thunderbrew/src/gameui/scripts/GameScriptFunctionsEquipmentManager.cpp

102 lines
3.3 KiB
C++

#include "gameui/GameScriptFunctions.hpp"
#include "ui/FrameScript.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
static int32_t Script_SaveEquipmentSet(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_DeleteEquipmentSet(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_RenameEquipmentSet(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_EquipmentManagerIgnoreSlotForSave(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_EquipmentManagerIsSlotIgnoredForSave(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_EquipmentManagerClearIgnoredSlotsForSave(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_EquipmentManagerUnignoreSlotForSave(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetEquipmentSetLocations(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetEquipmentSetItemIDs(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetNumEquipmentSets(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetEquipmentSetInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetEquipmentSetInfoByName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_EquipmentSetContainsLockedItems(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_PickupEquipmentSetByName(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_PickupEquipmentSet(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UseEquipmentSet(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_CanUseEquipmentSets(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
void EquipmentManagerRegisterScriptFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_EQUIPMENT_MANAGER; ++i) {
FrameScript_RegisterFunction(
GameScript::s_ScriptFunctions_EquipmentManager[i].name,
GameScript::s_ScriptFunctions_EquipmentManager[i].method);
}
}
FrameScript_Method GameScript::s_ScriptFunctions_EquipmentManager[NUM_SCRIPT_FUNCTIONS_EQUIPMENT_MANAGER] = {
{ "SaveEquipmentSet", &Script_SaveEquipmentSet },
{ "DeleteEquipmentSet", &Script_DeleteEquipmentSet },
{ "RenameEquipmentSet", &Script_RenameEquipmentSet },
{ "EquipmentManagerIgnoreSlotForSave", &Script_EquipmentManagerIgnoreSlotForSave },
{ "EquipmentManagerIsSlotIgnoredForSave", &Script_EquipmentManagerIsSlotIgnoredForSave },
{ "EquipmentManagerClearIgnoredSlotsForSave", &Script_EquipmentManagerClearIgnoredSlotsForSave },
{ "EquipmentManagerUnignoreSlotForSave", &Script_EquipmentManagerUnignoreSlotForSave },
{ "GetEquipmentSetLocations", &Script_GetEquipmentSetLocations },
{ "GetEquipmentSetItemIDs", &Script_GetEquipmentSetItemIDs },
{ "GetNumEquipmentSets", &Script_GetNumEquipmentSets },
{ "GetEquipmentSetInfo", &Script_GetEquipmentSetInfo },
{ "GetEquipmentSetInfoByName", &Script_GetEquipmentSetInfoByName },
{ "EquipmentSetContainsLockedItems", &Script_EquipmentSetContainsLockedItems },
{ "PickupEquipmentSetByName", &Script_PickupEquipmentSetByName },
{ "PickupEquipmentSet", &Script_PickupEquipmentSet },
{ "UseEquipmentSet", &Script_UseEquipmentSet },
{ "CanUseEquipmentSets", &Script_CanUseEquipmentSets },
};