thunderbrew/src/gx/d3d/CGxDeviceD3d.cpp

983 lines
27 KiB
C++

#include "gx/d3d/CGxDeviceD3d.hpp"
#include "gx/texture/CGxTex.hpp"
#include <algorithm>
D3DTEXTUREFILTERTYPE CGxDeviceD3d::s_filterModes[GxTexFilters_Last][3] = {
// Min, Mag, Mip
{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE }, // GxTex_Nearest
{ D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_NONE }, // GxTex_Linear
{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT }, // GxTex_NearestMipNearest
{ D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_POINT }, // GxTex_LinearMipNearest
{ D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_LINEAR }, // GxTex_LinearMipLinear
{ D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_LINEAR }, // GxTex_Anisotropic
};
D3DFORMAT CGxDeviceD3d::s_GxFormatToD3dFormat[] = {
D3DFMT_R5G6B5, // Fmt_Rgb565
D3DFMT_X8R8G8B8, // Fmt_ArgbX888
D3DFMT_A8R8G8B8, // Fmt_Argb8888
D3DFMT_A2R10G10B10, // Fmt_Argb2101010
D3DFMT_D16, // Fmt_Ds160
D3DFMT_D24X8, // Fmt_Ds24X
D3DFMT_D24S8, // Fmt_Ds248
D3DFMT_D32, // Fmt_Ds320
};
D3DFORMAT CGxDeviceD3d::s_GxTexFmtToD3dFmt[] = {
D3DFMT_UNKNOWN, // GxTex_Unknown
D3DFMT_A8B8G8R8, // GxTex_Abgr8888
D3DFMT_A8R8G8B8, // GxTex_Argb8888
D3DFMT_A4R4G4B4, // GxTex_Argb4444
D3DFMT_A1R5G5B5, // GxTex_Argb1555
D3DFMT_R5G6B5, // GxTex_Rgb565
D3DFMT_DXT1, // GxTex_Dxt1
D3DFMT_DXT3, // GxTex_Dxt3
D3DFMT_DXT5, // GxTex_Dxt5
D3DFMT_V8U8, // GxTex_Uv88
D3DFMT_G16R16F, // GxTex_Gr1616F
D3DFMT_R32F, // GxTex_R32F
D3DFMT_D24X8, // GxTex_D24X8
};
EGxTexFormat CGxDeviceD3d::s_GxTexFmtToUse[] = {
GxTex_Unknown,
GxTex_Abgr8888,
GxTex_Argb8888,
GxTex_Argb4444,
GxTex_Argb1555,
GxTex_Rgb565,
GxTex_Dxt1,
GxTex_Dxt3,
GxTex_Dxt5,
GxTex_Uv88,
GxTex_Gr1616F,
GxTex_R32F,
GxTex_D24X8,
};
EGxTexFormat CGxDeviceD3d::s_tolerableTexFmtMapping[] = {
GxTex_Unknown, // GxTex_Unknown
GxTex_Argb4444, // GxTex_Abgr8888
GxTex_Argb4444, // GxTex_Argb8888
GxTex_Argb4444, // GxTex_Argb4444
GxTex_Argb4444, // GxTex_Argb1555
GxTex_Argb4444, // GxTex_Rgb565
GxTex_Dxt1, // GxTex_Dxt1
GxTex_Dxt3, // GxTex_Dxt3
GxTex_Dxt5, // GxTex_Dxt5
GxTex_Uv88, // GxTex_Uv88
GxTex_Gr1616F, // GxTex_Gr1616F
GxTex_R32F, // GxTex_R32F
GxTex_D24X8, // GxTex_D24X8
};
D3DTEXTUREADDRESS CGxDeviceD3d::s_wrapModes[] = {
D3DTADDRESS_CLAMP, // GxTex_Clamp
D3DTADDRESS_WRAP, // GxTex_Wrap
};
ATOM WindowClassCreate() {
auto instance = GetModuleHandle(nullptr);
WNDCLASSEX wc = { 0 };
wc.cbSize = sizeof(wc);
wc.style = CS_OWNDC;
wc.lpfnWndProc = CGxDeviceD3d::WindowProcD3d;
wc.hInstance = instance;
wc.lpszClassName = TEXT("GxWindowClassD3d");
wc.hIcon = static_cast<HICON>(LoadImage(instance, TEXT("BlizzardIcon.ico"), 1u, 0, 0, 0x40));
wc.hCursor = LoadCursor(instance, TEXT("BlizzardCursor.cur"));
if (!wc.hCursor) {
wc.hCursor = LoadCursor(instance, IDC_ARROW);
}
return RegisterClassEx(&wc);
}
int32_t CGxDeviceD3d::ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
d3dLib = nullptr;
d3d = nullptr;
