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			987 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			987 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Simple program to test the SDL game controller routines */
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| 
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <string.h>
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| 
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| #include "SDL.h"
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| #include "testutils.h"
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #ifndef SDL_JOYSTICK_DISABLED
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| 
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| #define SCREEN_WIDTH    512
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| #define SCREEN_HEIGHT   320
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| 
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| #define BUTTON_SIZE     50
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| #define AXIS_SIZE       50
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| 
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| #define BUTTON_SIZE 50
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| #define AXIS_SIZE   50
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| 
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| /* This is indexed by SDL_GameControllerButton. */
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| static const struct
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| {
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|     int x;
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|     int y;
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| } button_positions[] = {
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|     { 387, 167 }, /* SDL_CONTROLLER_BUTTON_A */
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|     { 431, 132 }, /* SDL_CONTROLLER_BUTTON_B */
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|     { 342, 132 }, /* SDL_CONTROLLER_BUTTON_X */
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|     { 389, 101 }, /* SDL_CONTROLLER_BUTTON_Y */
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|     { 174, 132 }, /* SDL_CONTROLLER_BUTTON_BACK */
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|     { 232, 128 }, /* SDL_CONTROLLER_BUTTON_GUIDE */
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|     { 289, 132 }, /* SDL_CONTROLLER_BUTTON_START */
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|     { 75, 154 },  /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
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|     { 305, 230 }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
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|     { 77, 40 },   /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
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|     { 396, 36 },  /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
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|     { 154, 188 }, /* SDL_CONTROLLER_BUTTON_DPAD_UP */
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|     { 154, 249 }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
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|     { 116, 217 }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
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|     { 186, 217 }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
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|     { 232, 174 }, /* SDL_CONTROLLER_BUTTON_MISC1 */
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|     { 132, 135 }, /* SDL_CONTROLLER_BUTTON_PADDLE1 */
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|     { 330, 135 }, /* SDL_CONTROLLER_BUTTON_PADDLE2 */
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|     { 132, 175 }, /* SDL_CONTROLLER_BUTTON_PADDLE3 */
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|     { 330, 175 }, /* SDL_CONTROLLER_BUTTON_PADDLE4 */
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|     { 0, 0 },     /* SDL_CONTROLLER_BUTTON_TOUCHPAD */
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| };
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| SDL_COMPILE_TIME_ASSERT(button_positions, SDL_arraysize(button_positions) == SDL_CONTROLLER_BUTTON_MAX);
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| 
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| /* This is indexed by SDL_GameControllerAxis. */
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| static const struct
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| {
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|     int x;
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|     int y;
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|     double angle;
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| } axis_positions[] = {
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|     { 74, 153, 270.0 },  /* LEFTX */
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|     { 74, 153, 0.0 },    /* LEFTY */
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|     { 306, 231, 270.0 }, /* RIGHTX */
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|     { 306, 231, 0.0 },   /* RIGHTY */
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|     { 91, -20, 0.0 },    /* TRIGGERLEFT */
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|     { 375, -20, 0.0 },   /* TRIGGERRIGHT */
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| };
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| SDL_COMPILE_TIME_ASSERT(axis_positions, SDL_arraysize(axis_positions) == SDL_CONTROLLER_AXIS_MAX);
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| 
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| /* This is indexed by SDL_JoystickPowerLevel + 1. */
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| static const char *power_level_strings[] = {
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|     "unknown", /* SDL_JOYSTICK_POWER_UNKNOWN */
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|     "empty",   /* SDL_JOYSTICK_POWER_EMPTY */
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|     "low",     /* SDL_JOYSTICK_POWER_LOW */
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|     "medium",  /* SDL_JOYSTICK_POWER_MEDIUM */
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|     "full",    /* SDL_JOYSTICK_POWER_FULL */
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|     "wired",   /* SDL_JOYSTICK_POWER_WIRED */
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| };
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| SDL_COMPILE_TIME_ASSERT(power_level_strings, SDL_arraysize(power_level_strings) == SDL_JOYSTICK_POWER_MAX + 1);
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| 
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| static SDL_Window *window = NULL;
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| static SDL_Renderer *screen = NULL;
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| static SDL_bool retval = SDL_FALSE;
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| static SDL_bool done = SDL_FALSE;
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| static SDL_bool set_LED = SDL_FALSE;
