mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-30 07:46:03 +03:00
198 lines
6.4 KiB
C++
198 lines
6.4 KiB
C++
#include "glue/CCharacterCreation.hpp"
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#include "glue/CCharacterComponent.hpp"
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#include "ui/CSimpleModelFFX.hpp"
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#include "model/CM2Model.hpp"
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#include "clientobject/Player_C.hpp"
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#include "db/Db.hpp"
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int32_t CCharacterCreation::m_selectedClassID;
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int32_t CCharacterCreation::m_existingCharacterIndex;
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int32_t CCharacterCreation::m_raceIndex;
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CSimpleModel* CCharacterCreation::m_charCustomizeFrame;
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float CCharacterCreation::m_charFacing;
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uint32_t CCharacterCreation::m_prevSkinIndex;
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uint32_t CCharacterCreation::m_prevFaceIndex;
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uint32_t CCharacterCreation::m_prevHairColorIndex;
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uint32_t CCharacterCreation::m_prevHairStyleIndex;
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uint32_t CCharacterCreation::m_prevFacialFeatureIndex;
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CCharacterComponent* CCharacterCreation::m_character = nullptr;
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TSGrowableArray<ChrClassesRec*> CCharacterCreation::m_classes;
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TSGrowableArray<int32_t> CCharacterCreation::m_races;
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void CCharacterCreation::Initialize() {
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CCharacterCreation::m_charFacing = 0.0;
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int32_t factionSwitch = 0;
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CCharacterCreation::m_charCustomizeFrame = nullptr;
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CCharacterCreation::m_existingCharacterIndex = -1;
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// TODO: memset
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int32_t factionSwitch2 = 0;
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bool weirdCondition = false;
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do {
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for (int32_t raceIndex = 0; raceIndex < g_chrRacesDB.GetNumRecords(); ++raceIndex) {
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auto raceRecord = g_chrRacesDB.GetRecordByIndex(raceIndex);
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if (!raceRecord || (raceRecord->m_flags & 1) != 0) {
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continue;
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}
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auto factionTemplateRecord = g_factionTemplateDB.GetRecord(raceRecord->m_factionID);
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if (!factionTemplateRecord) {
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continue;
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}
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for (int32_t factionGroupIndex = 0; factionGroupIndex < g_factionGroupDB.GetNumRecords(); ++factionGroupIndex) {
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auto factionGroupRecord = g_factionGroupDB.GetRecordByIndex(factionGroupIndex);
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if (!factionGroupRecord || factionGroupRecord->m_maskID == 0) {
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continue;
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}
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if (((1 << factionGroupRecord->m_maskID) & factionTemplateRecord->m_factionGroup) == 0) {
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continue;
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}
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if (SStrCmpI(factionGroupRecord->m_internalName, factionSwitch == 1 ? "Horde" : "Alliance", STORM_MAX_STR)) {
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continue;
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}
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CCharacterCreation::m_races.Add(1, &raceRecord->m_ID);
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factionSwitch = factionSwitch2;
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}
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}
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weirdCondition = factionSwitch++ == -1;
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factionSwitch2 = factionSwitch;
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} while (weirdCondition || factionSwitch == 1);
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}
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void CCharacterCreation::SetCharCustomizeFrame(CSimpleModel* frame) {
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CCharacterCreation::m_charCustomizeFrame = frame;
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}
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void CCharacterCreation::SetCharCustomizeModel(char const* filename) {
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if (!CCharacterCreation::m_charCustomizeFrame || !filename || !*filename) {
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return;
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}
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// TODO
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CCharacterCreation::m_charCustomizeFrame->SetModel(filename);
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}
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void CCharacterCreation::ResetCharCustomizeInfo() {
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if (!CCharacterCreation::m_charCustomizeFrame) {
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return;
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}
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CCharacterCreation::m_existingCharacterIndex = -1;
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// TODO: CM2Model__DetachAllChildrenById
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ComponentData data;
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CCharacterCreation::GetRandomRaceAndSex(&data);
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CCharacterCreation::CalcClasses(data.m_info.raceID);
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CCharacterCreation::InitCharacterComponent(&data, 1);
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// TODO
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CCharacterCreation::m_raceIndex = -1;
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for (uint32_t i = 0; i < CCharacterCreation::m_races.Count(); ++i) {
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if (CCharacterCreation::m_races[i] == CCharacterCreation::m_character->m_data.m_info.raceID) {
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CCharacterCreation::m_raceIndex = i;
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break;
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}
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}
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// TODO
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}
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void CCharacterCreation::GetRandomRaceAndSex(ComponentData* data) {
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// TODO
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// WORKAROUND
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data->m_info.raceID = 1;
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}
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void CCharacterCreation::CalcClasses(uint32_t raceID) {
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uint32_t count = 0;
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for (int32_t i = 0; i < g_charBaseInfoDB.GetNumRecords(); ++i) {
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auto record = g_charBaseInfoDB.GetRecordByIndex(i);
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if (record && record->m_raceID == raceID) {
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++count;
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}
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}
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CCharacterCreation::m_classes.SetCount(count);
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uint32_t index = 0;
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for (int32_t i = 0; i < g_charBaseInfoDB.GetNumRecords(); ++i) {
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auto record = g_charBaseInfoDB.GetRecordByIndex(i);
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if (!record || record->m_raceID != raceID) {
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continue;
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}
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CCharacterCreation::m_classes[index] = g_chrClassesDB.GetRecord(record->m_classID);
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++index;
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}
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}
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void CCharacterCreation::InitCharacterComponent(ComponentData* data, int32_t randomize) {
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auto record = Player_C_GetModelName(data->m_info.raceID, data->m_info.sexID);
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if (!record || !record->m_modelName[0]) {
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return;
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}
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if (CCharacterCreation::m_character) {
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auto model = CCharacterCreation::m_character->m_data.m_model;
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if (model->m_attachParent) {
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// TODO: model->DetachFromParent();
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}
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CCharacterComponent::FreeComponent(CCharacterCreation::m_character);
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}
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CCharacterCreation::m_character = CCharacterComponent::AllocComponent();
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auto scene = CCharacterCreation::m_charCustomizeFrame->GetScene();
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data->m_model = scene->CreateModel(record->m_modelName, 0);
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if (!data->m_model) {
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return;
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}
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data->m_unkFlag |= 2u;
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CCharacterCreation::m_character->Init(data, nullptr);
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if (randomize) {
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CCharacterCreation::RandomizeCharFeatures();
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}
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// TODO
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}
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void CCharacterCreation::RandomizeCharFeatures() {
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CCharacterCreation::m_character->SetRandomSkin();
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CCharacterCreation::m_character->SetRandomHairColor();
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CCharacterCreation::m_character->SetRandomHairStyle();
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CCharacterCreation::m_character->SetRandomFace();
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CCharacterCreation::m_character->SetRandomFacialFeature();
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const auto& info = CCharacterCreation::m_character->m_data.m_info;
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CCharacterCreation::m_prevSkinIndex = info.skinID;
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CCharacterCreation::m_prevFaceIndex = info.faceID;
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CCharacterCreation::m_prevHairColorIndex = info.hairColorID;
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CCharacterCreation::m_prevHairStyleIndex = info.hairStyleID;
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CCharacterCreation::m_prevFacialFeatureIndex = info.facialFeatureID;
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}
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void CCharacterCreation::SetSelectedRace(int32_t raceID) {
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// TODO
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}
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void CCharacterCreation::SetSelectedSex(int32_t sexID) {
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// TODO
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}
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void CCharacterCreation::SetSelectedClass(int32_t classID) {
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// TODO
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}
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