d3dLib = LoadLibrary(TEXT("d3d9.dll"));
if (d3dLib) {
auto d3dCreateProc = GetProcAddress(d3dLib, "Direct3DCreate9");
if (d3dCreateProc) {
d3d = reinterpret_cast<LPDIRECT3D9>(d3dCreateProc());
if (d3d) {
return 1;
}
CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to d3dCreateProc()");
} else {
CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to GetProcAddress()");
}
} else {
CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to LoadLibrary()");
}
CGxDeviceD3d::IUnloadD3dLib(d3dLib, d3d);
return 0;
}
void CGxDeviceD3d::IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
if (d3d) {
d3d->Release();
}
if (d3dLib) {
FreeLibrary(d3dLib);
}
}
LRESULT CGxDeviceD3d::WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
auto device = reinterpret_cast<CGxDeviceD3d*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
switch (uMsg) {
case WM_CREATE: {
auto lpcs = reinterpret_cast<LPCREATESTRUCT>(lParam);
SetWindowLongPtr(hWnd, GWLP_USERDATA, reinterpret_cast<LPARAM>(lpcs->lpCreateParams));
return 0;
}
case WM_DESTROY: {
device->DeviceWM(GxWM_Destroy, 0, 0);
return 0;
}
case WM_SIZE: {
CRect windowRect = {
0.0f,
0.0f,
static_cast<float>(HIWORD(lParam)),
static_cast<float>(LOWORD(lParam))
};
int32_t resizeType = 0;
if (wParam == SIZE_MINIMIZED) {
resizeType = 1;
} else if (wParam == SIZE_MAXHIDE) {
resizeType = 2;
}
device->DeviceWM(GxWM_Size, reinterpret_cast<uintptr_t>(&windowRect), resizeType);
break;
}
case WM_ACTIVATE: {
// TODO
break;
}
case WM_SETFOCUS: {
device->DeviceWM(GxWM_SetFocus, 0, 0);
return 0;
}
case WM_KILLFOCUS: {
device->DeviceWM(GxWM_KillFocus, 0, 0);
return 0;
}
case WM_PAINT: {
PAINTSTRUCT paint;
BeginPaint(hWnd, &paint);
EndPaint(hWnd, &paint);
return 0;
}
case WM_ERASEBKGND: {
return 0;
}
case WM_SETCURSOR: {
// TODO
return 1;
}
case WM_DISPLAYCHANGE: {
// TODO
break;
}
case WM_SYSCOMMAND: {
// TODO
break;
}
case WM_SIZING: {
// TODO
break;
}
default:
break;
}
// TODO
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
CGxDeviceD3d::CGxDeviceD3d() : CGxDevice() {
// TODO
this->m_api = GxApi_D3d9;
// TODO remove m_shaderProfiles in favor of caps-defined profiles
this->m_shaderProfiles[GxSh_Vertex] = GxShVS_vs_3_0;
this->m_shaderProfiles[GxSh_Pixel] = GxShPS_ps_3_0;
// TODO
memset(this->m_deviceStates, 0xFF, sizeof(this->m_deviceStates));
// TODO
this->DeviceCreatePools();
this->DeviceCreateStreamBufs();
}
char* CGxDeviceD3d::BufLock(CGxBuf* buf) {
CGxDevice::BufLock(buf);
return this->IBufLock(buf);
}
int32_t CGxDeviceD3d::BufUnlock(CGxBuf* buf, uint32_t size) {
CGxDevice::BufUnlock(buf, size);
this->IBufUnlock(buf);
return 1;
}
void CGxDeviceD3d::CapsWindowSize(CRect& dst) {
// TODO
}
void CGxDeviceD3d::CapsWindowSizeInScreenCoords(CRect& dst) {
// TODO
}
int32_t CGxDeviceD3d::CreatePoolAPI(CGxPool* pool) {
if (pool->m_target == GxPoolTarget_Vertex) {
pool->m_apiSpecific = this->ICreateD3dVB(pool->m_usage, pool->m_size);
