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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL.h
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|  *
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|  *  Main include header for the SDL library
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|  */
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| 
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| 
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| #ifndef SDL_h_
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| #define SDL_h_
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| 
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| #include <SDL3/SDL_stdinc.h>
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| #include <SDL3/SDL_assert.h>
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| #include <SDL3/SDL_atomic.h>
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| #include <SDL3/SDL_audio.h>
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| #include <SDL3/SDL_bits.h>
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| #include <SDL3/SDL_blendmode.h>
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| #include <SDL3/SDL_clipboard.h>
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| #include <SDL3/SDL_cpuinfo.h>
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| #include <SDL3/SDL_endian.h>
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| #include <SDL3/SDL_error.h>
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| #include <SDL3/SDL_events.h>
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| #include <SDL3/SDL_filesystem.h>
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| #include <SDL3/SDL_gamepad.h>
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| #include <SDL3/SDL_guid.h>
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| #include <SDL3/SDL_haptic.h>
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| #include <SDL3/SDL_hidapi.h>
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| #include <SDL3/SDL_hints.h>
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| #include <SDL3/SDL_init.h>
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| #include <SDL3/SDL_joystick.h>
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| #include <SDL3/SDL_keyboard.h>
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| #include <SDL3/SDL_keycode.h>
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| #include <SDL3/SDL_loadso.h>
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| #include <SDL3/SDL_locale.h>
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| #include <SDL3/SDL_log.h>
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| #include <SDL3/SDL_messagebox.h>
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| #include <SDL3/SDL_metal.h>
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| #include <SDL3/SDL_misc.h>
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| #include <SDL3/SDL_mouse.h>
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| #include <SDL3/SDL_mutex.h>
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| #include <SDL3/SDL_pixels.h>
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| #include <SDL3/SDL_platform.h>
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| #include <SDL3/SDL_power.h>
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| #include <SDL3/SDL_properties.h>
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| #include <SDL3/SDL_quit.h>
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| #include <SDL3/SDL_rect.h>
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| #include <SDL3/SDL_render.h>
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| #include <SDL3/SDL_rwops.h>
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| #include <SDL3/SDL_scancode.h>
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| #include <SDL3/SDL_sensor.h>
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| #include <SDL3/SDL_shape.h>
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| #include <SDL3/SDL_surface.h>
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| #include <SDL3/SDL_system.h>
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| #include <SDL3/SDL_thread.h>
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| #include <SDL3/SDL_timer.h>
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| #include <SDL3/SDL_touch.h>
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| #include <SDL3/SDL_version.h>
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| #include <SDL3/SDL_video.h>
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| #include <SDL3/SDL_oldnames.h>
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| 
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| #endif /* SDL_h_ */
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