thunderbrew/src/gx/d3d/CGxDeviceD3d.cpp

1850 lines
53 KiB
C++

#include "gx/d3d/CGxDeviceD3d.hpp"
#include "gx/Blit.hpp"
#include "gx/CGxBatch.hpp"
#include "gx/texture/CGxTex.hpp"
#include "math/Utils.hpp"
#include <algorithm>
#include <directxmath.h>
D3DCMPFUNC CGxDeviceD3d::s_cmpFunc[] = {
D3DCMP_LESSEQUAL,
D3DCMP_EQUAL,
D3DCMP_GREATEREQUAL,
D3DCMP_LESS,
};
D3DCULL CGxDeviceD3d::s_cullMode[] = {
D3DCULL_NONE,
D3DCULL_CW,
D3DCULL_CCW,
};
D3DBLEND CGxDeviceD3d::s_dstBlend[] = {
D3DBLEND_ZERO, // GxBlend_Opaque
D3DBLEND_ZERO, // GxBlend_AlphaKey
D3DBLEND_INVSRCALPHA, // GxBlend_Alpha
D3DBLEND_ONE, // GxBlend_Add
D3DBLEND_ZERO, // GxBlend_Mod
D3DBLEND_SRCCOLOR, // GxBlend_Mod2x
D3DBLEND_ONE, // GxBlend_ModAdd
D3DBLEND_ONE, // GxBlend_InvSrcAlphaAdd
D3DBLEND_ZERO, // GxBlend_InvSrcAlphaOpaque
D3DBLEND_ZERO, // GxBlend_SrcAlphaOpaque
D3DBLEND_ONE, // GxBlend_NoAlphaAdd
D3DBLEND_INVBLENDFACTOR, // GxBlend_ConstantAlpha
};
D3DCUBEMAP_FACES CGxDeviceD3d::s_faceTypes[] = {
D3DCUBEMAP_FACE_POSITIVE_X,
D3DCUBEMAP_FACE_NEGATIVE_X,
D3DCUBEMAP_FACE_POSITIVE_Y,
D3DCUBEMAP_FACE_NEGATIVE_Y,
D3DCUBEMAP_FACE_POSITIVE_Z,
D3DCUBEMAP_FACE_NEGATIVE_Z,
};
D3DTEXTUREFILTERTYPE CGxDeviceD3d::s_filterModes[GxTexFilters_Last][3] = {
// Min, Mag, Mip
{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE }, // GxTex_Nearest
{ D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_NONE }, // GxTex_Linear
{ D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT }, // GxTex_NearestMipNearest
{ D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_POINT }, // GxTex_LinearMipNearest
{ D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_LINEAR }, // GxTex_LinearMipLinear
{ D3DTEXF_LINEAR, D3DTEXF_LINEAR, D3DTEXF_LINEAR }, // GxTex_Anisotropic
};
uint32_t CGxDeviceD3d::s_gxAttribToD3dAttribSize[] = {
4, // type 0
4, // type 1
4, // type 2
8, // type 3
12, // type 4
4, // type 5
4, // type 6
};
D3DDECLTYPE CGxDeviceD3d::s_gxAttribToD3dAttribType[] = {
D3DDECLTYPE_D3DCOLOR, // type 0
D3DDECLTYPE_UBYTE4, // type 1
D3DDECLTYPE_UBYTE4N, // type 2
D3DDECLTYPE_FLOAT2, // type 3
D3DDECLTYPE_FLOAT3, // type 4
D3DDECLTYPE_SHORT2, // type 5
D3DDECLTYPE_FLOAT1, // type 6
};
D3DDECLUSAGE CGxDeviceD3d::s_gxAttribToD3dAttribUsage[] = {
D3DDECLUSAGE_POSITION, // GxVA_Position
D3DDECLUSAGE_BLENDWEIGHT, // GxVA_BlendWeight
D3DDECLUSAGE_BLENDINDICES, // GxVA_BlendIndices
D3DDECLUSAGE_NORMAL, // GxVA_Normal
D3DDECLUSAGE_COLOR, // GxVA_Color0
D3DDECLUSAGE_COLOR, // GxVA_Color1
D3DDECLUSAGE_TEXCOORD, // GxVA_TexCoord0
D3DDECLUSAGE_TEXCOORD, // GxVA_TexCoord1
D3DDECLUSAGE_TEXCOORD, // GxVA_TexCoord2
D3DDECLUSAGE_TEXCOORD, // GxVA_TexCoord3
D3DDECLUSAGE_TEXCOORD, // GxVA_TexCoord4
D3DDECLUSAGE_TEXCOORD, // GxVA_TexCoord5
D3DDECLUSAGE_TEXCOORD, // GxVA_TexCoord6
D3DDECLUSAGE_TEXCOORD, // GxVA_TexCoord7
};
uint32_t CGxDeviceD3d::s_gxAttribToD3dAttribUsageIndex[] = {
0, // GxVA_Position
0, // GxVA_BlendWeight
0, // GxVA_BlendIndices
0, // GxVA_Normal
0, // GxVA_Color0
1, // GxVA_Color1
0, // GxVA_TexCoord0
1, // GxVA_TexCoord1
2, // GxVA_TexCoord2
3, // GxVA_TexCoord3
4, // GxVA_TexCoord4
5, // GxVA_TexCoord5
6, // GxVA_TexCoord6
7, // GxVA_TexCoord7
};
D3DFORMAT CGxDeviceD3d::s_GxFormatToD3dFormat[] = {
D3DFMT_R5G6B5, // Fmt_Rgb565
D3DFMT_X8R8G8B8, // Fmt_ArgbX888
D3DFMT_A8R8G8B8, // Fmt_Argb8888
D3DFMT_A2R10G10B10, // Fmt_Argb2101010
D3DFMT_D16, // Fmt_Ds160
D3DFMT_D24X8, // Fmt_Ds24X
D3DFMT_D24S8, // Fmt_Ds248
D3DFMT_D32, // Fmt_Ds320
};
D3DFORMAT CGxDeviceD3d::s_GxTexFmtToD3dFmt[] = {
D3DFMT_UNKNOWN, // GxTex_Unknown
D3DFMT_A8B8G8R8, // GxTex_Abgr8888
D3DFMT_A8R8G8B8, // GxTex_Argb8888
D3DFMT_A4R4G4B4, // GxTex_Argb4444
D3DFMT_A1R5G5B5, // GxTex_Argb1555
D3DFMT_R5G6B5, // GxTex_Rgb565
D3DFMT_DXT1, // GxTex_Dxt1
D3DFMT_DXT3, // GxTex_Dxt3
D3DFMT_DXT5, // GxTex_Dxt5
D3DFMT_V8U8, // GxTex_Uv88
D3DFMT_G16R16F, // GxTex_Gr1616F
D3DFMT_R32F, // GxTex_R32F
D3DFMT_D24X8, // GxTex_D24X8
};
EGxTexFormat CGxDeviceD3d::s_GxTexFmtToUse[] = {
GxTex_Unknown,
GxTex_Abgr8888,
GxTex_Argb8888,
GxTex_Argb4444,
GxTex_Argb1555,
GxTex_Rgb565,
GxTex_Dxt1,
GxTex_Dxt3,
GxTex_Dxt5,
GxTex_Uv88,
GxTex_Gr1616F,
GxTex_R32F,
GxTex_D24X8,
};
D3DPRIMITIVETYPE CGxDeviceD3d::s_primitiveConversion[] = {
D3DPT_POINTLIST, // GxPrim_Points
D3DPT_LINELIST, // GxPrim_Lines
D3DPT_LINESTRIP, // GxPrim_LineStrip
D3DPT_TRIANGLELIST, // GxPrim_Triangles
D3DPT_TRIANGLESTRIP, // GxPrim_TriangleStrip
D3DPT_TRIANGLEFAN, // GxPrim_TriangleFan
};
D3DBLEND CGxDeviceD3d::s_srcBlend[] = {
D3DBLEND_ONE, // GxBlend_Opaque
D3DBLEND_ONE, // GxBlend_AlphaKey
D3DBLEND_SRCALPHA, // GxBlend_Alpha
D3DBLEND_SRCALPHA, // GxBlend_Add
D3DBLEND_DESTCOLOR, // GxBlend_Mod
D3DBLEND_DESTCOLOR, // GxBlend_Mod2x
D3DBLEND_DESTCOLOR, // GxBlend_ModAdd
D3DBLEND_INVSRCALPHA, // GxBlend_InvSrcAlphaAdd
D3DBLEND_INVSRCALPHA, // GxBlend_InvSrcAlphaOpaque
D3DBLEND_SRCALPHA, // GxBlend_SrcAlphaOpaque
D3DBLEND_ONE, // GxBlend_NoAlphaAdd
D3DBLEND_BLENDFACTOR, // GxBlend_ConstantAlpha
};
EGxTexFormat CGxDeviceD3d::s_tolerableTexFmtMapping[] = {
GxTex_Unknown, // GxTex_Unknown
GxTex_Argb4444, // GxTex_Abgr8888
GxTex_Argb4444, // GxTex_Argb8888
GxTex_Argb4444, // GxTex_Argb4444
GxTex_Argb4444, // GxTex_Argb1555
GxTex_Argb4444, // GxTex_Rgb565
GxTex_Dxt1, // GxTex_Dxt1
GxTex_Dxt3, // GxTex_Dxt3
GxTex_Dxt5, // GxTex_Dxt5
GxTex_Uv88, // GxTex_Uv88
GxTex_Gr1616F, // GxTex_Gr1616F
GxTex_R32F, // GxTex_R32F
GxTex_D24X8, // GxTex_D24X8
};
D3DTEXTUREADDRESS CGxDeviceD3d::s_wrapModes[] = {
D3DTADDRESS_CLAMP, // GxTex_Clamp
D3DTADDRESS_WRAP, // GxTex_Wrap
