thunderbrew/src/gx/gll/GLUtil.cpp
2023-03-04 11:29:25 -06:00

23 lines
492 B
C++

#include "gx/gll/GLUtil.h"
#include <bc/Debug.hpp>
uint32_t GLLTextureTypeToIndex(GLEnum textureType) {
uint32_t index;
if (textureType == GL_TEXTURE_2D) {
index = 0;
} else if (textureType == GL_TEXTURE_3D) {
index = 1;
} else if (textureType == GL_TEXTURE_CUBE_MAP) {
index = 2;
} else if (textureType == GL_TEXTURE_RECTANGLE_EXT) {
index = 3;
} else {
index = 5;
BLIZZARD_ASSERT(false);
}
return index;
}