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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			214 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Program to test hotplugging of audio devices */
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| 
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| #include <stdlib.h>
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| 
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| #ifdef HAVE_SIGNAL_H
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| #include <signal.h>
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| #endif
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| 
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| #ifdef __EMSCRIPTEN__
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| #include <emscripten/emscripten.h>
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| #endif
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| #include <SDL3/SDL_test.h>
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| #include "testutils.h"
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| 
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| static SDL_AudioSpec spec;
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| static Uint8 *sound = NULL; /* Pointer to wave data */
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| static Uint32 soundlen = 0; /* Length of wave data */
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| 
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| static SDLTest_CommonState *state;
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| 
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| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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| static void
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| quit(int rc)
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| {
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|     SDL_Quit();
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|     SDLTest_CommonDestroyState(state);
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|     /* Let 'main()' return normally */
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|     if (rc != 0) {
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|         exit(rc);
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|     }
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| }
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| 
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| static int done = 0;
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| 
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| static void poked(int sig)
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| {
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|     done = 1;
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| }
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| 
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| static const char *devtypestr(int iscapture)
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| {
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|     return iscapture ? "capture" : "output";
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| }
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| 
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| static void iteration(void)
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| {
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|     SDL_Event e;
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|     SDL_AudioDeviceID dev;
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|     while (SDL_PollEvent(&e)) {
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|         if (e.type == SDL_EVENT_QUIT) {
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|             done = 1;
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|         } else if (e.type == SDL_EVENT_KEY_UP) {
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|             if (e.key.keysym.sym == SDLK_ESCAPE) {
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|                 done = 1;
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|             }
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|         } else if (e.type == SDL_EVENT_AUDIO_DEVICE_ADDED) {
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|             const SDL_AudioDeviceID which = (SDL_AudioDeviceID) e.adevice.which;
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|             const SDL_bool iscapture = e.adevice.iscapture ? SDL_TRUE : SDL_FALSE;
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|             char *name = SDL_GetAudioDeviceName(which);
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|             if (name != NULL) {
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|                 SDL_Log("New %s audio device at id %u: %s", devtypestr(iscapture), (unsigned int)which, name);
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|             } else {
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|                 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device, id %u, but failed to get the name: %s",
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|                              devtypestr(iscapture), (unsigned int)which, SDL_GetError());
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|                 continue;
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|             }
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|             if (!iscapture) {
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|                 SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(which, &spec, NULL, NULL);
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|                 if (!stream) {
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|                     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create/bind an audio stream to %u ('%s'): %s", (unsigned int) which, name, SDL_GetError());
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|                 } else {
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|                     SDL_Log("Opened '%s' as %u\n", name, (unsigned int) which);
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|                     /* !!! FIXME: laziness, this used to loop the audio, but we'll just play it once for now on each connect. */
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|                     SDL_PutAudioStreamData(stream, sound, soundlen);
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|                     SDL_FlushAudioStream(stream);
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|                     SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
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|                     /* !!! FIXME: this is leaking the stream for now. We'll wire it up to a dictionary or whatever later. */
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|                 }
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|             }
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|             SDL_free(name);
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|         } else if (e.type == SDL_EVENT_AUDIO_DEVICE_REMOVED) {
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|             dev = (SDL_AudioDeviceID)e.adevice.which;
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|             SDL_Log("%s device %u removed.\n", devtypestr(e.adevice.iscapture), (unsigned int)dev);
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|             /* !!! FIXME: we need to keep track of our streams and destroy them here. */
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|         }
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|     }
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| }
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| 
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| #ifdef __EMSCRIPTEN__
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| static void loop(void)
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| {
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|     if (done)
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|         emscripten_cancel_main_loop();
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|     else
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|         iteration();
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| }
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| #endif
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| 
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| int main(int argc, char *argv[])
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| {
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|     int i;
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|     char *filename = NULL;
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|     SDL_Window *window;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, 0);
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|     if (state == NULL) {
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|         return 1;
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|     }
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Parse commandline */
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|     for (i = 1; i < argc;) {
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|         int consumed;
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| 
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|         consumed = SDLTest_CommonArg(state, i);
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|         if (!consumed) {
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|             if (!filename) {
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|                 filename = argv[i];
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|                 consumed = 1;
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|             }
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|         }
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|         if (consumed <= 0) {
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|             static const char *options[] = { "[sample.wav]", NULL };
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|             SDLTest_CommonLogUsage(state, argv[0], options);
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|             exit(1);
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|         }
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| 
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|         i += consumed;
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|     }
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| 
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|     /* Load the SDL library */
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|     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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|         return 1;
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|     }
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| 
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|     /* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */
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|     window = SDL_CreateWindow("testaudiohotplug", 640, 480, 0);
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|     if (window == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateWindow failed: %s\n", SDL_GetError());
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|         quit(1);
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|     }
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|     SDL_MinimizeWindow(window);
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| 
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|     filename = GetResourceFilename(filename, "sample.wav");
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| 
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|     if (filename == NULL) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
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|         quit(1);
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|     }
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| 
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|     /* Load the wave file into memory */
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|     if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == -1) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
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|         quit(1);
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|     }
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| 
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| #ifdef HAVE_SIGNAL_H
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|     /* Set the signals */
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| #ifdef SIGHUP
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|     (void)signal(SIGHUP, poked);
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| #endif
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|     (void)signal(SIGINT, poked);
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| #ifdef SIGQUIT
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|     (void)signal(SIGQUIT, poked);
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| #endif
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|     (void)signal(SIGTERM, poked);
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| #endif /* HAVE_SIGNAL_H */
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| 
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|     /* Show the list of available drivers */
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|     SDL_Log("Available audio drivers:");
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|     for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
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|         SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
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|     }
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| 
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|     SDL_Log("Select a driver with the SDL_AUDIO_DRIVER environment variable.\n");
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|     SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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| 
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| #ifdef __EMSCRIPTEN__
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|     emscripten_set_main_loop(loop, 0, 1);
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| #else
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|     while (!done) {
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|         SDL_Delay(100);
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|         iteration();
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|     }
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| #endif
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| 
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|     /* Clean up on signal */
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|     /* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
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|     SDL_QuitSubSystem(SDL_INIT_AUDIO);
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|     SDL_free(sound);
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|     SDL_free(filename);
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|     quit(0);
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|     return 0;
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| }
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