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| static int trigger_effect = 0;
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| static SDL_Texture *background_front, *background_back, *button_texture, *axis_texture;
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| static SDL_GameController *gamecontroller;
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| static SDL_GameController **gamecontrollers;
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| static int num_controllers = 0;
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| static SDL_Joystick *virtual_joystick = NULL;
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| static SDL_GameControllerAxis virtual_axis_active = SDL_CONTROLLER_AXIS_INVALID;
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| static int virtual_axis_start_x;
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| static int virtual_axis_start_y;
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| static SDL_GameControllerButton virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
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| 
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| static void UpdateWindowTitle()
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| {
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|     if (!window) {
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|         return;
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|     }
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| 
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|     if (gamecontroller) {
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|         const char *name = SDL_GameControllerName(gamecontroller);
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|         const char *serial = SDL_GameControllerGetSerial(gamecontroller);
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|         const char *basetitle = "Game Controller Test: ";
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|         const size_t titlelen = SDL_strlen(basetitle) + (name ? SDL_strlen(name) : 0) + (serial ? 3 + SDL_strlen(serial) : 0) + 1;
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|         char *title = (char *)SDL_malloc(titlelen);
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| 
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|         retval = SDL_FALSE;
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|         done = SDL_FALSE;
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| 
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|         if (title) {
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|             SDL_strlcpy(title, basetitle, titlelen);
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|             if (name) {
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|                 SDL_strlcat(title, name, titlelen);
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|             }
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|             if (serial) {
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|                 SDL_strlcat(title, " (", titlelen);
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|                 SDL_strlcat(title, serial, titlelen);
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|                 SDL_strlcat(title, ")", titlelen);
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|             }
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|             SDL_SetWindowTitle(window, title);
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|             SDL_free(title);
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|         }
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|     } else {
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|         SDL_SetWindowTitle(window, "Waiting for controller...");
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|     }
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| }
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| 
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| static const char *GetSensorName(SDL_SensorType sensor)
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| {
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|     switch (sensor) {
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|     case SDL_SENSOR_ACCEL:
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|         return "accelerometer";
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|     case SDL_SENSOR_GYRO:
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|         return "gyro";
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|     case SDL_SENSOR_ACCEL_L:
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|         return "accelerometer (L)";
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|     case SDL_SENSOR_GYRO_L:
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|         return "gyro (L)";
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|     case SDL_SENSOR_ACCEL_R:
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|         return "accelerometer (R)";
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|     case SDL_SENSOR_GYRO_R:
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|         return "gyro (R)";
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|     default:
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|         return "UNKNOWN";
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|     }
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| }
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| 
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| static int FindController(SDL_JoystickID controller_id)
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| {
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|     int i;
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| 
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|     for (i = 0; i < num_controllers; ++i) {
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|         if (controller_id == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(gamecontrollers[i]))) {
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|             return i;
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|         }
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|     }
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|     return -1;
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| }
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| 
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| static void AddController(int device_index, SDL_bool verbose)
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| {
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|     SDL_JoystickID controller_id = SDL_JoystickGetDeviceInstanceID(device_index);
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|     SDL_GameController *controller;
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|     SDL_GameController **controllers;
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|     Uint16 firmware_version;
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|     SDL_SensorType sensors[] = {
