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			53 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef GLUE_C_CHARACTER_SELECTION_HPP
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| #define GLUE_C_CHARACTER_SELECTION_HPP
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| 
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| #include <storm/Array.hpp>
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| #include "net/Types.hpp"
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| 
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| class CSimpleModelFFX;
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| class CM2Model;
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| class CCharacterComponent;
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| 
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| struct CharacterSelectionDisplay {
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|     CharacterSelectionDisplay() = default;
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| 
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|     CHARACTER_INFO m_characterInfo = {};
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|     CCharacterComponent* m_component = nullptr;
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|     CM2Model* m_petModel = nullptr;
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| };
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| 
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| class CCharacterSelection {
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|     public:
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|         // Static variables
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|         static CSimpleModelFFX* m_modelFrame;
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|         static uint32_t m_characterCount;
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|         static float m_charFacing;
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|         static uint32_t m_restrictHuman;
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|         static uint32_t m_restrictDwarf;
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|         static uint32_t m_restrictGnome;
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|         static uint32_t m_restrictNightElf;
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|         static uint32_t m_restrictDraenei;
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|         static uint32_t m_restrictOrc;
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|         static uint32_t m_restrictTroll;
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|         static uint32_t m_restrictTauren;
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|         static uint32_t m_restrictUndead;
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|         static uint32_t m_restrictBloodElf;
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|         static TSGrowableArray<CharacterSelectionDisplay> s_characterList;
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|         static int32_t m_selectionIndex;
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| 
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|         // Static functions
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|         static void Initialize();
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|         static void RenderPrep();
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|         static void SetBackgroundModel(const char* modelPath);
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|         static void EnumerateCharactersCallback(CHARACTER_INFO& info, void* param);
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|         static void ShowCharacter();
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|         static void SetCharFacing(float facing);
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|         static void ClearCharacterList();
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|         static void UpdateCharacterList();
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|         static void OnGetCharacterList();
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|         static uint32_t GetNumCharacters();
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|         static CharacterSelectionDisplay* GetCharacterDisplay(uint32_t index);
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| };
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| 
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| #endif
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