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			1176 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1176 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /**
 | |
|  * Original code: automated SDL platform test written by Edgar Simo "bobbens"
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|  * Extended and extensively updated by aschiffler at ferzkopp dot net
 | |
|  */
 | |
| 
 | |
| #include <stdio.h>
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| 
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| #include "SDL.h"
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| #include "SDL_test.h"
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| 
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| /* ================= Test Case Implementation ================== */
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| 
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| #define TESTRENDER_SCREEN_W 80
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| #define TESTRENDER_SCREEN_H 60
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| 
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| #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
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| #define RENDER_COMPARE_AMASK  0xff000000 /**< Alpha bit mask. */
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| #define RENDER_COMPARE_RMASK  0x00ff0000 /**< Red bit mask. */
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| #define RENDER_COMPARE_GMASK  0x0000ff00 /**< Green bit mask. */
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| #define RENDER_COMPARE_BMASK  0x000000ff /**< Blue bit mask. */
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| 
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| #define ALLOWABLE_ERROR_OPAQUE  0
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| #define ALLOWABLE_ERROR_BLENDED 64
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| 
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| /* Test window and renderer */
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| SDL_Window *window = NULL;
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| SDL_Renderer *renderer = NULL;
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| 
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| /* Prototypes for helper functions */
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| 
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| static int _clearScreen(void);
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| static void _compare(SDL_Surface *reference, int allowable_error);
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| static int _hasTexAlpha(void);
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| static int _hasTexColor(void);
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| static SDL_Texture *_loadTestFace(void);
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| static int _hasBlendModes(void);
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| static int _hasDrawColor(void);
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| static int _isSupported(int code);
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| 
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| /**
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|  * Create software renderer for tests
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|  */
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| void InitCreateRenderer(void *arg)
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| {
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|     int posX = 100, posY = 100, width = 320, height = 240;
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|     int renderer_flags = SDL_RENDERER_ACCELERATED;
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|     renderer = NULL;
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|     window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
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|     SDLTest_AssertPass("SDL_CreateWindow()");
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|     SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
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|     if (window == NULL) {
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|         return;
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|     }
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| 
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|     if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "dummy") == 0) {
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|         renderer_flags = 0;
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|     }
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| 
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|     renderer = SDL_CreateRenderer(window, -1, renderer_flags);
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|     SDLTest_AssertPass("SDL_CreateRenderer()");
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|     SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
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|     if (renderer == NULL) {
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|         SDL_DestroyWindow(window);
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|         return;
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|     }
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| }
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| 
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| /*
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|  * Destroy renderer for tests
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|  */
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| void CleanupDestroyRenderer(void *arg)
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| {
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|     if (renderer) {
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|         SDL_DestroyRenderer(renderer);
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|         renderer = NULL;
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|         SDLTest_AssertPass("SDL_DestroyRenderer()");
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|     }
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| 
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|     if (window) {
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|         SDL_DestroyWindow(window);
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|         window = NULL;
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|         SDLTest_AssertPass("SDL_DestroyWindow");
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|     }
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| }
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| 
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| /**
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|  * @brief Tests call to SDL_GetNumRenderDrivers
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|  *
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|  * \sa
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|  * http://wiki.libsdl.org/SDL_GetNumRenderDrivers
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|  */
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| int render_testGetNumRenderDrivers(void *arg)
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| {
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|     int n;
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|     n = SDL_GetNumRenderDrivers();
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|     SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
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|     return TEST_COMPLETED;
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| }
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| 
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| /**
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|  * @brief Tests the SDL primitives for rendering.
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|  *
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|  * \sa
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|  * http://wiki.libsdl.org/SDL_SetRenderDrawColor
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|  * http://wiki.libsdl.org/SDL_RenderFillRect
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|  * http://wiki.libsdl.org/SDL_RenderDrawLine
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|  *
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|  */
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| int render_testPrimitives(void *arg)
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| {
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|     int ret;
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|     int x, y;
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|     SDL_Rect rect;
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|     SDL_Surface *referenceSurface = NULL;
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|     int checkFailCount1;
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|     int checkFailCount2;
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| 
 | |
|     /* Clear surface. */
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|     _clearScreen();
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| 
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|     /* Need drawcolor or just skip test. */
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|     SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
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| 
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|     /* Draw a rectangle. */
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|     rect.x = 40;
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|     rect.y = 0;
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|     rect.w = 40;
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|     rect.h = 80;
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| 
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|     ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_RenderFillRect(renderer, &rect);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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| 
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|     /* Draw a rectangle. */
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|     rect.x = 10;
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|     rect.y = 10;
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|     rect.w = 60;
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|     rect.h = 40;
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|     ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_RenderFillRect(renderer, &rect);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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| 
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|     /* Draw some points like so:
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|      * X.X.X.X..