} else if (pool->m_target == GxPoolTarget_Index) {
pool->m_apiSpecific = this->ICreateD3dIB(pool->m_usage, pool->m_size);
}
return 1;
}
int32_t CGxDeviceD3d::DeviceCreate(long (*windowProc)(void*, uint32_t, uint32_t, long), const CGxFormat& format) {
this->m_ownhwnd = 1;
// TODO gamma ramp
this->m_hwndClass = WindowClassCreate();
if (this->m_hwndClass) {
if (this->ICreateD3d() && this->CGxDevice::DeviceCreate(windowProc, format)) {
return 1;
} else {
// TODO
// this->DeviceDestroy();
return 0;
}
}
// TODO CGxDevice::Log("CGxDeviceD3d::DeviceCreate(): WindowClassCreate() failed: %s", OsGetLastErrorStr());
// TODO this->DeviceDestroy();
return 0;
}
int32_t CGxDeviceD3d::DeviceSetFormat(const CGxFormat& format) {
CGxDevice::Log("CGxDeviceD3d::DeviceSetFormat():");
CGxDevice::Log(format);
if (this->m_hwnd) {
ShowWindow(this->m_hwnd, 0);
}
// TODO
if (this->m_hwnd) {
DestroyWindow(this->m_hwnd);
}
this->m_hwnd = nullptr;
this->m_format = format;
CGxFormat createFormat = format;
if (this->ICreateWindow(createFormat) && this->ICreateD3dDevice(createFormat) && this->CGxDevice::DeviceSetFormat(format)) {
this->intF64 = 1;
// TODO
if (this->m_format.window == 0) {
RECT windowRect;
GetWindowRect(this->m_hwnd, &windowRect);
ClipCursor(&windowRect);
}
return 1;
}
}
void CGxDeviceD3d::DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) {
// TODO
}
void CGxDeviceD3d::DsSet(EDeviceState state, uint32_t val) {
// TODO
}
char* CGxDeviceD3d::IBufLock(CGxBuf* buf) {
if (!this->m_context) {
// TODO
return nullptr;
}
auto pool = buf->m_pool;
uint32_t lockFlags = 0x0;
if (pool->m_usage == GxPoolUsage_Stream) {
auto v6 = buf->m_itemSize + pool->unk1C - 1 - (buf->m_itemSize + pool->unk1C - 1) % buf->m_itemSize;
if (buf->m_size + v6 <= pool->m_size) {
lockFlags = D3DLOCK_NOOVERWRITE;
buf->m_index = v6;
pool->unk1C = buf->m_size + v6;
} else {
lockFlags = D3DLOCK_DISCARD;
pool->Discard();
buf->m_index = 0;
pool->unk1C = buf->m_size;
}
} else if (pool->m_usage == GxPoolUsage_Dynamic) {
lockFlags = D3DLOCK_NOOVERWRITE;
}
if (!pool->m_apiSpecific) {
this->CreatePoolAPI(pool);
}
if (!pool->m_apiSpecific) {
// TODO
return nullptr;
}
// Invalid target
if (pool->m_target >= GxPoolTargets_Last) {
return nullptr;
}
char* data = nullptr;
HRESULT lockResult = S_OK;
if (pool->m_target == GxPoolTarget_Vertex) {
auto d3dBuf = static_cast<LPDIRECT3DVERTEXBUFFER9>(pool->m_apiSpecific);
lockResult = d3dBuf->Lock(buf->m_index, buf->m_size, reinterpret_cast<void**>(&data), lockFlags);
} else if (pool->m_target == GxPoolTarget_Index) {
auto d3dBuf = static_cast<LPDIRECT3DINDEXBUFFER9>(pool->m_apiSpecific);
lockResult = d3dBuf->Lock(buf->m_index, buf->m_size, reinterpret_cast<void**>(&data), lockFlags);
}
if (SUCCEEDED(lockResult)) {
if (buf->m_size) {
// TODO
if (pool->m_usage == GxPoolUsage_Stream) {
*data = 0;
} else {
*data = *data;
}
// TODO
}
} else {
this->IBufUnlock(buf);
// TODO
return nullptr;
}
return data;
}
