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https://github.com/thunderbrewhq/thunderbrew
synced 2025-10-26 13:56:05 +03:00
115 lines
3.6 KiB
C++
115 lines
3.6 KiB
C++
#include "glue/CCharacterCreation.hpp"
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#include "glue/CCharacterComponent.hpp"
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#include "ui/CSimpleModelFFX.hpp"
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#include "model/CM2Model.hpp"
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#include "clientobject/Player_C.hpp"
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#include "db/Db.hpp"
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int32_t CCharacterCreation::m_existingCharacterIndex;
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int32_t CCharacterCreation::m_raceIndex;
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CSimpleModel* CCharacterCreation::m_charCustomizeFrame;
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float CCharacterCreation::m_charFacing;
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uint32_t CCharacterCreation::m_prevSkinIndex;
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uint32_t CCharacterCreation::m_prevFaceIndex;
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uint32_t CCharacterCreation::m_prevHairColorIndex;
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uint32_t CCharacterCreation::m_prevHairStyleIndex;
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uint32_t CCharacterCreation::m_prevFacialFeatureIndex;
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CCharacterComponent* CCharacterCreation::m_character = nullptr;
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TSGrowableArray<uint32_t> CCharacterCreation::m_races;
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void CCharacterCreation::Initialize() {
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CCharacterCreation::m_charFacing = 0.0;
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CCharacterCreation::m_charCustomizeFrame = nullptr;
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CCharacterCreation::m_existingCharacterIndex = -1;
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}
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void CCharacterCreation::SetCharCustomizeFrame(CSimpleModel* frame) {
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CCharacterCreation::m_charCustomizeFrame = frame;
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}
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void CCharacterCreation::SetCharCustomizeModel(char const* filename) {
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if (!CCharacterCreation::m_charCustomizeFrame || !filename || !*filename) {
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return;
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}
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// TODO
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CCharacterCreation::m_charCustomizeFrame->SetModel(filename);
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}
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void CCharacterCreation::ResetCharCustomizeInfo() {
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if (!CCharacterCreation::m_charCustomizeFrame) {
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return;
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}
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CCharacterCreation::m_existingCharacterIndex = -1;
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// TODO: CM2Model__DetachAllChildrenById
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ComponentData data;
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CCharacterCreation::GetRandomRaceAndSex(&data);
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CCharacterCreation::CalcClasses(data.m_info.raceID);
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CCharacterCreation::InitCharacterComponent(&data, 1);
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// TODO
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CCharacterCreation::m_raceIndex = -1;
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// TODO
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}
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void CCharacterCreation::GetRandomRaceAndSex(ComponentData* data) {
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// TODO
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// WORKAROUND
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data->m_info.raceID = 1;
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}
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void CCharacterCreation::CalcClasses(uint32_t raceID) {
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}
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void CCharacterCreation::InitCharacterComponent(ComponentData* data, int32_t randomize) {
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auto record = Player_C_GetModelName(data->m_info.raceID, data->m_info.sexID);
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if (!record || !record->m_modelName[0]) {
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return;
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}
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if (CCharacterCreation::m_character) {
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auto model = CCharacterCreation::m_character->m_data.m_model;
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if (model->m_attachParent) {
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// TODO: model->DetachFromParent();
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}
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CCharacterComponent::FreeComponent(CCharacterCreation::m_character);
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}
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CCharacterCreation::m_character = CCharacterComponent::AllocComponent();
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auto scene = CCharacterCreation::m_charCustomizeFrame->GetScene();
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data->m_model = scene->CreateModel(record->m_modelName, 0);
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if (!data->m_model) {
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return;
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}
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data->m_unkFlag |= 2u;
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CCharacterCreation::m_character->Init(data, nullptr);
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if (randomize) {
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CCharacterCreation::RandomizeCharFeatures();
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}
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// TODO
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}
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void CCharacterCreation::RandomizeCharFeatures() {
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CCharacterCreation::m_character->SetRandomSkin();
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CCharacterCreation::m_character->SetRandomHairColor();
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CCharacterCreation::m_character->SetRandomHairStyle();
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CCharacterCreation::m_character->SetRandomFace();
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CCharacterCreation::m_character->SetRandomFacialFeature();
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const auto& info = CCharacterCreation::m_character->m_data.m_info;
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CCharacterCreation::m_prevSkinIndex = info.skinID;
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CCharacterCreation::m_prevFaceIndex = info.faceID;
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CCharacterCreation::m_prevHairColorIndex = info.hairColorID;
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CCharacterCreation::m_prevHairStyleIndex = info.hairStyleID;
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CCharacterCreation::m_prevFacialFeatureIndex = info.facialFeatureID;
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}
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