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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			199 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef SDL_timer_h_
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| #define SDL_timer_h_
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| 
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| /**
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|  *  \file SDL_timer.h
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|  *
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|  *  \brief Header for the SDL time management routines.
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|  */
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| 
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| #include <SDL3/SDL_stdinc.h>
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| #include <SDL3/SDL_error.h>
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * SDL time constants
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|  */
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| #define SDL_MS_PER_SECOND   1000
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| #define SDL_US_PER_SECOND   1000000
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| #define SDL_NS_PER_SECOND   1000000000LL
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| #define SDL_NS_PER_MS       1000000
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| #define SDL_NS_PER_US       1000
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| #define SDL_MS_TO_NS(MS)    (((Uint64)(MS)) * SDL_NS_PER_MS)
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| #define SDL_NS_TO_MS(NS)    ((NS) / SDL_NS_PER_MS)
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| #define SDL_US_TO_NS(US)    (((Uint64)(US)) * SDL_NS_PER_US)
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| #define SDL_NS_TO_US(NS)    ((NS) / SDL_NS_PER_US)
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| 
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| /**
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|  * Get the number of milliseconds since SDL library initialization.
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|  *
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|  * \returns an unsigned 64-bit value representing the number of milliseconds
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|  *          since the SDL library initialized.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  */
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| extern DECLSPEC Uint64 SDLCALL SDL_GetTicks(void);
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| 
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| /**
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|  * Get the number of nanoseconds since SDL library initialization.
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|  *
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|  * \returns an unsigned 64-bit value representing the number of nanoseconds
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|  *          since the SDL library initialized.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  */
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| extern DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void);
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| 
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| /**
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|  * Get the current value of the high resolution counter.
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|  *
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|  * This function is typically used for profiling.
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|  *
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|  * The counter values are only meaningful relative to each other. Differences
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|  * between values can be converted to times by using
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|  * SDL_GetPerformanceFrequency().
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|  *
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|  * \returns the current counter value.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  *
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|  * \sa SDL_GetPerformanceFrequency
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|  */
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| extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
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| 
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| /**
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|  * Get the count per second of the high resolution counter.
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|  *
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|  * \returns a platform-specific count per second.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  *
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|  * \sa SDL_GetPerformanceCounter
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|  */
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| extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
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| 
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| /**
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|  * Wait a specified number of milliseconds before returning.
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|  *
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|  * This function waits a specified number of milliseconds before returning. It
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|  * waits at least the specified time, but possibly longer due to OS
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|  * scheduling.
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|  *
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|  * \param ms the number of milliseconds to delay
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  */
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| extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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| 
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| /**
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|  * Wait a specified number of nanoseconds before returning.
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|  *
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|  * This function waits a specified number of nanoseconds before returning. It
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|  * waits at least the specified time, but possibly longer due to OS
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|  * scheduling.
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|  *
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|  * \param ns the number of nanoseconds to delay
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  */
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| extern DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns);
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| 
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| /**
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|  * Function prototype for the timer callback function.
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|  *
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|  * The callback function is passed the current timer interval and returns
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|  * the next timer interval, in milliseconds. If the returned value is the same as the one
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|  * passed in, the periodic alarm continues, otherwise a new alarm is
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|  * scheduled. If the callback returns 0, the periodic alarm is cancelled.
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|  */
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| typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval, void *param);
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| 
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| /**
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|  * Definition of the timer ID type.
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|  */
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| typedef int SDL_TimerID;
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| 
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| /**
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|  * Call a callback function at a future time.
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|  *
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|  * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
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|  *
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|  * The callback function is passed the current timer interval and the user
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|  * supplied parameter from the SDL_AddTimer() call and should return the next
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|  * timer interval. If the value returned from the callback is 0, the timer is
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|  * canceled.
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|  *
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|  * The callback is run on a separate thread.
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|  *
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|  * Timers take into account the amount of time it took to execute the
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|  * callback. For example, if the callback took 250 ms to execute and returned
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|  * 1000 (ms), the timer would only wait another 750 ms before its next
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|  * iteration.
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|  *
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|  * Timing may be inexact due to OS scheduling. Be sure to note the current
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|  * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your
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|  * callback needs to adjust for variances.
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|  *
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|  * \param interval the timer delay, in milliseconds, passed to `callback`
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|  * \param callback the SDL_TimerCallback function to call when the specified
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|  *                 `interval` elapses
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|  * \param param a pointer that is passed to `callback`
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|  * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  *
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|  * \sa SDL_RemoveTimer
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|  */
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| extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
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|                                                  SDL_TimerCallback callback,
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|                                                  void *param);
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| 
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| /**
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|  * Remove a timer created with SDL_AddTimer().
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|  *
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|  * \param id the ID of the timer to remove
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|  * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
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|  *          found.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  *
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|  * \sa SDL_AddTimer
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|  */
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| extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
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| 
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include <SDL3/SDL_close_code.h>
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| 
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| #endif /* SDL_timer_h_ */
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