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|      * .X.X.X.X.
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|      * X.X.X.X.. */
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|     checkFailCount1 = 0;
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|     checkFailCount2 = 0;
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|     for (y = 0; y < 3; y++) {
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|         for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
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|             ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
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|             if (ret != 0) {
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|                 checkFailCount1++;
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|             }
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| 
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|             ret = SDL_RenderDrawPoint(renderer, x, y);
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|             if (ret != 0) {
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|                 checkFailCount2++;
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|             }
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|         }
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|     }
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|     SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
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|     SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
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| 
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|     /* Draw some lines. */
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|     ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
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| 
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|     ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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| 
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|     /* See if it's the same. */
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|     referenceSurface = SDLTest_ImagePrimitives();
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|     _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
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| 
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|     /* Make current */
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|     SDL_RenderPresent(renderer);
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| 
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|     /* Clean up. */
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|     SDL_FreeSurface(referenceSurface);
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|     referenceSurface = NULL;
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| 
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|     return TEST_COMPLETED;
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| }
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| 
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| /**
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|  * @brief Tests the SDL primitives with alpha for rendering.
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|  *
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|  * \sa
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|  * http://wiki.libsdl.org/SDL_SetRenderDrawColor
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|  * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
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|  * http://wiki.libsdl.org/SDL_RenderFillRect
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|  */
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| int render_testPrimitivesBlend(void *arg)
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| {
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|     int ret;
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|     int i, j;
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|     SDL_Rect rect;
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|     SDL_Surface *referenceSurface = NULL;
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|     int checkFailCount1;
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|     int checkFailCount2;
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|     int checkFailCount3;
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| 
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|     /* Clear surface. */
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|     _clearScreen();
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| 
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|     /* Need drawcolor and blendmode or just skip test. */
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|     SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
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|     SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
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| 
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|     /* Create some rectangles for each blend mode. */
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|     ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_RenderFillRect(renderer, NULL);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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| 
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|     rect.x = 10;
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|     rect.y = 25;
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|     rect.w = 40;
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|     rect.h = 25;
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|     ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_RenderFillRect(renderer, &rect);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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| 
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|     rect.x = 30;
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|     rect.y = 40;
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|     rect.w = 45;
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|     rect.h = 15;
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|     ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_RenderFillRect(renderer, &rect);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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| 
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|     rect.x = 25;
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|     rect.y = 25;
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|     rect.w = 25;
