mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-10-31 08:16:03 +03:00 
			
		
		
		
	
		
			
				
	
	
		
			24 lines
		
	
	
		
			774 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			774 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
| Texture2D theTexture : register(t0);
 | |
| SamplerState theSampler : register(s0);
 | |
| 
 | |
| struct PixelShaderInput
 | |
| {
 | |
|     float4 pos : SV_POSITION;
 | |
|     float2 tex : TEXCOORD0;
 | |
|     float4 color : COLOR0;
 | |
| };
 | |
| 
 | |
| #define TextureRS \
 | |
|     "RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
 | |
|     "            DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
 | |
|     "            DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
 | |
|     "            DENY_HULL_SHADER_ROOT_ACCESS )," \
 | |
|     "RootConstants(num32BitConstants=32, b0),"\
 | |
|     "DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
 | |
|     "DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
 | |
| 
 | |
| [RootSignature(TextureRS)]
 | |
| float4 main(PixelShaderInput input) : SV_TARGET
 | |
| {
 | |
|     return theTexture.Sample(theSampler, input.tex) * input.color;
 | |
| } | 