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|         SDL_SENSOR_ACCEL,
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|         SDL_SENSOR_GYRO,
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|         SDL_SENSOR_ACCEL_L,
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|         SDL_SENSOR_GYRO_L,
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|         SDL_SENSOR_ACCEL_R,
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|         SDL_SENSOR_GYRO_R
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|     };
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|     unsigned int i;
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| 
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|     controller_id = SDL_JoystickGetDeviceInstanceID(device_index);
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|     if (controller_id < 0) {
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|         SDL_Log("Couldn't get controller ID: %s\n", SDL_GetError());
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|         return;
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|     }
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| 
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|     if (FindController(controller_id) >= 0) {
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|         /* We already have this controller */
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|         return;
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|     }
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| 
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|     controller = SDL_GameControllerOpen(device_index);
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|     if (!controller) {
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|         SDL_Log("Couldn't open controller: %s\n", SDL_GetError());
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|         return;
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|     }
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| 
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|     controllers = (SDL_GameController **)SDL_realloc(gamecontrollers, (num_controllers + 1) * sizeof(*controllers));
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|     if (!controllers) {
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|         SDL_GameControllerClose(controller);
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|         return;
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|     }
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| 
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|     controllers[num_controllers++] = controller;
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|     gamecontrollers = controllers;
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|     gamecontroller = controller;
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|     trigger_effect = 0;
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| 
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|     if (verbose) {
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|         const char *name = SDL_GameControllerName(gamecontroller);
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|         const char *path = SDL_GameControllerPath(gamecontroller);
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|         SDL_Log("Opened game controller %s%s%s\n", name, path ? ", " : "", path ? path : "");
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|         SDL_Log("Mapping: %s\n", SDL_GameControllerMapping(gamecontroller));
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|     }
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| 
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|     firmware_version = SDL_GameControllerGetFirmwareVersion(gamecontroller);
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|     if (firmware_version) {
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|         if (verbose) {
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|             SDL_Log("Firmware version: 0x%x (%d)\n", firmware_version, firmware_version);
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|         }
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|     }
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| 
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|     for (i = 0; i < SDL_arraysize(sensors); ++i) {
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|         SDL_SensorType sensor = sensors[i];
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| 
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|         if (SDL_GameControllerHasSensor(gamecontroller, sensor)) {
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|             if (verbose) {
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|                 SDL_Log("Enabling %s at %.2f Hz\n", GetSensorName(sensor), SDL_GameControllerGetSensorDataRate(gamecontroller, sensor));
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|             }
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|             SDL_GameControllerSetSensorEnabled(gamecontroller, sensor, SDL_TRUE);
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|         }
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|     }
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| 
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|     if (SDL_GameControllerHasRumble(gamecontroller)) {
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|         SDL_Log("Rumble supported");
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|     }
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| 
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|     if (SDL_GameControllerHasRumbleTriggers(gamecontroller)) {
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|         SDL_Log("Trigger rumble supported");
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|     }
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| 
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|     UpdateWindowTitle();
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| }
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| 
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| static void SetController(SDL_JoystickID controller)
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| {
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|     int i = FindController(controller);
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| 
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|     if (i < 0) {
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|         return;
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|     }
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| 
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|     if (gamecontroller != gamecontrollers[i]) {
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|         gamecontroller = gamecontrollers[i];
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|         UpdateWindowTitle();
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|     }
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| }
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| 