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|     rect.h = 25;
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|     ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
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| 
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|     ret = SDL_RenderFillRect(renderer, &rect);
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|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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| 
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|     /* Draw blended lines, lines for everyone. */
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|     checkFailCount1 = 0;
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|     checkFailCount2 = 0;
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|     checkFailCount3 = 0;
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|     for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
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|         ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
 | |
|         if (ret != 0) {
 | |
|             checkFailCount1++;
 | |
|         }
 | |
| 
 | |
|         ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
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|                                                                                                                      : SDL_BLENDMODE_NONE);
 | |
|         if (ret != 0) {
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|             checkFailCount2++;
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|         }
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| 
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|         ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59);
 | |
|         if (ret != 0) {
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|             checkFailCount3++;
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|         }
 | |
|     }
 | |
|     SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
 | |
|     SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
 | |
|     SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
 | |
| 
 | |
|     checkFailCount1 = 0;
 | |
|     checkFailCount2 = 0;
 | |
|     checkFailCount3 = 0;
 | |
|     for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
 | |
|         ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
 | |
|         if (ret != 0) {
 | |
|             checkFailCount1++;
 | |
|         }
 | |
| 
 | |
|         ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
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|                                                                                                                      : SDL_BLENDMODE_NONE);
 | |
|         if (ret != 0) {
 | |
|             checkFailCount2++;
 | |
|         }
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| 
 | |
|         ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i);
 | |
|         if (ret != 0) {
 | |
|             checkFailCount3++;
 | |
|         }
 | |
|     }
 | |
|     SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
 | |
|     SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
 | |
|     SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
 | |
| 
 | |
|     /* Draw points. */
 | |
|     checkFailCount1 = 0;
 | |
|     checkFailCount2 = 0;
 | |
|     checkFailCount3 = 0;
 | |
|     for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
 | |
|         for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
 | |
|             ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount1++;
 | |
|             }
 | |
| 
 | |
|             ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
 | |
|                                                                                                                                      : SDL_BLENDMODE_NONE);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount2++;
 | |
|             }
 | |
| 
 | |
|             ret = SDL_RenderDrawPoint(renderer, i, j);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount3++;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
 | |
|     SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
 | |
|     SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
 | |
| 
 | |
|     /* See if it's the same. */
 | |
|     referenceSurface = SDLTest_ImagePrimitivesBlend();
 | |
|     _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
 | |
| 
 | |
|     /* Make current */
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
|     /* Clean up. */
 | |
|     SDL_FreeSurface(referenceSurface);
 | |
|     referenceSurface = NULL;
 | |
| 
 | |
|     return TEST_COMPLETED;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Tests some blitting routines.
 | |
|  *
 | |
|  * \sa
 | |
|  * http://wiki.libsdl.org/SDL_RenderCopy
 | |
|  * http://wiki.libsdl.org/SDL_DestroyTexture
 | |
|  */
 | |
| int render_testBlit(void *arg)
 | |
| {
 | |
|     int ret;
 | |
|     SDL_Rect rect;
 | |
|     SDL_Texture *tface;
 | |
|     SDL_Surface *referenceSurface = NULL;
 | |
|     Uint32 tformat;
 | |
|     int taccess, tw, th;
 | |
|     int i, j, ni, nj;
 | |
|     int checkFailCount1;
 | |
| 
 | |
|     /* Clear surface. */
 | |
|     _clearScreen();
 | |
| 
 | |
|     /* Need drawcolor or just skip test. */
 | |
|     SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
 | |
| 
 | |
|     /* Create face surface. */
 | |
|     tface = _loadTestFace();
 | |
|     SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
 | |
|     if (tface == NULL) {
 | |
|         return TEST_ABORTED;
 | |
|     }
 | |
| 
 | |
|     /* Constant values. */
 | |
|     ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
 | |
|     SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
 | |
|     rect.w = tw;
 | |
|     rect.h = th;
 | |
|     ni = TESTRENDER_SCREEN_W - tw;
 | |
|     nj = TESTRENDER_SCREEN_H - th;
 | |
| 
 | |
|     /* Loop blit. */
 | |
|     checkFailCount1 = 0;
 | |
|     for (j = 0; j <= nj; j += 4) {
 | |
|         for (i = 0; i <= ni; i += 4) {
 | |
|             /* Blitting. */
 | |
|             rect.x = i;
 | |
|             rect.y = j;
 | |
|             ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount1++;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
 | |
| 
 | |
|     /* See if it's the same */
 | |
|     referenceSurface = SDLTest_ImageBlit();
 | |
|     _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | |
| 
 | |
|     /* Make current */
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
|     /* Clean up. */
 | |
|     SDL_DestroyTexture(tface);
 | |
|     SDL_FreeSurface(referenceSurface);
 | |
|     referenceSurface = NULL;
 | |
| 
 | |
|     return TEST_COMPLETED;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Blits doing color tests.