};
ATOM WindowClassCreate() {
auto instance = GetModuleHandle(nullptr);
WNDCLASSEX wc = { 0 };
wc.cbSize = sizeof(wc);
wc.style = CS_OWNDC;
wc.lpfnWndProc = CGxDeviceD3d::WindowProcD3d;
wc.hInstance = instance;
wc.lpszClassName = TEXT("GxWindowClassD3d");
wc.hIcon = static_cast<HICON>(LoadImage(instance, TEXT("BlizzardIcon.ico"), 1u, 0, 0, 0x40));
wc.hCursor = LoadCursor(instance, TEXT("BlizzardCursor.cur"));
if (!wc.hCursor) {
wc.hCursor = LoadCursor(instance, IDC_ARROW);
}
return RegisterClassEx(&wc);
}
int32_t CGxDeviceD3d::ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
d3dLib = nullptr;
d3d = nullptr;
d3dLib = LoadLibrary(TEXT("d3d9.dll"));
if (d3dLib) {
auto d3dCreateProc = GetProcAddress(d3dLib, "Direct3DCreate9");
if (d3dCreateProc) {
d3d = reinterpret_cast<LPDIRECT3D9>(d3dCreateProc());
if (d3d) {
return 1;
}
CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to d3dCreateProc()");
} else {
CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to GetProcAddress()");
}
} else {
CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to LoadLibrary()");
}
CGxDeviceD3d::IUnloadD3dLib(d3dLib, d3d);
return 0;
}
void CGxDeviceD3d::IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
if (d3d) {
d3d->Release();
}
if (d3dLib) {
FreeLibrary(d3dLib);
}
}
LRESULT CGxDeviceD3d::WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
auto device = reinterpret_cast<CGxDeviceD3d*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
switch (uMsg) {
case WM_CREATE: {
auto lpcs = reinterpret_cast<LPCREATESTRUCT>(lParam);
SetWindowLongPtr(hWnd, GWLP_USERDATA, reinterpret_cast<LPARAM>(lpcs->lpCreateParams));
return 0;
}
case WM_DESTROY: {
device->DeviceWM(GxWM_Destroy, 0, 0);
return 0;
}
case WM_SIZE: {
CRect windowRect = {
0.0f,
0.0f,
static_cast<float>(HIWORD(lParam)),
static_cast<float>(LOWORD(lParam))
};
int32_t resizeType = 0;
if (wParam == SIZE_MINIMIZED) {
resizeType = 1;
} else if (wParam == SIZE_MAXHIDE) {
resizeType = 2;
}
device->DeviceWM(GxWM_Size, reinterpret_cast<uintptr_t>(&windowRect), resizeType);
break;
}
case WM_ACTIVATE: {
if (wParam == WA_INACTIVE && !device->IDevIsWindowed()) {
CRect windowRect = { 0.0f, 0.f, 0.0f, 0.0f };
device->DeviceWM(GxWM_Size, reinterpret_cast<uintptr_t>(&windowRect), 1);
} else if (wParam == WA_ACTIVE && !device->IDevIsWindowed()) {
CRect windowRect;
device->CapsWindowSizeInScreenCoords(windowRect);
device->DeviceWM(GxWM_Size, reinterpret_cast<uintptr_t>(&windowRect), 3);
}
break;
}
case WM_SETFOCUS: {
device->DeviceWM(GxWM_SetFocus, 0, 0);
return 0;
}
case WM_KILLFOCUS: {
device->DeviceWM(GxWM_KillFocus, 0, 0);
return 0;
}
case WM_PAINT: {
PAINTSTRUCT paint;
BeginPaint(hWnd, &paint);
EndPaint(hWnd, &paint);
return 0;
}
case WM_ERASEBKGND: {
return 0;
}
case WM_SETCURSOR: {
// TODO
return 1;
}
case WM_DISPLAYCHANGE: {
// TODO
break;
}
case WM_SYSCOMMAND: {
// TODO
break;
}
case WM_SIZING: {
// TODO
return 1;
}
default:
break;
}
if (device && device->m_windowProc) {
return device->m_windowProc(hWnd, uMsg, wParam, lParam);
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
CGxDeviceD3d::CGxDeviceD3d() : CGxDevice() {
// TODO
this->m_api = GxApi_D3d9;
// TODO remove m_shaderProfiles in favor of caps-defined profiles
this->m_shaderProfiles[GxSh_Vertex] = GxShVS_vs_3_0;
this->m_shaderProfiles[GxSh_Pixel] = GxShPS_ps_3_0;
// TODO
memset(this->m_deviceStates, 0xFF, sizeof(this->m_deviceStates));
// TODO
this->DeviceCreatePools();
this->DeviceCreateStreamBufs();
}
char* CGxDeviceD3d::BufLock(CGxBuf* buf) {
CGxDevice::BufLock(buf);
return this->IBufLock(buf);
}
int32_t CGxDeviceD3d::BufUnlock(CGxBuf* buf, uint32_t size) {
CGxDevice::BufUnlock(buf, size);
this->IBufUnlock(buf);
return 1;
}
void CGxDeviceD3d::CapsWindowSize(CRect& dst) {
dst = this->DeviceCurWindow();
}
void CGxDeviceD3d::CapsWindowSizeInScreenCoords(CRect& dst) {
if (this->IDevIsWindowed()) {
auto windowRect = this->DeviceCurWindow();
POINT points[2];
points[0].x = 0;
points[0].y = 0;
points[1].x = windowRect.maxX;
points[1].y = windowRect.maxY;
MapWindowPoints(this->m_hwnd, nullptr, points, 2);
dst.minY = points[0].y;
dst.minX = points[0].x;
dst.maxY = points[1].y;
dst.maxX = points[1].x;
} else {
dst = this->DeviceCurWindow();
}
}
int32_t CGxDeviceD3d::CreatePoolAPI(CGxPool* pool) {
if (pool->m_target == GxPoolTarget_Vertex) {
pool->m_apiSpecific = this->ICreateD3dVB(pool->m_usage, pool->m_size);
} else if (pool->m_target == GxPoolTarget_Index) {
pool->m_apiSpecific = this->ICreateD3dIB(pool->m_usage, pool->m_size);
}
return 1;
}
int32_t CGxDeviceD3d::DeviceCreate(int32_t (*windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam), const CGxFormat& format) {
this->m_ownhwnd = 1;
// TODO gamma ramp
this->m_hwndClass = WindowClassCreate();
if (this->m_hwndClass) {
if (this->ICreateD3d() && this->CGxDevice::DeviceCreate(windowProc, format)) {
return 1;
} else {
// TODO
// this->DeviceDestroy();
return 0;
}
}
// TODO CGxDevice::Log("CGxDeviceD3d::DeviceCreate(): WindowClassCreate() failed: %s", OsGetLastErrorStr());
// TODO this->DeviceDestroy();
return 0;
}
int32_t CGxDeviceD3d::DeviceSetFormat(const CGxFormat& format) {
CGxDevice::Log("CGxDeviceD3d::DeviceSetFormat():");
CGxDevice::Log(format);
if (this->m_hwnd) {
ShowWindow(this->m_hwnd, 0);
}
// TODO
if (this->m_hwnd) {
DestroyWindow(this->m_hwnd);
}
this->m_hwnd = nullptr;
this->m_format = format;
CGxFormat createFormat = format;
if (this->ICreateWindow(createFormat) && this->ICreateD3dDevice(createFormat) && this->CGxDevice::DeviceSetFormat(format)) {
