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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			456 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			456 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| #include <SDL3/SDL_test_common.h>
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| #include <SDL3/SDL_main.h>
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| 
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| #ifdef HAVE_OPENGL
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| 
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| #include <stdlib.h>
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| 
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| #include <SDL3/SDL_opengl.h>
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| 
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| typedef struct GL_Context
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| {
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| #define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
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| #include "../src/render/opengl/SDL_glfuncs.h"
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| #undef SDL_PROC
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| } GL_Context;
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| 
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| /* Undefine this if you want a flat cube instead of a rainbow cube */
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| #define SHADED_CUBE
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| 
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| static SDLTest_CommonState *state;
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| static SDL_GLContext context;
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| static GL_Context ctx;
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| static SDL_bool suspend_when_occluded;
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| 
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| static int LoadContext(GL_Context *data)
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| {
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| #ifdef SDL_VIDEO_DRIVER_UIKIT
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| #define __SDL_NOGETPROCADDR__
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| #elif defined(SDL_VIDEO_DRIVER_ANDROID)
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| #define __SDL_NOGETPROCADDR__
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| #endif
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| 
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| #if defined __SDL_NOGETPROCADDR__
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| #define SDL_PROC(ret, func, params) data->func = func;
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| #else
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| #define SDL_PROC(ret, func, params)                                                         \
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|     do {                                                                                    \
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|         data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func);                 \
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|         if (!data->func) {                                                                  \
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|             return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \
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|         }                                                                                   \
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|     } while (0);
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| #endif /* __SDL_NOGETPROCADDR__ */
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| 
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| #include "../src/render/opengl/SDL_glfuncs.h"
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| #undef SDL_PROC
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|     return 0;
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| }
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| 
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| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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| static void quit(int rc)
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| {
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|     if (context) {
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|         /* SDL_GL_MakeCurrent(0, NULL); */ /* doesn't do anything */
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|         SDL_GL_DeleteContext(context);
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|     }
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|     SDLTest_CommonQuit(state);
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|     /* Let 'main()' return normally */
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|     if (rc != 0) {
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|         exit(rc);
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|     }
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| }
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| 
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| static void Render(void)
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| {
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|     static float color[8][3] = {
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|         { 1.0, 1.0, 0.0 },
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|         { 1.0, 0.0, 0.0 },
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|         { 0.0, 0.0, 0.0 },
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|         { 0.0, 1.0, 0.0 },
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|         { 0.0, 1.0, 1.0 },
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|         { 1.0, 1.0, 1.0 },
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|         { 1.0, 0.0, 1.0 },
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|         { 0.0, 0.0, 1.0 }
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|     };
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|     static float cube[8][3] = {
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|         { 0.5, 0.5, -0.5 },
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|         { 0.5, -0.5, -0.5 },
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|         { -0.5, -0.5, -0.5 },
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|         { -0.5, 0.5, -0.5 },
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|         { -0.5, 0.5, 0.5 },
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|         { 0.5, 0.5, 0.5 },
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|         { 0.5, -0.5, 0.5 },
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|         { -0.5, -0.5, 0.5 }
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|     };
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| 
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|     /* Do our drawing, too. */
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|     ctx.glClearColor(0.0, 0.0, 0.0, 0.0 /* used with --transparent */);
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|     ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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| 
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|     ctx.glBegin(GL_QUADS);
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| 
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| #ifdef SHADED_CUBE
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|     ctx.glColor3fv(color[0]);
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|     ctx.glVertex3fv(cube[0]);
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|     ctx.glColor3fv(color[1]);
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|     ctx.glVertex3fv(cube[1]);
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|     ctx.glColor3fv(color[2]);
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|     ctx.glVertex3fv(cube[2]);
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|     ctx.glColor3fv(color[3]);
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|     ctx.glVertex3fv(cube[3]);
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| 
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|     ctx.glColor3fv(color[3]);
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|     ctx.glVertex3fv(cube[3]);
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|     ctx.glColor3fv(color[4]);
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|     ctx.glVertex3fv(cube[4]);
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|     ctx.glColor3fv(color[7]);
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|     ctx.glVertex3fv(cube[7]);
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|     ctx.glColor3fv(color[2]);