 | |
|  *
 | |
|  * \sa
 | |
|  * http://wiki.libsdl.org/SDL_SetTextureColorMod
 | |
|  * http://wiki.libsdl.org/SDL_RenderCopy
 | |
|  * http://wiki.libsdl.org/SDL_DestroyTexture
 | |
|  */
 | |
| int render_testBlitColor(void *arg)
 | |
| {
 | |
|     int ret;
 | |
|     SDL_Rect rect;
 | |
|     SDL_Texture *tface;
 | |
|     SDL_Surface *referenceSurface = NULL;
 | |
|     Uint32 tformat;
 | |
|     int taccess, tw, th;
 | |
|     int i, j, ni, nj;
 | |
|     int checkFailCount1;
 | |
|     int checkFailCount2;
 | |
| 
 | |
|     /* Clear surface. */
 | |
|     _clearScreen();
 | |
| 
 | |
|     /* Create face surface. */
 | |
|     tface = _loadTestFace();
 | |
|     SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
 | |
|     if (tface == NULL) {
 | |
|         return TEST_ABORTED;
 | |
|     }
 | |
| 
 | |
|     /* Constant values. */
 | |
|     ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
 | |
|     SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
 | |
|     rect.w = tw;
 | |
|     rect.h = th;
 | |
|     ni = TESTRENDER_SCREEN_W - tw;
 | |
|     nj = TESTRENDER_SCREEN_H - th;
 | |
| 
 | |
|     /* Test blitting with color mod. */
 | |
|     checkFailCount1 = 0;
 | |
|     checkFailCount2 = 0;
 | |
|     for (j = 0; j <= nj; j += 4) {
 | |
|         for (i = 0; i <= ni; i += 4) {
 | |
|             /* Set color mod. */
 | |
|             ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount1++;
 | |
|             }
 | |
| 
 | |
|             /* Blitting. */
 | |
|             rect.x = i;
 | |
|             rect.y = j;
 | |
|             ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount2++;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
 | |
|     SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
 | |
| 
 | |
|     /* See if it's the same. */
 | |
|     referenceSurface = SDLTest_ImageBlitColor();
 | |
|     _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | |
| 
 | |
|     /* Make current */
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
|     /* Clean up. */
 | |
|     SDL_DestroyTexture(tface);
 | |
|     SDL_FreeSurface(referenceSurface);
 | |
|     referenceSurface = NULL;
 | |
| 
 | |
|     return TEST_COMPLETED;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Tests blitting with alpha.
 | |
|  *
 | |
|  * \sa
 | |
|  * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
 | |
|  * http://wiki.libsdl.org/SDL_RenderCopy
 | |
|  * http://wiki.libsdl.org/SDL_DestroyTexture
 | |
|  */
 | |
| int render_testBlitAlpha(void *arg)
 | |
| {
 | |
|     int ret;
 | |
|     SDL_Rect rect;
 | |
|     SDL_Texture *tface;
 | |
|     SDL_Surface *referenceSurface = NULL;
 | |
|     Uint32 tformat;
 | |
|     int taccess, tw, th;
 | |
|     int i, j, ni, nj;
 | |
|     int checkFailCount1;
 | |
|     int checkFailCount2;
 | |
| 
 | |
|     /* Clear surface. */
 | |
|     _clearScreen();
 | |
| 
 | |
|     /* Need alpha or just skip test. */
 | |
|     SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
 | |
| 
 | |
|     /* Create face surface. */
 | |
|     tface = _loadTestFace();
 | |
|     SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
 | |
|     if (tface == NULL) {
 | |
|         return TEST_ABORTED;
 | |
|     }
 | |
| 
 | |
|     /* Constant values. */
 | |
|     ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
 | |
|     SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
 | |
|     rect.w = tw;
 | |
|     rect.h = th;
 | |
|     ni = TESTRENDER_SCREEN_W - tw;
 | |
|     nj = TESTRENDER_SCREEN_H - th;
 | |
| 
 | |
|     /* Test blitting with alpha mod. */
 | |
|     checkFailCount1 = 0;
 | |
|     checkFailCount2 = 0;
 | |
|     for (j = 0; j <= nj; j += 4) {
 | |
|         for (i = 0; i <= ni; i += 4) {
 | |
|             /* Set alpha mod. */
 | |
|             ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount1++;
 | |
|             }
 | |
| 
 | |
|             /* Blitting. */
 | |
|             rect.x = i;
 | |
|             rect.y = j;
 | |
|             ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount2++;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
 | |
|     SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
 | |
| 
 | |
|     /* See if it's the same. */
 | |
|     referenceSurface = SDLTest_ImageBlitAlpha();
 | |
|     _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
 | |
| 
 | |
|     /* Make current */
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
|     /* Clean up. */
 | |
|     SDL_DestroyTexture(tface);
 | |
|     SDL_FreeSurface(referenceSurface);
 | |
|     referenceSurface = NULL;
 | |
| 
 | |
|     return TEST_COMPLETED;
 | |
| }
 | |
| 
 | |
| /* Helper functions */
 | |
| 
 | |
| /**
 | |
|  * @brief Tests a blend mode.
