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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
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			44 lines
		
	
	
		
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			Plaintext
		
	
	
	
	
	
| 
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| To compile and install SDL:
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| 
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|     1.  Windows with Visual Studio:
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|         * Read ./docs/README-visualc.md
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| 
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|         Windows building with mingw-w64 for x86:
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|         * Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build
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| 
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|         Windows building with mingw-w64 for x64:
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|         * Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build
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| 
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|         macOS with Xcode:
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|         * Read docs/README-macos.md
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| 
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|         macOS from the command line:
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|         * Run: cmake -S . -B build && cmake --build build && cmake --install build
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| 
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|         Linux and other UNIX systems:
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|         * Run: cmake -S . -B build && cmake --build build && cmake --install build
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| 
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|         Android:
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|         * Read docs/README-android.md
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| 
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|         iOS:
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|         * Read docs/README-ios.md
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| 
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|         Using Cmake:
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|         * Read docs/README-cmake.md
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| 
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|     2.  Look at the example programs in ./test, and check out the online
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|         documentation at https://wiki.libsdl.org/
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| 
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|     3.  Join the SDL developer discussions, sign up on 
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|         https://discourse.libsdl.org/
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|         and go to the development forum
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|         https://discourse.libsdl.org/c/sdl-development/6
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| 
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|     4.  Sign up for the announcement list through the web interface:
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|         https://www.libsdl.org/mailing-list.php
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| 
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| That's it!
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| Sam Lantinga <slouken@libsdl.org>
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