void CGxDeviceD3d::IBufUnlock(CGxBuf* buf) {
// TODO
auto pool = buf->m_pool;
if (pool->m_target == GxPoolTarget_Vertex) {
auto d3dBuf = static_cast<LPDIRECT3DVERTEXBUFFER9>(pool->m_apiSpecific);
buf->unk1D = SUCCEEDED(d3dBuf->Unlock());
} else if (pool->m_target == GxPoolTarget_Index) {
auto d3dBuf = static_cast<LPDIRECT3DINDEXBUFFER9>(pool->m_apiSpecific);
buf->unk1D = SUCCEEDED(d3dBuf->Unlock());
} else {
buf->unk1D = 1;
}
}
int32_t CGxDeviceD3d::ICreateD3d() {
if (CGxDeviceD3d::ILoadD3dLib(this->m_d3dLib, this->m_d3d) && SUCCEEDED(this->m_d3d->GetDeviceCaps(0, D3DDEVTYPE_HAL, &this->m_d3dCaps))) {
if (this->m_desktopDisplayMode.Format != D3DFMT_UNKNOWN) {
return 1;
}
D3DDISPLAYMODE displayMode;
if (SUCCEEDED(this->m_d3d->GetAdapterDisplayMode(0, &displayMode))) {
this->m_desktopDisplayMode.Width = displayMode.Width;
this->m_desktopDisplayMode.Height = displayMode.Height;
this->m_desktopDisplayMode.RefreshRate = displayMode.RefreshRate;
this->m_desktopDisplayMode.Format = displayMode.Format;
return 1;
}
}
this->IDestroyD3d();
return 0;
}
int32_t CGxDeviceD3d::ICreateD3dDevice(const CGxFormat& format) {
// TODO stereoscopic setup
auto hwTnL = format.hwTnL;
if (hwTnL && (this->m_d3dCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0) {
hwTnL = false;
}
this->m_d3dIsHwDevice = hwTnL;
D3DPRESENT_PARAMETERS d3dpp;
this->ISetPresentParms(d3dpp, format);
uint32_t behaviorFlags = hwTnL
? D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE
: D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
if (SUCCEEDED(this->m_d3d->CreateDevice(0, D3DDEVTYPE_HAL, this->m_hwnd, behaviorFlags, &d3dpp, &this->m_d3dDevice))) {
// TODO
this->m_devAdapterFormat = d3dpp.BackBufferFormat;
this->m_context = 1;
// TODO
this->ISetCaps(format);
// TODO
return 1;
}
this->m_d3dDevice = nullptr;
return 0;
}
LPDIRECT3DINDEXBUFFER9 CGxDeviceD3d::ICreateD3dIB(EGxPoolUsage usage, uint32_t size) {
uint32_t d3dUsage = this->m_d3dIsHwDevice ? D3DUSAGE_WRITEONLY : D3DUSAGE_SOFTWAREPROCESSING;
D3DPOOL d3dPool = D3DPOOL_MANAGED;
if (usage == GxPoolUsage_Dynamic || usage == GxPoolUsage_Stream) {
d3dUsage |= D3DUSAGE_DYNAMIC;
d3dPool = D3DPOOL_DEFAULT;
}
LPDIRECT3DINDEXBUFFER9 indexBuf = nullptr;
if (SUCCEEDED(this->m_d3dDevice->CreateIndexBuffer(size, d3dUsage, D3DFMT_INDEX16, d3dPool, &indexBuf, nullptr))) {
return indexBuf;
}
return nullptr;
}
LPDIRECT3DVERTEXBUFFER9 CGxDeviceD3d::ICreateD3dVB(EGxPoolUsage usage, uint32_t size) {
uint32_t d3dUsage = this->m_d3dIsHwDevice ? D3DUSAGE_WRITEONLY : D3DUSAGE_SOFTWAREPROCESSING;
D3DPOOL d3dPool = D3DPOOL_MANAGED;
if (usage == GxPoolUsage_Dynamic || usage == GxPoolUsage_Stream) {
d3dUsage |= D3DUSAGE_DYNAMIC;
d3dPool = D3DPOOL_DEFAULT;
}
LPDIRECT3DVERTEXBUFFER9 vertexBuf = nullptr;
if (SUCCEEDED(this->m_d3dDevice->CreateVertexBuffer(size, d3dUsage, D3DFMT_INDEX16, d3dPool, &vertexBuf, nullptr))) {
return vertexBuf;
}
return nullptr;
}
bool CGxDeviceD3d::ICreateWindow(CGxFormat& format) {