 | |
|  *
 | |
|  * \sa
 | |
|  * http://wiki.libsdl.org/SDL_SetTextureBlendMode
 | |
|  * http://wiki.libsdl.org/SDL_RenderCopy
 | |
|  */
 | |
| static void
 | |
| _testBlitBlendMode(SDL_Texture *tface, int mode)
 | |
| {
 | |
|     int ret;
 | |
|     Uint32 tformat;
 | |
|     int taccess, tw, th;
 | |
|     int i, j, ni, nj;
 | |
|     SDL_Rect rect;
 | |
|     int checkFailCount1;
 | |
|     int checkFailCount2;
 | |
| 
 | |
|     /* Clear surface. */
 | |
|     _clearScreen();
 | |
| 
 | |
|     /* Constant values. */
 | |
|     ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
 | |
|     SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
 | |
|     rect.w = tw;
 | |
|     rect.h = th;
 | |
|     ni = TESTRENDER_SCREEN_W - tw;
 | |
|     nj = TESTRENDER_SCREEN_H - th;
 | |
| 
 | |
|     /* Test blend mode. */
 | |
|     checkFailCount1 = 0;
 | |
|     checkFailCount2 = 0;
 | |
|     for (j = 0; j <= nj; j += 4) {
 | |
|         for (i = 0; i <= ni; i += 4) {
 | |
|             /* Set blend mode. */
 | |
|             ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount1++;
 | |
|             }
 | |
| 
 | |
|             /* Blitting. */
 | |
|             rect.x = i;
 | |
|             rect.y = j;
 | |
|             ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount2++;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
 | |
|     SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Tests some more blitting routines.
 | |
|  *
 | |
|  * \sa
 | |
|  * http://wiki.libsdl.org/SDL_SetTextureColorMod
 | |
|  * http://wiki.libsdl.org/SDL_SetTextureAlphaMod
 | |
|  * http://wiki.libsdl.org/SDL_SetTextureBlendMode
 | |
|  * http://wiki.libsdl.org/SDL_DestroyTexture
 | |
|  */
 | |
| int render_testBlitBlend(void *arg)
 | |
| {
 | |
|     int ret;
 | |
|     SDL_Rect rect;
 | |
|     SDL_Texture *tface;
 | |
|     SDL_Surface *referenceSurface = NULL;
 | |
|     Uint32 tformat;
 | |
|     int taccess, tw, th;
 | |
|     int i, j, ni, nj;
 | |
|     int mode;
 | |
|     int checkFailCount1;
 | |
|     int checkFailCount2;
 | |
|     int checkFailCount3;
 | |
|     int checkFailCount4;
 | |
| 
 | |
|     SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
 | |
|     SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
 | |
|     SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
 | |
| 
 | |
|     /* Create face surface. */
 | |
|     tface = _loadTestFace();
 | |
|     SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
 | |
|     if (tface == NULL) {
 | |
|         return TEST_ABORTED;
 | |
|     }
 | |
| 
 | |
|     /* Constant values. */
 | |
|     ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
 | |
|     SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
 | |
|     rect.w = tw;
 | |
|     rect.h = th;
 | |
|     ni = TESTRENDER_SCREEN_W - tw;
 | |
|     nj = TESTRENDER_SCREEN_H - th;
 | |
| 
 | |
|     /* Set alpha mod. */
 | |
|     ret = SDL_SetTextureAlphaMod(tface, 100);
 | |
|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
 | |
| 
 | |
|     /* Test None. */
 | |
|     _testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
 | |
|     referenceSurface = SDLTest_ImageBlitBlendNone();
 | |
| 
 | |
|     /* Compare, then Present */
 | |
|     _compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
|     SDL_FreeSurface(referenceSurface);
 | |
|     referenceSurface = NULL;
 | |
| 
 | |
|     /* Test Blend. */
 | |
|     _testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
 | |
|     referenceSurface = SDLTest_ImageBlitBlend();
 | |
| 
 | |
|     /* Compare, then Present */
 | |
|     _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
|     SDL_FreeSurface(referenceSurface);
 | |
|     referenceSurface = NULL;
 | |
| 
 | |
|     /* Test Add. */
 | |
|     _testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
 | |
|     referenceSurface = SDLTest_ImageBlitBlendAdd();
 | |
| 
 | |