this->intF64 = 1;
// TODO
if (this->m_format.window == 0) {
RECT windowRect;
GetWindowRect(this->m_hwnd, &windowRect);
ClipCursor(&windowRect);
}
return 1;
}
}
void CGxDeviceD3d::DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) {
switch (wm) {
case GxWM_Size: {
if (param2 == 1 || param2 == 2) {
this->m_windowVisible = 0;
} else {
this->m_windowVisible = 1;
auto& windowRect = *reinterpret_cast<CRect*>(param1);
this->DeviceSetDefWindow(windowRect);
if (this->m_d3dDevice && this->m_context) {
// TODO
}
}
break;
}
}
}
void CGxDeviceD3d::Draw(CGxBatch* batch, int32_t indexed) {
if (!this->m_context || this->intF5C) {
return;
}
this->IStateSync();
int32_t baseIndex = 0;
if (!this->m_caps.int10) {
baseIndex = this->m_primVertexFormatBuf[0]->m_index / this->m_primVertexFormatBuf[0]->m_itemSize;
}
if (indexed) {
this->m_d3dDevice->DrawIndexedPrimitive(
CGxDeviceD3d::s_primitiveConversion[batch->m_primType],
baseIndex,
batch->m_minIndex,
batch->m_maxIndex - batch->m_minIndex + 1,
batch->m_start + (this->m_primIndexBuf->m_index / 2),
CGxDevice::PrimCalcCount(batch->m_primType, batch->m_count)
);
} else {
this->m_d3dDevice->DrawPrimitive(
CGxDeviceD3d::s_primitiveConversion[batch->m_primType],
baseIndex,
CGxDevice::PrimCalcCount(batch->m_primType, batch->m_count)
);
}
}
void CGxDeviceD3d::DsSet(EDeviceState state, uint32_t val) {
if (this->m_deviceStates[state] == val) {
return;
}
switch (state) {
// TODO handle other device states
case Ds_SrcBlend: {
this->m_d3dDevice->SetRenderState(D3DRS_SRCBLEND, val);
break;
}
case Ds_DstBlend: {
this->m_d3dDevice->SetRenderState(D3DRS_DESTBLEND, val);
break;
}
case Ds_TssMagFilter0:
case Ds_TssMagFilter1:
case Ds_TssMagFilter2:
case Ds_TssMagFilter3:
case Ds_TssMagFilter4:
case Ds_TssMagFilter5:
case Ds_TssMagFilter6:
case Ds_TssMagFilter7:
case Ds_TssMagFilter8:
case Ds_TssMagFilter9:
case Ds_TssMagFilter10:
case Ds_TssMagFilter11:
case Ds_TssMagFilter12:
case Ds_TssMagFilter13:
case Ds_TssMagFilter14:
case Ds_TssMagFilter15: {
auto tmu = state - Ds_TssMagFilter0;
this->m_d3dDevice->SetSamplerState(tmu, D3DSAMP_MAGFILTER, val);
break;
}
case Ds_TssMinFilter0:
case Ds_TssMinFilter1:
case Ds_TssMinFilter2:
case Ds_TssMinFilter3:
case Ds_TssMinFilter4:
case Ds_TssMinFilter5:
case Ds_TssMinFilter6:
case Ds_TssMinFilter7:
case Ds_TssMinFilter8:
case Ds_TssMinFilter9:
case Ds_TssMinFilter10:
case Ds_TssMinFilter11:
case Ds_TssMinFilter12:
case Ds_TssMinFilter13:
case Ds_TssMinFilter14:
case Ds_TssMinFilter15: {
auto tmu = state - Ds_TssMinFilter0;
this->m_d3dDevice->SetSamplerState(tmu, D3DSAMP_MINFILTER, val);
break;
}
case Ds_TssMipFilter0:
case Ds_TssMipFilter1:
case Ds_TssMipFilter2:
case Ds_TssMipFilter3:
case Ds_TssMipFilter4:
case Ds_TssMipFilter5:
case Ds_TssMipFilter6:
case Ds_TssMipFilter7:
case Ds_TssMipFilter8:
case Ds_TssMipFilter9:
case Ds_TssMipFilter10:
case Ds_TssMipFilter11:
case Ds_TssMipFilter12:
case Ds_TssMipFilter13:
case Ds_TssMipFilter14:
case Ds_TssMipFilter15: {
auto tmu = state - Ds_TssMipFilter0;
this->m_d3dDevice->SetSamplerState(tmu, D3DSAMP_MIPFILTER, val);
break;
}
case Ds_TssWrapU0:
case Ds_TssWrapU1:
case Ds_TssWrapU2:
case Ds_TssWrapU3:
case Ds_TssWrapU4:
case Ds_TssWrapU5:
case Ds_TssWrapU6:
case Ds_TssWrapU7:
case Ds_TssWrapU8:
case Ds_TssWrapU9:
case Ds_TssWrapU10:
case Ds_TssWrapU11:
case Ds_TssWrapU12:
case Ds_TssWrapU13:
case Ds_TssWrapU14:
case Ds_TssWrapU15: {
auto tmu = state - Ds_TssWrapU0;
this->m_d3dDevice->SetSamplerState(tmu, D3DSAMP_ADDRESSU, val);
break;
}
case Ds_TssWrapV0:
case Ds_TssWrapV1:
case Ds_TssWrapV2:
case Ds_TssWrapV3:
case Ds_TssWrapV4:
case Ds_TssWrapV5:
case Ds_TssWrapV6:
case Ds_TssWrapV7:
case Ds_TssWrapV8:
case Ds_TssWrapV9:
case Ds_TssWrapV10:
case Ds_TssWrapV11:
case Ds_TssWrapV12:
case Ds_TssWrapV13:
case Ds_TssWrapV14:
case Ds_TssWrapV15: {
auto tmu = state - Ds_TssWrapV0;
this->m_d3dDevice->SetSamplerState(tmu, D3DSAMP_ADDRESSV, val);
break;
}
case Ds_AlphaBlendEnable: {
this->m_d3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, val);
break;
}
case Ds_AlphaTestEnable: {
this->m_d3dDevice->SetRenderState(D3DRS_ALPHATESTENABLE, val);
break;
}
case Ds_AlphaRef: {
this->m_d3dDevice->SetRenderState(D3DRS_ALPHAREF, val);
break;
}
case Ds_ZWriteEnable: {
this->m_d3dDevice->SetRenderState(D3DRS_ZWRITEENABLE, val);
break;
}
case Ds_CullMode: {
this->m_d3dDevice->SetRenderState(D3DRS_CULLMODE, val);
break;
}
case Ds_ZFunc: {
this->m_d3dDevice->SetRenderState(D3DRS_ZFUNC, val);
break;
}
}
this->m_deviceStates[state] = val;
}
char* CGxDeviceD3d::IBufLock(CGxBuf* buf) {
if (!this->m_context) {
// TODO
return nullptr;
}
auto pool = buf->m_pool;
uint32_t lockFlags = 0x0;
if (pool->m_usage == GxPoolUsage_Stream) {
auto v6 = buf->m_itemSize + pool->unk1C - 1 - (buf->m_itemSize + pool->unk1C - 1) % buf->m_itemSize;
if (buf->m_size + v6 <= pool->m_size) {
lockFlags = D3DLOCK_NOOVERWRITE;
buf->m_index = v6;
pool->unk1C = buf->m_size + v6;
} else {
lockFlags = D3DLOCK_DISCARD;
pool->Discard();
buf->m_index = 0;
pool->unk1C = buf->m_size;
}
} else if (pool->m_usage == GxPoolUsage_Dynamic) {
lockFlags = D3DLOCK_NOOVERWRITE;
}
if (!pool->m_apiSpecific) {
this->CreatePoolAPI(pool);
}
if (!pool->m_apiSpecific) {
// TODO
return nullptr;
}
// Invalid target
if (pool->m_target >= GxPoolTargets_Last) {
return nullptr;
}
char* data = nullptr;
HRESULT lockResult = S_OK;
if (pool->m_target == GxPoolTarget_Vertex) {
auto d3dBuf = static_cast<LPDIRECT3DVERTEXBUFFER9>(pool->m_apiSpecific);
