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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Print out all the scancodes we have, just to verify them */
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| 
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| #include <stdlib.h>
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| #include <SDL3/SDL_test.h>
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| 
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| int main(int argc, char *argv[])
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| {
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|     SDL_Scancode scancode;
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|     SDLTest_CommonState *state;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, 0);
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|     if (state == NULL) {
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|         return 1;
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|     }
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Parse commandline */
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|     if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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|         return 1;
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|     }
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| 
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|     if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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|         exit(1);
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|     }
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|     for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
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|         SDL_Log("Scancode #%d, \"%s\"\n", scancode,
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|                 SDL_GetScancodeName(scancode));
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|     }
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|     SDL_Quit();
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|     SDLTest_CommonDestroyState(state);
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|     return 0;
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| }
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