|     /* Compare, then Present */
 | |
|     _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
|     SDL_FreeSurface(referenceSurface);
 | |
|     referenceSurface = NULL;
 | |
| 
 | |
|     /* Test Mod. */
 | |
|     _testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
 | |
|     referenceSurface = SDLTest_ImageBlitBlendMod();
 | |
| 
 | |
|     /* Compare, then Present */
 | |
|     _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
|     SDL_FreeSurface(referenceSurface);
 | |
|     referenceSurface = NULL;
 | |
| 
 | |
|     /* Clear surface. */
 | |
|     _clearScreen();
 | |
| 
 | |
|     /* Loop blit. */
 | |
|     checkFailCount1 = 0;
 | |
|     checkFailCount2 = 0;
 | |
|     checkFailCount3 = 0;
 | |
|     checkFailCount4 = 0;
 | |
|     for (j = 0; j <= nj; j += 4) {
 | |
|         for (i = 0; i <= ni; i += 4) {
 | |
| 
 | |
|             /* Set color mod. */
 | |
|             ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount1++;
 | |
|             }
 | |
| 
 | |
|             /* Set alpha mod. */
 | |
|             ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount2++;
 | |
|             }
 | |
| 
 | |
|             /* Crazy blending mode magic. */
 | |
|             mode = (i / 4 * j / 4) % 4;
 | |
|             if (mode == 0) {
 | |
|                 mode = SDL_BLENDMODE_NONE;
 | |
|             } else if (mode == 1) {
 | |
|                 mode = SDL_BLENDMODE_BLEND;
 | |
|             } else if (mode == 2) {
 | |
|                 mode = SDL_BLENDMODE_ADD;
 | |
|             } else if (mode == 3) {
 | |
|                 mode = SDL_BLENDMODE_MOD;
 | |
|             }
 | |
|             ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount3++;
 | |
|             }
 | |
| 
 | |
|             /* Blitting. */
 | |
|             rect.x = i;
 | |
|             rect.y = j;
 | |
|             ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
 | |
|             if (ret != 0) {
 | |
|                 checkFailCount4++;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
 | |
|     SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
 | |
|     SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
 | |
|     SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
 | |
| 
 | |
|     /* Clean up. */
 | |
|     SDL_DestroyTexture(tface);
 | |
| 
 | |
|     /* Check to see if final image matches. */
 | |
|     referenceSurface = SDLTest_ImageBlitBlendAll();
 | |
|     _compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
 | |
| 
 | |
|     /* Make current */
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
|     SDL_FreeSurface(referenceSurface);
 | |
|     referenceSurface = NULL;
 | |
| 
 | |
|     return TEST_COMPLETED;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Checks to see if functionality is supported. Helper function.
 | |
|  */
 | |
| static int
 | |
| _isSupported(int code)
 | |
| {
 | |
|     return code == 0;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Test to see if we can vary the draw color. Helper function.
 | |
|  *
 | |
|  * \sa
 | |
|  * http://wiki.libsdl.org/SDL_SetRenderDrawColor
 | |
|  * http://wiki.libsdl.org/SDL_GetRenderDrawColor
 | |
|  */
 | |
| static int
 | |
| _hasDrawColor(void)
 | |
| {
 | |
|     int ret, fail;
 | |
|     Uint8 r, g, b, a;
 | |
| 
 | |
|     fail = 0;
 | |
| 
 | |
|     /* Set color. */
 | |
|     ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
| 
 | |
|     /* Restore natural. */
 | |
|     ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
| 
 | |
|     /* Something failed, consider not available. */
 | |
|     if (fail) {
 | |
|         return 0;
 | |
|     }
 | |
|     /* Not set properly, consider failed. */
 | |
|     else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
 | |
|         return 0;
 | |
|     }
 | |
|     return 1;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Test to see if we can vary the blend mode. Helper function.