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| static void DelController(SDL_JoystickID controller)
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| {
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|     int i = FindController(controller);
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| 
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|     if (i < 0) {
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|         return;
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|     }
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| 
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|     SDL_GameControllerClose(gamecontrollers[i]);
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| 
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|     --num_controllers;
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|     if (i < num_controllers) {
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|         SDL_memcpy(&gamecontrollers[i], &gamecontrollers[i + 1], (num_controllers - i) * sizeof(*gamecontrollers));
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|     }
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| 
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|     if (num_controllers > 0) {
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|         gamecontroller = gamecontrollers[0];
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|     } else {
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|         gamecontroller = NULL;
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|     }
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|     UpdateWindowTitle();
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| }
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| 
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| static Uint16 ConvertAxisToRumble(Sint16 axisval)
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| {
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|     /* Only start rumbling if the axis is past the halfway point */
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|     const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f);
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|     if (axisval > half_axis) {
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|         return (Uint16)(axisval - half_axis) * 4;
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|     } else {
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|         return 0;
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|     }
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| }
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| 
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| /* PS5 trigger effect documentation:
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|    https://controllers.fandom.com/wiki/Sony_DualSense#FFB_Trigger_Modes
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| */
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| typedef struct
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| {
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|     Uint8 ucEnableBits1;              /* 0 */
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|     Uint8 ucEnableBits2;              /* 1 */
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|     Uint8 ucRumbleRight;              /* 2 */
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|     Uint8 ucRumbleLeft;               /* 3 */
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|     Uint8 ucHeadphoneVolume;          /* 4 */
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|     Uint8 ucSpeakerVolume;            /* 5 */
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|     Uint8 ucMicrophoneVolume;         /* 6 */
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|     Uint8 ucAudioEnableBits;          /* 7 */
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|     Uint8 ucMicLightMode;             /* 8 */
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|     Uint8 ucAudioMuteBits;            /* 9 */
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|     Uint8 rgucRightTriggerEffect[11]; /* 10 */
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|     Uint8 rgucLeftTriggerEffect[11];  /* 21 */
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|     Uint8 rgucUnknown1[6];            /* 32 */
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|     Uint8 ucLedFlags;                 /* 38 */
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|     Uint8 rgucUnknown2[2];            /* 39 */
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|     Uint8 ucLedAnim;                  /* 41 */
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|     Uint8 ucLedBrightness;            /* 42 */
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|     Uint8 ucPadLights;                /* 43 */
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|     Uint8 ucLedRed;                   /* 44 */
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|     Uint8 ucLedGreen;                 /* 45 */
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|     Uint8 ucLedBlue;                  /* 46 */
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| } DS5EffectsState_t;
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| 
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| static void CyclePS5TriggerEffect()
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| {
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|     DS5EffectsState_t state;
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| 
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|     Uint8 effects[3][11] = {
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|         /* Clear trigger effect */
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|         { 0x05, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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|         /* Constant resistance across entire trigger pull */
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|         { 0x01, 0, 110, 0, 0, 0, 0, 0, 0, 0, 0 },
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|         /* Resistance and vibration when trigger is pulled */
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|         { 0x06, 15, 63, 128, 0, 0, 0, 0, 0, 0, 0 },
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|     };
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| 
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|     trigger_effect = (trigger_effect + 1) % SDL_arraysize(effects);
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| 
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|     SDL_zero(state);
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|     state.ucEnableBits1 |= (0x04 | 0x08); /* Modify right and left trigger effect respectively */
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|     SDL_memcpy(state.rgucRightTriggerEffect, effects[trigger_effect], sizeof(effects[trigger_effect]));
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|     SDL_memcpy(state.rgucLeftTriggerEffect, effects[trigger_effect], sizeof(effects[trigger_effect]));
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|     SDL_GameControllerSendEffect(gamecontroller, &state, sizeof(state));