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|     ctx.glVertex3fv(cube[2]);
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| 
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|     ctx.glColor3fv(color[0]);
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|     ctx.glVertex3fv(cube[0]);
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|     ctx.glColor3fv(color[5]);
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|     ctx.glVertex3fv(cube[5]);
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|     ctx.glColor3fv(color[6]);
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|     ctx.glVertex3fv(cube[6]);
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|     ctx.glColor3fv(color[1]);
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|     ctx.glVertex3fv(cube[1]);
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| 
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|     ctx.glColor3fv(color[5]);
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|     ctx.glVertex3fv(cube[5]);
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|     ctx.glColor3fv(color[4]);
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|     ctx.glVertex3fv(cube[4]);
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|     ctx.glColor3fv(color[7]);
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|     ctx.glVertex3fv(cube[7]);
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|     ctx.glColor3fv(color[6]);
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|     ctx.glVertex3fv(cube[6]);
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| 
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|     ctx.glColor3fv(color[5]);
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|     ctx.glVertex3fv(cube[5]);
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|     ctx.glColor3fv(color[0]);
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|     ctx.glVertex3fv(cube[0]);
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|     ctx.glColor3fv(color[3]);
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|     ctx.glVertex3fv(cube[3]);
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|     ctx.glColor3fv(color[4]);
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|     ctx.glVertex3fv(cube[4]);
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| 
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|     ctx.glColor3fv(color[6]);
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|     ctx.glVertex3fv(cube[6]);
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|     ctx.glColor3fv(color[1]);
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|     ctx.glVertex3fv(cube[1]);
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|     ctx.glColor3fv(color[2]);
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|     ctx.glVertex3fv(cube[2]);
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|     ctx.glColor3fv(color[7]);
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|     ctx.glVertex3fv(cube[7]);
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| #else  /* flat cube */
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|     ctx.glColor3f(1.0, 0.0, 0.0);
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|     ctx.glVertex3fv(cube[0]);
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|     ctx.glVertex3fv(cube[1]);
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|     ctx.glVertex3fv(cube[2]);
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|     ctx.glVertex3fv(cube[3]);
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| 
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|     ctx.glColor3f(0.0, 1.0, 0.0);
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|     ctx.glVertex3fv(cube[3]);
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|     ctx.glVertex3fv(cube[4]);
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|     ctx.glVertex3fv(cube[7]);
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|     ctx.glVertex3fv(cube[2]);
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| 
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|     ctx.glColor3f(0.0, 0.0, 1.0);
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|     ctx.glVertex3fv(cube[0]);
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|     ctx.glVertex3fv(cube[5]);
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|     ctx.glVertex3fv(cube[6]);
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|     ctx.glVertex3fv(cube[1]);
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| 
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|     ctx.glColor3f(0.0, 1.0, 1.0);
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|     ctx.glVertex3fv(cube[5]);
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|     ctx.glVertex3fv(cube[4]);
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|     ctx.glVertex3fv(cube[7]);
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|     ctx.glVertex3fv(cube[6]);
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| 
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|     ctx.glColor3f(1.0, 1.0, 0.0);
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|     ctx.glVertex3fv(cube[5]);
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|     ctx.glVertex3fv(cube[0]);
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|     ctx.glVertex3fv(cube[3]);
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|     ctx.glVertex3fv(cube[4]);
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| 
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|     ctx.glColor3f(1.0, 0.0, 1.0);
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|     ctx.glVertex3fv(cube[6]);
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|     ctx.glVertex3fv(cube[1]);
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|     ctx.glVertex3fv(cube[2]);
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|     ctx.glVertex3fv(cube[7]);
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| #endif /* SHADED_CUBE */
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| 
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|     ctx.glEnd();
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| 
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|     ctx.glMatrixMode(GL_MODELVIEW);
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|     ctx.glRotatef(5.0, 1.0, 1.0, 1.0);
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| }
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| 
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| int main(int argc, char *argv[])
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| {
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|     int fsaa, accel;
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|     int value;
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|     int i, done;
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|     const SDL_DisplayMode *mode;
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|     SDL_Event event;
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|     Uint64 then, now;
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|     Uint32 frames;
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|     int status;
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|     int dw, dh;
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|     int swap_interval = 0;
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|     int interval = 0;
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|     int ret_interval = 0;
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| 
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|     /* Initialize parameters */
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|     fsaa = 0;
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|     accel = -1;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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|     if (state == NULL) {
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|         return 1;
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|     }
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     for (i = 1; i < argc;) {
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|         int consumed;
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| 
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|         consumed = SDLTest_CommonArg(state, i);
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|         if (consumed == 0) {
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|             if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i + 1 < argc) {
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|                 fsaa = SDL_atoi(argv[i + 1]);
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|                 consumed = 2;
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|             } else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i + 1 < argc) {
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|                 accel = SDL_atoi(argv[i + 1]);
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|                 consumed = 2;
