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			52 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "gameui/CGWorldFrame.hpp"
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| 
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| #include "gx/Transform.hpp"
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| 
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| #include <bc/Memory.hpp>
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| #include <tempest/Matrix.hpp>
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| 
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| 
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| CGWorldFrame* CGWorldFrame::s_currentWorldFrame = nullptr;
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| 
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| 
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| CGWorldFrame::CGWorldFrame(CSimpleFrame* parent) : CSimpleFrame(parent) {
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|     // TODO
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|     s_currentWorldFrame = this;
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| }
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| 
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| void CGWorldFrame::OnFrameRender(CRenderBatch* batch, uint32_t layer) {
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|     CSimpleFrame::OnFrameRender(batch, layer);
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|     if (!layer) {
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|         batch->QueueCallback(&CGWorldFrame::RenderWorld, this);
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|     }
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| }
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| 
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| CSimpleFrame* CGWorldFrame::Create(CSimpleFrame* parent) {
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|     // TODO:  Data = CDataAllocator__GetData(0, ".?AVCGWorldFrame@@", -2);
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| 
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|     auto m = SMemAlloc(sizeof(CGWorldFrame), __FILE__, __LINE__, 0);
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|     return m ? (new (m) CGWorldFrame(parent)) : nullptr;
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| }
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| 
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| void CGWorldFrame::RenderWorld(void* param) {
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|     C44Matrix saved_proj;
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|     GxXformProjection(saved_proj);
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| 
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|     C44Matrix saved_view;
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|     GxXformView(saved_view);
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| 
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|     CGWorldFrame::OnWorldUpdate();
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|     CGWorldFrame::OnWorldRender();
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| 
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|     //PlayerNameRenderWorldText();
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| 
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|     GxXformSetProjection(saved_proj);
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|     GxXformSetView(saved_view);
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| }
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| 
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| void CGWorldFrame::OnWorldUpdate() {
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| }
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| 
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| void CGWorldFrame::OnWorldRender() {
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| }
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