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| }
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| 
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| static SDL_bool ShowingFront()
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| {
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|     SDL_bool showing_front = SDL_TRUE;
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|     int i;
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| 
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|     if (gamecontroller) {
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|         /* Show the back of the controller if the paddles are being held */
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|         for (i = SDL_CONTROLLER_BUTTON_PADDLE1; i <= SDL_CONTROLLER_BUTTON_PADDLE4; ++i) {
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|             if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
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|                 showing_front = SDL_FALSE;
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|                 break;
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|             }
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|         }
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|     }
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|     if ((SDL_GetModState() & KMOD_SHIFT) != 0) {
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|         showing_front = SDL_FALSE;
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|     }
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|     return showing_front;
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| }
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| 
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| static void SDLCALL VirtualControllerSetPlayerIndex(void *userdata, int player_index)
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| {
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|     SDL_Log("Virtual Controller: player index set to %d\n", player_index);
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| }
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| 
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| static int SDLCALL VirtualControllerRumble(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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| {
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|     SDL_Log("Virtual Controller: rumble set to %d/%d\n", low_frequency_rumble, high_frequency_rumble);
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|     return 0;
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| }
 | |
| 
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| static int SDLCALL VirtualControllerRumbleTriggers(void *userdata, Uint16 left_rumble, Uint16 right_rumble)
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| {
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|     SDL_Log("Virtual Controller: trigger rumble set to %d/%d\n", left_rumble, right_rumble);
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|     return 0;
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| }
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| 
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| static int SDLCALL VirtualControllerSetLED(void *userdata, Uint8 red, Uint8 green, Uint8 blue)
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| {
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|     SDL_Log("Virtual Controller: LED set to RGB %d,%d,%d\n", red, green, blue);
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|     return 0;
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| }
 | |
| 
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| static void OpenVirtualController()
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| {
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|     SDL_VirtualJoystickDesc desc;
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|     int virtual_index;
 | |
| 
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|     SDL_zero(desc);
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|     desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
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|     desc.type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
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|     desc.naxes = SDL_CONTROLLER_AXIS_MAX;
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|     desc.nbuttons = SDL_CONTROLLER_BUTTON_MAX;
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|     desc.SetPlayerIndex = VirtualControllerSetPlayerIndex;
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|     desc.Rumble = VirtualControllerRumble;
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|     desc.RumbleTriggers = VirtualControllerRumbleTriggers;
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|     desc.SetLED = VirtualControllerSetLED;
 | |
| 
 | |
|     virtual_index = SDL_JoystickAttachVirtualEx(&desc);
 | |
|     if (virtual_index < 0) {
 | |
|         SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
 | |
|     } else {
 | |
|         virtual_joystick = SDL_JoystickOpen(virtual_index);
 | |
|         if (!virtual_joystick) {
 | |
|             SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void CloseVirtualController()
 | |
| {
 | |
|     int i;
 | |
| 
 | |
|     for (i = SDL_NumJoysticks(); i--;) {
 | |
|         if (SDL_JoystickIsVirtual(i)) {
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|             SDL_JoystickDetachVirtual(i);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (virtual_joystick) {
 | |
|         SDL_JoystickClose(virtual_joystick);
 | |
|         virtual_joystick = NULL;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static SDL_GameControllerButton FindButtonAtPosition(int x, int y)
 | |
| {
 | |
|     SDL_Point point;
 | |
|     int i;
 | |
|     SDL_bool showing_front = ShowingFront();
 | |
| 
 | |
|     point.x = x;
 | |
|     point.y = y;
 | |
|     for (i = 0; i < SDL_CONTROLLER_BUTTON_TOUCHPAD; ++i) {
 | |
|         SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
 | |
|         if (on_front == showing_front) {
 | |
|             SDL_Rect rect;
 | |
|             rect.x = button_positions[i].x;
 | |
|             rect.y = button_positions[i].y;
 | |
|             rect.w = BUTTON_SIZE;
 | |
|             rect.h = BUTTON_SIZE;
 | |
|             if (SDL_PointInRect(&point, &rect)) {
 | |
|                 return (SDL_GameControllerButton)i;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return SDL_CONTROLLER_BUTTON_INVALID;
 | |
| }
 | |
| 
 | |
| static SDL_GameControllerAxis FindAxisAtPosition(int x, int y)
 | |
| {
 | |
|     SDL_Point point;
 | |
|     int i;
 | |
|     SDL_bool showing_front = ShowingFront();
 | |
| 
 | |
|     point.x = x;
 | |
|     point.y = y;
 | |
|     for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
 | |
|         if (showing_front) {
 | |
|             SDL_Rect rect;
 | |
|             rect.x = axis_positions[i].x;
 | |
|             rect.y = axis_positions[i].y;
 | |
|             rect.w = AXIS_SIZE;
 | |
|             rect.h = AXIS_SIZE;
 | |
|             if (SDL_PointInRect(&point, &rect)) {