lockResult = d3dBuf->Lock(buf->m_index, buf->m_size, reinterpret_cast<void**>(&data), lockFlags);
} else if (pool->m_target == GxPoolTarget_Index) {
auto d3dBuf = static_cast<LPDIRECT3DINDEXBUFFER9>(pool->m_apiSpecific);
lockResult = d3dBuf->Lock(buf->m_index, buf->m_size, reinterpret_cast<void**>(&data), lockFlags);
}
if (SUCCEEDED(lockResult)) {
if (buf->m_size) {
// TODO
if (pool->m_usage == GxPoolUsage_Stream) {
*data = 0;
} else {
*data = *data;
}
// TODO
}
} else {
this->IBufUnlock(buf);
// TODO
return nullptr;
}
return data;
}
void CGxDeviceD3d::IBufUnlock(CGxBuf* buf) {
// TODO
auto pool = buf->m_pool;
if (pool->m_target == GxPoolTarget_Vertex) {
auto d3dBuf = static_cast<LPDIRECT3DVERTEXBUFFER9>(pool->m_apiSpecific);
buf->unk1D = SUCCEEDED(d3dBuf->Unlock());
} else if (pool->m_target == GxPoolTarget_Index) {
auto d3dBuf = static_cast<LPDIRECT3DINDEXBUFFER9>(pool->m_apiSpecific);
buf->unk1D = SUCCEEDED(d3dBuf->Unlock());
} else {
buf->unk1D = 1;
}
}
int32_t CGxDeviceD3d::ICreateD3d() {
if (CGxDeviceD3d::ILoadD3dLib(this->m_d3dLib, this->m_d3d) && SUCCEEDED(this->m_d3d->GetDeviceCaps(0, D3DDEVTYPE_HAL, &this->m_d3dCaps))) {
if (this->m_desktopDisplayMode.Format != D3DFMT_UNKNOWN) {
return 1;
}
D3DDISPLAYMODE displayMode;
if (SUCCEEDED(this->m_d3d->GetAdapterDisplayMode(0, &displayMode))) {
this->m_desktopDisplayMode.Width = displayMode.Width;
this->m_desktopDisplayMode.Height = displayMode.Height;
this->m_desktopDisplayMode.RefreshRate = displayMode.RefreshRate;
this->m_desktopDisplayMode.Format = displayMode.Format;
return 1;
}
}
this->IDestroyD3d();
return 0;
}
int32_t CGxDeviceD3d::ICreateD3dDevice(const CGxFormat& format) {
// TODO stereoscopic setup
auto hwTnL = format.hwTnL;
if (hwTnL && (this->m_d3dCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0) {
hwTnL = false;
}
this->m_d3dIsHwDevice = hwTnL;
D3DPRESENT_PARAMETERS d3dpp;
this->ISetPresentParms(d3dpp, format);
uint32_t behaviorFlags = hwTnL
? D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE
: D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE;
if (SUCCEEDED(this->m_d3d->CreateDevice(0, D3DDEVTYPE_HAL, this->m_hwnd, behaviorFlags, &d3dpp, &this->m_d3dDevice))) {
// TODO
this->m_devAdapterFormat = d3dpp.BackBufferFormat;
this->m_context = 1;
// TODO
this->ISetCaps(format);
// TODO
return 1;
}
this->m_d3dDevice = nullptr;
return 0;
}
LPDIRECT3DINDEXBUFFER9 CGxDeviceD3d::ICreateD3dIB(EGxPoolUsage usage, uint32_t size) {
uint32_t d3dUsage = this->m_d3dIsHwDevice ? D3DUSAGE_WRITEONLY : D3DUSAGE_SOFTWAREPROCESSING;
D3DPOOL d3dPool = D3DPOOL_MANAGED;
if (usage == GxPoolUsage_Dynamic || usage == GxPoolUsage_Stream) {
d3dUsage |= D3DUSAGE_DYNAMIC;
d3dPool = D3DPOOL_DEFAULT;
}
LPDIRECT3DINDEXBUFFER9 indexBuf = nullptr;
if (SUCCEEDED(this->m_d3dDevice->CreateIndexBuffer(size, d3dUsage, D3DFMT_INDEX16, d3dPool, &indexBuf, nullptr))) {
return indexBuf;
}
return nullptr;
}
LPDIRECT3DVERTEXBUFFER9 CGxDeviceD3d::ICreateD3dVB(EGxPoolUsage usage, uint32_t size) {
uint32_t d3dUsage = this->m_d3dIsHwDevice ? D3DUSAGE_WRITEONLY : D3DUSAGE_SOFTWAREPROCESSING;
D3DPOOL d3dPool = D3DPOOL_MANAGED;
if (usage == GxPoolUsage_Dynamic || usage == GxPoolUsage_Stream) {
d3dUsage |= D3DUSAGE_DYNAMIC;
d3dPool = D3DPOOL_DEFAULT;
}
LPDIRECT3DVERTEXBUFFER9 vertexBuf = nullptr;
if (SUCCEEDED(this->m_d3dDevice->CreateVertexBuffer(size, d3dUsage, D3DFMT_INDEX16, d3dPool, &vertexBuf, nullptr))) {
return vertexBuf;
}
return nullptr;
}
LPDIRECT3DVERTEXDECLARATION9 CGxDeviceD3d::ICreateD3dVertexDecl(D3DVERTEXELEMENT9 elements[], uint32_t count) {
if (this->m_primVertexFormat < GxVertexBufferFormats_Last) {
for (int32_t i = 0; i < count; i++) {
auto& element = elements[i];
auto foo = 1;
}
if (!this->m_d3dVertexDecl[this->m_primVertexFormat]) {
this->m_d3dDevice->CreateVertexDeclaration(elements, &this->m_d3dVertexDecl[this->m_primVertexFormat]);
}
return this->m_d3dVertexDecl[this->m_primVertexFormat];
}
// TODO new vertex buffer format
return nullptr;
}
bool CGxDeviceD3d::ICreateWindow(CGxFormat& format) {
auto instance = GetModuleHandle(nullptr);
DWORD dwStyle;
if (format.window == 0) {
dwStyle = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_SYSMENU;
} else if (format.maximize == 1) {
dwStyle = WS_POPUP | WS_VISIBLE;
} else if (format.maximize == 2) {
dwStyle = WS_POPUP;
} else {
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_CAPTION | WS_SYSMENU | WS_SIZEBOX | WS_MINIMIZEBOX | WS_MAXIMIZEBOX;
}
// TODO
int32_t width = format.size.x ? format.size.x : CW_USEDEFAULT;
int32_t height = format.size.y ? format.size.y : CW_USEDEFAULT;
if (format.window && format.maximize != 1 && format.size.x && format.size.y) {
// TODO adjust width and height
}
this->m_hwnd = CreateWindowEx(
WS_EX_APPWINDOW,
TEXT("GxWindowClassD3d"),
TEXT("World of Warcraft"),
dwStyle,
format.pos.x,
format.pos.y,
width,
height,
nullptr,
nullptr,
instance,
this
);
if (this->m_hwnd && format.maximize != 2) {
ShowWindow(this->m_hwnd, 1);
}
return this->m_hwnd != nullptr;
}
void CGxDeviceD3d::IDestroyD3d() {
this->IDestroyD3dDevice();
CGxDeviceD3d::IUnloadD3dLib(this->m_d3dLib, this->m_d3d);
}
void CGxDeviceD3d::IDestroyD3dDevice() {
// TODO
}
void CGxDeviceD3d::IRsSendToHw(EGxRenderState which) {
auto state = &this->m_appRenderStates[which];
switch (which) {
// TODO handle all render states
case GxRs_BlendingMode: {
auto blendMode = static_cast<EGxBlend>(static_cast<int32_t>(state->m_value));
if (blendMode < GxBlend_Alpha) {
this->DsSet(Ds_AlphaBlendEnable, 0);
} else {
this->DsSet(Ds_AlphaBlendEnable, 1);
