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			203 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			203 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  * # CategoryBlendmode
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|  *
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|  * Blend modes decide how two colors will mix together. There are both
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|  * standard modes for basic needs and a means to create custom modes,
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|  * dictating what sort of math to do on what color components.
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|  */
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| 
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| #ifndef SDL_blendmode_h_
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| #define SDL_blendmode_h_
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| 
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| #include <SDL3/SDL_stdinc.h>
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * A set of blend modes used in drawing operations.
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|  *
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|  * These predefined blend modes are supported everywhere.
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|  *
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|  * Additional values may be obtained from SDL_ComposeCustomBlendMode.
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|  *
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|  * \since This datatype is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_ComposeCustomBlendMode
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|  */
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| typedef Uint32 SDL_BlendMode;
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| 
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| #define SDL_BLENDMODE_NONE                  0x00000000u /**< no blending: dstRGBA = srcRGBA */
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| #define SDL_BLENDMODE_BLEND                 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */
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| #define SDL_BLENDMODE_BLEND_PREMULTIPLIED   0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */
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| #define SDL_BLENDMODE_ADD                   0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */
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| #define SDL_BLENDMODE_ADD_PREMULTIPLIED     0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */
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| #define SDL_BLENDMODE_MOD                   0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */
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| #define SDL_BLENDMODE_MUL                   0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */
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| #define SDL_BLENDMODE_INVALID               0x7FFFFFFFu
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| 
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| /**
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|  * The blend operation used when combining source and destination pixel
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|  * components.
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|  *
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|  * \since This enum is available since SDL 3.2.0.
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|  */
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| typedef enum SDL_BlendOperation
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| {
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|     SDL_BLENDOPERATION_ADD              = 0x1,  /**< dst + src: supported by all renderers */
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|     SDL_BLENDOPERATION_SUBTRACT         = 0x2,  /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */
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|     SDL_BLENDOPERATION_REV_SUBTRACT     = 0x3,  /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */
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|     SDL_BLENDOPERATION_MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */
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|     SDL_BLENDOPERATION_MAXIMUM          = 0x5   /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */
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| } SDL_BlendOperation;
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| 
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| /**
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|  * The normalized factor used to multiply pixel components.
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|  *
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|  * The blend factors are multiplied with the pixels from a drawing operation
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|  * (src) and the pixels from the render target (dst) before the blend
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|  * operation. The comma-separated factors listed above are always applied in
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|  * the component order red, green, blue, and alpha.
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|  *
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|  * \since This enum is available since SDL 3.2.0.
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|  */
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| typedef enum SDL_BlendFactor
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| {
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|     SDL_BLENDFACTOR_ZERO                = 0x1,  /**< 0, 0, 0, 0 */
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|     SDL_BLENDFACTOR_ONE                 = 0x2,  /**< 1, 1, 1, 1 */
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|     SDL_BLENDFACTOR_SRC_COLOR           = 0x3,  /**< srcR, srcG, srcB, srcA */
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|     SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,  /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
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|     SDL_BLENDFACTOR_SRC_ALPHA           = 0x5,  /**< srcA, srcA, srcA, srcA */
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|     SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,  /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
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|     SDL_BLENDFACTOR_DST_COLOR           = 0x7,  /**< dstR, dstG, dstB, dstA */
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|     SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,  /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
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|     SDL_BLENDFACTOR_DST_ALPHA           = 0x9,  /**< dstA, dstA, dstA, dstA */
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|     SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA   /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
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| } SDL_BlendFactor;
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| 
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| /**
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|  * Compose a custom blend mode for renderers.
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|  *
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|  * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
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|  * the SDL_BlendMode returned by this function if the renderer supports it.
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|  *
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|  * A blend mode controls how the pixels from a drawing operation (source) get
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|  * combined with the pixels from the render target (destination). First, the
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|  * components of the source and destination pixels get multiplied with their
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|  * blend factors. Then, the blend operation takes the two products and
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|  * calculates the result that will get stored in the render target.
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|  *
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|  * Expressed in pseudocode, it would look like this:
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|  *
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|  * ```c
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|  * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
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|  * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
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|  * ```
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|  *
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|  * Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
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|  * dst)` can return one of the following:
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|  *
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|  * - `src + dst`
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|  * - `src - dst`
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|  * - `dst - src`
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|  * - `min(src, dst)`
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|  * - `max(src, dst)`
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|  *
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|  * The red, green, and blue components are always multiplied with the first,
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|  * second, and third components of the SDL_BlendFactor, respectively. The
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|  * fourth component is not used.
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|  *
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|  * The alpha component is always multiplied with the fourth component of the
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|  * SDL_BlendFactor. The other components are not used in the alpha
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|  * calculation.
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|  *
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|  * Support for these blend modes varies for each renderer. To check if a
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|  * specific SDL_BlendMode is supported, create a renderer and pass it to
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|  * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
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|  * return with an error if the blend mode is not supported.
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|  *
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|  * This list describes the support of custom blend modes for each renderer.
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|  * All renderers support the four blend modes listed in the SDL_BlendMode
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|  * enumeration.
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|  *
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|  * - **direct3d**: Supports all operations with all factors. However, some
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|  *   factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
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|  *   `SDL_BLENDOPERATION_MAXIMUM`.
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|  * - **direct3d11**: Same as Direct3D 9.
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|  * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
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|  *   factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here.
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|  * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
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|  *   `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
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|  *   operations with all factors.
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|  * - **psp**: No custom blend mode support.
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|  * - **software**: No custom blend mode support.
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|  *
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|  * Some renderers do not provide an alpha component for the default render
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|  * target. The `SDL_BLENDFACTOR_DST_ALPHA` and
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|  * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
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|  * case.
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|  *
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|  * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
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|  *                       blue components of the source pixels.
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|  * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
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|  *                       blue components of the destination pixels.
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|  * \param colorOperation the SDL_BlendOperation used to combine the red,
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|  *                       green, and blue components of the source and
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|  *                       destination pixels.
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|  * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
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|  *                       the source pixels.
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|  * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
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|  *                       the destination pixels.
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|  * \param alphaOperation the SDL_BlendOperation used to combine the alpha
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|  *                       component of the source and destination pixels.
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|  * \returns an SDL_BlendMode that represents the chosen factors and
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|  *          operations.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_SetRenderDrawBlendMode
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|  * \sa SDL_GetRenderDrawBlendMode
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|  * \sa SDL_SetTextureBlendMode
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|  * \sa SDL_GetTextureBlendMode
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|  */
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| extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
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|                                                                  SDL_BlendFactor dstColorFactor,
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|                                                                  SDL_BlendOperation colorOperation,
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|                                                                  SDL_BlendFactor srcAlphaFactor,
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|                                                                  SDL_BlendFactor dstAlphaFactor,
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|                                                                  SDL_BlendOperation alphaOperation);
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include <SDL3/SDL_close_code.h>
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| 
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| #endif /* SDL_blendmode_h_ */
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