 | |
|                 return (SDL_GameControllerAxis)i;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     return SDL_CONTROLLER_AXIS_INVALID;
 | |
| }
 | |
| 
 | |
| static void VirtualControllerMouseMotion(int x, int y)
 | |
| {
 | |
|     if (virtual_button_active != SDL_CONTROLLER_BUTTON_INVALID) {
 | |
|         if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
 | |
|             const int MOVING_DISTANCE = 2;
 | |
|             if (SDL_abs(x - virtual_axis_start_x) >= MOVING_DISTANCE ||
 | |
|                 SDL_abs(y - virtual_axis_start_y) >= MOVING_DISTANCE) {
 | |
|                 SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
 | |
|                 virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
 | |
|         if (virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
 | |
|             virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
 | |
|             int range = (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN);
 | |
|             float distance = SDL_clamp(((float)y - virtual_axis_start_y) / AXIS_SIZE, 0.0f, 1.0f);
 | |
|             Sint16 value = (Sint16)(SDL_JOYSTICK_AXIS_MIN + (distance * range));
 | |
|             SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, value);
 | |
|         } else {
 | |
|             float distanceX = SDL_clamp(((float)x - virtual_axis_start_x) / AXIS_SIZE, -1.0f, 1.0f);
 | |
|             float distanceY = SDL_clamp(((float)y - virtual_axis_start_y) / AXIS_SIZE, -1.0f, 1.0f);
 | |
|             Sint16 valueX, valueY;
 | |
| 
 | |
|             if (distanceX >= 0) {
 | |
|                 valueX = (Sint16)(distanceX * SDL_JOYSTICK_AXIS_MAX);
 | |
|             } else {
 | |
|                 valueX = (Sint16)(distanceX * -SDL_JOYSTICK_AXIS_MIN);
 | |
|             }
 | |
|             if (distanceY >= 0) {
 | |
|                 valueY = (Sint16)(distanceY * SDL_JOYSTICK_AXIS_MAX);
 | |
|             } else {
 | |
|                 valueY = (Sint16)(distanceY * -SDL_JOYSTICK_AXIS_MIN);
 | |
|             }
 | |
|             SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, valueX);
 | |
|             SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active + 1, valueY);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void VirtualControllerMouseDown(int x, int y)
 | |
| {
 | |
|     SDL_GameControllerButton button;
 | |
|     SDL_GameControllerAxis axis;
 | |
| 
 | |
|     button = FindButtonAtPosition(x, y);
 | |
|     if (button != SDL_CONTROLLER_BUTTON_INVALID) {
 | |
|         virtual_button_active = button;
 | |
|         SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_PRESSED);
 | |
|     }
 | |
| 
 | |
|     axis = FindAxisAtPosition(x, y);
 | |
|     if (axis != SDL_CONTROLLER_AXIS_INVALID) {
 | |
|         virtual_axis_active = axis;
 | |
|         virtual_axis_start_x = x;
 | |
|         virtual_axis_start_y = y;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void VirtualControllerMouseUp(int x, int y)
 | |
| {
 | |
|     if (virtual_button_active != SDL_CONTROLLER_BUTTON_INVALID) {
 | |
|         SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
 | |
|         virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
 | |
|     }
 | |
| 
 | |
|     if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
 | |
|         if (virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
 | |
|             virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
 | |
|             SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, SDL_JOYSTICK_AXIS_MIN);
 | |
|         } else {
 | |
|             SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, 0);
 | |
|             SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active + 1, 0);
 | |
|         }
 | |
|         virtual_axis_active = SDL_CONTROLLER_AXIS_INVALID;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void loop(void *arg)
 | |
| {
 | |
|     SDL_Event event;
 | |
|     int i;
 | |
|     SDL_bool showing_front;
 | |
| 
 | |
|     /* Update to get the current event state */
 | |
|     SDL_PumpEvents();
 | |
| 
 | |
|     /* Process all currently pending events */
 | |
|     while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1) {
 | |
|         switch (event.type) {
 | |
|         case SDL_CONTROLLERDEVICEADDED:
 | |
|             SDL_Log("Game controller device %d added.\n", (int)SDL_JoystickGetDeviceInstanceID(event.cdevice.which));
 | |
|             AddController(event.cdevice.which, SDL_TRUE);
 | |
|             break;
 | |
| 
 | |
|         case SDL_CONTROLLERDEVICEREMOVED:
 | |
|             SDL_Log("Game controller device %d removed.\n", (int)event.cdevice.which);
 | |
|             DelController(event.cdevice.which);
 | |
|             break;
 | |
| 
 | |
|         case SDL_CONTROLLERTOUCHPADDOWN:
 | |
|         case SDL_CONTROLLERTOUCHPADMOTION:
 | |
|         case SDL_CONTROLLERTOUCHPADUP:
 | |
|             SDL_Log("Controller %" SDL_PRIs32 " touchpad %" SDL_PRIs32 " finger %" SDL_PRIs32 " %s %.2f, %.2f, %.2f\n",
 | |
|                     event.ctouchpad.which,
 | |
|                     event.ctouchpad.touchpad,
 | |
|                     event.ctouchpad.finger,
 | |
|                     (event.type == SDL_CONTROLLERTOUCHPADDOWN ? "pressed at" : (event.type == SDL_CONTROLLERTOUCHPADUP ? "released at" : "moved to")),
 | |
|                     event.ctouchpad.x,
 | |
|                     event.ctouchpad.y,
 | |
|                     event.ctouchpad.pressure);
 | |
|             break;
 | |
| 
 | |
| #define VERBOSE_SENSORS
 | |
| #ifdef VERBOSE_SENSORS
 | |
|         case SDL_CONTROLLERSENSORUPDATE:
 | |
|             SDL_Log("Controller %" SDL_PRIs32 " sensor %s: %.2f, %.2f, %.2f (%" SDL_PRIu64 ")\n",
 | |
|                     event.csensor.which,
 | |
|                     GetSensorName((SDL_SensorType)event.csensor.sensor),
 | |
|                     event.csensor.data[0],
 | |
|                     event.csensor.data[1],
 | |
|                     event.csensor.data[2],
 | |
|                     event.csensor.timestamp_us);
 | |
|             break;
 | |
| #endif /* VERBOSE_SENSORS */
 | |
| 
 | |
| #define VERBOSE_AXES
 | |
| #ifdef VERBOSE_AXES
 | |
|         case SDL_CONTROLLERAXISMOTION:
 | |
|             if (event.caxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.caxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
 | |
|                 SetController(event.caxis.which);
 | |
|             }
 | |
|             SDL_Log("Controller %" SDL_PRIs32 " axis %s changed to %d\n", event.caxis.which, SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
 | |
|             break;
 | |
| #endif /* VERBOSE_AXES */
 | |
| 
 | |
|         case SDL_CONTROLLERBUTTONDOWN:
 | |
|         case SDL_CONTROLLERBUTTONUP:
 | |
|             if (event.type == SDL_CONTROLLERBUTTONDOWN) {
 | |
|                 SetController(event.cbutton.which);
 | |
|             }
 | |
|             SDL_Log("Controller %" SDL_PRIs32 " button %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button),
 | |
|                     event.cbutton.state ? "pressed" : "released");
 | |
| 
 | |
|             /* Cycle PS5 trigger effects when the microphone button is pressed */
 | |
|             if (event.type == SDL_CONTROLLERBUTTONDOWN &&
 | |