this->DsSet(Ds_SrcBlend, CGxDeviceD3d::s_srcBlend[blendMode]);
this->DsSet(Ds_DstBlend, CGxDeviceD3d::s_dstBlend[blendMode]);
}
break;
}
case GxRs_AlphaRef: {
auto alphaRef = static_cast<int32_t>(state->m_value);
if (alphaRef <= 0) {
this->DsSet(Ds_AlphaTestEnable, 0);
} else {
this->DsSet(Ds_AlphaRef, alphaRef);
this->DsSet(Ds_AlphaTestEnable, 1);
}
break;
}
case GxRs_DepthTest:
case GxRs_DepthFunc: {
auto depthTest = static_cast<uint32_t>((&this->m_appRenderStates[GxRs_DepthTest])->m_value);
auto depthFunc = static_cast<uint32_t>((&this->m_appRenderStates[GxRs_DepthFunc])->m_value);
auto d3dDepthFunc = D3DCMP_ALWAYS;
if (this->MasterEnable(GxMasterEnable_DepthTest) && depthTest) {
d3dDepthFunc = CGxDeviceD3d::s_cmpFunc[depthFunc];
}
this->DsSet(Ds_ZFunc, d3dDepthFunc);
this->m_appRenderStates[GxRs_DepthTest].m_dirty = 0;
this->m_appRenderStates[GxRs_DepthFunc].m_dirty = 0;
break;
}
case GxRs_DepthWrite: {
auto depthWrite = static_cast<uint32_t>(state->m_value);
if (!this->MasterEnable(GxMasterEnable_DepthWrite)) {
depthWrite = 0;
}
this->DsSet(Ds_ZWriteEnable, depthWrite);
break;
}
case GxRs_Culling: {
auto cullMode = static_cast<int32_t>(state->m_value);
if (!this->MasterEnable(GxMasterEnable_Culling)) {
cullMode = 0;
}
if (cullMode > 2) {
cullMode = 2;
}
this->DsSet(Ds_CullMode, CGxDeviceD3d::s_cullMode[cullMode]);
break;
}
case GxRs_ScissorTest: {
auto scissorTestEnable = static_cast<uint32_t>(state->m_value) != 0;
this->m_d3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, scissorTestEnable);
break;
}
case GxRs_Texture0:
case GxRs_Texture1:
case GxRs_Texture2:
case GxRs_Texture3:
case GxRs_Texture4:
case GxRs_Texture5:
case GxRs_Texture6:
case GxRs_Texture7:
case GxRs_Texture8:
case GxRs_Texture9:
case GxRs_Texture10:
case GxRs_Texture11:
case GxRs_Texture12:
case GxRs_Texture13:
case GxRs_Texture14:
case GxRs_Texture15: {
uint32_t tmu = which - GxRs_Texture0;
auto texture = static_cast<CGxTex*>(static_cast<void*>(state->m_value));
this->ISetTexture(tmu, texture);
break;
}
case GxRs_VertexShader: {
auto shader = static_cast<CGxShader*>(static_cast<void*>(state->m_value));
this->IShaderBindVertex(shader);
break;
}
case GxRs_PixelShader: {
auto shader = static_cast<CGxShader*>(static_cast<void*>(state->m_value));
this->IShaderBindPixel(shader);
break;
}
default:
break;
}
}
void CGxDeviceD3d::ISceneBegin() {
if (this->m_context) {
this->ShaderConstantsClear();
if (SUCCEEDED(this->m_d3dDevice->BeginScene())) {
this->m_inScene = 1;
}
return;
}
// TODO
}
void CGxDeviceD3d::ISceneEnd() {
if (this->m_inScene) {
this->m_d3dDevice->EndScene();
this->m_inScene = 0;
}
}
void CGxDeviceD3d::ISetCaps(const CGxFormat& format) {
// Texture stages
int32_t maxSimultaneousTextures = this->m_d3dCaps.MaxSimultaneousTextures;
this->m_caps.m_numTmus = std::min(maxSimultaneousTextures, 8);
// Rasterization rules
this->m_caps.m_pixelCenterOnEdge = 0;
this->m_caps.m_texelCenterOnEdge = 1;
// Max texture size
uint32_t maxTextureWidth = this->m_d3dCaps.MaxTextureWidth;
this->m_caps.m_texMaxSize[GxTex_2d] = std::max(maxTextureWidth, 256u);
this->m_caps.m_texMaxSize[GxTex_CubeMap] = std::max(maxTextureWidth, 256u);
this->m_caps.m_texMaxSize[GxTex_Rectangle] = std::max(maxTextureWidth, 256u);
this->m_caps.m_texMaxSize[GxTex_NonPow2] = std::max(maxTextureWidth, 256u);
// Max vertex index
this->m_caps.m_maxIndex = this->m_d3dCaps.MaxVertexIndex;
// Trilinear filtering
this->m_caps.m_texFilterTrilinear =
(this->m_d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR) != 0;
// Anisotropic filtering
this->m_caps.m_texFilterAnisotropic =
(this->m_d3dCaps.TextureFilterCaps & (D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MAGFANISOTROPIC)) != 0;
if (this->m_d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MINFANISOTROPIC) {
CGxDeviceD3d::s_filterModes[GxTex_Anisotropic][0] = D3DTEXF_ANISOTROPIC;
}
if (this->m_d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC) {
CGxDeviceD3d::s_filterModes[GxTex_Anisotropic][1] = D3DTEXF_ANISOTROPIC;
}
this->m_caps.m_maxTexAnisotropy = this->m_d3dCaps.MaxAnisotropy;
if (this->m_caps.m_texFilterAnisotropic && this->m_d3dCaps.MaxAnisotropy < 2) {
this->m_caps.m_texFilterAnisotropic = 0;
}
// Misc capabilities
this->m_caps.m_depthBias = (this->m_d3dCaps.RasterCaps & D3DPRASTERCAPS_DEPTHBIAS) != 0;
this->m_caps.m_numStreams = this->m_d3dCaps.MaxStreams;
this->m_caps.int10 = (this->m_d3dCaps.Caps2 & 1) != 0; // unknown caps flag
// Shader targets
auto pixelShaderVersion = this->m_d3dCaps.PixelShaderVersion;
if (pixelShaderVersion >= D3DPS_VERSION(3, 0)) {
this->m_caps.m_pixelShaderTarget = GxShPS_ps_3_0;
} else if (pixelShaderVersion >= D3DPS_VERSION(2, 0)) {
this->m_caps.m_pixelShaderTarget = GxShPS_ps_2_0;
} else if (pixelShaderVersion >= D3DPS_VERSION(1, 4)) {
this->m_caps.m_pixelShaderTarget = GxShPS_ps_1_4;
} else if (pixelShaderVersion >= D3DPS_VERSION(1, 1)) {
this->m_caps.m_pixelShaderTarget = GxShPS_ps_1_1;
}
if (this->m_caps.m_pixelShaderTarget != GxShPS_none) {
auto vertexShaderVersion = this->m_d3dCaps.VertexShaderVersion;
if (vertexShaderVersion >= D3DVS_VERSION(3, 0)) {
this->m_caps.m_vertexShaderTarget = GxShVS_vs_3_0;
} else if (vertexShaderVersion >= D3DVS_VERSION(2, 0)) {
this->m_caps.m_vertexShaderTarget = GxShVS_vs_2_0;
} else if (vertexShaderVersion == D3DVS_VERSION(1, 1)) {
this->m_caps.m_vertexShaderTarget = GxShVS_vs_1_1;
}
// TODO maxVertexShaderConst
}
// TODO modify shader targets based on format
// Texture formats
for (int32_t i = 0; i < GxTexFormats_Last; i++) {
