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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
10 lines
261 B
C
10 lines
261 B
C
GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
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{
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const GLubyte* pos = (const GLubyte*)name;
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GLuint len = _glewStrLen(pos);
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GLboolean ret = GL_TRUE;
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while (ret && len > 0)
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{
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if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
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{
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