 | |
|  *
 | |
|  * \sa
 | |
|  * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
 | |
|  * http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
 | |
|  */
 | |
| static int
 | |
| _hasBlendModes(void)
 | |
| {
 | |
|     int fail;
 | |
|     int ret;
 | |
|     SDL_BlendMode mode;
 | |
| 
 | |
|     fail = 0;
 | |
| 
 | |
|     ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = (mode != SDL_BLENDMODE_BLEND);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = (mode != SDL_BLENDMODE_ADD);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = (mode != SDL_BLENDMODE_MOD);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = (mode != SDL_BLENDMODE_NONE);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
| 
 | |
|     return !fail;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Loads the test image 'Face' as texture. Helper function.
 | |
|  *
 | |
|  * \sa
 | |
|  * http://wiki.libsdl.org/SDL_CreateTextureFromSurface
 | |
|  */
 | |
| static SDL_Texture *
 | |
| _loadTestFace(void)
 | |
| {
 | |
|     SDL_Surface *face;
 | |
|     SDL_Texture *tface;
 | |
| 
 | |
|     face = SDLTest_ImageFace();
 | |
|     if (!face) {
 | |
|         return NULL;
 | |
|     }
 | |
| 
 | |
|     tface = SDL_CreateTextureFromSurface(renderer, face);
 | |
|     if (!tface) {
 | |
|         SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
 | |
|     }
 | |
| 
 | |
|     SDL_FreeSurface(face);
 | |
| 
 | |
|     return tface;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Test to see if can set texture color mode. Helper function.
 | |
|  *
 | |
|  * \sa
 | |
|  * http://wiki.libsdl.org/SDL_SetTextureColorMod
 | |
|  * http://wiki.libsdl.org/SDL_GetTextureColorMod
 | |
|  * http://wiki.libsdl.org/SDL_DestroyTexture
 | |
|  */
 | |
| static int
 | |
| _hasTexColor(void)
 | |
| {
 | |
|     int fail;
 | |
|     int ret;
 | |
|     SDL_Texture *tface;
 | |
|     Uint8 r, g, b;
 | |
| 
 | |
|     /* Get test face. */
 | |
|     tface = _loadTestFace();
 | |
|     if (!tface) {
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     /* See if supported. */
 | |
|     fail = 0;
 | |
|     ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
| 
 | |
|     /* Clean up. */
 | |
|     SDL_DestroyTexture(tface);
 | |
| 
 | |
|     if (fail) {
 | |
|         return 0;
 | |
|     } else if ((r != 100) || (g != 100) || (b != 100)) {
 | |
|         return 0;
 | |
|     }
 | |
|     return 1;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Test to see if we can vary the alpha of the texture. Helper function.
 | |
|  *
 | |
|  * \sa
 | |
|  *  http://wiki.libsdl.org/SDL_SetTextureAlphaMod
 | |
|  *  http://wiki.libsdl.org/SDL_GetTextureAlphaMod
 | |
|  *  http://wiki.libsdl.org/SDL_DestroyTexture
 | |
|  */
 | |
| static int
 | |
| _hasTexAlpha(void)
 | |
| {
 | |
|     int fail;
 | |
|     int ret;
 | |
|     SDL_Texture *tface;
 | |
|     Uint8 a;
 | |
| 
 | |
|     /* Get test face. */
 | |
|     tface = _loadTestFace();
 | |
|     if (!tface) {
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     /* See if supported. */
 | |
|     fail = 0;
 | |
|     ret = SDL_SetTextureAlphaMod(tface, 100);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
|     ret = SDL_GetTextureAlphaMod(tface, &a);
 | |
|     if (!_isSupported(ret)) {
 | |
|         fail = 1;
 | |
|     }
 | |
| 
 | |
|     /* Clean up. */
 | |
|     SDL_DestroyTexture(tface);
 | |
| 
 | |
|     if (fail) {
 | |
|         return 0;
 | |
|     } else if (a != 100) {
 | |
|         return 0;
 | |
|     }
 | |
|     return 1;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Compares screen pixels with image pixels. Helper function.
