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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			238 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			238 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL_test_common.h
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|  *
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|  *  \brief Common functions of SDL test framework.
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|  *
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|  *  This code is a part of the SDL test library, not the main SDL library.
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|  */
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| 
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| /* Ported from original test\common.h file. */
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| 
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| #ifndef SDL_test_common_h_
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| #define SDL_test_common_h_
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| 
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| #include <SDL3/SDL.h>
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| 
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| #ifdef __PSP__
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| #define DEFAULT_WINDOW_WIDTH  480
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| #define DEFAULT_WINDOW_HEIGHT 272
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| #elif defined(__VITA__)
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| #define DEFAULT_WINDOW_WIDTH  960
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| #define DEFAULT_WINDOW_HEIGHT 544
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| #else
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| #define DEFAULT_WINDOW_WIDTH  640
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| #define DEFAULT_WINDOW_HEIGHT 480
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| #endif
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| 
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| #define VERBOSE_VIDEO   0x00000001
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| #define VERBOSE_MODES   0x00000002
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| #define VERBOSE_RENDER  0x00000004
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| #define VERBOSE_EVENT   0x00000008
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| #define VERBOSE_AUDIO   0x00000010
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| #define VERBOSE_MOTION  0x00000020
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| 
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| typedef struct
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| {
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|     /* SDL init flags */
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|     char **argv;
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|     Uint32 flags;
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|     Uint32 verbose;
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| 
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|     /* Video info */
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|     const char *videodriver;
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|     int display_index;
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|     SDL_DisplayID displayID;
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|     const char *window_title;
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|     const char *window_icon;
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|     Uint32 window_flags;
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|     SDL_bool flash_on_focus_loss;
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|     int window_x;
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|     int window_y;
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|     int window_w;
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|     int window_h;
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|     int window_minW;
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|     int window_minH;
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|     int window_maxW;
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|     int window_maxH;
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|     int logical_w;
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|     int logical_h;
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|     SDL_bool auto_scale_content;
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|     SDL_RendererLogicalPresentation logical_presentation;
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|     SDL_ScaleMode logical_scale_mode;
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|     float scale;
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|     int depth;
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|     float refresh_rate;
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|     SDL_bool fullscreen_exclusive;
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|     SDL_DisplayMode fullscreen_mode;
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|     int num_windows;
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|     SDL_Window **windows;
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| 
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|     /* Renderer info */
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|     const char *renderdriver;
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|     Uint32 render_flags;
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|     SDL_bool skip_renderer;
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|     SDL_Renderer **renderers;
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|     SDL_Texture **targets;
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| 
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|     /* Audio info */
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|     const char *audiodriver;
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|     SDL_AudioFormat audio_format;
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|     int audio_channels;
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|     int audio_freq;
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|     SDL_AudioDeviceID audio_id;
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| 
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|     /* GL settings */
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|     int gl_red_size;
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|     int gl_green_size;
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|     int gl_blue_size;
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|     int gl_alpha_size;
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|     int gl_buffer_size;
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|     int gl_depth_size;
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|     int gl_stencil_size;
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|     int gl_double_buffer;
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|     int gl_accum_red_size;
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|     int gl_accum_green_size;
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|     int gl_accum_blue_size;
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|     int gl_accum_alpha_size;
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|     int gl_stereo;
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|     int gl_multisamplebuffers;
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|     int gl_multisamplesamples;
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|     int gl_retained_backing;
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|     int gl_accelerated;
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|     int gl_major_version;
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|     int gl_minor_version;
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|     int gl_debug;
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|     int gl_profile_mask;
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| 
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|     /* Mouse info */
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|     SDL_Rect confine;
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| 
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| } SDLTest_CommonState;
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /* Function prototypes */
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| 
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| /**
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|  * \brief Parse command line parameters and create common state.
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|  *
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|  * \param argv Array of command line parameters
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|  * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
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|  *
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|  * \returns a newly allocated common state object.
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|  */
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| SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
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| 
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| /**
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|  * \brief Free the common state object.
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|  *
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|  * \param state The common state object to destroy
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|  */
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| void SDLTest_CommonDestroyState(SDLTest_CommonState *state);
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| 
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| /**
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|  * \brief Process one common argument.
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|  *
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|  * \param state The common state describing the test window to create.
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|  * \param index The index of the argument to process in argv[].
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|  *
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|  * \returns the number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
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|  */
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| int SDLTest_CommonArg(SDLTest_CommonState *state, int index);
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| 
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| 
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| /**
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|  * \brief Logs command line usage info.
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|  *
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|  * This logs the appropriate command line options for the subsystems in use
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|  *  plus other common options, and then any application-specific options.
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|  *  This uses the SDL_Log() function and splits up output to be friendly to
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|  *  80-character-wide terminals.
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|  *
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|  * \param state The common state describing the test window for the app.
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|  * \param argv0 argv[0], as passed to main/SDL_main.
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|  * \param options an array of strings for application specific options. The last element of the array should be NULL.
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|  */
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| void SDLTest_CommonLogUsage(SDLTest_CommonState *state, const char *argv0, const char **options);
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| 
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| /**
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|  * \brief Open test window.
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|  *
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|  * \param state The common state describing the test window to create.
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|  *
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|  * \returns SDL_TRUE if initialization succeeded, false otherwise
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|  */
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| SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state);
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| 
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| /**
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|  * \brief Easy argument handling when test app doesn't need any custom args.
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|  *
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|  * \param state The common state describing the test window to create.
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|  * \param argc argc, as supplied to SDL_main
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|  * \param argv argv, as supplied to SDL_main
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|  *
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|  * \returns SDL_FALSE if app should quit, true otherwise.
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|  */
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| SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState *state, const int argc, char **argv);
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| 
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| /**
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|  * \brief Common event handler for test windows.
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|  *
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|  * \param state The common state used to create test window.
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|  * \param event The event to handle.
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|  * \param done Flag indicating we are done.
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|  *
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|  */
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| void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done);
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| 
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| /**
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|  * \brief Close test window.
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|  *
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|  * \param state The common state used to create test window.
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|  *
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|  */
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| void SDLTest_CommonQuit(SDLTest_CommonState *state);
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| 
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| /**
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|  * \brief Draws various window information (position, size, etc.) to the renderer.
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|  *
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|  * \param renderer The renderer to draw to.
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|  * \param window The window whose information should be displayed.
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|  * \param usedHeight Returns the height used, so the caller can draw more below.
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|  *
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|  */
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| void SDLTest_CommonDrawWindowInfo(SDL_Renderer *renderer, SDL_Window *window, float *usedHeight);
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include <SDL3/SDL_close_code.h>
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| 
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| #endif /* SDL_test_common_h_ */
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