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		706c8903a1
		
			
		
	
	
	
	
		
			
			* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
		
			
				
	
	
		
			2233 lines
		
	
	
		
			80 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2233 lines
		
	
	
		
			80 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
 | |
|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
 | |
|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
 | |
|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
 | |
| */
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| 
 | |
| /**
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|  *  \file SDL_video.h
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|  *
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|  *  \brief Header file for SDL video functions.
 | |
|  */
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| 
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| #ifndef SDL_video_h_
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| #define SDL_video_h_
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| 
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| #include <SDL3/SDL_stdinc.h>
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| #include <SDL3/SDL_pixels.h>
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| #include <SDL3/SDL_properties.h>
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| #include <SDL3/SDL_rect.h>
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| #include <SDL3/SDL_surface.h>
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| 
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| typedef Uint32 SDL_DisplayID;
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| typedef Uint32 SDL_WindowID;
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| 
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| /**
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|  *  \brief System theme
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|  */
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| typedef enum
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| {
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|     SDL_SYSTEM_THEME_UNKNOWN,   /**< Unknown system theme */
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|     SDL_SYSTEM_THEME_LIGHT,     /**< Light colored system theme */
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|     SDL_SYSTEM_THEME_DARK       /**< Dark colored system theme */
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| } SDL_SystemTheme;
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| 
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| /**
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|  *  \brief  The structure that defines a display mode
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|  *
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|  *  \sa SDL_GetFullscreenDisplayModes()
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|  *  \sa SDL_GetDesktopDisplayMode()
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|  *  \sa SDL_GetCurrentDisplayMode()
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|  *  \sa SDL_SetWindowFullscreenMode()
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|  *  \sa SDL_GetWindowFullscreenMode()
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|  */
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| typedef struct
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| {
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|     SDL_DisplayID displayID;    /**< the display this mode is associated with */
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|     Uint32 format;              /**< pixel format */
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|     int w;                      /**< width */
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|     int h;                      /**< height */
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|     float pixel_density;        /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */
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|     float refresh_rate;         /**< refresh rate (or zero for unspecified) */
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|     void *driverdata;           /**< driver-specific data, initialize to 0 */
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| } SDL_DisplayMode;
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| 
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| /**
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|  *  \brief Display orientation
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|  */
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| typedef enum
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| {
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|     SDL_ORIENTATION_UNKNOWN,            /**< The display orientation can't be determined */
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|     SDL_ORIENTATION_LANDSCAPE,          /**< The display is in landscape mode, with the right side up, relative to portrait mode */
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|     SDL_ORIENTATION_LANDSCAPE_FLIPPED,  /**< The display is in landscape mode, with the left side up, relative to portrait mode */
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|     SDL_ORIENTATION_PORTRAIT,           /**< The display is in portrait mode */
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|     SDL_ORIENTATION_PORTRAIT_FLIPPED    /**< The display is in portrait mode, upside down */
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| } SDL_DisplayOrientation;
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| 
 | |
| /**
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|  *  \brief The type used to identify a window
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|  *
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|  *  \sa SDL_CreateWindow()
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|  *  \sa SDL_CreateWindowFrom()
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|  *  \sa SDL_CreateWindowWithPosition()
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|  *  \sa SDL_DestroyWindow()
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|  *  \sa SDL_FlashWindow()
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|  *  \sa SDL_GetWindowFlags()
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|  *  \sa SDL_GetWindowGrab()
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|  *  \sa SDL_GetWindowKeyboardGrab()
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|  *  \sa SDL_GetWindowMouseGrab()
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|  *  \sa SDL_GetWindowPosition()
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|  *  \sa SDL_GetWindowSize()
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|  *  \sa SDL_GetWindowTitle()
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|  *  \sa SDL_HideWindow()
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|  *  \sa SDL_MaximizeWindow()
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|  *  \sa SDL_MinimizeWindow()
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|  *  \sa SDL_RaiseWindow()
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|  *  \sa SDL_RestoreWindow()
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|  *  \sa SDL_SetWindowFullscreen()
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|  *  \sa SDL_SetWindowGrab()
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|  *  \sa SDL_SetWindowKeyboardGrab()
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|  *  \sa SDL_SetWindowMouseGrab()
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|  *  \sa SDL_SetWindowIcon()
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|  *  \sa SDL_SetWindowPosition()
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|  *  \sa SDL_SetWindowSize()
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|  *  \sa SDL_SetWindowBordered()
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|  *  \sa SDL_SetWindowResizable()
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|  *  \sa SDL_SetWindowTitle()
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|  *  \sa SDL_ShowWindow()
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|  *  \sa SDL_ShowWindowSystemMenu()
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|  */
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| typedef struct SDL_Window SDL_Window;
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| 
 | |
| /**
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|  *  \brief The flags on a window
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|  *
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|  *  \sa SDL_GetWindowFlags()
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|  */
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| typedef enum
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| {
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|     SDL_WINDOW_FULLSCREEN           = 0x00000001,   /**< window is in fullscreen mode */
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|     SDL_WINDOW_OPENGL               = 0x00000002,   /**< window usable with OpenGL context */
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|     SDL_WINDOW_OCCLUDED             = 0x00000004,   /**< window is occluded */
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|     SDL_WINDOW_HIDDEN               = 0x00000008,   /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
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|     SDL_WINDOW_BORDERLESS           = 0x00000010,   /**< no window decoration */
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|     SDL_WINDOW_RESIZABLE            = 0x00000020,   /**< window can be resized */
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|     SDL_WINDOW_MINIMIZED            = 0x00000040,   /**< window is minimized */
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|     SDL_WINDOW_MAXIMIZED            = 0x00000080,   /**< window is maximized */
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|     SDL_WINDOW_MOUSE_GRABBED        = 0x00000100,   /**< window has grabbed mouse input */
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|     SDL_WINDOW_INPUT_FOCUS          = 0x00000200,   /**< window has input focus */
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|     SDL_WINDOW_MOUSE_FOCUS          = 0x00000400,   /**< window has mouse focus */
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|     SDL_WINDOW_FOREIGN              = 0x00000800,   /**< window not created by SDL */
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|     SDL_WINDOW_HIGH_PIXEL_DENSITY   = 0x00002000,   /**< window uses high pixel density back buffer if possible */
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|     SDL_WINDOW_MOUSE_CAPTURE        = 0x00004000,   /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
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|     SDL_WINDOW_ALWAYS_ON_TOP        = 0x00008000,   /**< window should always be above others */
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|     SDL_WINDOW_UTILITY              = 0x00020000,   /**< window should be treated as a utility window, not showing in the task bar and window list */
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|     SDL_WINDOW_TOOLTIP              = 0x00040000,   /**< window should be treated as a tooltip and must be created using SDL_CreatePopupWindow() */
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|     SDL_WINDOW_POPUP_MENU           = 0x00080000,   /**< window should be treated as a popup menu and must be created using SDL_CreatePopupWindow() */
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|     SDL_WINDOW_KEYBOARD_GRABBED     = 0x00100000,   /**< window has grabbed keyboard input */
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|     SDL_WINDOW_VULKAN               = 0x10000000,   /**< window usable for Vulkan surface */
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|     SDL_WINDOW_METAL                = 0x20000000,   /**< window usable for Metal view */
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|     SDL_WINDOW_TRANSPARENT          = 0x40000000,   /**< window with transparent buffer */
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|     SDL_WINDOW_NOT_FOCUSABLE        = 0x80000000,   /**< window should not be focusable */
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| 
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| } SDL_WindowFlags;
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| 
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| /**
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|  *  \brief Used to indicate that you don't care what the window position is.
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|  */
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| #define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u
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| #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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| #define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
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| #define SDL_WINDOWPOS_ISUNDEFINED(X)    \
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|             (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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| 
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| /**
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|  *  \brief Used to indicate that the window position should be centered.
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|  */
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| #define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u
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| #define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
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| #define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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| #define SDL_WINDOWPOS_ISCENTERED(X)    \
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|             (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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| 
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| /**
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|  *  \brief Window flash operation
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|  */
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| typedef enum
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| {
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|     SDL_FLASH_CANCEL,                   /**< Cancel any window flash state */
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|     SDL_FLASH_BRIEFLY,                  /**< Flash the window briefly to get attention */
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|     SDL_FLASH_UNTIL_FOCUSED             /**< Flash the window until it gets focus */
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| } SDL_FlashOperation;
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| 
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| /**
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|  *  \brief An opaque handle to an OpenGL context.