if (i == GxTex_Unknown) {
this->m_caps.m_texFmt[i] = 0;
} else {
this->m_caps.m_texFmt[i] = this->m_d3d->CheckDeviceFormat(
0,
D3DDEVTYPE_HAL,
this->m_devAdapterFormat,
0,
D3DRTYPE_TEXTURE,
CGxDeviceD3d::s_GxTexFmtToD3dFmt[i]
) == D3D_OK;
}
}
this->m_caps.m_generateMipMaps = (this->m_d3dCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP) != 0;
// TODO
// Texture targets
this->m_caps.m_texTarget[GxTex_2d] = 1;
this->m_caps.m_texTarget[GxTex_CubeMap] = (this->m_d3dCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) != 0;
this->m_caps.m_texTarget[GxTex_Rectangle] = 0;
this->m_caps.m_texTarget[GxTex_NonPow2] =
(this->m_d3dCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) != 0 || (this->m_d3dCaps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
// TODO
}
void CGxDeviceD3d::ISetPresentParms(D3DPRESENT_PARAMETERS& d3dpp, const CGxFormat& format) {
memset(&d3dpp, 0, sizeof(d3dpp));
if (format.window) {
D3DDISPLAYMODE currentMode;
D3DFORMAT backBufferFormat;
if (SUCCEEDED(this->m_d3d->GetAdapterDisplayMode(0, &currentMode))) {
backBufferFormat = currentMode.Format;
} else {
backBufferFormat = this->m_desktopDisplayMode.Format;
}
auto& windowRect = this->DeviceCurWindow();
d3dpp.Windowed = true;
d3dpp.BackBufferWidth = windowRect.maxX;
d3dpp.BackBufferHeight = windowRect.maxY;
d3dpp.BackBufferFormat = backBufferFormat;
if (format.vsync) {
// TODO d3dpp.BackBufferCount = format.int1C;
d3dpp.BackBufferCount = 1;
} else {
d3dpp.BackBufferCount = 1;
}
d3dpp.FullScreen_RefreshRateInHz = 0;
} else {
d3dpp.BackBufferWidth = format.size.x;
d3dpp.BackBufferHeight = format.size.y;
d3dpp.BackBufferFormat = CGxDeviceD3d::s_GxFormatToD3dFormat[format.colorFormat];
d3dpp.FullScreen_RefreshRateInHz = format.refreshRate;
}
d3dpp.hDeviceWindow = this->m_hwnd;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.EnableAutoDepthStencil = true;
d3dpp.AutoDepthStencilFormat = CGxDeviceD3d::s_GxFormatToD3dFormat[format.depthFormat];
switch (format.vsync) {
case 1:
d3dpp.PresentationInterval = 1;
break;
case 2:
d3dpp.PresentationInterval = format.window ? 1 : 2;
break;
case 3:
d3dpp.PresentationInterval = format.window ? 1 : 4;
break;
case 4:
d3dpp.PresentationInterval = format.window ? 1 : 8;
break;
default:
d3dpp.PresentationInterval = CW_USEDEFAULT;
break;
}
if (format.sampleCount <= 1) {
d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
} else {
d3dpp.MultiSampleType = static_cast<D3DMULTISAMPLE_TYPE>(format.sampleCount);
// TODO MultiSampleQuality
}
}
void CGxDeviceD3d::ISetTexture(uint32_t tmu, CGxTex* texId) {
if (tmu > 15) {
return;
}
if (texId) {
this->ITexMarkAsUpdated(texId);
this->m_d3dDevice->SetTexture(tmu, static_cast<LPDIRECT3DBASETEXTURE9>(texId->m_apiSpecificData));
// Texture filters
auto& filters = CGxDeviceD3d::s_filterModes[texId->m_flags.m_filter];
this->DsSet(static_cast<EDeviceState>(Ds_TssMinFilter0 + tmu), filters[0]);
this->DsSet(static_cast<EDeviceState>(Ds_TssMagFilter0 + tmu), filters[1]);
this->DsSet(static_cast<EDeviceState>(Ds_TssMipFilter0 + tmu), filters[2]);
// Texture addressing
this->DsSet(static_cast<EDeviceState>(Ds_TssWrapU0 + tmu), CGxDeviceD3d::s_wrapModes[texId->m_flags.m_wrapU]);
this->DsSet(static_cast<EDeviceState>(Ds_TssWrapV0 + tmu), CGxDeviceD3d::s_wrapModes[texId->m_flags.m_wrapV]);
// Max anisotropy
this->DsSet(static_cast<EDeviceState>(Ds_TssMaxAnisotropy0 + tmu), texId->m_flags.m_maxAnisotropy);
if (tmu < 8) {
// TODO FFP
}
} else {
this->m_d3dDevice->SetTexture(tmu, nullptr);
if (tmu < 8) {
// TODO FFP
}
}
}
void CGxDeviceD3d::ISetVertexBuffer(uint32_t stream, LPDIRECT3DVERTEXBUFFER9 buffer, uint32_t offset, uint32_t stride) {
if (!this->m_caps.int10) {
offset = 0;
}
if (this->m_d3dVertexStreamBuf[stream] != buffer || this->m_d3dVertexStreamOfs[stream] != offset || this->m_d3dVertexStreamStride[stream] != stride) {
this->m_d3dDevice->SetStreamSource(stream, buffer, offset, stride);
this->m_d3dVertexStreamBuf[stream] = buffer;
this->m_d3dVertexStreamOfs[stream] = offset;
this->m_d3dVertexStreamStride[stream] = stride;
}
}
void CGxDeviceD3d::IShaderBindPixel(CGxShader* shader) {
if (!shader) {
this->m_d3dDevice->SetPixelShader(nullptr);
// TODO FFP handling
return;
}
if (!shader->loaded) {
this->IShaderCreatePixel(shader);
}
auto d3dShader = static_cast<LPDIRECT3DPIXELSHADER9>(shader->apiSpecific);
this->m_d3dDevice->SetPixelShader(d3dShader);
}
void CGxDeviceD3d::IShaderBindVertex(CGxShader* shader) {
if (!shader) {
this->m_d3dDevice->SetVertexShader(nullptr);
return;
}
if (!shader->loaded) {
this->IShaderCreateVertex(shader);
}
auto d3dShader = static_cast<LPDIRECT3DVERTEXSHADER9>(shader->apiSpecific);
this->m_d3dDevice->SetVertexShader(d3dShader);
}
void CGxDeviceD3d::IShaderConstantsFlush() {
// Vertex shader constants
auto vsConst = &CGxDevice::s_shadowConstants[1];
if (vsConst->unk2 <= vsConst->unk1) {
this->m_d3dDevice->SetVertexShaderConstantF(
vsConst->unk2,
reinterpret_cast<float*>(&vsConst->constants[vsConst->unk2]),
vsConst->unk1 - vsConst->unk2 + 1
);
}
vsConst->unk2 = 255;
vsConst->unk1 = 0;
// Pixel shader constants
auto psConst = &CGxDevice::s_shadowConstants[0];
if (psConst->unk2 <= psConst->unk1) {
this->m_d3dDevice->SetPixelShaderConstantF(
psConst->unk2,
reinterpret_cast<float*>(&psConst->constants[psConst->unk2]),
psConst->unk1 - psConst->unk2 + 1
);
}
psConst->unk2 = 255;
psConst->unk1 = 0;
}
void CGxDeviceD3d::IShaderCreate(CGxShader* shader) {
if (shader->target == GxSh_Vertex) {
this->IShaderCreateVertex(shader);
} else if (shader->target == GxSh_Pixel) {