auto instance = GetModuleHandle(nullptr);
DWORD dwStyle;
if (format.window == 0) {
dwStyle = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_SYSMENU;
} else if (format.maximize == 1) {
dwStyle = WS_POPUP | WS_VISIBLE;
} else if (format.maximize == 2) {
dwStyle = WS_POPUP;
} else {
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_CAPTION | WS_SYSMENU | WS_SIZEBOX | WS_MINIMIZEBOX | WS_MAXIMIZEBOX;
}
// TODO
int32_t width = format.size.x ? format.size.x : CW_USEDEFAULT;
int32_t height = format.size.y ? format.size.y : CW_USEDEFAULT;
if (format.window && format.maximize != 1 && format.size.x && format.size.y) {
// TODO adjust width and height
}
this->m_hwnd = CreateWindowEx(
WS_EX_APPWINDOW,
TEXT("GxWindowClassD3d"),
TEXT("World of Warcraft"),
dwStyle,
format.pos.x,
format.pos.y,
width,
height,
nullptr,
nullptr,
instance,
this
);
if (this->m_hwnd && format.maximize != 2) {
ShowWindow(this->m_hwnd, 1);
}
return this->m_hwnd != nullptr;
}
void CGxDeviceD3d::IDestroyD3d() {
this->IDestroyD3dDevice();
CGxDeviceD3d::IUnloadD3dLib(this->m_d3dLib, this->m_d3d);
}
void CGxDeviceD3d::IDestroyD3dDevice() {
// TODO
}
void CGxDeviceD3d::IRsSendToHw(EGxRenderState which) {
auto state = &this->m_appRenderStates[which];
switch (which) {
// TODO handle all render states
case GxRs_Texture0:
case GxRs_Texture1:
case GxRs_Texture2:
case GxRs_Texture3:
case GxRs_Texture4:
case GxRs_Texture5:
case GxRs_Texture6:
case GxRs_Texture7:
case GxRs_Texture8:
case GxRs_Texture9:
case GxRs_Texture10:
case GxRs_Texture11:
case GxRs_Texture12:
case GxRs_Texture13:
case GxRs_Texture14:
case GxRs_Texture15: {
uint32_t tmu = which - GxRs_Texture0;
auto texture = static_cast<CGxTex*>(static_cast<void*>(state->m_value));
this->ISetTexture(tmu, texture);
break;
}
default:
break;
}
}
void CGxDeviceD3d::ISetCaps(const CGxFormat& format) {
// Texture stages
int32_t maxSimultaneousTextures = this->m_d3dCaps.MaxSimultaneousTextures;
this->m_caps.m_numTmus = std::min(maxSimultaneousTextures, 8);
// Rasterization rules
this->m_caps.m_pixelCenterOnEdge = 0;
this->m_caps.m_texelCenterOnEdge = 1;
// Max texture size
uint32_t maxTextureWidth = this->m_d3dCaps.MaxTextureWidth;
this->m_caps.m_texMaxSize[GxTex_2d] = std::max(maxTextureWidth, 256u);
this->m_caps.m_texMaxSize[GxTex_CubeMap] = std::max(maxTextureWidth, 256u);
this->m_caps.m_texMaxSize[GxTex_Rectangle] = std::max(maxTextureWidth, 256u);
this->m_caps.m_texMaxSize[GxTex_NonPow2] = std::max(maxTextureWidth, 256u);
// Max vertex index
this->m_caps.m_maxIndex = this->m_d3dCaps.MaxVertexIndex;
// Trilinear filtering
this->m_caps.m_texFilterTrilinear =
(this->m_d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR) != 0;
// Anisotropic filtering
this->m_caps.m_texFilterAnisotropic =
(this->m_d3dCaps.TextureFilterCaps & (D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MAGFANISOTROPIC)) != 0;
if (this->m_d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) {
