thunderbrew/vendor/sdl-3.0.0/test/testnative.h
Phaneron 706c8903a1
feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
2023-11-18 10:50:16 -05:00

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1.2 KiB
C

/*
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Definitions for platform dependent windowing functions to test SDL
integration with native windows
*/
#include <SDL3/SDL.h>
/* Hack to avoid dynapi renaming */
#include "../src/dynapi/SDL_dynapi.h"
#ifdef SDL_DYNAMIC_API
#undef SDL_DYNAMIC_API
#endif
#define SDL_DYNAMIC_API 0
#include "../src/SDL_internal.h"
typedef struct
{
const char *tag;
void *(*CreateNativeWindow)(int w, int h);
void (*DestroyNativeWindow)(void *window);
} NativeWindowFactory;
#ifdef SDL_VIDEO_DRIVER_WINDOWS
#define TEST_NATIVE_WINDOWS
extern NativeWindowFactory WindowsWindowFactory;
#endif
#ifdef SDL_VIDEO_DRIVER_X11
#define TEST_NATIVE_X11
extern NativeWindowFactory X11WindowFactory;
#endif
#ifdef SDL_VIDEO_DRIVER_COCOA
#define TEST_NATIVE_COCOA
extern NativeWindowFactory CocoaWindowFactory;
#endif