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|  */
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| typedef void *SDL_GLContext;
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| 
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| /**
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|  *  \brief Opaque EGL types.
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|  */
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| typedef void *SDL_EGLDisplay;
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| typedef void *SDL_EGLConfig;
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| typedef void *SDL_EGLSurface;
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| typedef intptr_t SDL_EGLAttrib;
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| typedef int SDL_EGLint;
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| 
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| /**
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|  *  \brief EGL attribute initialization callback types.
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|  */
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| typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void);
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| typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void);
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| 
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| /**
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|  *  \brief OpenGL configuration attributes
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|  */
 | |
| typedef enum
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| {
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|     SDL_GL_RED_SIZE,
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|     SDL_GL_GREEN_SIZE,
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|     SDL_GL_BLUE_SIZE,
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|     SDL_GL_ALPHA_SIZE,
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|     SDL_GL_BUFFER_SIZE,
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|     SDL_GL_DOUBLEBUFFER,
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|     SDL_GL_DEPTH_SIZE,
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|     SDL_GL_STENCIL_SIZE,
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|     SDL_GL_ACCUM_RED_SIZE,
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|     SDL_GL_ACCUM_GREEN_SIZE,
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|     SDL_GL_ACCUM_BLUE_SIZE,
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|     SDL_GL_ACCUM_ALPHA_SIZE,
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|     SDL_GL_STEREO,
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|     SDL_GL_MULTISAMPLEBUFFERS,
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|     SDL_GL_MULTISAMPLESAMPLES,
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|     SDL_GL_ACCELERATED_VISUAL,
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|     SDL_GL_RETAINED_BACKING,
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|     SDL_GL_CONTEXT_MAJOR_VERSION,
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|     SDL_GL_CONTEXT_MINOR_VERSION,
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|     SDL_GL_CONTEXT_FLAGS,
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|     SDL_GL_CONTEXT_PROFILE_MASK,
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|     SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
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|     SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
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|     SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
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|     SDL_GL_CONTEXT_RESET_NOTIFICATION,
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|     SDL_GL_CONTEXT_NO_ERROR,
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|     SDL_GL_FLOATBUFFERS,
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|     SDL_GL_EGL_PLATFORM
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| } SDL_GLattr;
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| 
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| typedef enum
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| {
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|     SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
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|     SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
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|     SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
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| } SDL_GLprofile;
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| 
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| typedef enum
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| {
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|     SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
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|     SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
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|     SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
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|     SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
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| } SDL_GLcontextFlag;
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| 
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| typedef enum
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| {
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|     SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   = 0x0000,
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|     SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  = 0x0001
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| } SDL_GLcontextReleaseFlag;
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| 
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| typedef enum
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| {
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|     SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
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|     SDL_GL_CONTEXT_RESET_LOSE_CONTEXT    = 0x0001
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| } SDL_GLContextResetNotification;
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| 
 | |
| /* Function prototypes */
 | |
| 
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| /**
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|  * Get the number of video drivers compiled into SDL.
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|  *
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|  * \returns a number >= 1 on success or a negative error code on failure; call
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|  *          SDL_GetError() for more information.
 | |
|  *
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|  * \since This function is available since SDL 3.0.0.
 | |
|  *
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|  * \sa SDL_GetVideoDriver
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|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
 | |
| 
 | |
| /**
 | |
|  * Get the name of a built in video driver.
 | |
|  *
 | |
|  * The video drivers are presented in the order in which they are normally
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|  * checked during initialization.
 | |
|  *
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|  * \param index the index of a video driver
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|  * \returns the name of the video driver with the given **index**.
 | |
|  *
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|  * \since This function is available since SDL 3.0.0.
 | |
|  *
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|  * \sa SDL_GetNumVideoDrivers
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|  */
 | |
| extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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| 
 | |
| /**
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|  * Get the name of the currently initialized video driver.
 | |
|  *
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|  * \returns the name of the current video driver or NULL if no driver has been
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|  *          initialized.
 | |
|  *
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|  * \since This function is available since SDL 3.0.0.
 | |
|  *
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|  * \sa SDL_GetNumVideoDrivers
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|  * \sa SDL_GetVideoDriver
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|  */
 | |
| extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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| 
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| /**
 | |
|  * Get the current system theme
 | |
|  *
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|  * \returns the current system theme, light, dark, or unknown
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void);
 | |
| 
 | |
| /**
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|  * Get a list of currently connected displays.
 | |
|  *
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|  * \param count a pointer filled in with the number of displays returned
 | |
|  * \returns a 0 terminated array of display instance IDs which should be freed
 | |
|  *          with SDL_free(), or NULL on error; call SDL_GetError() for more
 | |
|  *          details.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC SDL_DisplayID *SDLCALL SDL_GetDisplays(int *count);
 | |
| 
 | |
| /**
 | |
|  * Return the primary display.
 | |
|  *
 | |
|  * \returns the instance ID of the primary display on success or 0 on failure;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
 | |
| 
 | |
| /**
 | |
|  * Get the name of a display in UTF-8 encoding.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query
 | |
|  * \returns the name of a display or NULL on failure; call SDL_GetError() for
 | |
|  *          more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC const char *SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get the desktop area represented by a display.
 | |
|  *
 | |
|  * The primary display is always located at (0,0).
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query
 | |
|  * \param rect the SDL_Rect structure filled in with the display bounds
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayUsableBounds
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect);
 | |
| 
 | |
| /**
 | |
|  * Get the usable desktop area represented by a display, in screen
 | |
|  * coordinates.
 | |
|  *
 | |
|  * This is the same area as SDL_GetDisplayBounds() reports, but with portions
 | |
|  * reserved by the system removed. For example, on Apple's macOS, this
 | |
|  * subtracts the area occupied by the menu bar and dock.
 | |
|  *
 | |
|  * Setting a window to be fullscreen generally bypasses these unusable areas,
 | |
|  * so these are good guidelines for the maximum space available to a
 | |
|  * non-fullscreen window.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query
 | |
|  * \param rect the SDL_Rect structure filled in with the display bounds
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayBounds
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
 | |
| 
 | |
| /**
 | |
|  * Get the orientation of a display when it is unrotated.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query
 | |
|  * \returns The SDL_DisplayOrientation enum value of the display, or
 | |
|  *          `SDL_ORIENTATION_UNKNOWN` if it isn't available.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get the orientation of a display.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query
 | |
|  * \returns The SDL_DisplayOrientation enum value of the display, or
 | |
|  *          `SDL_ORIENTATION_UNKNOWN` if it isn't available.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get the content scale of a display.
 | |
|  *
 | |
|  * The content scale is the expected scale for content based on the DPI
 | |
|  * settings of the display. For example, a 4K display might have a 2.0 (200%)
 | |
|  * display scale, which means that the user expects UI elements to be twice as
 | |
|  * big on this display, to aid in readability.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query
 | |
|  * \returns The content scale of the display, or 0.0f on error; call
 | |
|  *          SDL_GetError() for more details.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get a list of fullscreen display modes available on a display.
 | |
|  *
 | |
|  * The display modes are sorted in this priority:
 | |
|  *
 | |
|  * - w -> largest to smallest
 | |
|  * - h -> largest to smallest
 | |
|  * - bits per pixel -> more colors to fewer colors
 | |
|  * - packed pixel layout -> largest to smallest
 | |
|  * - refresh rate -> highest to lowest
 | |
|  * - pixel density -> lowest to highest
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query
 | |
|  * \param count a pointer filled in with the number of displays returned
 | |
|  * \returns a NULL terminated array of display mode pointers which should be
 | |
|  *          freed with SDL_free(), or NULL on error; call SDL_GetError() for
 | |
|  *          more details.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC const SDL_DisplayMode **SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count);
 | |
| 
 | |
| /**
 | |
|  * Get the closest match to the requested display mode.