|                 event.cbutton.button == SDL_CONTROLLER_BUTTON_MISC1 &&
 | |
|                 SDL_GameControllerGetType(gamecontroller) == SDL_CONTROLLER_TYPE_PS5) {
 | |
|                 CyclePS5TriggerEffect();
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case SDL_JOYBATTERYUPDATED:
 | |
|             SDL_Log("Controller %" SDL_PRIs32 " battery state changed to %s\n", event.jbattery.which, power_level_strings[event.jbattery.level + 1]);
 | |
|             break;
 | |
| 
 | |
|         case SDL_MOUSEBUTTONDOWN:
 | |
|             if (virtual_joystick) {
 | |
|                 VirtualControllerMouseDown(event.button.x, event.button.y);
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case SDL_MOUSEBUTTONUP:
 | |
|             if (virtual_joystick) {
 | |
|                 VirtualControllerMouseUp(event.button.x, event.button.y);
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case SDL_MOUSEMOTION:
 | |
|             if (virtual_joystick) {
 | |
|                 VirtualControllerMouseMotion(event.motion.x, event.motion.y);
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case SDL_KEYDOWN:
 | |
|             if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
 | |
|                 if (gamecontroller) {
 | |
|                     int player_index = (event.key.keysym.sym - SDLK_0);
 | |
| 
 | |
|                     SDL_GameControllerSetPlayerIndex(gamecontroller, player_index);
 | |
|                 }
 | |
|                 break;
 | |
|             }
 | |
|             if (event.key.keysym.sym == SDLK_a) {
 | |
|                 OpenVirtualController();
 | |
|                 break;
 | |
|             }
 | |
|             if (event.key.keysym.sym == SDLK_d) {
 | |
|                 CloseVirtualController();
 | |
|                 break;
 | |
|             }
 | |
|             if (event.key.keysym.sym != SDLK_ESCAPE) {
 | |
|                 break;
 | |
|             }
 | |
|             SDL_FALLTHROUGH;
 | |
|         case SDL_QUIT:
 | |
|             done = SDL_TRUE;
 | |
|             break;
 | |
|         default:
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     showing_front = ShowingFront();
 | |
| 
 | |
|     /* blank screen, set up for drawing this frame. */
 | |
|     SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
 | |
|     SDL_RenderClear(screen);
 | |
|     SDL_RenderCopy(screen, showing_front ? background_front : background_back, NULL, NULL);
 | |
| 
 | |
|     if (gamecontroller) {
 | |
|         /* Update visual controller state */
 | |
|         for (i = 0; i < SDL_CONTROLLER_BUTTON_TOUCHPAD; ++i) {
 | |
|             if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
 | |
|                 SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
 | |
|                 if (on_front == showing_front) {
 | |
|                     SDL_Rect dst;
 | |
|                     dst.x = button_positions[i].x;
 | |
|                     dst.y = button_positions[i].y;
 | |
|                     dst.w = BUTTON_SIZE;
 | |
|                     dst.h = BUTTON_SIZE;
 | |
|                     SDL_RenderCopyEx(screen, button_texture, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (showing_front) {
 | |
|             for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
 | |
|                 const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
 | |
|                 const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
 | |
|                 if (value < -deadzone) {
 | |
|                     const double angle = axis_positions[i].angle;
 | |
|                     SDL_Rect dst;
 | |
|                     dst.x = axis_positions[i].x;
 | |
|                     dst.y = axis_positions[i].y;
 | |
|                     dst.w = AXIS_SIZE;
 | |
|                     dst.h = AXIS_SIZE;
 | |
|                     SDL_RenderCopyEx(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
 | |
|                 } else if (value > deadzone) {
 | |
|                     const double angle = axis_positions[i].angle + 180.0;
 | |
|                     SDL_Rect dst;
 | |
|                     dst.x = axis_positions[i].x;
 | |
|                     dst.y = axis_positions[i].y;
 | |
|                     dst.w = AXIS_SIZE;
 | |
|                     dst.h = AXIS_SIZE;
 | |
|                     SDL_RenderCopyEx(screen, axis_texture, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         /* Update LED based on left thumbstick position */
 | |
|         {
 | |
|             Sint16 x = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTX);
 | |
|             Sint16 y = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY);
 | |
| 
 | |
|             if (!set_LED) {
 | |
|                 set_LED = (x < -8000 || x > 8000 || y > 8000);
 | |
|             }
 | |
|             if (set_LED) {
 | |
|                 Uint8 r, g, b;
 | |
| 
 | |
|                 if (x < 0) {
 | |
|                     r = (Uint8)(((~x) * 255) / 32767);
 | |
|                     b = 0;
 | |
|                 } else {
 | |
|                     r = 0;
 | |
|                     b = (Uint8)(((int)(x)*255) / 32767);
 | |
|                 }
 | |
|                 if (y > 0) {
 | |
|                     g = (Uint8)(((int)(y)*255) / 32767);
 | |
|                 } else {
 | |
|                     g = 0;
 | |
|                 }
 | |
| 
 | |
|                 SDL_GameControllerSetLED(gamecontroller, r, g, b);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if (trigger_effect == 0) {
 | |
|             /* Update rumble based on trigger state */
 | |
|             {
 | |
|                 Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT);
 | |
|                 Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
 | |
|                 Uint16 low_frequency_rumble = ConvertAxisToRumble(left);
 | |
|                 Uint16 high_frequency_rumble = ConvertAxisToRumble(right);
 | |
|                 SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250);
 | |
|             }
 | |
| 
 | |
|             /* Update trigger rumble based on thumbstick state */
 | |
|             {
 | |
|                 Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY);
 | |
|                 Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_RIGHTY);
 | |
|                 Uint16 left_rumble = ConvertAxisToRumble(~left);
 | |
|                 Uint16 right_rumble = ConvertAxisToRumble(~right);
 | |
| 
 | |
|                 SDL_GameControllerRumbleTriggers(gamecontroller, left_rumble, right_rumble, 250);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     SDL_Delay(16);
 | |
|     SDL_RenderPresent(screen);
 | |
| 
 | |
| #ifdef __EMSCRIPTEN__
 | |
|     if (done) {
 | |
|         emscripten_cancel_main_loop();
 | |
|     }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| int main(int argc, char *argv[])
 | |
| {
 | |
|     int i;
 | |
|     int controller_count = 0;
 | |
|     int controller_index = 0;
 | |
|     char guid[64];
 | |
| 
 | |
|     SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
 | |
|     SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
 | |
|     SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
 | |
|     SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
 | |
|     SDL_SetHint(SDL_HINT_JOYSTICK_ROG_CHAKRAM, "1");
