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			80 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL_misc.h
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|  *
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|  *  \brief Include file for SDL API functions that don't fit elsewhere.
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|  */
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| 
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| #ifndef SDL_misc_h_
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| #define SDL_misc_h_
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| 
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| #include "SDL_stdinc.h"
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| 
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| #include "begin_code.h"
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| 
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * Open a URL/URI in the browser or other appropriate external application.
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|  *
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|  * Open a URL in a separate, system-provided application. How this works will
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|  * vary wildly depending on the platform. This will likely launch what makes
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|  * sense to handle a specific URL's protocol (a web browser for `http://`,
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|  * etc), but it might also be able to launch file managers for directories and
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|  * other things.
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|  *
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|  * What happens when you open a URL varies wildly as well: your game window
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|  * may lose focus (and may or may not lose focus if your game was fullscreen
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|  * or grabbing input at the time). On mobile devices, your app will likely
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|  * move to the background or your process might be paused. Any given platform
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|  * may or may not handle a given URL.
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|  *
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|  * If this is unimplemented (or simply unavailable) for a platform, this will
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|  * fail with an error. A successful result does not mean the URL loaded, just
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|  * that we launched _something_ to handle it (or at least believe we did).
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|  *
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|  * All this to say: this function can be useful, but you should definitely
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|  * test it on every platform you target.
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|  *
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|  * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for
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|  *            local files, if supported.
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|  * \returns 0 on success, or -1 on error; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \since This function is available since SDL 2.0.14.
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|  */
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| extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include "close_code.h"
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| 
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| #endif /* SDL_misc_h_ */
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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