 | |
|  *
 | |
|  * The available display modes are scanned and `closest` is filled in with the
 | |
|  * closest mode matching the requested mode and returned. The mode format and
 | |
|  * refresh rate default to the desktop mode if they are set to 0. The modes
 | |
|  * are scanned with size being first priority, format being second priority,
 | |
|  * and finally checking the refresh rate. If all the available modes are too
 | |
|  * small, then NULL is returned.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query
 | |
|  * \param w the width in pixels of the desired display mode
 | |
|  * \param h the height in pixels of the desired display mode
 | |
|  * \param refresh_rate the refresh rate of the desired display mode, or 0.0f
 | |
|  *                     for the desktop refresh rate
 | |
|  * \param include_high_density_modes Boolean to include high density modes in
 | |
|  *                                   the search
 | |
|  * \returns a pointer to the closest display mode equal to or larger than the
 | |
|  *          desired mode, or NULL on error; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplays
 | |
|  * \sa SDL_GetFullscreenDisplayModes
 | |
|  */
 | |
| extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, SDL_bool include_high_density_modes);
 | |
| 
 | |
| /**
 | |
|  * Get information about the desktop's display mode.
 | |
|  *
 | |
|  * There's a difference between this function and SDL_GetCurrentDisplayMode()
 | |
|  * when SDL runs fullscreen and has changed the resolution. In that case this
 | |
|  * function will return the previous native display mode, and not the current
 | |
|  * display mode.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query
 | |
|  * \returns a pointer to the desktop display mode or NULL on error; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetCurrentDisplayMode
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get information about the current display mode.
 | |
|  *
 | |
|  * There's a difference between this function and SDL_GetDesktopDisplayMode()
 | |
|  * when SDL runs fullscreen and has changed the resolution. In that case this
 | |
|  * function will return the current display mode, and not the previous native
 | |
|  * display mode.
 | |
|  *
 | |
|  * \param displayID the instance ID of the display to query
 | |
|  * \returns a pointer to the desktop display mode or NULL on error; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDesktopDisplayMode
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
 | |
| 
 | |
| /**
 | |
|  * Get the display containing a point.
 | |
|  *
 | |
|  * \param point the point to query
 | |
|  * \returns the instance ID of the display containing the point or 0 on
 | |
|  *          failure; call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayBounds
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
 | |
| 
 | |
| /**
 | |
|  * Get the display primarily containing a rect.
 | |
|  *
 | |
|  * \param rect the rect to query
 | |
|  * \returns the instance ID of the display entirely containing the rect or
 | |
|  *          closest to the center of the rect on success or 0 on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayBounds
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect);
 | |
| 
 | |
| /**
 | |
|  * Get the display associated with a window.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the instance ID of the display containing the center of the window
 | |
|  *          on success or 0 on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetDisplayBounds
 | |
|  * \sa SDL_GetDisplays
 | |
|  */
 | |
| extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the pixel density of a window.
 | |
|  *
 | |
|  * This is a ratio of pixel size to window size. For example, if the window is
 | |
|  * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it
 | |
|  * would have a pixel density of 2.0.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowDisplayScale
 | |
|  */
 | |
| extern DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the content display scale relative to a window's pixel size.
 | |
|  *
 | |
|  * This is a combination of the window pixel density and the display content
 | |
|  * scale, and is the expected scale for displaying content in this window. For
 | |
|  * example, if a 3840x2160 window had a display scale of 2.0, the user expects
 | |
|  * the content to take twice as many pixels and be the same physical size as
 | |
|  * if it were being displayed in a 1920x1080 window with a display scale of
 | |
|  * 1.0.
 | |
|  *
 | |
|  * Conceptually this value corresponds to the scale display setting, and is
 | |
|  * updated when that setting is changed, or the window moves to a display with
 | |
|  * a different scale setting.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the display scale, or 0.0f on failure; call SDL_GetError() for
 | |
|  *          more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set the display mode to use when a window is visible and fullscreen.
 | |
|  *
 | |
|  * This only affects the display mode used when the window is fullscreen. To
 | |
|  * change the window size when the window is not fullscreen, use
 | |
|  * SDL_SetWindowSize().
 | |
|  *
 | |
|  * \param window the window to affect
 | |
|  * \param mode a pointer to the display mode to use, which can be NULL for
 | |
|  *             desktop mode, or one of the fullscreen modes returned by
 | |
|  *             SDL_GetFullscreenDisplayModes().
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFullscreenMode
 | |
|  * \sa SDL_SetWindowFullscreen
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode);
 | |
| 
 | |
| /**
 | |
|  * Query the display mode to use when a window is visible at fullscreen.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns a pointer to the fullscreen mode to use or NULL for desktop mode
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowFullscreenMode
 | |
|  * \sa SDL_SetWindowFullscreen
 | |
|  */
 | |
| extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the raw ICC profile data for the screen the window is currently on.
 | |
|  *
 | |
|  * Data returned should be freed with SDL_free.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \param size the size of the ICC profile
 | |
|  * \returns the raw ICC profile data on success or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC void *SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size);
 | |
| 
 | |
| /**
 | |
|  * Get the pixel format associated with the window.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the pixel format of the window on success or
 | |
|  *          SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
 | |
|  *          information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Create a window with the specified dimensions and flags.
 | |
|  *
 | |
|  * `flags` may be any of the following OR'd together:
 | |
|  *
 | |
|  * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
 | |
|  * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
 | |
|  * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
 | |
|  * - `SDL_WINDOW_METAL`: window usable with a Metal instance
 | |
|  * - `SDL_WINDOW_HIDDEN`: window is not visible
 | |
|  * - `SDL_WINDOW_BORDERLESS`: no window decoration
 | |
|  * - `SDL_WINDOW_RESIZABLE`: window can be resized
 | |
|  * - `SDL_WINDOW_MINIMIZED`: window is minimized
 | |
|  * - `SDL_WINDOW_MAXIMIZED`: window is maximized
 | |
|  * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
 | |
|  *
 | |
|  * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
 | |
|  *
 | |
|  * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
 | |
|  * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
 | |
|  *
 | |
|  * The window pixel size may differ from its window coordinate size if the
 | |
|  * window is on a high pixel density display. Use SDL_GetWindowSize() to query
 | |
|  * the client area's size in window coordinates, and
 | |
|  * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
 | |
|  * drawable size in pixels. Note that the drawable size can vary after the
 | |
|  * window is created and should be queried again if you get an
 | |
|  * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
 | |
|  *
 | |
|  * If the window is set fullscreen, the width and height parameters `w` and
 | |
|  * `h` will not be used. However, invalid size parameters (e.g. too large) may
 | |
|  * still fail. Window size is actually limited to 16384 x 16384 for all
 | |
|  * platforms at window creation.
 | |
|  *
 | |
|  * If the window is created with any of the SDL_WINDOW_OPENGL or
 | |
|  * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
 | |
|  * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
 | |
|  * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
 | |
|  *
 | |
|  * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
 | |
|  * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
 | |
|  *
 | |
|  * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
 | |
|  * SDL_CreateWindow() will fail.
 | |
|  *
 | |
|  * On non-Apple devices, SDL requires you to either not link to the Vulkan
 | |
|  * loader or link to a dynamic library version. This limitation may be removed
 | |
|  * in a future version of SDL.
 | |
|  *
 | |
|  * \param title the title of the window, in UTF-8 encoding
 | |
|  * \param w the width of the window
 | |
|  * \param h the height of the window
 | |
|  * \param flags 0, or one or more SDL_WindowFlags OR'd together
 | |
|  * \returns the window that was created or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreatePopupWindow
 | |
|  * \sa SDL_CreateWindowFrom
 | |
|  * \sa SDL_CreateWindowWithPosition
 | |
|  * \sa SDL_DestroyWindow
 | |
|  */
 | |
| extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindow(const char *title, int w, int h, Uint32 flags);
 | |
| 
 | |
| /**
 | |
|  * Create a window with the specified position, dimensions, and flags.
