
} else if (texture) {
// TODO: FrameScript_Object::LookupScriptMethod(texture, 1);
}
}
void CSimpleStatusBar::SetBarTexture(CSimpleTexture* texture, int32_t layer) {
if (texture == this->m_barTexture) {
return;
}
if (this->m_barTexture) {
// TODO: FrameScript_Object::LookupScriptMethod(this->m_checkedTexture, 1);
}
if (texture) {
texture->SetFrame(this, layer, 1);
texture->SetPoint(FRAMEPOINT_BOTTOMLEFT, this, FRAMEPOINT_BOTTOMLEFT, 0.0f, 0.0f, 1);
texture->SetPoint(FRAMEPOINT_BOTTOMRIGHT, this, FRAMEPOINT_BOTTOMRIGHT, 0.0f, 0.0f, 1);
texture->SetPoint(FRAMEPOINT_TOPLEFT, this, FRAMEPOINT_TOPLEFT, 0.0f, 0.0f, 1);
texture->SetPoint(FRAMEPOINT_TOPRIGHT, this, FRAMEPOINT_TOPRIGHT, 0.0f, 0.0f, 1);
}
this->m_flags |= 1;
this->m_barTexture = texture;
}
void CSimpleStatusBar::SetRotatesTexture(bool rotates) {
if (rotates) {
C2Vector v[4] = {
{ 0.0f, 1.0f },
{ 1.0f, 1.0f },
{ 0.0f, 0.0f },
{ 1.0f, 0.0f }
};
this->m_barTexture->SetTexCoord(v);
this->m_flags = this->m_flags ^ (this->m_flags ^ 8) & 8 | 1;
} else {
CRect r(0.0f, 0.0f, 1.0f, 1.0f);
this->m_barTexture->SetTexCoord(r);
this->m_flags = this->m_flags ^ (this->m_flags ^ 0) & 8 | 1;
}
}
void CSimpleStatusBar::RunOnMinMaxChanged() {
if (this->m_onMinMaxChanged.luaRef) {
auto L = FrameScript_GetContext();
lua_pushnumber(L, this->m_minValue);
lua_pushnumber(L, this->m_maxValue);
this->RunScript(this->m_onMinMaxChanged, 2, 0);
}
}
void CSimpleStatusBar::RunOnValueChanged() {
if (this->m_onValueChanged.luaRef) {
auto L = FrameScript_GetContext();
lua_pushnumber(L, this->m_value);
this->RunScript(this->m_onMinMaxChanged, 1, 0);
}
}
void CSimpleStatusBar::SetValue(float value) {
if ((this->m_flags & 2) == 0) {
return;
}
value = std::min(value, this->m_maxValue);
value = std::max(value, this->m_minValue);
if ((this->m_flags & 4) == 0 || this->m_value != value) {
this->m_value = value;
this->RunOnValueChanged();
}
}
void CSimpleStatusBar::SetStatusBarColor(CImVector& color) {
if (this->m_barTexture) {
this->m_barTexture->SetVertexColor(color);
}
}
bool CSimpleStatusBar::IsA(int32_t type) {
return type == CSimpleStatusBar::s_objectType
|| type == CSimpleFrame::s_objectType
|| type == CScriptRegion::s_objectType
|| type == CScriptObject::s_objectType;
}
int32_t CSimpleStatusBar::GetScriptMetaTable() {
return CSimpleStatusBar::s_metatable;
}
FrameScript_Object::ScriptIx* CSimpleStatusBar::GetScriptByName(const char* name, ScriptData& data) {
auto parentScript = CSimpleFrame::GetScriptByName(name, data);
if (parentScript) {
return parentScript;
}
if (!SStrCmpI(name, "OnValueChanged", STORM_MAX_STR)) {
data.wrapper = "return function(self,value) %s end";
return &this->m_onValueChanged;
}
if (!SStrCmpI(name, "OnMinMaxChanged", STORM_MAX_STR)) {
data.wrapper = "return function(self,min,max) %s end";
return &this->m_onMinMaxChanged;
}
return nullptr;
}
void CSimpleStatusBar::LoadXML(XMLNode* node, CStatus* status) {
CSimpleFrame::LoadXML(node, status);
int32_t layer = 2;
auto drawLayer = node->GetAttributeByName("drawLayer");
if (drawLayer && *drawLayer) {
StringToDrawLayer(drawLayer, layer);
}
for (auto child = node->m_child; child; child = child->m_next) {
if (!SStrCmpI(child->GetName(), "BarTexture", STORM_MAX_STR)) {
auto texture = LoadXML_Texture(child, this, status);
this->SetBarTexture(texture, layer);
} else if (!SStrCmpI(child->GetName(), "BarColor", STORM_MAX_STR)) {
CImVector color;
if (LoadXML_Color(child, color)) {
this->SetStatusBarColor(color);
}
}
}
auto sminValue = node->GetAttributeByName("minValue");
auto smaxValue = node->GetAttributeByName("maxValue");
if (sminValue && *sminValue && smaxValue && *smaxValue) {
auto minValue = SStrToFloat(sminValue);
auto maxValue = SStrToFloat(smaxValue);
if (minValue < -1.0e12 || minValue > 1.0e12 || maxValue < -1.0e12 || maxValue > 1.0e12) {
status->Add(STATUS_ERROR, "Frame %s: Min or Max out of range", this->GetDisplayName());
} else if (maxValue - minValue <= 1.0e12) {
status->Add(STATUS_ERROR, "Frame %s: Min and Max too far apart", this->GetDisplayName());
} else {
this->SetMinMaxValues(minValue, maxValue);
}
auto sdefValue = node->GetAttributeByName("defaultValue");
if (sdefValue && *sdefValue) {
this->SetValue(SStrToFloat(sdefValue));
}
}
auto sorientation = node->GetAttributeByName("orientation");
if (sorientation && *sorientation) {
uint32_t orientation;
if (StringToOrientation(sorientation, orientation)) {
this->SetOrientation(orientation);
} else {
status->Add(STATUS_WARNING, "Frame %s: Unknown orientation %s in element %s", this->GetDisplayName(), sorientation, node->GetName());
}
}
auto rotatesTexture = node->GetAttributeByName("rotatesTexture");
if (rotatesTexture && *rotatesTexture) {
this->SetRotatesTexture(StringToBOOL(rotatesTexture));
}
}