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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			154 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL_touch.h
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|  *
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|  *  \brief Include file for SDL touch event handling.
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|  */
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| 
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| #ifndef SDL_touch_h_
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| #define SDL_touch_h_
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| 
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| #include <SDL3/SDL_stdinc.h>
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| #include <SDL3/SDL_error.h>
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| #include <SDL3/SDL_video.h>
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| typedef Sint64 SDL_TouchID;
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| typedef Sint64 SDL_FingerID;
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| 
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| typedef enum
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| {
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|     SDL_TOUCH_DEVICE_INVALID = -1,
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|     SDL_TOUCH_DEVICE_DIRECT,            /* touch screen with window-relative coordinates */
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|     SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
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|     SDL_TOUCH_DEVICE_INDIRECT_RELATIVE  /* trackpad with screen cursor-relative coordinates */
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| } SDL_TouchDeviceType;
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| 
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| typedef struct SDL_Finger
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| {
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|     SDL_FingerID id;
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|     float x;
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|     float y;
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|     float pressure;
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| } SDL_Finger;
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| 
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| /* Used as the device ID for mouse events simulated with touch input */
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| #define SDL_TOUCH_MOUSEID ((Uint32)-1)
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| 
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| /* Used as the SDL_TouchID for touch events simulated with mouse input */
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| #define SDL_MOUSE_TOUCHID ((Sint64)-1)
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| 
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| 
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| /**
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|  * Get the number of registered touch devices.
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|  *
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|  * On some platforms SDL first sees the touch device if it was actually used.
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|  * Therefore SDL_GetNumTouchDevices() may return 0 although devices are
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|  * available. After using all devices at least once the number will be
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|  * correct.
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|  *
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|  * This was fixed for Android in SDL 2.0.1.
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|  *
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|  * \returns the number of registered touch devices.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  *
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|  * \sa SDL_GetTouchDevice
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
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| 
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| /**
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|  * Get the touch ID with the given index.
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|  *
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|  * \param index the touch device index
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|  * \returns the touch ID with the given index on success or 0 if the index is
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|  *          invalid; call SDL_GetError() for more information.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  *
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|  * \sa SDL_GetNumTouchDevices
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|  */
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| extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
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| 
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| /**
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|  * Get the touch device name as reported from the driver or NULL if the index
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|  * is invalid.
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|  *
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|  * \param index the touch device index
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|  * \returns touch device name
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  */
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| extern DECLSPEC const char* SDLCALL SDL_GetTouchName(int index);
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| 
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| /**
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|  * Get the type of the given touch device.
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|  *
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|  * \param touchID the ID of a touch device
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|  * \returns touch device type
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  */
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| extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
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| 
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| /**
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|  * Get the number of active fingers for a given touch device.
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|  *
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|  * \param touchID the ID of a touch device
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|  * \returns the number of active fingers for a given touch device on success
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|  *          or a negative error code on failure; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  *
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|  * \sa SDL_GetTouchFinger
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|  */
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| extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
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| 
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| /**
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|  * Get the finger object for specified touch device ID and finger index.
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|  *
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|  * The returned resource is owned by SDL and should not be deallocated.
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|  *
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|  * \param touchID the ID of the requested touch device
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|  * \param index the index of the requested finger
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|  * \returns a pointer to the SDL_Finger object or NULL if no object at the
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|  *          given ID and index could be found.
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|  *
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|  * \since This function is available since SDL 3.0.0.
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|  */
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| extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include <SDL3/SDL_close_code.h>
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| 
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| #endif /* SDL_touch_h_ */
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