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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			137 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Simple program:  Test relative mouse motion */
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| 
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| #include <stdlib.h>
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| #include <time.h>
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| 
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| #include <SDL3/SDL_test_common.h>
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| #include <SDL3/SDL_main.h>
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| static SDLTest_CommonState *state;
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| static int i, done;
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| static float mouseX, mouseY;
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| static SDL_FRect rect;
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| static SDL_Event event;
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| 
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| static void DrawRects(SDL_Renderer *renderer)
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| {
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|     SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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|     rect.x = mouseX;
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|     rect.y = mouseY;
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|     SDL_RenderFillRect(renderer, &rect);
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| }
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| 
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| static void loop(void)
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| {
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|     /* Check for events */
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|     while (SDL_PollEvent(&event)) {
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|         SDLTest_CommonEvent(state, &event, &done);
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|         switch (event.type) {
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|         case SDL_EVENT_MOUSE_MOTION:
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|         {
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|             mouseX += event.motion.xrel;
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|             mouseY += event.motion.yrel;
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|         } break;
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|         }
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|     }
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|     for (i = 0; i < state->num_windows; ++i) {
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|         SDL_Rect viewport;
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|         SDL_Renderer *renderer = state->renderers[i];
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|         if (state->windows[i] == NULL) {
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|             continue;
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|         }
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|         SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
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|         SDL_RenderClear(renderer);
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| 
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|         /* Wrap the cursor rectangle at the screen edges to keep it visible */
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|         SDL_GetRenderViewport(renderer, &viewport);
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|         if (rect.x < viewport.x) {
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|             rect.x += viewport.w;
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|         }
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|         if (rect.y < viewport.y) {
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|             rect.y += viewport.h;
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|         }
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|         if (rect.x > viewport.x + viewport.w) {
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|             rect.x -= viewport.w;
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|         }
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|         if (rect.y > viewport.y + viewport.h) {
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|             rect.y -= viewport.h;
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|         }
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| 
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|         DrawRects(renderer);
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| 
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|         SDL_RenderPresent(renderer);
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|     }
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| #ifdef __EMSCRIPTEN__
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|     if (done) {
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|         emscripten_cancel_main_loop();
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|     }
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| #endif
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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|     if (state == NULL) {
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|         return 1;
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|     }
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| 
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|     /* Parse commandline */
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|     if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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|         return 1;
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|     }
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| 
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|     if (!SDLTest_CommonInit(state)) {
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|         return 2;
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|     }
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| 
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|     /* Create the windows and initialize the renderers */
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|     for (i = 0; i < state->num_windows; ++i) {
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|         SDL_Renderer *renderer = state->renderers[i];
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|         SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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|         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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|         SDL_RenderClear(renderer);
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|     }
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| 
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|     srand((unsigned int)time(NULL));
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|     if (SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
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|         return 3;
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|     }
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| 
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|     rect.x = DEFAULT_WINDOW_WIDTH / 2;
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|     rect.y = DEFAULT_WINDOW_HEIGHT / 2;
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|     rect.w = 10;
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|     rect.h = 10;
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|     /* Main render loop */
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|     done = 0;
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done) {
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|         loop();
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|     }
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| #endif
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|     SDLTest_CommonQuit(state);
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|     return 0;
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| }
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