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	 706c8903a1
			
		
	
	
		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			164 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely.
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| */
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| 
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| /* Simple program to test the SDL joystick hotplugging */
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| 
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| #include <stdlib.h>
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| 
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| #include <SDL3/SDL.h>
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| #include <SDL3/SDL_main.h>
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| #include <SDL3/SDL_test.h>
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| 
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| int main(int argc, char *argv[])
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| {
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|     int num_joysticks = 0;
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|     SDL_Joystick *joystick = NULL;
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|     SDL_Haptic *haptic = NULL;
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|     SDL_JoystickID instance = 0;
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|     SDL_bool keepGoing = SDL_TRUE;
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|     int i;
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|     SDL_bool enable_haptic = SDL_TRUE;
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|     Uint32 init_subsystems = SDL_INIT_VIDEO | SDL_INIT_JOYSTICK;
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|     SDLTest_CommonState *state;
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| 
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|     /* Initialize test framework */
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|     state = SDLTest_CommonCreateState(argv, 0);
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|     if (state == NULL) {
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|         return 1;
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|     }
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     /* Parse commandline */
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|     for (i = 1; i < argc;) {
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|         int consumed;
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| 
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|         consumed = SDLTest_CommonArg(state, i);
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|         if (!consumed) {
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|             if (SDL_strcasecmp(argv[i], "--nohaptic") == 0) {
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|                 enable_haptic = SDL_FALSE;
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|                 consumed = 1;
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|             }
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|         }
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|         if (consumed <= 0) {
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|             static const char *options[] = { "[--nohaptic]", NULL };
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|             SDLTest_CommonLogUsage(state, argv[0], options);
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|             exit(1);
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|         }
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| 
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|         i += consumed;
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|     }
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| 
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|     if (enable_haptic) {
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|         init_subsystems |= SDL_INIT_HAPTIC;
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|     }
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| 
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|     /* Enable standard application logging */
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|     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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| 
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|     SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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| 
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|     /* Initialize SDL (Note: video is required to start event loop) */
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|     if (SDL_Init(init_subsystems) < 0) {
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|         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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|         exit(1);
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|     }
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| 
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|     /*
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|     //SDL_CreateWindow("Dummy", 128, 128, 0);
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|     */
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| 
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|     SDL_free(SDL_GetJoysticks(&num_joysticks));
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|     SDL_Log("There are %d joysticks at startup\n", num_joysticks);
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|     if (enable_haptic) {
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|         SDL_Log("There are %d haptic devices at startup\n", SDL_NumHaptics());
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|     }
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| 
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|     while (keepGoing) {
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|         SDL_Event event;
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|         while (SDL_PollEvent(&event)) {
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|             switch (event.type) {
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|             case SDL_EVENT_QUIT:
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|                 keepGoing = SDL_FALSE;
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|                 break;
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|             case SDL_EVENT_JOYSTICK_ADDED:
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|                 if (joystick != NULL) {
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|                     SDL_Log("Only one joystick supported by this test\n");
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|                 } else {
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|                     joystick = SDL_OpenJoystick(event.jdevice.which);
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|                     instance = event.jdevice.which;
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|                     SDL_Log("Joy Added  : %" SDL_PRIu32 " : %s\n", event.jdevice.which, SDL_GetJoystickName(joystick));
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|                     if (enable_haptic) {
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|                         if (SDL_JoystickIsHaptic(joystick)) {
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|                             haptic = SDL_HapticOpenFromJoystick(joystick);
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|                             if (haptic) {
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|                                 SDL_Log("Joy Haptic Opened\n");
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|                                 if (SDL_HapticRumbleInit(haptic) != 0) {
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|                                     SDL_Log("Could not init Rumble!: %s\n", SDL_GetError());
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|                                     SDL_HapticClose(haptic);
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|                                     haptic = NULL;
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|                                 }
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|                             } else {
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|                                 SDL_Log("Joy haptic open FAILED!: %s\n", SDL_GetError());
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|                             }
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|                         } else {
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|                             SDL_Log("No haptic found\n");
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|                         }
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|                     }
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|                 }
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|                 break;
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|             case SDL_EVENT_JOYSTICK_REMOVED:
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|                 if (instance == event.jdevice.which) {
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|                     SDL_Log("Joy Removed: %" SDL_PRIs32 "\n", event.jdevice.which);
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|                     instance = 0;
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|                     if (enable_haptic && haptic) {
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|                         SDL_HapticClose(haptic);
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|                         haptic = NULL;
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|                     }
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|                     SDL_CloseJoystick(joystick);
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|                     joystick = NULL;
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|                 } else {
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|                     SDL_Log("Unknown joystick disconnected\n");
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|                 }
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|                 break;
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|             case SDL_EVENT_JOYSTICK_AXIS_MOTION:
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|                 /*
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|                 //                    SDL_Log("Axis Move: %d\n", event.jaxis.axis);
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|                 */
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|                 if (enable_haptic) {
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|                     SDL_HapticRumblePlay(haptic, 0.25, 250);
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|                 }
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|                 break;
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|             case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
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|                 SDL_Log("Button Press: %d\n", event.jbutton.button);
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|                 if (enable_haptic && haptic) {
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|                     SDL_HapticRumblePlay(haptic, 0.25, 250);
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|                 }
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|                 if (event.jbutton.button == 0) {
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|                     SDL_Log("Exiting due to button press of button 0\n");
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|                     keepGoing = SDL_FALSE;
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|                 }
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|                 break;
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|             case SDL_EVENT_JOYSTICK_BUTTON_UP:
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|                 SDL_Log("Button Release: %d\n", event.jbutton.button);
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|                 break;
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|             }
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|         }
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|     }
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| 
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|     SDL_Quit();
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|     SDLTest_CommonDestroyState(state);
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| 
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|     return 0;
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| }
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