 | |
|     SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 | |
|     SDL_SetHint(SDL_HINT_LINUX_JOYSTICK_DEADZONES, "1");
 | |
| 
 | |
|     /* Enable standard application logging */
 | |
|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
 | |
| 
 | |
|     /* Initialize SDL (Note: video is required to start event loop) */
 | |
|     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
 | |
|         return 1;
 | |
|     }
 | |
| 
 | |
|     SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
 | |
| 
 | |
|     /* Print information about the mappings */
 | |
|     if (argv[1] && SDL_strcmp(argv[1], "--mappings") == 0) {
 | |
|         SDL_Log("Supported mappings:\n");
 | |
|         for (i = 0; i < SDL_GameControllerNumMappings(); ++i) {
 | |
|             char *mapping = SDL_GameControllerMappingForIndex(i);
 | |
|             if (mapping) {
 | |
|                 SDL_Log("\t%s\n", mapping);
 | |
|                 SDL_free(mapping);
 | |
|             }
 | |
|         }
 | |
|         SDL_Log("\n");
 | |
|     }
 | |
| 
 | |
|     /* Print information about the controller */
 | |
|     for (i = 0; i < SDL_NumJoysticks(); ++i) {
 | |
|         const char *name;
 | |
|         const char *path;
 | |
|         const char *description;
 | |
| 
 | |
|         SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
 | |
|                                   guid, sizeof(guid));
 | |
| 
 | |
|         if (SDL_IsGameController(i)) {
 | |
|             controller_count++;
 | |
|             name = SDL_GameControllerNameForIndex(i);
 | |
|             path = SDL_GameControllerPathForIndex(i);
 | |
|             switch (SDL_GameControllerTypeForIndex(i)) {
 | |
|             case SDL_CONTROLLER_TYPE_AMAZON_LUNA:
 | |
|                 description = "Amazon Luna Controller";
 | |
|                 break;
 | |
|             case SDL_CONTROLLER_TYPE_GOOGLE_STADIA:
 | |
|                 description = "Google Stadia Controller";
 | |
|                 break;
 | |
|             case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT:
 | |
|             case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT:
 | |
|             case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR:
 | |
|                 description = "Nintendo Switch Joy-Con";
 | |
|                 break;
 | |
|             case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
 | |
|                 description = "Nintendo Switch Pro Controller";
 | |
|                 break;
 | |
|             case SDL_CONTROLLER_TYPE_PS3:
 | |
|                 description = "PS3 Controller";
 | |
|                 break;
 | |
|             case SDL_CONTROLLER_TYPE_PS4:
 | |
|                 description = "PS4 Controller";
 | |
|                 break;
 | |
|             case SDL_CONTROLLER_TYPE_PS5:
 | |
|                 description = "PS5 Controller";
 | |
|                 break;
 | |
|             case SDL_CONTROLLER_TYPE_XBOX360:
 | |
|                 description = "XBox 360 Controller";
 | |
|                 break;
 | |
|             case SDL_CONTROLLER_TYPE_XBOXONE:
 | |
|                 description = "XBox One Controller";
 | |
|                 break;
 | |
|             case SDL_CONTROLLER_TYPE_VIRTUAL:
 | |
|                 description = "Virtual Game Controller";
 | |
|                 break;
 | |
|             default:
 | |
|                 description = "Game Controller";
 | |
|                 break;
 | |
|             }
 | |
|             AddController(i, SDL_FALSE);
 | |
|         } else {
 | |
|             name = SDL_JoystickNameForIndex(i);
 | |
|             path = SDL_JoystickPathForIndex(i);
 | |
|             description = "Joystick";
 | |
|         }
 | |
|         SDL_Log("%s %d: %s%s%s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
 | |
|                 description, i, name ? name : "Unknown", path ? ", " : "", path ? path : "", guid,
 | |
|                 SDL_JoystickGetDeviceVendor(i), SDL_JoystickGetDeviceProduct(i), SDL_JoystickGetDevicePlayerIndex(i));
 | |
|     }
 | |
|     SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", controller_count, SDL_NumJoysticks());
 | |
| 
 | |
|     /* Create a window to display controller state */
 | |
|     window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED,
 | |
|                               SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
 | |
|                               SCREEN_HEIGHT, 0);
 | |
|     if (!window) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
 | |
|         return 2;
 | |
|     }
 | |
| 
 | |
|     screen = SDL_CreateRenderer(window, -1, 0);
 | |
|     if (!screen) {
 | |
|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
 | |
|         SDL_DestroyWindow(window);
 | |
|         return 2;
 | |
|     }
 | |
| 
 | |
|     SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
 | |
|     SDL_RenderClear(screen);
 | |
|     SDL_RenderPresent(screen);
 | |
| 
 | |
|     /* scale for platforms that don't give you the window size you asked for. */
 | |
|     SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
 | |
| 
 | |
|     background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE, NULL, NULL);
 | |
|     background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE, NULL, NULL);
 | |
|     button_texture = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
 | |
|     axis_texture = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
 | |
| 
 | |
|     if (!background_front || !background_back || !button_texture || !axis_texture) {
 | |
|         SDL_DestroyRenderer(screen);
 | |
|         SDL_DestroyWindow(window);
 | |
|         return 2;
 | |
|     }
 | |
|     SDL_SetTextureColorMod(button_texture, 10, 255, 21);
 | |
|     SDL_SetTextureColorMod(axis_texture, 10, 255, 21);
 | |
| 
 | |
|     /* !!! FIXME: */
 | |
|     /*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
 | |
| 
 | |
|     for (i = 1; i < argc; ++i) {
 | |
|         if (SDL_strcmp(argv[i], "--virtual") == 0) {
 | |
|             OpenVirtualController();
 | |
|         }
 | |
|         if (argv[i] && *argv[i] != '-') {
 | |
|             controller_index = SDL_atoi(argv[i]);
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
|     if (controller_index < num_controllers) {
 | |
|         gamecontroller = gamecontrollers[controller_index];
 | |
|     } else {
 | |
|         gamecontroller = NULL;
 | |
|     }
 | |
|     UpdateWindowTitle();
 | |
| 
 | |
|     /* Loop, getting controller events! */
 | |
| #ifdef __EMSCRIPTEN__
 | |
|     emscripten_set_main_loop_arg(loop, NULL, 0, 1);
 | |
| #else
 | |
|     while (!done) {
 | |
|         loop(NULL);
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     /* Reset trigger state */
 | |
|     if (trigger_effect != 0) {
 | |
|         trigger_effect = -1;
 | |
|         CyclePS5TriggerEffect();
 | |
|     }
 | |
| 
 | |
|     CloseVirtualController();
 | |
|     SDL_DestroyRenderer(screen);
 | |
|     SDL_DestroyWindow(window);
 | |
|     SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| #else
 | |
| 
 | |
| int
 | |
| main(int argc, char *argv[])
 | |
| {
 | |
|     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
 | |
|     return 1;
 | |
| }
 | |
| 
 | |
| #endif
 | |
| 
 | |
| /* vi: set ts=4 sw=4 expandtab: */
 | 