this->IShaderCreatePixel(shader);
}
}
void CGxDeviceD3d::IShaderCreatePixel(CGxShader* shader) {
shader->valid = 0;
if (!this->m_context) {
return;
}
shader->loaded = 1;
if (shader->code.Count() == 0) {
return;
}
LPDIRECT3DPIXELSHADER9 d3dShader;
if (SUCCEEDED(this->m_d3dDevice->CreatePixelShader(reinterpret_cast<DWORD*>(shader->code.Ptr()), &d3dShader))) {
shader->apiSpecific = d3dShader;
shader->valid = 1;
}
}
void CGxDeviceD3d::IShaderCreateVertex(CGxShader* shader) {
shader->valid = 0;
if (!this->m_context) {
return;
}
shader->loaded = 1;
if (shader->code.Count() == 0) {
return;
}
LPDIRECT3DVERTEXSHADER9 d3dShader;
if (SUCCEEDED(this->m_d3dDevice->CreateVertexShader(reinterpret_cast<DWORD*>(shader->code.Ptr()), &d3dShader))) {
shader->apiSpecific = d3dShader;
shader->valid = 1;
}
}
void CGxDeviceD3d::IStateSync() {
// TODO
this->IShaderConstantsFlush();
this->IRsSync(0);
// TODO ffp if vertex shader is disabled
this->IStateSyncEnables();
// TODO
this->IStateSyncVertexPtrs();
this->IStateSyncIndexPtr();
// TODO
}
void CGxDeviceD3d::IStateSyncEnables() {
// TODO
}
void CGxDeviceD3d::IStateSyncIndexPtr() {
if (!this->m_primIndexDirty) {
return;
}
this->m_primIndexDirty = 0;
auto d3dIndexBuf = static_cast<LPDIRECT3DINDEXBUFFER9>(this->m_primIndexBuf->m_pool->m_apiSpecific);
if (this->m_d3dCurrentIndexBuf != d3dIndexBuf) {
this->m_d3dDevice->SetIndices(d3dIndexBuf);
this->m_d3dCurrentIndexBuf = d3dIndexBuf;
}
}
void CGxDeviceD3d::IStateSyncVertexPtrs() {
if (this->m_primVertexFormat < GxVertexBufferFormats_Last && this->m_d3dVertexDecl[this->m_primVertexFormat]) {
auto d3dVertexDecl = this->m_d3dVertexDecl[this->m_primVertexFormat];
if (this->m_d3dCurrentVertexDecl != d3dVertexDecl) {
this->m_d3dDevice->SetVertexDeclaration(d3dVertexDecl);
this->m_d3dCurrentVertexDecl = d3dVertexDecl;
}
this->ISetVertexBuffer(
0,
static_cast<LPDIRECT3DVERTEXBUFFER9>(this->m_primVertexBuf->m_pool->m_apiSpecific),
this->m_primVertexBuf->m_index,
this->m_primVertexSize
);
return;
}
CGxBuf* streamBufs[GxVAs_Last] = { 0 };
uint32_t streamSizes[GxVAs_Last] = { 0 };
D3DVERTEXELEMENT9 elements[GxVAs_Last + 1];
uint32_t elementCount = 0;
uint32_t streamCount = 0;
for (uint32_t i = 0; i < GxVAs_Last; i++) {
if ((1 << i) & this->m_primVertexMask) {
uint32_t stream = 0;
if (streamCount) {
do {
if (streamBufs[stream] == this->m_primVertexFormatBuf[i]) {
break;
}
stream++;
} while (stream < streamCount);
}
if (stream == streamCount) {
streamBufs[stream] = this->m_primVertexFormatBuf[i];
streamCount++;
}
auto& attrib = this->m_primVertexFormatAttrib[i];
streamSizes[stream] += CGxDeviceD3d::s_gxAttribToD3dAttribSize[attrib.type];
elements[elementCount].Stream = stream;
elements[elementCount].Offset = attrib.offset;
elements[elementCount].Type = CGxDeviceD3d::s_gxAttribToD3dAttribType[attrib.type];
elements[elementCount].Method = D3DDECLMETHOD_DEFAULT;
elements[elementCount].Usage = CGxDeviceD3d::s_gxAttribToD3dAttribUsage[attrib.attrib];
elements[elementCount].UsageIndex = CGxDeviceD3d::s_gxAttribToD3dAttribUsageIndex[attrib.attrib];
elementCount++;
}
}
elements[elementCount] = D3DDECL_END();
elementCount++;
auto d3dVertexDecl = this->ICreateD3dVertexDecl(elements, elementCount);
if (this->m_d3dCurrentVertexDecl != d3dVertexDecl) {
this->m_d3dDevice->SetVertexDeclaration(d3dVertexDecl);
this->m_d3dCurrentVertexDecl = d3dVertexDecl;
}
for (uint32_t stream = 0; stream < streamCount; stream++) {
auto streamBuf = streamBufs[stream];
this->ISetVertexBuffer(
stream,
static_cast<LPDIRECT3DVERTEXBUFFER9>(streamBuf->m_pool->m_apiSpecific),
streamBuf->m_index,
streamSizes[stream]
);
}
}
void CGxDeviceD3d::ITexCreate(CGxTex* texId) {
uint32_t width, height, startLevel, endLevel;
this->ITexWHDStartEnd(texId, width, height, startLevel, endLevel);
texId->m_format = CGxDeviceD3d::s_GxTexFmtToUse[texId->m_format];
uint32_t d3dUsage = 0;
D3DPOOL d3dPool = D3DPOOL_MANAGED;
if (texId->m_flags.m_renderTarget) {
d3dUsage = D3DUSAGE_RENDERTARGET;
d3dPool = D3DPOOL_DEFAULT;
}
if (texId->m_flags.m_generateMipMaps) {
d3dUsage |= D3DUSAGE_AUTOGENMIPMAP;
}
// Cube map
if (texId->m_target == GxTex_CubeMap) {
auto d3dFormat = CGxDeviceD3d::s_GxTexFmtToD3dFmt[texId->m_format];
LPDIRECT3DCUBETEXTURE9 d3dTexture;
if (SUCCEEDED(this->m_d3dDevice->CreateCubeTexture(width, endLevel - startLevel, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) {
texId->m_apiSpecificData = d3dTexture;
texId->m_needsCreation = 0;
}
return;
}
// Depth stencil
if (texId->m_format == GxTex_D24X8) {
d3dUsage = D3DUSAGE_DEPTHSTENCIL;
auto d3dFormat = D3DFMT_D24X8;
LPDIRECT3DTEXTURE9 d3dTexture;
if (SUCCEEDED(this->m_d3dDevice->CreateTexture(width, height, 1, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) {
texId->m_apiSpecificData = d3dTexture;
texId->m_needsCreation = 0;
}
return;
}
// Ordinary texture
LPDIRECT3DTEXTURE9 d3dTexture;
auto d3dFormat = CGxDeviceD3d::s_GxTexFmtToD3dFmt[texId->m_format];
if (SUCCEEDED(this->m_d3dDevice->CreateTexture(width, height, endLevel - startLevel, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) {
texId->m_apiSpecificData = d3dTexture;
texId->m_needsCreation = 0;
return;
}
// TODO flag check SLOBYTE(texId->m_flags)
// If texture creation failed, try again with a fallback format
CGxDeviceD3d::s_GxTexFmtToUse[texId->m_format] = CGxDeviceD3d::s_tolerableTexFmtMapping[texId->m_format];
texId->m_format = CGxDeviceD3d::s_GxTexFmtToUse[texId->m_format];
d3dFormat = CGxDeviceD3d::s_GxTexFmtToD3dFmt[texId->m_format];