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|             } else if(SDL_strcasecmp(argv[i], "--suspend-when-occluded") == 0) {
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|                 suspend_when_occluded = SDL_TRUE;
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|                 consumed = 1;
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|             } else {
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|                 consumed = -1;
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|             }
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|         }
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|         if (consumed < 0) {
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|             static const char *options[] = { "[--fsaa n]", "[--accel n]", "[--suspend-when-occluded]", NULL };
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|             SDLTest_CommonLogUsage(state, argv[0], options);
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|             quit(1);
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|         }
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|         i += consumed;
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|     }
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| 
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|     /* Set OpenGL parameters */
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|     state->window_flags |= SDL_WINDOW_OPENGL;
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|     state->gl_red_size = 5;
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|     state->gl_green_size = 5;
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|     state->gl_blue_size = 5;
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|     state->gl_depth_size = 16;
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|     state->gl_double_buffer = 1;
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|     if (fsaa) {
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|         state->gl_multisamplebuffers = 1;
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|         state->gl_multisamplesamples = fsaa;
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|     }
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|     if (accel >= 0) {
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|         state->gl_accelerated = accel;
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|     }
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| 
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|     if (!SDLTest_CommonInit(state)) {
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|         quit(2);
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|     }
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| 
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|     /* Create OpenGL context */
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|     context = SDL_GL_CreateContext(state->windows[0]);
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|     if (!context) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
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|         quit(2);
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|     }
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| 
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|     /* Important: call this *after* creating the context */
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|     if (LoadContext(&ctx) < 0) {
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|         SDL_Log("Could not load GL functions\n");
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|         quit(2);
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|         return 0;
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|     }
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| 
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|     if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
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|         /* try late-swap-tearing first. If not supported, try normal vsync. */
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|         if (SDL_GL_SetSwapInterval(-1) == 0) {
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|             swap_interval = -1;
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|         } else {
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|             SDL_GL_SetSwapInterval(1);
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|             swap_interval = 1;
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|         }
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|     } else {
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|         SDL_GL_SetSwapInterval(0); /* disable vsync. */
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|         swap_interval = 0;
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|     }
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| 
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|     mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay());
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|     if (mode) {
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|         SDL_Log("Screen BPP    : %" SDL_PRIu32 "\n", SDL_BITSPERPIXEL(mode->format));
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|     }
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| 
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|     ret_interval = SDL_GL_GetSwapInterval(&interval);
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|     if (ret_interval < 0) {
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|        SDL_Log("Swap Interval : %d error: %s\n", interval, SDL_GetError());
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|     } else {
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|        SDL_Log("Swap Interval : %d\n", interval);
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|     }
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| 
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|     SDL_GetWindowSize(state->windows[0], &dw, &dh);
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|     SDL_Log("Window Size   : %d,%d\n", dw, dh);
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|     SDL_GetWindowSizeInPixels(state->windows[0], &dw, &dh);
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|     SDL_Log("Draw Size     : %d,%d\n", dw, dh);
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|     SDL_Log("\n");
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|     SDL_Log("Vendor        : %s\n", ctx.glGetString(GL_VENDOR));
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|     SDL_Log("Renderer      : %s\n", ctx.glGetString(GL_RENDERER));
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|     SDL_Log("Version       : %s\n", ctx.glGetString(GL_VERSION));
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|     SDL_Log("Extensions    : %s\n", ctx.glGetString(GL_EXTENSIONS));
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|     SDL_Log("\n");
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| 
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|     status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
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|     if (!status) {
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|         SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
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|     } else {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError());
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|     }
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|     status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
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|     if (!status) {
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|         SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
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|     } else {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError());
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|     }
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|     status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
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|     if (!status) {
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|         SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
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|     } else {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError());
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|     }
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|     status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
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|     if (!status) {
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|         SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value);
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|     } else {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError());
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|     }
