mirror of
https://github.com/thunderbrewhq/thunderbrew
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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
34 lines
901 B
CMake
34 lines
901 B
CMake
package @ANDROID_MANIFEST_PACKAGE@;
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import org.libsdl.app.SDLActivity;
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import android.os.Bundle;
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import android.util.Log;
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public class SDLTestActivity extends SDLActivity {
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private String[] m_arguments;
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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m_arguments = getIntent().getStringArrayExtra("arguments");
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if (m_arguments == null) {
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m_arguments = new String[0];
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}
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super.onCreate(savedInstanceState);
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}
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@Override
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protected String[] getLibraries() {
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return new String[] { getString(R.string.lib_name) };
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}
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@Override
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protected String[] getArguments() {
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Log.v("SDLTest", "#arguments = " + m_arguments.length);
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for(int i = 0; i < m_arguments.length; i++) {
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Log.v("SDLTest", "argument[" + i + "] = " + m_arguments[i]);
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}
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return m_arguments;
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}
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}
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