mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-28 06:46:03 +03:00
102 lines
3.3 KiB
C++
102 lines
3.3 KiB
C++
#include "gameui/GameScriptFunctions.hpp"
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#include "ui/FrameScript.hpp"
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#include "util/Lua.hpp"
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#include "util/Unimplemented.hpp"
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static int32_t Script_SaveEquipmentSet(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_DeleteEquipmentSet(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_RenameEquipmentSet(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_EquipmentManagerIgnoreSlotForSave(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_EquipmentManagerIsSlotIgnoredForSave(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_EquipmentManagerClearIgnoredSlotsForSave(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_EquipmentManagerUnignoreSlotForSave(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetEquipmentSetLocations(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetEquipmentSetItemIDs(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetNumEquipmentSets(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetEquipmentSetInfo(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetEquipmentSetInfoByName(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_EquipmentSetContainsLockedItems(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_PickupEquipmentSetByName(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_PickupEquipmentSet(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_UseEquipmentSet(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_CanUseEquipmentSets(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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void EquipmentManagerRegisterScriptFunctions() {
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for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_EQUIPMENT_MANAGER; ++i) {
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FrameScript_RegisterFunction(
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GameScript::s_ScriptFunctions_EquipmentManager[i].name,
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GameScript::s_ScriptFunctions_EquipmentManager[i].method);
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}
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}
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FrameScript_Method GameScript::s_ScriptFunctions_EquipmentManager[NUM_SCRIPT_FUNCTIONS_EQUIPMENT_MANAGER] = {
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{ "SaveEquipmentSet", &Script_SaveEquipmentSet },
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{ "DeleteEquipmentSet", &Script_DeleteEquipmentSet },
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{ "RenameEquipmentSet", &Script_RenameEquipmentSet },
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{ "EquipmentManagerIgnoreSlotForSave", &Script_EquipmentManagerIgnoreSlotForSave },
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{ "EquipmentManagerIsSlotIgnoredForSave", &Script_EquipmentManagerIsSlotIgnoredForSave },
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{ "EquipmentManagerClearIgnoredSlotsForSave", &Script_EquipmentManagerClearIgnoredSlotsForSave },
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{ "EquipmentManagerUnignoreSlotForSave", &Script_EquipmentManagerUnignoreSlotForSave },
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{ "GetEquipmentSetLocations", &Script_GetEquipmentSetLocations },
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{ "GetEquipmentSetItemIDs", &Script_GetEquipmentSetItemIDs },
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{ "GetNumEquipmentSets", &Script_GetNumEquipmentSets },
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{ "GetEquipmentSetInfo", &Script_GetEquipmentSetInfo },
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{ "GetEquipmentSetInfoByName", &Script_GetEquipmentSetInfoByName },
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{ "EquipmentSetContainsLockedItems", &Script_EquipmentSetContainsLockedItems },
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{ "PickupEquipmentSetByName", &Script_PickupEquipmentSetByName },
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{ "PickupEquipmentSet", &Script_PickupEquipmentSet },
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{ "UseEquipmentSet", &Script_UseEquipmentSet },
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{ "CanUseEquipmentSets", &Script_CanUseEquipmentSets },
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};
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