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|     if (fsaa) {
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|         status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
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|         if (!status) {
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|             SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
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|         } else {
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|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
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|                          SDL_GetError());
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|         }
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|         status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
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|         if (!status) {
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|             SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
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|                     value);
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|         } else {
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|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
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|                          SDL_GetError());
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|         }
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|     }
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|     if (accel >= 0) {
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|         status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
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|         if (!status) {
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|             SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel,
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|                     value);
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|         } else {
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|             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
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|                          SDL_GetError());
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|         }
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|     }
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| 
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|     /* Set rendering settings */
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|     ctx.glMatrixMode(GL_PROJECTION);
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|     ctx.glLoadIdentity();
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|     ctx.glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
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|     ctx.glMatrixMode(GL_MODELVIEW);
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|     ctx.glLoadIdentity();
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|     ctx.glEnable(GL_DEPTH_TEST);
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|     ctx.glDepthFunc(GL_LESS);
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|     ctx.glShadeModel(GL_SMOOTH);
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| 
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|     /* Main render loop */
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|     frames = 0;
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|     then = SDL_GetTicks();
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|     done = 0;
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|     while (!done) {
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|         SDL_bool update_swap_interval = SDL_FALSE;
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|         int active_windows = 0;
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| 
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|         /* Check for events */
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|         ++frames;
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|         while (SDL_PollEvent(&event)) {
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|             SDLTest_CommonEvent(state, &event, &done);
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|             if (event.type == SDL_EVENT_KEY_DOWN) {
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|                 if (event.key.keysym.sym == SDLK_o) {
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|                     swap_interval--;
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|                     update_swap_interval = SDL_TRUE;
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|                 } else if (event.key.keysym.sym == SDLK_p) {
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|                     swap_interval++;
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|                     update_swap_interval = SDL_TRUE;
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|                 }
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|             }
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|         }
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| 
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|         if (update_swap_interval) {
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|             SDL_Log("Swap interval to be set to %d\n", swap_interval);
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|         }
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| 
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|         for (i = 0; i < state->num_windows; ++i) {
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|             int w, h;
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|             if (state->windows[i] == NULL ||
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|                 (suspend_when_occluded && (SDL_GetWindowFlags(state->windows[i]) & SDL_WINDOW_OCCLUDED))) {
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|                 continue;
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|             }
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|             ++active_windows;
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|             SDL_GL_MakeCurrent(state->windows[i], context);
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|             if (update_swap_interval) {
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|                 SDL_GL_SetSwapInterval(swap_interval);
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|             }
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|             SDL_GetWindowSizeInPixels(state->windows[i], &w, &h);
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|             ctx.glViewport(0, 0, w, h);
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|             Render();
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|             SDL_GL_SwapWindow(state->windows[i]);
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|         }
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| 
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|         /* If all windows are occluded, throttle event polling to 15hz. */
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|         if (!active_windows) {
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|             SDL_DelayNS(SDL_NS_PER_SECOND / 15);
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|         }
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|     }
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| 
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|     /* Print out some timing information */
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|     now = SDL_GetTicks();
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|     if (now > then) {
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|         SDL_Log("%2.2f frames per second\n",
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|                 ((double)frames * 1000) / (now - then));
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|     }
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|     quit(0);
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|     return 0;
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| }
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| 
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| #else /* HAVE_OPENGL */
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| 
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| int main(int argc, char *argv[])
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| {
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|     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n");
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|     return 1;
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| }
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| 
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| #endif /* HAVE_OPENGL */
 |