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			223 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef SDL_timer_h_
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| #define SDL_timer_h_
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| 
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| /**
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|  *  \file SDL_timer.h
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|  *
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|  *  Header for the SDL time management routines.
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|  */
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_error.h"
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * Get the number of milliseconds since SDL library initialization.
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|  *
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|  * This value wraps if the program runs for more than ~49 days.
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|  *
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|  * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64()
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|  * instead, where the value doesn't wrap every ~49 days. There are places in
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|  * SDL where we provide a 32-bit timestamp that can not change without
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|  * breaking binary compatibility, though, so this function isn't officially
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|  * deprecated.
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|  *
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|  * \returns an unsigned 32-bit value representing the number of milliseconds
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|  *          since the SDL library initialized.
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|  *
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|  * \since This function is available since SDL 2.0.0.
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|  *
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|  * \sa SDL_TICKS_PASSED
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|  */
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| extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
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| 
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| /**
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|  * Get the number of milliseconds since SDL library initialization.
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|  *
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|  * Note that you should not use the SDL_TICKS_PASSED macro with values
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|  * returned by this function, as that macro does clever math to compensate for
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|  * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
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|  * values from this function can be safely compared directly.
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|  *
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|  * For example, if you want to wait 100 ms, you could do this:
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|  *
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|  * ```c
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|  * const Uint64 timeout = SDL_GetTicks64() + 100;
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|  * while (SDL_GetTicks64() < timeout) {
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|  *     // ... do work until timeout has elapsed
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|  * }
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|  * ```
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|  *
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|  * \returns an unsigned 64-bit value representing the number of milliseconds
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|  *          since the SDL library initialized.
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|  *
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|  * \since This function is available since SDL 2.0.18.
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|  */
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| extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
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| 
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| /**
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|  * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
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|  *
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|  * This should be used with results from SDL_GetTicks(), as this macro
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|  * attempts to deal with the 32-bit counter wrapping back to zero every ~49
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|  * days, but should _not_ be used with SDL_GetTicks64(), which does not have
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|  * that problem.
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|  *
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|  * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
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|  * do this:
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|  *
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|  * ```c
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|  * const Uint32 timeout = SDL_GetTicks() + 100;
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|  * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
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|  *     // ... do work until timeout has elapsed
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|  * }
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|  * ```
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|  *
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|  * Note that this does not handle tick differences greater
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|  * than 2^31 so take care when using the above kind of code
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|  * with large timeout delays (tens of days).
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|  */
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| #define SDL_TICKS_PASSED(A, B)  ((Sint32)((B) - (A)) <= 0)
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| 
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| /**
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|  * Get the current value of the high resolution counter.
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|  *
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|  * This function is typically used for profiling.
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|  *
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|  * The counter values are only meaningful relative to each other. Differences
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|  * between values can be converted to times by using
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|  * SDL_GetPerformanceFrequency().
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|  *
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|  * \returns the current counter value.
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|  *
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|  * \since This function is available since SDL 2.0.0.
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|  *
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|  * \sa SDL_GetPerformanceFrequency
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|  */
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| extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
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| 
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| /**
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|  * Get the count per second of the high resolution counter.
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|  *
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|  * \returns a platform-specific count per second.
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|  *
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|  * \since This function is available since SDL 2.0.0.
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|  *
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|  * \sa SDL_GetPerformanceCounter
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|  */
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| extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
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| 
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| /**
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|  * Wait a specified number of milliseconds before returning.
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|  *
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|  * This function waits a specified number of milliseconds before returning. It
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|  * waits at least the specified time, but possibly longer due to OS
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|  * scheduling.
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|  *
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|  * \param ms the number of milliseconds to delay
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|  *
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|  * \since This function is available since SDL 2.0.0.
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|  */
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| extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
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| 
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| /**
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|  * Function prototype for the timer callback function.
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|  *
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|  * The callback function is passed the current timer interval and returns
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|  * the next timer interval. If the returned value is the same as the one
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|  * passed in, the periodic alarm continues, otherwise a new alarm is
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|  * scheduled. If the callback returns 0, the periodic alarm is cancelled.
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|  */
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| typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
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| 
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| /**
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|  * Definition of the timer ID type.
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|  */
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| typedef int SDL_TimerID;
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| 
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| /**
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|  * Call a callback function at a future time.
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|  *
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|  * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
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|  *
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|  * The callback function is passed the current timer interval and the user
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|  * supplied parameter from the SDL_AddTimer() call and should return the next
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|  * timer interval. If the value returned from the callback is 0, the timer is
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|  * canceled.
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|  *
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|  * The callback is run on a separate thread.
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|  *
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|  * Timers take into account the amount of time it took to execute the
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|  * callback. For example, if the callback took 250 ms to execute and returned
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|  * 1000 (ms), the timer would only wait another 750 ms before its next
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|  * iteration.
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|  *
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|  * Timing may be inexact due to OS scheduling. Be sure to note the current
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|  * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your
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|  * callback needs to adjust for variances.
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|  *
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|  * \param interval the timer delay, in milliseconds, passed to `callback`
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|  * \param callback the SDL_TimerCallback function to call when the specified
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|  *                 `interval` elapses
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|  * \param param a pointer that is passed to `callback`
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|  * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \since This function is available since SDL 2.0.0.
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|  *
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|  * \sa SDL_RemoveTimer
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|  */
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| extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
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|                                                  SDL_TimerCallback callback,
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|                                                  void *param);
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| 
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| /**
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|  * Remove a timer created with SDL_AddTimer().
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|  *
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|  * \param id the ID of the timer to remove
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|  * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
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|  *          found.
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|  *
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|  * \since This function is available since SDL 2.0.0.
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|  *
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|  * \sa SDL_AddTimer
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|  */
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| extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
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| 
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include "close_code.h"
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| 
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| #endif /* SDL_timer_h_ */
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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