 | |
|  *
 | |
|  * `flags` may be any of the following OR'd together:
 | |
|  *
 | |
|  * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
 | |
|  * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
 | |
|  * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
 | |
|  * - `SDL_WINDOW_METAL`: window usable with a Metal instance
 | |
|  * - `SDL_WINDOW_HIDDEN`: window is not visible
 | |
|  * - `SDL_WINDOW_BORDERLESS`: no window decoration
 | |
|  * - `SDL_WINDOW_RESIZABLE`: window can be resized
 | |
|  * - `SDL_WINDOW_MINIMIZED`: window is minimized
 | |
|  * - `SDL_WINDOW_MAXIMIZED`: window is maximized
 | |
|  * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
 | |
|  *
 | |
|  * The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
 | |
|  *
 | |
|  * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
 | |
|  * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
 | |
|  *
 | |
|  * The window pixel size may differ from its window coordinate size if the
 | |
|  * window is on a high pixel density display. Use SDL_GetWindowSize() to query
 | |
|  * the client area's size in window coordinates, and
 | |
|  * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the
 | |
|  * drawable size in pixels. Note that the drawable size can vary after the
 | |
|  * window is created and should be queried again if you get an
 | |
|  * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event.
 | |
|  *
 | |
|  * If the window is set fullscreen, the width and height parameters `w` and
 | |
|  * `h` will not be used. However, invalid size parameters (e.g. too large) may
 | |
|  * still fail. Window size is actually limited to 16384 x 16384 for all
 | |
|  * platforms at window creation.
 | |
|  *
 | |
|  * If the window is created with any of the SDL_WINDOW_OPENGL or
 | |
|  * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
 | |
|  * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
 | |
|  * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
 | |
|  *
 | |
|  * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
 | |
|  * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
 | |
|  *
 | |
|  * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
 | |
|  * SDL_CreateWindow() will fail.
 | |
|  *
 | |
|  * On non-Apple devices, SDL requires you to either not link to the Vulkan
 | |
|  * loader or link to a dynamic library version. This limitation may be removed
 | |
|  * in a future version of SDL.
 | |
|  *
 | |
|  * \param title the title of the window, in UTF-8 encoding
 | |
|  * \param x the x position of the window, or `SDL_WINDOWPOS_CENTERED`
 | |
|  * \param y the y position of the window, or `SDL_WINDOWPOS_CENTERED`
 | |
|  * \param w the width of the window
 | |
|  * \param h the height of the window
 | |
|  * \param flags 0, or one or more SDL_WindowFlags OR'd together
 | |
|  * \returns the window that was created or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreatePopupWindow
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_CreateWindowFrom
 | |
|  * \sa SDL_DestroyWindow
 | |
|  */
 | |
| extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithPosition(const char *title, int x, int y, int w, int h, Uint32 flags);
 | |
| 
 | |
| /**
 | |
|  * Create a child popup window of the specified parent window.
 | |
|  *
 | |
|  * 'flags' **must** contain exactly one of the following: -
 | |
|  * 'SDL_WINDOW_TOOLTIP': The popup window is a tooltip and will not pass any
 | |
|  * input events. - 'SDL_WINDOW_POPUP_MENU': The popup window is a popup menu.
 | |
|  * The topmost popup menu will implicitly gain the keyboard focus.
 | |
|  *
 | |
|  * The following flags are not relevant to popup window creation and will be
 | |
|  * ignored: - 'SDL_WINDOW_MINIMIZED' - 'SDL_WINDOW_MAXIMIZED' -
 | |
|  * 'SDL_WINDOW_FULLSCREEN' - 'SDL_WINDOW_BORDERLESS' -
 | |
|  * 'SDL_WINDOW_SKIP_TASKBAR'
 | |
|  *
 | |
|  * The parent parameter **must** be non-null and a valid window. The parent of
 | |
|  * a popup window can be either a regular, toplevel window, or another popup
 | |
|  * window.
 | |
|  *
 | |
|  * Popup windows cannot be minimized, maximized, made fullscreen, raised,
 | |
|  * flash, be made a modal window, be the parent of a modal window, or grab the
 | |
|  * mouse and/or keyboard. Attempts to do so will fail.
 | |
|  *
 | |
|  * Popup windows implicitly do not have a border/decorations and do not appear
 | |
|  * on the taskbar/dock or in lists of windows such as alt-tab menus.
 | |
|  *
 | |
|  * If a parent window is hidden, any child popup windows will be recursively
 | |
|  * hidden as well. Child popup windows not explicitly hidden will be restored
 | |
|  * when the parent is shown.
 | |
|  *
 | |
|  * If the parent window is destroyed, any child popup windows will be
 | |
|  * recursively destroyed as well.
 | |
|  *
 | |
|  * \param parent the parent of the window, must not be NULL
 | |
|  * \param offset_x the x position of the popup window relative to the origin
 | |
|  *                 of the parent
 | |
|  * \param offset_y the y position of the popup window relative to the origin
 | |
|  *                 of the parent window
 | |
|  * \param w the width of the window
 | |
|  * \param h the height of the window
 | |
|  * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP MENU, and zero or more
 | |
|  *              additional SDL_WindowFlags OR'd together.
 | |
|  * \returns the window that was created or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_DestroyWindow
 | |
|  * \sa SDL_GetWindowParent
 | |
|  */
 | |
| extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, Uint32 flags);
 | |
| 
 | |
| /**
 | |
|  * Create an SDL window from an existing native window.
 | |
|  *
 | |
|  * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
 | |
|  * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
 | |
|  * before using SDL_CreateWindowFrom().
 | |
|  *
 | |
|  * \param data a pointer to driver-dependent window creation data, typically
 | |
|  *             your native window cast to a void*
 | |
|  * \returns the window that was created or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_DestroyWindow
 | |
|  */
 | |
| extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowFrom(const void *data);
 | |
| 
 | |
| /**
 | |
|  * Get the numeric ID of a window.
 | |
|  *
 | |
|  * The numeric ID is what SDL_WindowEvent references, and is necessary to map
 | |
|  * these events to specific SDL_Window objects.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the ID of the window on success or 0 on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFromID
 | |
|  */
 | |
| extern DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get a window from a stored ID.
 | |
|  *
 | |
|  * The numeric ID is what SDL_WindowEvent references, and is necessary to map
 | |
|  * these events to specific SDL_Window objects.
 | |
|  *
 | |
|  * \param id the ID of the window
 | |
|  * \returns the window associated with `id` or NULL if it doesn't exist; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowID
 | |
|  */
 | |
| extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowFromID(SDL_WindowID id);
 | |
| 
 | |
| /**
 | |
|  * Get parent of a window.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the parent of the window on success or NULL if the window has no
 | |
|  *          parent.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreatePopupWindow
 | |
|  */
 | |
| extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the properties associated with a window.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns a valid property ID on success or 0 on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetProperty
 | |
|  * \sa SDL_SetProperty
 | |
|  */
 | |
| extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the window flags.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns a mask of the SDL_WindowFlags associated with `window`
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_HideWindow
 | |
|  * \sa SDL_MaximizeWindow
 | |
|  * \sa SDL_MinimizeWindow
 | |
|  * \sa SDL_SetWindowFullscreen
 | |
|  * \sa SDL_SetWindowGrab
 | |
|  * \sa SDL_ShowWindow
 | |
|  */
 | |
| extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set the title of a window.
 | |
|  *
 | |
|  * This string is expected to be in UTF-8 encoding.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param title the desired window title in UTF-8 format
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowTitle
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title);
 | |
| 
 | |
| /**
 | |
|  * Get the title of a window.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the title of the window in UTF-8 format or "" if there is no
 | |
|  *          title.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowTitle
 | |
|  */
 | |
| extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set the icon for a window.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param icon an SDL_Surface structure containing the icon for the window
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon);
 | |
| 
 | |
| /**
 | |
|  * Set the position of a window.
 | |
|  *
 | |
|  * \param window the window to reposition
 | |
|  * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
 | |
|  *          `SDL_WINDOWPOS_UNDEFINED`
 | |
|  * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
 | |
|  *          `SDL_WINDOWPOS_UNDEFINED`
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowPosition
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
 | |
| 
 | |
| /**
 | |
|  * Get the position of a window.
 | |
|  *
 | |
|  * If you do not need the value for one of the positions a NULL may be passed
 | |
|  * in the `x` or `y` parameter.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \param x a pointer filled in with the x position of the window, may be NULL
 | |
|  * \param y a pointer filled in with the y position of the window, may be NULL
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowPosition
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
 | |
| 
 | |
| /**
 | |
|  * Set the size of a window's client area.