CGxDeviceD3d::s_filterModes[GxTex_Anisotropic][0] = D3DTEXF_ANISOTROPIC;
}
if (this->m_d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) {
CGxDeviceD3d::s_filterModes[GxTex_Anisotropic][1] = D3DTEXF_ANISOTROPIC;
}
this->m_caps.m_maxTexAnisotropy = this->m_d3dCaps.MaxAnisotropy;
if (this->m_caps.m_texFilterAnisotropic && this->m_d3dCaps.MaxAnisotropy < 2) {
this->m_caps.m_texFilterAnisotropic = 0;
}
// Misc capabilities
this->m_caps.m_depthBias = (this->m_d3dCaps.RasterCaps & D3DPRASTERCAPS_DEPTHBIAS) != 0;
this->m_caps.m_numStreams = this->m_d3dCaps.MaxStreams;
this->m_caps.int10 = (this->m_d3dCaps.Caps2 & 1) != 0; // unknown caps flag
// Shader targets
auto pixelShaderVersion = this->m_d3dCaps.PixelShaderVersion;
if (pixelShaderVersion >= D3DPS_VERSION(3, 0)) {
this->m_caps.m_pixelShaderTarget = GxShPS_ps_3_0;
} else if (pixelShaderVersion >= D3DPS_VERSION(2, 0)) {
this->m_caps.m_pixelShaderTarget = GxShPS_ps_2_0;
} else if (pixelShaderVersion >= D3DPS_VERSION(1, 4)) {
this->m_caps.m_pixelShaderTarget = GxShPS_ps_1_4;
} else if (pixelShaderVersion >= D3DPS_VERSION(1, 1)) {
this->m_caps.m_pixelShaderTarget = GxShPS_ps_1_1;
}
if (this->m_caps.m_pixelShaderTarget != GxShPS_none) {
auto vertexShaderVersion = this->m_d3dCaps.VertexShaderVersion;
if (vertexShaderVersion >= D3DVS_VERSION(3, 0)) {
this->m_caps.m_vertexShaderTarget = GxShVS_vs_3_0;
} else if (vertexShaderVersion >= D3DVS_VERSION(2, 0)) {
this->m_caps.m_vertexShaderTarget = GxShVS_vs_2_0;
} else if (vertexShaderVersion == D3DVS_VERSION(1, 1)) {
this->m_caps.m_vertexShaderTarget = GxShVS_vs_1_1;
}
// TODO maxVertexShaderConst
}
// TODO modify shader targets based on format
// Texture formats
for (int32_t i = 0; i < GxTexFormats_Last; i++) {
if (i == GxTex_Unknown) {
this->m_caps.m_texFmt[i] = 0;
} else {
this->m_caps.m_texFmt[i] = this->m_d3d->CheckDeviceFormat(
0,
D3DDEVTYPE_HAL,
this->m_devAdapterFormat,
0,
D3DRTYPE_TEXTURE,
CGxDeviceD3d::s_GxTexFmtToD3dFmt[i]
) == D3D_OK;
}
}
this->m_caps.m_generateMipMaps = (this->m_d3dCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP) != 0;
// TODO
}
void CGxDeviceD3d::ISetPresentParms(D3DPRESENT_PARAMETERS& d3dpp, const CGxFormat& format) {
memset(&d3dpp, 0, sizeof(d3dpp));
if (format.window) {
D3DDISPLAYMODE currentMode;
D3DFORMAT backBufferFormat;
if (SUCCEEDED(this->m_d3d->GetAdapterDisplayMode(0, &currentMode))) {
backBufferFormat = currentMode.Format;
} else {
backBufferFormat = this->m_desktopDisplayMode.Format;
}
auto& windowRect = this->DeviceCurWindow();
d3dpp.Windowed = true;
d3dpp.BackBufferWidth = windowRect.maxX;
d3dpp.BackBufferHeight = windowRect.maxY;
d3dpp.BackBufferFormat = backBufferFormat;
if (format.vsync) {
// TODO d3dpp.BackBufferCount = format.int1C;
d3dpp.BackBufferCount = 1;
} else {
d3dpp.BackBufferCount = 1;
}
d3dpp.FullScreen_RefreshRateInHz = 0;
} else {
d3dpp.BackBufferWidth = format.size.x;
d3dpp.BackBufferHeight = format.size.y;
