thunderbrew/src/glue/CCharacterCreation.cpp

115 lines
3.6 KiB
C++

#include "glue/CCharacterCreation.hpp"
#include "glue/CCharacterComponent.hpp"
#include "ui/CSimpleModelFFX.hpp"
#include "model/CM2Model.hpp"
#include "clientobject/Player_C.hpp"
#include "db/Db.hpp"
int32_t CCharacterCreation::m_existingCharacterIndex;
int32_t CCharacterCreation::m_raceIndex;
CSimpleModel* CCharacterCreation::m_charCustomizeFrame;
float CCharacterCreation::m_charFacing;
uint32_t CCharacterCreation::m_prevSkinIndex;
uint32_t CCharacterCreation::m_prevFaceIndex;
uint32_t CCharacterCreation::m_prevHairColorIndex;
uint32_t CCharacterCreation::m_prevHairStyleIndex;
uint32_t CCharacterCreation::m_prevFacialFeatureIndex;
CCharacterComponent* CCharacterCreation::m_character = nullptr;
TSGrowableArray<uint32_t> CCharacterCreation::m_races;
void CCharacterCreation::Initialize() {
CCharacterCreation::m_charFacing = 0.0;
CCharacterCreation::m_charCustomizeFrame = nullptr;
CCharacterCreation::m_existingCharacterIndex = -1;
}
void CCharacterCreation::SetCharCustomizeFrame(CSimpleModel* frame) {
CCharacterCreation::m_charCustomizeFrame = frame;
}
void CCharacterCreation::SetCharCustomizeModel(char const* filename) {
if (!CCharacterCreation::m_charCustomizeFrame || !filename || !*filename) {
return;
}
// TODO
CCharacterCreation::m_charCustomizeFrame->SetModel(filename);
}
void CCharacterCreation::ResetCharCustomizeInfo() {
if (!CCharacterCreation::m_charCustomizeFrame) {
return;
}
CCharacterCreation::m_existingCharacterIndex = -1;
// TODO: CM2Model__DetachAllChildrenById
ComponentData data;
CCharacterCreation::GetRandomRaceAndSex(&data);
CCharacterCreation::CalcClasses(data.m_info.raceID);
CCharacterCreation::InitCharacterComponent(&data, 1);
// TODO
CCharacterCreation::m_raceIndex = -1;
// TODO
}
void CCharacterCreation::GetRandomRaceAndSex(ComponentData* data) {
// TODO
// WORKAROUND
data->m_info.raceID = 1;
}
void CCharacterCreation::CalcClasses(uint32_t raceID) {
}
void CCharacterCreation::InitCharacterComponent(ComponentData* data, int32_t randomize) {
auto record = Player_C_GetModelName(data->m_info.raceID, data->m_info.sexID);
if (!record || !record->m_modelName[0]) {
return;
}
if (CCharacterCreation::m_character) {
auto model = CCharacterCreation::m_character->m_data.m_model;
if (model->m_attachParent) {
// TODO: model->DetachFromParent();
}
CCharacterComponent::FreeComponent(CCharacterCreation::m_character);
}
CCharacterCreation::m_character = CCharacterComponent::AllocComponent();
auto scene = CCharacterCreation::m_charCustomizeFrame->GetScene();
data->m_model = scene->CreateModel(record->m_modelName, 0);
if (!data->m_model) {
return;
}
data->m_unkFlag |= 2u;
CCharacterCreation::m_character->Init(data, nullptr);
if (randomize) {
CCharacterCreation::RandomizeCharFeatures();
}
// TODO
}
void CCharacterCreation::RandomizeCharFeatures() {
CCharacterCreation::m_character->SetRandomSkin();
CCharacterCreation::m_character->SetRandomHairColor();
CCharacterCreation::m_character->SetRandomHairStyle();
CCharacterCreation::m_character->SetRandomFace();
CCharacterCreation::m_character->SetRandomFacialFeature();
const auto& info = CCharacterCreation::m_character->m_data.m_info;
CCharacterCreation::m_prevSkinIndex = info.skinID;
CCharacterCreation::m_prevFaceIndex = info.faceID;
CCharacterCreation::m_prevHairColorIndex = info.hairColorID;
CCharacterCreation::m_prevHairStyleIndex = info.hairStyleID;
CCharacterCreation::m_prevFacialFeatureIndex = info.facialFeatureID;
}