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			227 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  * # CategoryMessagebox
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|  *
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|  * SDL offers a simple message box API, which is useful for simple alerts,
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|  * such as informing the user when something fatal happens at startup without
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|  * the need to build a UI for it (or informing the user _before_ your UI is
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|  * ready).
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|  *
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|  * These message boxes are native system dialogs where possible.
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|  *
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|  * There is both a customizable function (SDL_ShowMessageBox()) that offers
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|  * lots of options for what to display and reports on what choice the user
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|  * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()),
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|  * merely takes a text message and title, and waits until the user presses a
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|  * single "OK" UI button. Often, this is all that is necessary.
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|  */
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| 
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| #ifndef SDL_messagebox_h_
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| #define SDL_messagebox_h_
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| 
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| #include <SDL3/SDL_stdinc.h>
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| #include <SDL3/SDL_error.h>
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| #include <SDL3/SDL_video.h>      /* For SDL_Window */
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * Message box flags.
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|  *
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|  * If supported will display warning icon, etc.
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|  *
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|  * \since This datatype is available since SDL 3.2.0.
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|  */
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| typedef Uint32 SDL_MessageBoxFlags;
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| 
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| #define SDL_MESSAGEBOX_ERROR                    0x00000010u /**< error dialog */
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| #define SDL_MESSAGEBOX_WARNING                  0x00000020u /**< warning dialog */
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| #define SDL_MESSAGEBOX_INFORMATION              0x00000040u /**< informational dialog */
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| #define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT    0x00000080u /**< buttons placed left to right */
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| #define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT    0x00000100u /**< buttons placed right to left */
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| 
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| /**
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|  * SDL_MessageBoxButtonData flags.
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|  *
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|  * \since This datatype is available since SDL 3.2.0.
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|  */
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| typedef Uint32 SDL_MessageBoxButtonFlags;
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| 
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| #define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */
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| #define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */
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| 
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| /**
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|  * Individual button data.
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|  *
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|  * \since This struct is available since SDL 3.2.0.
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|  */
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| typedef struct SDL_MessageBoxButtonData
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| {
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|     SDL_MessageBoxButtonFlags flags;
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|     int buttonID;       /**< User defined button id (value returned via SDL_ShowMessageBox) */
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|     const char *text;   /**< The UTF-8 button text */
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| } SDL_MessageBoxButtonData;
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| 
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| /**
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|  * RGB value used in a message box color scheme
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|  *
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|  * \since This struct is available since SDL 3.2.0.
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|  */
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| typedef struct SDL_MessageBoxColor
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| {
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|     Uint8 r, g, b;
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| } SDL_MessageBoxColor;
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| 
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| /**
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|  * An enumeration of indices inside the colors array of
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|  * SDL_MessageBoxColorScheme.
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|  */
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| typedef enum SDL_MessageBoxColorType
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| {
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|     SDL_MESSAGEBOX_COLOR_BACKGROUND,
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|     SDL_MESSAGEBOX_COLOR_TEXT,
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|     SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
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|     SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
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|     SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
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|     SDL_MESSAGEBOX_COLOR_COUNT                    /**< Size of the colors array of SDL_MessageBoxColorScheme. */
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| } SDL_MessageBoxColorType;
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| 
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| /**
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|  * A set of colors to use for message box dialogs
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|  *
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|  * \since This struct is available since SDL 3.2.0.
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|  */
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| typedef struct SDL_MessageBoxColorScheme
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| {
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|     SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT];
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| } SDL_MessageBoxColorScheme;
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| 
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| /**
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|  * MessageBox structure containing title, text, window, etc.
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|  *
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|  * \since This struct is available since SDL 3.2.0.
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|  */
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| typedef struct SDL_MessageBoxData
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| {
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|     SDL_MessageBoxFlags flags;
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|     SDL_Window *window;                 /**< Parent window, can be NULL */
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|     const char *title;                  /**< UTF-8 title */
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|     const char *message;                /**< UTF-8 message text */
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| 
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|     int numbuttons;
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|     const SDL_MessageBoxButtonData *buttons;
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| 
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|     const SDL_MessageBoxColorScheme *colorScheme;   /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */
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| } SDL_MessageBoxData;
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| 
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| /**
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|  * Create a modal message box.
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|  *
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|  * If your needs aren't complex, it might be easier to use
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|  * SDL_ShowSimpleMessageBox.
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|  *
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|  * This function should be called on the thread that created the parent
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|  * window, or on the main thread if the messagebox has no parent. It will
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|  * block execution of that thread until the user clicks a button or closes the
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|  * messagebox.
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|  *
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|  * This function may be called at any time, even before SDL_Init(). This makes
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|  * it useful for reporting errors like a failure to create a renderer or
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|  * OpenGL context.
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|  *
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|  * On X11, SDL rolls its own dialog box with X11 primitives instead of a
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|  * formal toolkit like GTK+ or Qt.
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|  *
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|  * Note that if SDL_Init() would fail because there isn't any available video
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|  * target, this function is likely to fail for the same reasons. If this is a
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|  * concern, check the return value from this function and fall back to writing
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|  * to stderr if you can.
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|  *
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|  * \param messageboxdata the SDL_MessageBoxData structure with title, text and
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|  *                       other options.
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|  * \param buttonid the pointer to which user id of hit button should be
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|  *                 copied.
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|  * \returns true on success or false on failure; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_ShowSimpleMessageBox
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|  */
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| extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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| 
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| /**
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|  * Display a simple modal message box.
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|  *
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|  * If your needs aren't complex, this function is preferred over
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|  * SDL_ShowMessageBox.
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|  *
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|  * `flags` may be any of the following:
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|  *
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|  * - `SDL_MESSAGEBOX_ERROR`: error dialog
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|  * - `SDL_MESSAGEBOX_WARNING`: warning dialog
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|  * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
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|  *
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|  * This function should be called on the thread that created the parent
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|  * window, or on the main thread if the messagebox has no parent. It will
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|  * block execution of that thread until the user clicks a button or closes the
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|  * messagebox.
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|  *
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|  * This function may be called at any time, even before SDL_Init(). This makes
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|  * it useful for reporting errors like a failure to create a renderer or
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|  * OpenGL context.
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|  *
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|  * On X11, SDL rolls its own dialog box with X11 primitives instead of a
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|  * formal toolkit like GTK+ or Qt.
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|  *
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|  * Note that if SDL_Init() would fail because there isn't any available video
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|  * target, this function is likely to fail for the same reasons. If this is a
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|  * concern, check the return value from this function and fall back to writing
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|  * to stderr if you can.
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|  *
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|  * \param flags an SDL_MessageBoxFlags value.
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|  * \param title UTF-8 title text.
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|  * \param message UTF-8 message text.
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|  * \param window the parent window, or NULL for no parent.
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|  * \returns true on success or false on failure; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_ShowMessageBox
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|  */
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| extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window);
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| 
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include <SDL3/SDL_close_code.h>
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| 
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| #endif /* SDL_messagebox_h_ */
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