d3dpp.BackBufferFormat = CGxDeviceD3d::s_GxFormatToD3dFormat[format.colorFormat];
d3dpp.FullScreen_RefreshRateInHz = format.refreshRate;
}
d3dpp.hDeviceWindow = this->m_hwnd;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.EnableAutoDepthStencil = true;
d3dpp.AutoDepthStencilFormat = CGxDeviceD3d::s_GxFormatToD3dFormat[format.depthFormat];
switch (format.vsync) {
case 1:
d3dpp.PresentationInterval = 1;
break;
case 2:
d3dpp.PresentationInterval = format.window ? 1 : 2;
break;
case 3:
d3dpp.PresentationInterval = format.window ? 1 : 4;
break;
case 4:
d3dpp.PresentationInterval = format.window ? 1 : 8;
break;
default:
d3dpp.PresentationInterval = CW_USEDEFAULT;
break;
}
if (format.sampleCount <= 1) {
d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
} else {
d3dpp.MultiSampleType = static_cast<D3DMULTISAMPLE_TYPE>(format.sampleCount);
// TODO MultiSampleQuality
}
}
void CGxDeviceD3d::ISetTexture(uint32_t tmu, CGxTex* texId) {
if (tmu > 15) {
return;
}
if (texId) {
this->ITexMarkAsUpdated(texId);
this->m_d3dDevice->SetTexture(tmu, static_cast<LPDIRECT3DBASETEXTURE9>(texId->m_apiSpecificData));
// Texture filters
auto& filters = CGxDeviceD3d::s_filterModes[texId->m_flags.m_filter];
this->DsSet(static_cast<EDeviceState>(Ds_TssMinFilter0 + tmu), filters[0]);
this->DsSet(static_cast<EDeviceState>(Ds_TssMagFilter0 + tmu), filters[1]);
this->DsSet(static_cast<EDeviceState>(Ds_TssMipFilter0 + tmu), filters[2]);
// Texture addressing
this->DsSet(static_cast<EDeviceState>(Ds_TssWrapU0 + tmu), CGxDeviceD3d::s_wrapModes[texId->m_flags.m_wrapU]);
this->DsSet(static_cast<EDeviceState>(Ds_TssWrapV0 + tmu), CGxDeviceD3d::s_wrapModes[texId->m_flags.m_wrapV]);
// Max anisotropy
this->DsSet(static_cast<EDeviceState>(Ds_TssMaxAnisotropy0 + tmu), texId->m_flags.m_maxAnisotropy);
if (tmu < 8) {
// TODO FFP
}
} else {
this->m_d3dDevice->SetTexture(tmu, nullptr);
if (tmu < 8) {
// TODO FFP
}
}
}
void CGxDeviceD3d::IShaderCreate(CGxShader* shader) {
if (shader->target == GxSh_Vertex) {
this->IShaderCreateVertex(shader);
} else if (shader->target == GxSh_Pixel) {
this->IShaderCreatePixel(shader);
}
}
void CGxDeviceD3d::IShaderCreatePixel(CGxShader* shader) {
shader->valid = 0;
if (!this->m_context) {
return;
}
shader->loaded = 1;
if (shader->code.Count() == 0) {
return;
}
LPDIRECT3DPIXELSHADER9 d3dShader;
if (SUCCEEDED(this->m_d3dDevice->CreatePixelShader(reinterpret_cast<DWORD*>(shader->code.Ptr()), &d3dShader))) {
shader->apiSpecific = d3dShader;
shader->valid = 1;
}
}
void CGxDeviceD3d::IShaderCreateVertex(CGxShader* shader) {
shader->valid = 0;
if (!this->m_context) {
return;
}
shader->loaded = 1;
if (shader->code.Count() == 0) {
return;
}
LPDIRECT3DVERTEXSHADER9 d3dShader;
if (SUCCEEDED(this->m_d3dDevice->CreateVertexShader(reinterpret_cast<DWORD*>(shader->code.Ptr()), &d3dShader))) {
shader->apiSpecific = d3dShader;
shader->valid = 1;
}
}
void CGxDeviceD3d::ITexCreate(CGxTex* texId) {