if (SUCCEEDED(this->m_d3dDevice->CreateTexture(width, height, endLevel - startLevel, d3dUsage, d3dFormat, d3dPool, &d3dTexture, nullptr))) {
texId->m_apiSpecificData = d3dTexture;
texId->m_needsCreation = 0;
}
}
void CGxDeviceD3d::ITexMarkAsUpdated(CGxTex* texId) {
if (!texId->m_needsUpdate || !this->m_context) {
return;
}
if (texId->m_needsCreation || (!texId->m_apiSpecificData && !texId->m_apiSpecificData2)) {
this->ITexCreate(texId);
}
if (!texId->m_needsCreation && (texId->m_apiSpecificData || texId->m_apiSpecificData2)) {
if (texId->m_userFunc) {
this->ITexUpload(texId);
}
CGxDevice::ITexMarkAsUpdated(texId);
}
}
void CGxDeviceD3d::ITexUpload(CGxTex* texId) {
uint32_t texelStrideInBytes;
const void* texels = nullptr;
texId->m_userFunc(GxTex_Lock, texId->m_width, texId->m_height, 0, 0, texId->m_userArg, texelStrideInBytes, texels);
uint32_t width;
uint32_t height;
uint32_t startLevel;
uint32_t endLevel;
this->ITexWHDStartEnd(texId, width, height, startLevel, endLevel);
int32_t numFace = texId->m_target == GxTex_CubeMap ? 6 : 1;
for (int32_t face = 0; face < numFace; face++) {
for (int32_t level = startLevel; level < endLevel; level++) {
texels = nullptr;
texId->m_userFunc(
GxTex_Latch,
texId->m_width >> level,
texId->m_height >> level,
face,
level,
texId->m_userArg,
texelStrideInBytes,
texels
);
STORM_ASSERT(texels != nullptr || texId->m_flags.m_renderTarget);
LPDIRECT3DSURFACE9 surface = nullptr;
HRESULT surfaceResult;
if (texId->m_target == GxTex_CubeMap) {
auto d3dTexture = static_cast<LPDIRECT3DCUBETEXTURE9>(texId->m_apiSpecificData);
surfaceResult = d3dTexture->GetCubeMapSurface(CGxDeviceD3d::s_faceTypes[face], level, &surface);
} else {
auto d3dTexture = static_cast<LPDIRECT3DTEXTURE9>(texId->m_apiSpecificData);
surfaceResult = d3dTexture->GetSurfaceLevel(level, &surface);
}
if (FAILED(surfaceResult)) {
goto UNLOCK;
}
RECT rect = {
texId->m_updateRect.minX >> level, // left
texId->m_updateRect.minY >> level, // top
texId->m_updateRect.maxX >> level, // right
texId->m_updateRect.maxY >> level, // bottom
};
rect.right = std::max(rect.right, rect.left + 1);
rect.bottom = std::max(rect.bottom, rect.top + 1);
if (texId->m_format == GxTex_Dxt1 || texId->m_format == GxTex_Dxt3 || texId->m_format == GxTex_Dxt5) {
rect.left &= 0xFFFFFFFC;
rect.top &= 0xFFFFFFFC;
rect.bottom = (rect.bottom + 3) & 0xFFFFFFFC;
rect.right = (rect.right + 3) & 0xFFFFFFFC;
rect.bottom = std::min(rect.bottom, static_cast<LONG>(height));
rect.right = std::min(rect.right, static_cast<LONG>(width));
}
D3DLOCKED_RECT lockedRect;
if (FAILED(surface->LockRect(&lockedRect, &rect, 0x0))) {
surface->Release();
goto UNLOCK;
}
if (texId->m_flags.m_bit15) {
// TODO
}
C2iVector size = { rect.right - rect.left, rect.bottom - rect.top };
Blit(
size,
BlitAlpha_0,
texels,
texelStrideInBytes,
GxGetBlitFormat(texId->m_dataFormat),
lockedRect.pBits,
lockedRect.Pitch,
GxGetBlitFormat(texId->m_format)
);
surface->UnlockRect();
surface->Release();
}
}
UNLOCK:
texels = nullptr;
texId->m_userFunc(GxTex_Unlock, texId->m_width, texId->m_height, 0, 0, texId->m_userArg, texelStrideInBytes, texels);
if (!texId->m_flags.m_renderTarget) {
auto d3dTexture = static_cast<LPDIRECT3DTEXTURE9>(texId->m_apiSpecificData);
d3dTexture->PreLoad();
}
}
void CGxDeviceD3d::IXformSetProjection(const C44Matrix& matrix) {
DirectX::XMMATRIX projNative;
memcpy(&projNative, &matrix, sizeof(projNative));
if (NotEqual(projNative._34, 1.0f, WHOA_EPSILON_1) && NotEqual(projNative._34, 0.0f, WHOA_EPSILON_1)) {
projNative /= projNative._34;
}
if (projNative._44 == 0.0f) {
auto v5 = -(projNative._43 / (projNative._33 + 1.0f));
auto v6 = -(projNative._43 / (projNative._33 - 1.0f));
projNative._33 = v6 / (v6 - v5);
projNative._43 = v6 * v5 / (v5 - v6);
} else {
auto v8 = 1.0f / projNative._33;
auto v9 = (-1.0f - projNative._43) * v8;
auto v10 = v8 * (1.0f - projNative._43);
projNative._33 = 1.0f / (v10 - v9);
projNative._43 = v9 / (v9 - v10);
}
if (!this->MasterEnable(GxMasterEnable_NormalProjection) && projNative._44 != 1.0f) {
DirectX::XMMATRIX shrink = {
0.2f, 0.0f, 0.0f, 0.0f,
0.0f, 0.2f, 0.0f, 0.0f,
0.0f, 0.0f, 0.2f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
projNative *= shrink;
}
this->m_xforms[GxXform_Projection].m_dirty = 1;
memcpy(&this->m_projNative, &projNative, sizeof(this->m_projNative));
}
void CGxDeviceD3d::PoolSizeSet(CGxPool* pool, uint32_t size) {
// TODO
}
void CGxDeviceD3d::SceneClear(uint32_t mask, CImVector color) {
CGxDevice::SceneClear(mask, color);
if (!this->m_context) {
return;
}
uint32_t flags = 0x0;
if (mask & 0x1) {
flags |= 0x1;
}
if (mask & 0x2) {
flags |= 0x2;
}
if (this->intF6C) {
// TODO
}
D3DCOLOR d3dColor = color.b | (color.g | (color.r << 8) << 8);
this->m_d3dDevice->Clear(0, nullptr, flags, d3dColor, 1.0f, 0);
}
void CGxDeviceD3d::ScenePresent() {
if (this->m_context) {
CGxDevice::ScenePresent();
this->ISceneEnd();
// TODO
// TODO fixLag
// TODO
if (FAILED(this->m_d3dDevice->Present(nullptr, nullptr, nullptr, nullptr))) {
this->m_context = 0;
}
// TODO stereo handling
}
this->ISceneBegin();
}
void CGxDeviceD3d::ShaderCreate(CGxShader* shaders[], EGxShTarget target, const char* a4, const char* a5, int32_t permutations) {
CGxDevice::ShaderCreate(shaders, target, a4, a5, permutations);
if (permutations == 1 && !shaders[0]->loaded) {
this->IShaderCreate(shaders[0]);
}
}
int32_t CGxDeviceD3d::StereoEnabled() {
// TODO
return 0;
}
void CGxDeviceD3d::XformSetProjection(const C44Matrix& matrix) {
CGxDevice::XformSetProjection(matrix);
this->IXformSetProjection(matrix);
}