 | |
|  *
 | |
|  * This only affects the size of the window when not in fullscreen mode. To
 | |
|  * change the fullscreen mode of a window, use SDL_SetWindowFullscreenMode()
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param w the width of the window, must be > 0
 | |
|  * \param h the height of the window, must be > 0
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSize
 | |
|  * \sa SDL_SetWindowFullscreenMode
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
 | |
| 
 | |
| /**
 | |
|  * Get the size of a window's client area.
 | |
|  *
 | |
|  * NULL can safely be passed as the `w` or `h` parameter if the width or
 | |
|  * height value is not desired.
 | |
|  *
 | |
|  * The window pixel size may differ from its window coordinate size if the
 | |
|  * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels()
 | |
|  * or SDL_GetRenderOutputSize() to get the real client area size in pixels.
 | |
|  *
 | |
|  * \param window the window to query the width and height from
 | |
|  * \param w a pointer filled in with the width of the window, may be NULL
 | |
|  * \param h a pointer filled in with the height of the window, may be NULL
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetRenderOutputSize
 | |
|  * \sa SDL_GetWindowSizeInPixels
 | |
|  * \sa SDL_SetWindowSize
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  * Get the size of a window's borders (decorations) around the client area.
 | |
|  *
 | |
|  * Note: If this function fails (returns -1), the size values will be
 | |
|  * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
 | |
|  * window in question was borderless.
 | |
|  *
 | |
|  * Note: This function may fail on systems where the window has not yet been
 | |
|  * decorated by the display server (for example, immediately after calling
 | |
|  * SDL_CreateWindow). It is recommended that you wait at least until the
 | |
|  * window has been presented and composited, so that the window system has a
 | |
|  * chance to decorate the window and provide the border dimensions to SDL.
 | |
|  *
 | |
|  * This function also returns -1 if getting the information is not supported.
 | |
|  *
 | |
|  * \param window the window to query the size values of the border
 | |
|  *               (decorations) from
 | |
|  * \param top pointer to variable for storing the size of the top border; NULL
 | |
|  *            is permitted
 | |
|  * \param left pointer to variable for storing the size of the left border;
 | |
|  *             NULL is permitted
 | |
|  * \param bottom pointer to variable for storing the size of the bottom
 | |
|  *               border; NULL is permitted
 | |
|  * \param right pointer to variable for storing the size of the right border;
 | |
|  *              NULL is permitted
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSize
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right);
 | |
| 
 | |
| /**
 | |
|  * Get the size of a window's client area, in pixels.
 | |
|  *
 | |
|  * \param window the window from which the drawable size should be queried
 | |
|  * \param w a pointer to variable for storing the width in pixels, may be NULL
 | |
|  * \param h a pointer to variable for storing the height in pixels, may be
 | |
|  *          NULL
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_GetWindowSize
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  * Set the minimum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param min_w the minimum width of the window, or 0 for no limit
 | |
|  * \param min_h the minimum height of the window, or 0 for no limit
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMinimumSize
 | |
|  * \sa SDL_SetWindowMaximumSize
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h);
 | |
| 
 | |
| /**
 | |
|  * Get the minimum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \param w a pointer filled in with the minimum width of the window, may be
 | |
|  *          NULL
 | |
|  * \param h a pointer filled in with the minimum height of the window, may be
 | |
|  *          NULL
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMaximumSize
 | |
|  * \sa SDL_SetWindowMinimumSize
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  * Set the maximum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param max_w the maximum width of the window, or 0 for no limit
 | |
|  * \param max_h the maximum height of the window, or 0 for no limit
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMaximumSize
 | |
|  * \sa SDL_SetWindowMinimumSize
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h);
 | |
| 
 | |
| /**
 | |
|  * Get the maximum size of a window's client area.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \param w a pointer filled in with the maximum width of the window, may be
 | |
|  *          NULL
 | |
|  * \param h a pointer filled in with the maximum height of the window, may be
 | |
|  *          NULL
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMinimumSize
 | |
|  * \sa SDL_SetWindowMaximumSize
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
 | |
| 
 | |
| /**
 | |
|  * Set the border state of a window.
 | |
|  *
 | |
|  * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
 | |
|  * or remove the border from the actual window. This is a no-op if the
 | |
|  * window's border already matches the requested state.
 | |
|  *
 | |
|  * You can't change the border state of a fullscreen window.
 | |
|  *
 | |
|  * \param window the window of which to change the border state
 | |
|  * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFlags
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
 | |
| 
 | |
| /**
 | |
|  * Set the user-resizable state of a window.
 | |
|  *
 | |
|  * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
 | |
|  * allow/disallow user resizing of the window. This is a no-op if the window's
 | |
|  * resizable state already matches the requested state.
 | |
|  *
 | |
|  * You can't change the resizable state of a fullscreen window.
 | |
|  *
 | |
|  * \param window the window of which to change the resizable state
 | |
|  * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFlags
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
 | |
| 
 | |
| /**
 | |
|  * Set the window to always be above the others.
 | |
|  *
 | |
|  * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
 | |
|  * will bring the window to the front and keep the window above the rest.
 | |
|  *
 | |
|  * \param window The window of which to change the always on top state
 | |
|  * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
 | |
|  *               disable
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFlags
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
 | |
| 
 | |
| /**
 | |
|  * Show a window.
 | |
|  *
 | |
|  * \param window the window to show
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_HideWindow
 | |
|  * \sa SDL_RaiseWindow
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_ShowWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Hide a window.
 | |
|  *
 | |
|  * \param window the window to hide
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_ShowWindow
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_HideWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Raise a window above other windows and set the input focus.
 | |
|  *
 | |
|  * \param window the window to raise
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Make a window as large as possible.
 | |
|  *
 | |
|  * \param window the window to maximize
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_MinimizeWindow
 | |
|  * \sa SDL_RestoreWindow
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Minimize a window to an iconic representation.
 | |
|  *
 | |
|  * \param window the window to minimize
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_MaximizeWindow
 | |
|  * \sa SDL_RestoreWindow
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Restore the size and position of a minimized or maximized window.
 | |
|  *
 | |
|  * \param window the window to restore
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_MaximizeWindow
 | |
|  * \sa SDL_MinimizeWindow
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set a window's fullscreen state.
 | |
|  *
 | |
|  * By default a window in fullscreen state uses fullscreen desktop mode, but a
 | |
|  * specific display mode can be set using SDL_SetWindowFullscreenMode().
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \param fullscreen SDL_TRUE for fullscreen mode, SDL_FALSE for windowed mode
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowFullscreenMode
 | |
|  * \sa SDL_SetWindowFullscreenMode
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen);
 | |
| 
 | |
| /**
 | |
|  * Return whether the window has a surface associated with it.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns SDL_TRUE if there is a surface associated with the window, or
 | |
|  *          SDL_FALSE otherwise.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSurface
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the SDL surface associated with the window.
 | |
|  *
 | |
|  * A new surface will be created with the optimal format for the window, if
 | |
|  * necessary. This surface will be freed when the window is destroyed. Do not
 | |
|  * free this surface.
 | |
|  *
 | |
|  * This surface will be invalidated if the window is resized. After resizing a
 | |
|  * window this function must be called again to return a valid surface.
 | |
|  *
 | |
|  * You may not combine this with 3D or the rendering API on this window.
 | |
|  *
 | |
|  * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the surface associated with the window, or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_DestroyWindowSurface
 | |
|  * \sa SDL_HasWindowSurface
 | |
|  * \sa SDL_UpdateWindowSurface
 | |
|  * \sa SDL_UpdateWindowSurfaceRects
 | |
|  */
 | |
| extern DECLSPEC SDL_Surface *SDLCALL SDL_GetWindowSurface(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Copy the window surface to the screen.
 | |
|  *
 | |
|  * This is the function you use to reflect any changes to the surface on the
 | |
|  * screen.
 | |
|  *
 | |
|  * This function is equivalent to the SDL 1.2 API SDL_Flip().
 | |
|  *
 | |
|  * \param window the window to update
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSurface
 | |
|  * \sa SDL_UpdateWindowSurfaceRects
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Copy areas of the window surface to the screen.
 | |
|  *
 | |
|  * This is the function you use to reflect changes to portions of the surface
 | |
|  * on the screen.