 | |
|  *
 | |
|  * @param referenceSurface Image to compare against.
 | |
|  *
 | |
|  * \sa
 | |
|  * http://wiki.libsdl.org/SDL_RenderReadPixels
 | |
|  * http://wiki.libsdl.org/SDL_CreateRGBSurfaceFrom
 | |
|  * http://wiki.libsdl.org/SDL_FreeSurface
 | |
|  */
 | |
| static void
 | |
| _compare(SDL_Surface *referenceSurface, int allowable_error)
 | |
| {
 | |
|     int result;
 | |
|     SDL_Rect rect;
 | |
|     Uint8 *pixels;
 | |
|     SDL_Surface *testSurface;
 | |
| 
 | |
|     /* Read pixels. */
 | |
|     pixels = (Uint8 *)SDL_malloc(4 * TESTRENDER_SCREEN_W * TESTRENDER_SCREEN_H);
 | |
|     SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
 | |
|     if (pixels == NULL) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     /* Explicitly specify the rect in case the window isn't the expected size... */
 | |
|     rect.x = 0;
 | |
|     rect.y = 0;
 | |
|     rect.w = TESTRENDER_SCREEN_W;
 | |
|     rect.h = TESTRENDER_SCREEN_H;
 | |
|     result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80 * 4);
 | |
|     SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
 | |
| 
 | |
|     /* Create surface. */
 | |
|     testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W * 4,
 | |
|                                            RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
 | |
|     SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
 | |
| 
 | |
|     /* Compare surface. */
 | |
|     result = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
 | |
|     SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
 | |
| 
 | |
|     /* Clean up. */
 | |
|     SDL_free(pixels);
 | |
|     SDL_FreeSurface(testSurface);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * @brief Clears the screen. Helper function.
 | |
|  *
 | |
|  * \sa
 | |
|  * http://wiki.libsdl.org/SDL_SetRenderDrawColor
 | |
|  * http://wiki.libsdl.org/SDL_RenderClear
 | |
|  * http://wiki.libsdl.org/SDL_RenderPresent
 | |
|  * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
 | |
|  */
 | |
| static int
 | |
| _clearScreen(void)
 | |
| {
 | |
|     int ret;
 | |
| 
 | |
|     /* Set color. */
 | |
|     ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
 | |
|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
 | |
| 
 | |
|     /* Clear screen. */
 | |
|     ret = SDL_RenderClear(renderer);
 | |
|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
 | |
| 
 | |
|     /* Make current */
 | |
|     SDL_RenderPresent(renderer);
 | |
| 
 | |
|     /* Set defaults. */
 | |
|     ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
 | |
|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
 | |
| 
 | |
|     ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
 | |
|     SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| /* ================= Test References ================== */
 | |
| 
 | |
| /* Render test cases */
 | |
| static const SDLTest_TestCaseReference renderTest1 = {
 | |
|     (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
 | |
| };
 | |
| 
 | |
| static const SDLTest_TestCaseReference renderTest2 = {
 | |
|     (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
 | |
| };
 | |
| 
 | |
| /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
 | |
| static const SDLTest_TestCaseReference renderTest3 = {
 | |
|     (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
 | |
| };
 | |
| 
 | |
| static const SDLTest_TestCaseReference renderTest4 = {
 | |
|     (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
 | |
| };
 | |
| 
 | |
| static const SDLTest_TestCaseReference renderTest5 = {
 | |
|     (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
 | |
| };
 | |
| 
 | |
| /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
 | |
| static const SDLTest_TestCaseReference renderTest6 = {
 | |
|     (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
 | |
| };
 | |
| 
 | |
| /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
 | |
| static const SDLTest_TestCaseReference renderTest7 = {
 | |
|     (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
 | |
| };
 | |
| 
 | |
| /* Sequence of Render test cases */
 | |
| static const SDLTest_TestCaseReference *renderTests[] = {
 | |
|     &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
 | |
| };
 | |
| 
 | |
| /* Render test suite (global) */
 | |
| SDLTest_TestSuiteReference renderTestSuite = {
 | |
|     "Render",
 | |
|     InitCreateRenderer,
 | |
|     renderTests,
 | |
|     CleanupDestroyRenderer
 | |
| };
 | 
