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			112 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			112 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- life.lua
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| -- original by Dave Bollinger <DBollinger@compuserve.com> posted to lua-l
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| -- modified to use ANSI terminal escape sequences
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| -- modified to use for instead of while
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| 
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| local write=io.write
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| 
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| ALIVE="¥"	DEAD="þ"
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| ALIVE="O"	DEAD="-"
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| 
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| function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary
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|   for i=1,10000 do end
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|   -- local i=os.clock()+1 while(os.clock()<i) do end
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| end
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| 
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| function ARRAY2D(w,h)
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|   local t = {w=w,h=h}
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|   for y=1,h do
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|     t[y] = {}
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|     for x=1,w do
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|       t[y][x]=0
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|     end
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|   end
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|   return t
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| end
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| 
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| _CELLS = {}
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| 
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| -- give birth to a "shape" within the cell array
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| function _CELLS:spawn(shape,left,top)
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|   for y=0,shape.h-1 do
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|     for x=0,shape.w-1 do
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|       self[top+y][left+x] = shape[y*shape.w+x+1]
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|     end
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|   end
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| end
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| 
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| -- run the CA and produce the next generation
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| function _CELLS:evolve(next)
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|   local ym1,y,yp1,yi=self.h-1,self.h,1,self.h
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|   while yi > 0 do
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|     local xm1,x,xp1,xi=self.w-1,self.w,1,self.w
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|     while xi > 0 do
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|       local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] +
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|                   self[y][xm1] + self[y][xp1] +
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|                   self[yp1][xm1] + self[yp1][x] + self[yp1][xp1]
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|       next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0
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|       xm1,x,xp1,xi = x,xp1,xp1+1,xi-1
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|     end
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|     ym1,y,yp1,yi = y,yp1,yp1+1,yi-1
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|   end
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| end
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| 
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| -- output the array to screen
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| function _CELLS:draw()
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|   local out="" -- accumulate to reduce flicker
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|   for y=1,self.h do
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|    for x=1,self.w do
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|       out=out..(((self[y][x]>0) and ALIVE) or DEAD)
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|     end
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|     out=out.."\n"
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|   end
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|   write(out)
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| end
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| 
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| -- constructor
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| function CELLS(w,h)
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|   local c = ARRAY2D(w,h)
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|   c.spawn = _CELLS.spawn
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|   c.evolve = _CELLS.evolve
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|   c.draw = _CELLS.draw
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|   return c
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| end
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| 
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| --
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| -- shapes suitable for use with spawn() above
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| --
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| HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 }
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| GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 }
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| EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 }
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| FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 }
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| BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 }
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| 
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| -- the main routine
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| function LIFE(w,h)
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|   -- create two arrays
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|   local thisgen = CELLS(w,h)
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|   local nextgen = CELLS(w,h)
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| 
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|   -- create some life
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|   -- about 1000 generations of fun, then a glider steady-state
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|   thisgen:spawn(GLIDER,5,4)
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|   thisgen:spawn(EXPLODE,25,10)
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|   thisgen:spawn(FISH,4,12)
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| 
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|   -- run until break
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|   local gen=1
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|   write("\027[2J")	-- ANSI clear screen
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|   while 1 do
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|     thisgen:evolve(nextgen)
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|     thisgen,nextgen = nextgen,thisgen
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|     write("\027[H")	-- ANSI home cursor
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|     thisgen:draw()
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|     write("Life - generation ",gen,"\n")
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|     gen=gen+1
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|     if gen>2000 then break end
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|     --delay()		-- no delay
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|   end
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| end
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| 
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| LIFE(40,20)
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