 | |
|  *
 | |
|  * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
 | |
|  *
 | |
|  * \param window the window to update
 | |
|  * \param rects an array of SDL_Rect structures representing areas of the
 | |
|  *              surface to copy, in pixels
 | |
|  * \param numrects the number of rectangles
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSurface
 | |
|  * \sa SDL_UpdateWindowSurface
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
 | |
| 
 | |
| /**
 | |
|  * Destroy the surface associated with the window.
 | |
|  *
 | |
|  * \param window the window to update
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowSurface
 | |
|  * \sa SDL_HasWindowSurface
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set a window's input grab mode.
 | |
|  *
 | |
|  * When input is grabbed, the mouse is confined to the window. This function
 | |
|  * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
 | |
|  * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
 | |
|  *
 | |
|  * If the caller enables a grab while another window is currently grabbed, the
 | |
|  * other window loses its grab in favor of the caller's window.
 | |
|  *
 | |
|  * \param window the window for which the input grab mode should be set
 | |
|  * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetGrabbedWindow
 | |
|  * \sa SDL_GetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
 | |
| 
 | |
| /**
 | |
|  * Set a window's keyboard grab mode.
 | |
|  *
 | |
|  * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
 | |
|  * the Meta/Super key. Note that not all system keyboard shortcuts can be
 | |
|  * captured by applications (one example is Ctrl+Alt+Del on Windows).
 | |
|  *
 | |
|  * This is primarily intended for specialized applications such as VNC clients
 | |
|  * or VM frontends. Normal games should not use keyboard grab.
 | |
|  *
 | |
|  * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
 | |
|  * window is full-screen to ensure the user is not trapped in your
 | |
|  * application. If you have a custom keyboard shortcut to exit fullscreen
 | |
|  * mode, you may suppress this behavior with
 | |
|  * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
 | |
|  *
 | |
|  * If the caller enables a grab while another window is currently grabbed, the
 | |
|  * other window loses its grab in favor of the caller's window.
 | |
|  *
 | |
|  * \param window The window for which the keyboard grab mode should be set.
 | |
|  * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowKeyboardGrab
 | |
|  * \sa SDL_SetWindowMouseGrab
 | |
|  * \sa SDL_SetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
 | |
| 
 | |
| /**
 | |
|  * Set a window's mouse grab mode.
 | |
|  *
 | |
|  * Mouse grab confines the mouse cursor to the window.
 | |
|  *
 | |
|  * \param window The window for which the mouse grab mode should be set.
 | |
|  * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMouseGrab
 | |
|  * \sa SDL_SetWindowKeyboardGrab
 | |
|  * \sa SDL_SetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
 | |
| 
 | |
| /**
 | |
|  * Get a window's input grab mode.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get a window's keyboard grab mode.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowKeyboardGrab
 | |
|  * \sa SDL_GetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get a window's mouse grab mode.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowKeyboardGrab
 | |
|  * \sa SDL_GetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Get the window that currently has an input grab enabled.
 | |
|  *
 | |
|  * \returns the window if input is grabbed or NULL otherwise.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowGrab
 | |
|  * \sa SDL_SetWindowGrab
 | |
|  */
 | |
| extern DECLSPEC SDL_Window *SDLCALL SDL_GetGrabbedWindow(void);
 | |
| 
 | |
| /**
 | |
|  * Confines the cursor to the specified area of a window.
 | |
|  *
 | |
|  * Note that this does NOT grab the cursor, it only defines the area a cursor
 | |
|  * is restricted to when the window has mouse focus.
 | |
|  *
 | |
|  * \param window The window that will be associated with the barrier.
 | |
|  * \param rect A rectangle area in window-relative coordinates. If NULL the
 | |
|  *             barrier for the specified window will be destroyed.
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowMouseRect
 | |
|  * \sa SDL_SetWindowMouseGrab
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
 | |
| 
 | |
| /**
 | |
|  * Get the mouse confinement rectangle of a window.
 | |
|  *
 | |
|  * \param window The window to query
 | |
|  * \returns A pointer to the mouse confinement rectangle of a window, or NULL
 | |
|  *          if there isn't one.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowMouseRect
 | |
|  */
 | |
| extern DECLSPEC const SDL_Rect *SDLCALL SDL_GetWindowMouseRect(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set the opacity for a window.
 | |
|  *
 | |
|  * The parameter `opacity` will be clamped internally between 0.0f
 | |
|  * (transparent) and 1.0f (opaque).
 | |
|  *
 | |
|  * This function also returns -1 if setting the opacity isn't supported.
 | |
|  *
 | |
|  * \param window the window which will be made transparent or opaque
 | |
|  * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GetWindowOpacity
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity);
 | |
| 
 | |
| /**
 | |
|  * Get the opacity of a window.
 | |
|  *
 | |
|  * If transparency isn't supported on this platform, opacity will be reported
 | |
|  * as 1.0f without error.
 | |
|  *
 | |
|  * The parameter `opacity` is ignored if it is NULL.
 | |
|  *
 | |
|  * This function also returns -1 if an invalid window was provided.
 | |
|  *
 | |
|  * \param window the window to get the current opacity value from
 | |
|  * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_SetWindowOpacity
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window *window, float *out_opacity);
 | |
| 
 | |
| /**
 | |
|  * Set the window as a modal for another window.
 | |
|  *
 | |
|  * \param modal_window the window that should be set modal
 | |
|  * \param parent_window the parent window for the modal window
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
 | |
| 
 | |
| /**
 | |
|  * Explicitly set input focus to the window.
 | |
|  *
 | |
|  * You almost certainly want SDL_RaiseWindow() instead of this function. Use
 | |
|  * this with caution, as you might give focus to a window that is completely
 | |
|  * obscured by other windows.
 | |
|  *
 | |
|  * \param window the window that should get the input focus
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_RaiseWindow
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set whether the window may have input focus.
 | |
|  *
 | |
|  * \param window the window to set focusable state
 | |
|  * \param focusable SDL_TRUE to allow input focus, SDL_FALSE to not allow
 | |
|  *                  input focus
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowFocusable(SDL_Window *window, SDL_bool focusable);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Display the system-level window menu.
 | |
|  *
 | |
|  * This default window menu is provided by the system and on some platforms
 | |
|  * provides functionality for setting or changing privileged state on the
 | |
|  * window, such as moving it between workspaces or displays, or toggling the
 | |
|  * always-on-top property.
 | |
|  *
 | |
|  * On platforms or desktops where this is unsupported, this function does
 | |
|  * nothing.
 | |
|  *
 | |
|  * \param window the window for which the menu will be displayed
 | |
|  * \param x the x coordinate of the menu, relative to the origin (top-left) of
 | |
|  *          the client area
 | |
|  * \param y the y coordinate of the menu, relative to the origin (top-left) of
 | |
|  *          the client area
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);
 | |
| 
 | |
| /**
 | |
|  * Possible return values from the SDL_HitTest callback.
 | |
|  *
 | |
|  * \sa SDL_HitTest
 | |
|  */
 | |
| typedef enum
 | |
| {
 | |
|     SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */
 | |
|     SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */
 | |
|     SDL_HITTEST_RESIZE_TOPLEFT,
 | |
|     SDL_HITTEST_RESIZE_TOP,
 | |
|     SDL_HITTEST_RESIZE_TOPRIGHT,
 | |
|     SDL_HITTEST_RESIZE_RIGHT,
 | |
|     SDL_HITTEST_RESIZE_BOTTOMRIGHT,
 | |
|     SDL_HITTEST_RESIZE_BOTTOM,
 | |
|     SDL_HITTEST_RESIZE_BOTTOMLEFT,
 | |
|     SDL_HITTEST_RESIZE_LEFT
 | |
| } SDL_HitTestResult;
 | |
| 
 | |
| /**
 | |
|  * Callback used for hit-testing.
 | |
|  *
 | |
|  * \param win the SDL_Window where hit-testing was set on
 | |
|  * \param area an SDL_Point which should be hit-tested
 | |
|  * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
 | |
|  * \returns an SDL_HitTestResult value.
 | |
|  *
 | |
|  * \sa SDL_SetWindowHitTest
 | |
|  */
 | |
| typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
 | |
|                                                  const SDL_Point *area,
 | |
|                                                  void *data);
 | |
| 
 | |
| /**
 | |
|  * Provide a callback that decides if a window region has special properties.
