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			209 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			209 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| /* Simple program:  Create a native window and attach an SDL renderer */
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| 
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| #include <stdio.h>
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| #include <stdlib.h> /* for srand() */
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| #include <time.h>   /* for time() */
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| 
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| #include "testnative.h"
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| #include "testutils.h"
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| 
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| #define WINDOW_W    640
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| #define WINDOW_H    480
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| #define NUM_SPRITES 100
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| #define MAX_SPEED   1
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| 
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| static NativeWindowFactory *factories[] = {
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| #ifdef TEST_NATIVE_WINDOWS
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|     &WindowsWindowFactory,
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| #endif
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| #ifdef TEST_NATIVE_X11
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|     &X11WindowFactory,
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| #endif
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| #ifdef TEST_NATIVE_COCOA
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|     &CocoaWindowFactory,
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| #endif
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| #ifdef TEST_NATIVE_OS2
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|     &OS2WindowFactory,
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| #endif
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|     NULL
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| };
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| static NativeWindowFactory *factory = NULL;
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| static void *native_window;
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| static SDL_Rect *positions, *velocities;
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| 
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| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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| static void
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| quit(int rc)
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| {
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|     SDL_VideoQuit();
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|     if (native_window && factory) {
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|         factory->DestroyNativeWindow(native_window);
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|     }
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|     exit(rc);
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| }
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| 
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| void MoveSprites(SDL_Renderer *renderer, SDL_Texture *sprite)
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| {
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|     int sprite_w, sprite_h;
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|     int i;
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|     SDL_Rect viewport;
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|     SDL_Rect *position, *velocity;
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| 
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|     /* Query the sizes */
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|     SDL_RenderGetViewport(renderer, &viewport);
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|     SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
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| 
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|     /* Draw a gray background */
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|     SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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|     SDL_RenderClear(renderer);
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| 
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|     /* Move the sprite, bounce at the wall, and draw */
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|     for (i = 0; i < NUM_SPRITES; ++i) {
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|         position = &positions[i];
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|         velocity = &velocities[i];
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|         position->x += velocity->x;
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|         if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) {
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|             velocity->x = -velocity->x;
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|             position->x += velocity->x;
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|         }
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|         position->y += velocity->y;
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|         if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) {
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|             velocity->y = -velocity->y;
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|             position->y += velocity->y;
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|         }
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| 
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|         /* Blit the sprite onto the screen */
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|         SDL_RenderCopy(renderer, sprite, NULL, position);
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|     }
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| 
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|     /* Update the screen! */
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|     SDL_RenderPresent(renderer);
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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|     int i, done;
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|     const char *driver;
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|     SDL_Window *window;
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|     SDL_Renderer *renderer;
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|     SDL_Texture *sprite;
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|     int window_w, window_h;
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|     int sprite_w, sprite_h;
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|     SDL_Event event;
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     if (SDL_VideoInit(NULL) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video: %s\n",
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|                      SDL_GetError());
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|         exit(1);
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|     }
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|     driver = SDL_GetCurrentVideoDriver();
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| 
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|     /* Find a native window driver and create a native window */
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|     for (i = 0; factories[i]; ++i) {
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|         if (SDL_strcmp(driver, factories[i]->tag) == 0) {
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|             factory = factories[i];
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|             break;
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|         }
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|     }
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|     if (!factory) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find native window code for %s driver\n",
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|                      driver);
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|         quit(2);
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|     }
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|     SDL_Log("Creating native window for %s driver\n", driver);
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|     native_window = factory->CreateNativeWindow(WINDOW_W, WINDOW_H);
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|     if (!native_window) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create native window\n");
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|         quit(3);
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|     }
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|     window = SDL_CreateWindowFrom(native_window);
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|     if (!window) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window: %s\n", SDL_GetError());
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|         quit(4);
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|     }
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|     SDL_SetWindowTitle(window, "SDL Native Window Test");
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| 
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|     /* Create the renderer */
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|     renderer = SDL_CreateRenderer(window, -1, 0);
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|     if (!renderer) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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|         quit(5);
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|     }
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| 
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|     /* Clear the window, load the sprite and go! */
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|     SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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|     SDL_RenderClear(renderer);
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| 
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|     sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
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|     if (!sprite) {
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|         quit(6);
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|     }
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| 
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|     /* Allocate memory for the sprite info */
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|     SDL_GetWindowSize(window, &window_w, &window_h);
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|     SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h);
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|     positions = (SDL_Rect *)SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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|     velocities = (SDL_Rect *)SDL_malloc(NUM_SPRITES * sizeof(SDL_Rect));
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|     if (!positions || !velocities) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
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|         quit(2);
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|     }
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|     srand((unsigned int)time(NULL));
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|     for (i = 0; i < NUM_SPRITES; ++i) {
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|         positions[i].x = rand() % (window_w - sprite_w);
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|         positions[i].y = rand() % (window_h - sprite_h);
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|         positions[i].w = sprite_w;
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|         positions[i].h = sprite_h;
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|         velocities[i].x = 0;
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|         velocities[i].y = 0;
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|         while (!velocities[i].x && !velocities[i].y) {
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|             velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
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|             velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
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|         }
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|     }
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| 
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|     /* Main render loop */
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|     done = 0;
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|     while (!done) {
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|         /* Check for events */
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|         while (SDL_PollEvent(&event)) {
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|             switch (event.type) {
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|             case SDL_WINDOWEVENT:
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|                 switch (event.window.event) {
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|                 case SDL_WINDOWEVENT_EXPOSED:
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|                     SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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|                     SDL_RenderClear(renderer);
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|                     break;
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|                 }
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|                 break;
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|             case SDL_QUIT:
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|                 done = 1;
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|                 break;
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|             default:
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|                 break;
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|             }
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|         }
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|         MoveSprites(renderer, sprite);
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|     }
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| 
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|     quit(0);
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| 
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|     return 0; /* to prevent compiler warning */
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| }
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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