uint32_t width, height, startLevel, endLevel;
this->ITexWHDStartEnd(texId, width, height, startLevel, endLevel);
texId->m_format = CGxDeviceD3d::s_GxTexFmtToUse[texId->m_format];
uint32_t d3dUsage = 0;
D3DPOOL d3dPool = D3DPOOL_MANAGED;
if (texId->m_flags.m_renderTarget) {
d3dUsage = D3DUSAGE_RENDERTARGET;
d3dPool = D3DPOOL_DEFAULT;
}
if (texId->m_flags.m_generateMipMaps) {
d3dUsage |= D3DUSAGE_AUTOGENMIPMAP;
}
// Cube map
if (texId->m_target == GxTex_CubeMap) {
auto d3dFormat = CGxDeviceD3d::s_GxTexFmtToD3dFmt[texId->m_format];
LPDIRECT3DCUBETEXTURE9 d3dTexture;
if (SUCCEEDED(this->m_d3dDevice->CreateCubeTexture(width, endLevel - startLevel, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) {
texId->m_apiSpecificData = d3dTexture;
texId->m_needsCreation = 0;
}
return;
}
// Depth stencil
if (texId->m_format == GxTex_D24X8) {
d3dUsage = D3DUSAGE_DEPTHSTENCIL;
auto d3dFormat = D3DFMT_D24X8;
LPDIRECT3DTEXTURE9 d3dTexture;
if (SUCCEEDED(this->m_d3dDevice->CreateTexture(width, height, 1, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) {
texId->m_apiSpecificData = d3dTexture;
texId->m_needsCreation = 0;
}
return;
}
// Ordinary texture
LPDIRECT3DTEXTURE9 d3dTexture;
auto d3dFormat = CGxDeviceD3d::s_GxTexFmtToD3dFmt[texId->m_format];
if (SUCCEEDED(this->m_d3dDevice->CreateTexture(width, height, endLevel - startLevel, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) {
texId->m_apiSpecificData = d3dTexture;
texId->m_needsCreation = 0;
return;
}
// TODO flag check SLOBYTE(texId->m_flags)
// If texture creation failed, try again with a fallback format
CGxDeviceD3d::s_GxTexFmtToUse[texId->m_format] = CGxDeviceD3d::s_tolerableTexFmtMapping[texId->m_format];
texId->m_format = CGxDeviceD3d::s_GxTexFmtToUse[texId->m_format];
d3dFormat = CGxDeviceD3d::s_GxTexFmtToD3dFmt[texId->m_format];
if (SUCCEEDED(this->m_d3dDevice->CreateTexture(width, height, endLevel - startLevel, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) {
texId->m_apiSpecificData = d3dTexture;
texId->m_needsCreation = 0;
}
}
void CGxDeviceD3d::ITexMarkAsUpdated(CGxTex* texId) {
if (!texId->m_needsUpdate || !this->m_context) {
return;
}
if (texId->m_needsCreation || (!texId->m_apiSpecificData && !texId->m_apiSpecificData2)) {
this->ITexCreate(texId);
}
if (!texId->m_needsCreation && (texId->m_apiSpecificData || texId->m_apiSpecificData2)) {
if (texId->m_userFunc) {
this->ITexUpload(texId);
}
CGxDevice::ITexMarkAsUpdated(texId);
}
}
void CGxDeviceD3d::ITexUpload(CGxTex* texId) {
// TODO
}
void CGxDeviceD3d::PoolSizeSet(CGxPool* pool, uint32_t size) {
// TODO
}
void CGxDeviceD3d::ShaderCreate(CGxShader* shaders[], EGxShTarget target, const char* a4, const char* a5, int32_t permutations) {
CGxDevice::ShaderCreate(shaders, target, a4, a5, permutations);
if (permutations == 1 && !shaders[0]->loaded) {
this->IShaderCreate(shaders[0]);
}
}
int32_t CGxDeviceD3d::StereoEnabled() {
// TODO
return 0;
}