 | |
|  *
 | |
|  * Normally windows are dragged and resized by decorations provided by the
 | |
|  * system window manager (a title bar, borders, etc), but for some apps, it
 | |
|  * makes sense to drag them from somewhere else inside the window itself; for
 | |
|  * example, one might have a borderless window that wants to be draggable from
 | |
|  * any part, or simulate its own title bar, etc.
 | |
|  *
 | |
|  * This function lets the app provide a callback that designates pieces of a
 | |
|  * given window as special. This callback is run during event processing if we
 | |
|  * need to tell the OS to treat a region of the window specially; the use of
 | |
|  * this callback is known as "hit testing."
 | |
|  *
 | |
|  * Mouse input may not be delivered to your application if it is within a
 | |
|  * special area; the OS will often apply that input to moving the window or
 | |
|  * resizing the window and not deliver it to the application.
 | |
|  *
 | |
|  * Specifying NULL for a callback disables hit-testing. Hit-testing is
 | |
|  * disabled by default.
 | |
|  *
 | |
|  * Platforms that don't support this functionality will return -1
 | |
|  * unconditionally, even if you're attempting to disable hit-testing.
 | |
|  *
 | |
|  * Your callback may fire at any time, and its firing does not indicate any
 | |
|  * specific behavior (for example, on Windows, this certainly might fire when
 | |
|  * the OS is deciding whether to drag your window, but it fires for lots of
 | |
|  * other reasons, too, some unrelated to anything you probably care about _and
 | |
|  * when the mouse isn't actually at the location it is testing_). Since this
 | |
|  * can fire at any time, you should try to keep your callback efficient,
 | |
|  * devoid of allocations, etc.
 | |
|  *
 | |
|  * \param window the window to set hit-testing on
 | |
|  * \param callback the function to call when doing a hit-test
 | |
|  * \param callback_data an app-defined void pointer passed to **callback**
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data);
 | |
| 
 | |
| /**
 | |
|  * Request a window to demand attention from the user.
 | |
|  *
 | |
|  * \param window the window to be flashed
 | |
|  * \param operation the flash operation
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation);
 | |
| 
 | |
| /**
 | |
|  * Destroy a window.
 | |
|  *
 | |
|  * If `window` is NULL, this function will return immediately after setting
 | |
|  * the SDL error message to "Invalid window". See SDL_GetError().
 | |
|  *
 | |
|  * \param window the window to destroy
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_CreateWindow
 | |
|  * \sa SDL_CreateWindowFrom
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Check whether the screensaver is currently enabled.
 | |
|  *
 | |
|  * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
 | |
|  * the screensaver was enabled by default.
 | |
|  *
 | |
|  * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
 | |
|  *
 | |
|  * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
 | |
|  *          disabled.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_DisableScreenSaver
 | |
|  * \sa SDL_EnableScreenSaver
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_ScreenSaverEnabled(void);
 | |
| 
 | |
| /**
 | |
|  * Allow the screen to be blanked by a screen saver.
 | |
|  *
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_DisableScreenSaver
 | |
|  * \sa SDL_ScreenSaverEnabled
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_EnableScreenSaver(void);
 | |
| 
 | |
| /**
 | |
|  * Prevent the screen from being blanked by a screen saver.
 | |
|  *
 | |
|  * If you disable the screensaver, it is automatically re-enabled when SDL
 | |
|  * quits.
 | |
|  *
 | |
|  * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
 | |
|  * the screensaver was enabled by default.
 | |
|  *
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_EnableScreenSaver
 | |
|  * \sa SDL_ScreenSaverEnabled
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_DisableScreenSaver(void);
 | |
| 
 | |
| 
 | |
| /**
 | |
|  *  \name OpenGL support functions
 | |
|  */
 | |
| /* @{ */
 | |
| 
 | |
| /**
 | |
|  * Dynamically load an OpenGL library.
 | |
|  *
 | |
|  * This should be done after initializing the video driver, but before
 | |
|  * creating any OpenGL windows. If no OpenGL library is loaded, the default
 | |
|  * library will be loaded upon creation of the first OpenGL window.
 | |
|  *
 | |
|  * If you do this, you need to retrieve all of the GL functions used in your
 | |
|  * program from the dynamic library using SDL_GL_GetProcAddress().
 | |
|  *
 | |
|  * \param path the platform dependent OpenGL library name, or NULL to open the
 | |
|  *             default OpenGL library
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_GetProcAddress
 | |
|  * \sa SDL_GL_UnloadLibrary
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
 | |
| 
 | |
| /**
 | |
|  * Get an OpenGL function by name.
 | |
|  *
 | |
|  * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
 | |
|  * GL functions must be retrieved this way. Usually this is used to retrieve
 | |
|  * function pointers to OpenGL extensions.
 | |
|  *
 | |
|  * There are some quirks to looking up OpenGL functions that require some
 | |
|  * extra care from the application. If you code carefully, you can handle
 | |
|  * these quirks without any platform-specific code, though:
 | |
|  *
 | |
|  * - On Windows, function pointers are specific to the current GL context;
 | |
|  *   this means you need to have created a GL context and made it current
 | |
|  *   before calling SDL_GL_GetProcAddress(). If you recreate your context or
 | |
|  *   create a second context, you should assume that any existing function
 | |
|  *   pointers aren't valid to use with it. This is (currently) a
 | |
|  *   Windows-specific limitation, and in practice lots of drivers don't suffer
 | |
|  *   this limitation, but it is still the way the wgl API is documented to
 | |
|  *   work and you should expect crashes if you don't respect it. Store a copy
 | |
|  *   of the function pointers that comes and goes with context lifespan.
 | |
|  * - On X11, function pointers returned by this function are valid for any
 | |
|  *   context, and can even be looked up before a context is created at all.
 | |
|  *   This means that, for at least some common OpenGL implementations, if you
 | |
|  *   look up a function that doesn't exist, you'll get a non-NULL result that
 | |
|  *   is _NOT_ safe to call. You must always make sure the function is actually
 | |
|  *   available for a given GL context before calling it, by checking for the
 | |
|  *   existence of the appropriate extension with SDL_GL_ExtensionSupported(),
 | |
|  *   or verifying that the version of OpenGL you're using offers the function
 | |
|  *   as core functionality.
 | |
|  * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
 | |
|  *   isn't supported, but you can't count on this behavior. Check for
 | |
|  *   extensions you use, and if you get a NULL anyway, act as if that
 | |
|  *   extension wasn't available. This is probably a bug in the driver, but you
 | |
|  *   can code defensively for this scenario anyhow.
 | |
|  * - Just because you're on Linux/Unix, don't assume you'll be using X11.
 | |
|  *   Next-gen display servers are waiting to replace it, and may or may not
 | |
|  *   make the same promises about function pointers.
 | |
|  * - OpenGL function pointers must be declared `APIENTRY` as in the example
 | |
|  *   code. This will ensure the proper calling convention is followed on
 | |
|  *   platforms where this matters (Win32) thereby avoiding stack corruption.
 | |
|  *
 | |
|  * \param proc the name of an OpenGL function
 | |
|  * \returns a pointer to the named OpenGL function. The returned pointer
 | |
|  *          should be cast to the appropriate function signature.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_ExtensionSupported
 | |
|  * \sa SDL_GL_LoadLibrary
 | |
|  * \sa SDL_GL_UnloadLibrary
 | |
|  */
 | |
| extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc);
 | |
| 
 | |
| /**
 | |
|  * Get an EGL library function by name.
 | |
|  *
 | |
|  * If an EGL library is loaded, this function allows applications to get entry
 | |
|  * points for EGL functions. This is useful to provide to an EGL API and
 | |
|  * extension loader.
 | |
|  *
 | |
|  * \param proc the name of an EGL function
 | |
|  * \returns a pointer to the named EGL function. The returned pointer should
 | |
|  *          be cast to the appropriate function signature.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_GetCurrentEGLDisplay
 | |
|  */
 | |
| extern DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc);
 | |
| 
 | |
| /**
 | |
|  * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_LoadLibrary
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
 | |
| 
 | |
| /**
 | |
|  * Check if an OpenGL extension is supported for the current context.
 | |
|  *
 | |
|  * This function operates on the current GL context; you must have created a
 | |
|  * context and it must be current before calling this function. Do not assume
 | |
|  * that all contexts you create will have the same set of extensions
 | |
|  * available, or that recreating an existing context will offer the same
 | |
|  * extensions again.
 | |
|  *
 | |
|  * While it's probably not a massive overhead, this function is not an O(1)
 | |
|  * operation. Check the extensions you care about after creating the GL
 | |
|  * context and save that information somewhere instead of calling the function
 | |
|  * every time you need to know.
 | |
|  *
 | |
|  * \param extension the name of the extension to check
 | |
|  * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char *extension);
 | |
| 
 | |
| /**
 | |
|  * Reset all previously set OpenGL context attributes to their default values.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_GetAttribute
 | |
|  * \sa SDL_GL_SetAttribute
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
 | |
| 
 | |
| /**
 | |
|  * Set an OpenGL window attribute before window creation.
 | |
|  *
 | |
|  * This function sets the OpenGL attribute `attr` to `value`. The requested
 | |
|  * attributes should be set before creating an OpenGL window. You should use
 | |
|  * SDL_GL_GetAttribute() to check the values after creating the OpenGL
 | |
|  * context, since the values obtained can differ from the requested ones.
 | |
|  *
 | |
|  * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
 | |
|  * \param value the desired value for the attribute
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_GetAttribute
 | |
|  * \sa SDL_GL_ResetAttributes
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
 | |
| 
 | |
| /**
 | |
|  * Get the actual value for an attribute from the current context.
 | |
|  *
 | |
|  * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
 | |
|  * \param value a pointer filled in with the current value of `attr`
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_ResetAttributes
 | |
|  * \sa SDL_GL_SetAttribute
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
 | |
| 
 | |
| /**
 | |
|  * Create an OpenGL context for an OpenGL window, and make it current.
 | |
|  *
 | |
|  * Windows users new to OpenGL should note that, for historical reasons, GL
 | |
|  * functions added after OpenGL version 1.1 are not available by default.
 | |
|  * Those functions must be loaded at run-time, either with an OpenGL
 | |
|  * extension-handling library or with SDL_GL_GetProcAddress() and its related
 | |
|  * functions.
 | |
|  *
 | |
|  * SDL_GLContext is an alias for `void *`. It's opaque to the application.
 | |
|  *
 | |
|  * \param window the window to associate with the context
 | |
|  * \returns the OpenGL context associated with `window` or NULL on error; call
 | |
|  *          SDL_GetError() for more details.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_DeleteContext
 | |
|  * \sa SDL_GL_MakeCurrent
 | |
|  */
 | |
| extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Set up an OpenGL context for rendering into an OpenGL window.
 | |
|  *
 | |
|  * The context must have been created with a compatible window.
 | |
|  *
 | |
|  * \param window the window to associate with the context
 | |
|  * \param context the OpenGL context to associate with the window
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_CreateContext
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
 | |
| 
 | |
| /**
 | |
|  * Get the currently active OpenGL window.
 | |
|  *
 | |
|  * \returns the currently active OpenGL window on success or NULL on failure;
 | |
|  *          call SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC SDL_Window *SDLCALL SDL_GL_GetCurrentWindow(void);
 | |
| 
 | |
| /**
 | |
|  * Get the currently active OpenGL context.
 | |
|  *
 | |
|  * \returns the currently active OpenGL context or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_MakeCurrent
 | |
|  */
 | |
| extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
 | |
| 
 | |
| /**
 | |
|  * Get the currently active EGL display.
 | |
|  *
 | |
|  * \returns the currently active EGL display or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
 | |
| 
 | |
| /**
 | |
|  * Get the currently active EGL config.
 | |
|  *
 | |
|  * \returns the currently active EGL config or NULL on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
 | |
| 
 | |
| /**
 | |
|  * Get the EGL surface associated with the window.
 | |
|  *
 | |
|  * \param window the window to query
 | |
|  * \returns the EGLSurface pointer associated with the window, or NULL on
 | |
|  *          failure.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Sets the callbacks for defining custom EGLAttrib arrays for EGL
 | |
|  * initialization.
 | |
|  *
 | |
|  * Each callback should return a pointer to an EGL attribute array terminated
 | |
|  * with EGL_NONE. Callbacks may return NULL pointers to signal an error, which
 | |
|  * will cause the SDL_CreateWindow process to fail gracefully.
 | |
|  *
 | |
|  * The arrays returned by each callback will be appended to the existing
 | |
|  * attribute arrays defined by SDL.
 | |
|  *
 | |
|  * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes.
 | |
|  *
 | |
|  * \param platformAttribCallback Callback for attributes to pass to
 | |
|  *                               eglGetPlatformDisplay.
 | |
|  * \param surfaceAttribCallback Callback for attributes to pass to
 | |
|  *                              eglCreateSurface.
 | |
|  * \param contextAttribCallback Callback for attributes to pass to
 | |
|  *                              eglCreateContext.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
 | |
|                                                               SDL_EGLIntArrayCallback surfaceAttribCallback,
 | |
|                                                               SDL_EGLIntArrayCallback contextAttribCallback);
 | |
| 
 | |
| /**
 | |
|  * Set the swap interval for the current OpenGL context.
 | |
|  *
 | |
|  * Some systems allow specifying -1 for the interval, to enable adaptive
 | |
|  * vsync. Adaptive vsync works the same as vsync, but if you've already missed
 | |
|  * the vertical retrace for a given frame, it swaps buffers immediately, which
 | |
|  * might be less jarring for the user during occasional framerate drops. If an
 | |
|  * application requests adaptive vsync and the system does not support it,
 | |
|  * this function will fail and return -1. In such a case, you should probably
 | |
|  * retry the call with 1 for the interval.
 | |
|  *
 | |
|  * Adaptive vsync is implemented for some glX drivers with
 | |
|  * GLX_EXT_swap_control_tear, and for some Windows drivers with
 | |
|  * WGL_EXT_swap_control_tear.
 | |
|  *
 | |
|  * Read more on the Khronos wiki:
 | |
|  * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
 | |
|  *
 | |
|  * \param interval 0 for immediate updates, 1 for updates synchronized with
 | |
|  *                 the vertical retrace, -1 for adaptive vsync
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_GetSwapInterval
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
 | |
| 
 | |
| /**
 | |
|  * Get the swap interval for the current OpenGL context.
 | |
|  *
 | |
|  * If the system can't determine the swap interval, or there isn't a valid
 | |
|  * current context, this function will set *interval to 0 as a safe default.
 | |
|  *
 | |
|  * \param interval Output interval value. 0 if there is no vertical retrace
 | |
|  *                 synchronization, 1 if the buffer swap is synchronized with
 | |
|  *                 the vertical retrace, and -1 if late swaps happen
 | |
|  *                 immediately instead of waiting for the next retrace
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_SetSwapInterval
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(int *interval);
 | |
| 
 | |
| /**
 | |
|  * Update a window with OpenGL rendering.
 | |
|  *
 | |
|  * This is used with double-buffered OpenGL contexts, which are the default.
 | |
|  *
 | |
|  * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
 | |
|  * window, otherwise nothing will happen. If you aren't using
 | |
|  * glBindFramebuffer(), this is the default and you won't have to do anything
 | |
|  * extra.
 | |
|  *
 | |
|  * \param window the window to change
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
 | |
| 
 | |
| /**
 | |
|  * Delete an OpenGL context.
 | |
|  *
 | |
|  * \param context the OpenGL context to be deleted
 | |
|  * \returns 0 on success or a negative error code on failure; call
 | |
|  *          SDL_GetError() for more information.
 | |
|  *
 | |
|  * \since This function is available since SDL 3.0.0.
 | |
|  *
 | |
|  * \sa SDL_GL_CreateContext
 | |
|  */
 | |
| extern DECLSPEC int SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
 | |
| 
 | |
| /* @} *//* OpenGL support functions */
 | |
| 
 | |
| 
 | |
| /* Ends C function definitions when using C++ */
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| #include <SDL3/SDL_close_code.h>
 | |
| 
 | |
| #endif /* SDL_video_h_ */
 |